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Posts
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I'd probably not slot Kinectic Combat into Smite and replace it with Touch of Death. I believe Touch of Death costs less, and it gives you more melee defense.
Also in Active Defense I'd suggest slotting a Membrane Exposure so you can have higher defense debuff resistance.
Over all its a relatively good build. I'd change a few things around but that is a great build for a good price. -
I slot Siphon Life with three Nucleous and Gogli Exposures. It has 95% to acc, dam, end, heal and with my recharge bonuses I don't need to slot for recharge. With 1950 hp I heal at 261 hp per hit, thats assuming it hits 100% of the time.
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I would definitely suggest aiming for a lot more positional defense, mainly melee defense. Passive regeneration and recharge does not go nearly as far as increasing your defense does.
Also power wise, you're taking Dull Pain way too late its also underslotted.
Moment of Glory is also underslotted as well, it will save your tail more times than you can count.
Over all it looks like you're sacrificing a lot of slots to go into Dark Mastery and its causing you to give up a lot in terms of survivability. -
Quote:Thats one thing that makes me sad about dark/shield. I need to find a way to keep my defense and recharge bonuses up while just slotting Soul Drain with just accuracy and recharge.I personally enjoy Fire/Shield more than Dark/Shield.
Dark/Shield tends to be more survivable because of Siphon Life, but I'd rather tough it out and pop greens as necesary playing a set I enjoy more. It's also nