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Posts
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Quote:I'm not wealthy, I'm a poor scrapper.This isn't a dream build. The OP *can* afford everything he's listed. I have several billion and can afford to outfit mine fairly comparably. I think a lot of the scrapper forum regulars are equally as wealthy.
There's been plenty of "budget" and more reasonable fire/shield builds posted. They have less recharge, less end recovery/regen, but are usually soft capped and will perform pretty well. However, even a "budget" version will be pretty expensive, especially if you go with LoTGs.
Please donate to Santorican's Scrapper fund, a scrapper should never go hungry. -
Is that why I haven't had any issues doing ITFs, I use a dark/shield?
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With Fire recharge isn't as important as it is on a character using Dark. Fire can already do great dps with very little recharge bonuses. I guess you're right it is a bit over kill in terms of recharge.
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I'd like to see a regeneration bonus in any of these targeted AoE sets, or a debuff resistance bonus to defense, recharge, or regeneration.
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Quote:That would be awesome! I wish the developers would do more with that zone, it has so much potential.The fog makes the zone - it should stay
EDIT: But I think they should change the buildings to look more like the ones in Bloody Bay, with that gothic style, and the narrow, winding streets - and add fog creatures that phase in and out of the fog to attack you - and make a hole in the north-east corner of the wall to let the sea in to a section of the zone, so it becomes a swamp for the Pantheon to feel right at home -
I've never had any issue tanking in an ITF and my shield toon doesn't have capped DDR nor do I use inspirations. Maybe if you're tanking a +4 ITF sure then you'll need it, but otherwise not so much.
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Quote:Like I said earlier I'm not trying to come off as rude but to say that build is clumsy is far from the truth.Effy know's his stuff an while i don't so much, He's builds are top notch, so no need to be so rude to him.
And better is relative, you might have more of one thing but less of another, doesn't mean that your build is better then mine.
Besides resistances on a shield, unless you're doing extreme content doesn't have that much factor as much as recharge would be. You won't have to worry about anything hitting you if its already dead. -
Quote:How is it pointless if it allows for more flexibility in a build? Performance costs, how bad *** do you want to be?It's massively expensive with the Glad proc an it's seems a bit pointless.
Quote:But overall it will work, it's just it's a bit end heavy, an has low recov an regen considering what it could have.
Quote:Also because of the way you've slotted tough, resistances are a bit low.
Quote:Not a bad build by any means just a bit clumsy. i don't like true grits slotting for the Rech, all that extra rech only knocks a few seconds of SC etc.
I don't mean to come off as sounding rude but it doesn't seem like you know exactly what you're talking about. -
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It isn't just you, I can't get into the log in server either
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Any defense based secondary sucks leveling, ice, especially super reflexes, invul to a degree.
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No they're referring to Gladiator's Armor: Teleportation Resistance/+ Defense.
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Here is my current build for my spines/dark build, has around 30% defense to melee while having a somewhat manageable endurance drain. I have to work on that I find myself using CP a lot during longer fights.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Murcielago: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(3), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(5), Hectmb-Dmg/EndRdx(5)
Level 1: Dark Embrace -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(7), ImpArm-ResDam(9), S'fstPrt-ResDam/Def+(9), S'fstPrt-ResKB(33)
Level 2: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(11), M'Strk-Dmg/Rchg(11), M'Strk-Acc/EndRdx(13), M'Strk-Acc/Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(15)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 6: Swift -- Run-I(A)
Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(39)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(37)
Level 16: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33), ImpArm-ResDam(34)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(36)
Level 22: Dark Regeneration -- M'Strk-Acc/EndRdx(A), Dct'dW-EndRdx/Rchg(25), Numna-EndRdx/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Theft-+End%(37), Nictus-Acc/EndRdx/Rchg(39)
Level 24: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(48), AdjTgt-Rchg(50)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 28: Quills -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx/Rchg(29), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43)
Level 30: Cloak of Darkness -- HO:Enzym(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(48)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 35: Oppressive Gloom -- Amaze-Stun/Rchg(A), Amaze-Acc/Rchg(39)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(50), GA-3defTpProc(50)
Level 44: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(48)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Conserve Power -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
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I'm a bit confused are you saying that without AAo SC doesn't do a lot of damage?
Also any defense based power set blows with just SOs. The highest you'll get with an SR is around 35 to 39% and even then you'll be sucking wind a lot. It really chaps my pants when people say you need a metric ton of inventions to make shields playable outside of teaming. If that were the case then Shields would be due for a huge buff. I've made a few builds with 30% smashing/lethal resistance and 30% defense without using any inventions. -
That huge burst of damage is what you want in farming, the faster their health goes down the faster you can move through the mission. Burst > DoT when it comes to farming.
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Effective is what you make of it. Do you want to play with teams or solo arch villains/rikti pylons?
If you're goal is extreme performance then electric melee will not suffice. It lacks good single target damage but has good area of effect damage.
Regeneration does well soloing but if not played correctly can have a difficult time with large groups.
On a 1 to 10 scale I would rate electric/regeneration a six. It will need an experience player to maximize it performance and will take some getting used to timing its heals.
Overall I'd say it'd be fun -
I actually really like that build Igor. Also I got all of my PvP enhancements when they were a whole lot cheaper then they were now. I also farmed a lot in the arena before they changed the drop rates.
Thank you! -
Quote:I won't be at the ranged defense soft cap if I slot like that in the second build.If you're running MG - Smite - Siphon - Smite, siphon is worth about 40 hp/sec if you get it to about 90 percent heal enhancement, so I'd imagine with no +healing you'd be losing about 20 hp/sec. Siphon doesn't really need much +recharge. My DM/Shield has about 147 global recharge and I don't have any recharge slotted into it at all and it runs the chain just fine. Siphon only needs to come back within 4.62 (2x smite at 1.188 and 1x MG at 2.244) and your latest build has it at 2.97 which is way under.
I used the following slotting for my siphon and it's worked really well for me.
Touch of Nictus: Healing
Touch of Nictus: Acc/End/Heal
Hecatomb: Damage
Crushing Impact: Damage/Endurance
Golgi (heal/end)
Nucleolus (Acc/Dam)
which gives
54.5 accuracy
96.9 damage
79.9 end redux
92.83 healing
It recharges in 4.04 which is about .6 less than required.
I would definitely slot the hecatomb proc into MG in place of the damage and then move the damage IO to siphon. The proc is really really good, and replacing it only moves your damage in MG to 90 percent which is still excellent. -
Then here is another version with a lot less healing from Siphon Life, ddr, and defense but has more recharge, recovery, and regeneration. My question is how detrimental would losing that 9.5% of healing in Siphon Life be?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint November: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- HO:Cyto(A), LkGmblr-Def(7), LkGmblr-Rchg+(34)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Panac-Heal/EndRedux(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(17), Panac-Heal/+End(17)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(19)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(25)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(27), Zephyr-Travel(29), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(45)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(27), P'Shift-End%(31)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 28: Tough -- GA-3defTpProc(A)
Level 30: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(45)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42)
Level 35: Shield Charge -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(42), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43), Armgdn-Dmg/EndRdx(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(50)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Against All Odds -- EndRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(34)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit -
Okay I am trying to min/max some more and need some advice. I want to decrease the recharge time of hasten. So here is my first attempt
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Saint November: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- HO:Cyto(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9)
Level 2: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(13)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), Panac-Heal/EndRedux(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(17), Panac-Heal/+End(17)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(19)
Level 8: Siphon Life -- HO:Golgi(A), HO:Golgi(21), HO:Golgi(21), HO:Nucle(23), HO:Nucle(23), HO:Nucle(25)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(25)
Level 12: Swift -- Run-I(A)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(19), Zephyr-Travel(27), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(27)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(33), P'Shift-Acc/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(37), Stpfy-KB%(37)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 28: Tough -- GA-3defTpProc(A)
Level 30: Weave -- HO:Enzym(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(45)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(42)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(50)
Level 41: Ring of Fire -- Acc-I(A)
Level 44: Fire Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(46), Apoc-Acc/Dmg/Rchg(46), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(48)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Against All Odds -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1426;698;1396;HEX;| |78DAA5935B4F1341188667DB2D9576DBD242A19496524EA5A52C0745114D4C144D3| |44088355C28D02C3042632D4D5B14BC110F975E79BCF2C2187F84F19FA8FFC443FD| |E67BA744BCB549DF67E6DB7766DE99D95D3A58B08438BA248CE095B253AF170B5B3| |5A75A9535EFB2D3D8AF39E560C129551A03CB7B0FE4FD4D2A0B217A5B9EE2922C4B| |692F38B57B68A68E9F2CC8BBB252977661B724CBDBAD6EF87A6557D664A561B71AB| |E95BDBDB25DA84AB96D71F35AA95191F53A3A8BD2A9962A3B01FD6467B741BDC8D5| |6A69CBBE5C761EC9E292536FC8DA618C5265E9CFF1F8D7F488DB848C70DD01D618E| |63AB0C1682B327C0182C1A35C629660BA455B0715A6C5A9282126FCE430B4C33807| |870F0E0B0E8B1C6E383CEE1E6A248595702B43B01F48313A0680346388F27A90D7E| |5F9EAE215BF3122DF19FB64F0EA0D79E7B070D73FECBE789231CD00456AD7A1DBE7| |7568CD98A68726F7C323FC13422DD94DA5004A66A08BF7188932E2489840C204127| |AC91E82DD08DD30D479C657D9FE909E84F95C9B9EF04B36F7BF620CBC06DE006F19| |E977D83F8DEAC47CEECE13A3D2277C21DA5D54278FE20E0C1ADAA30FABE73167183| |A029E004F19C3CF80E78C031AD5AB47F5FEE0B9877F32467F01BF81262323F8E6DC| |34AA0FA344DF0C974C2A25F57927F92511A21F2797C7BB72488E140699A9514C970| |1C618D92C906384698B833AD9209265912C87643924CB21591EC9066991111D6364| |9CAF340F4C031F68DA311D7D2CCEA58F541AD7C1C6F33CDBC4046003938CC929C62| |7B2DBDA6ECFE0C969E00C637A1638CB08927D4A5FD5549A174C98C71FAA10C8B0F8| |7709AFE28AA9BF4B2A19089F328FBFD5FFFA7DB65AF3B4DFF491DE52B24262ACAAD| |69A9275D5DD502D47B536956CA96EF38BD5CA1A9A5381CE2B99577241C90B65F2FA| |49FC4A2C250125412521251D4A3A95742B892B79AFA4F9078E80EE6C| |-------------------------------------------------------------------|
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Freedom is dope, I've had more fun PvPing there in 2 days then on Virtue in a month.
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CP is just a place holder for PP. When I did I would farm +0 x8 just for speed. I did solo Marauder, Nightstar, Dominatrix, but I don't recall soloing Shadow hunter.
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The problem with spines is that it is a mob killer and doesn't deal well with hard targets. I took Umbrals Katana/Regeneration build and changed it to Fire/Regeneration and it has pretty decent recharge as well as excellent defense.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(9)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(3), Dct'dW-Heal/EndRdx(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(34), EndMod-I(37)
Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(17)
Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(25), AdjTgt-Rchg(27)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(40)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Integration -- Panac-Heal/+End(A), Panac-Heal(29), RgnTis-Regen+(48), EndRdx-I(50)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-%Dam(21), Oblit-Acc/Dmg/EndRdx/Rchg(23)
Level 20: Kick -- Empty(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(43)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(31)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(43)
Level 30: Resilience -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(39)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(46), RechRdx-I(46), RechRdx-I(48)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(45), EndMod-I(46)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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Quote:It's a pretty bad *** build, and yes you deserve the credit for making it.Credit where credit is due, Santor. I'm the one that designed Val's build. I'm not trying to be a diva, but it's his only because he uses it. The design was by me (and I actually spent a decent bit of time on it so you can understand why I'd want some friggin' credit).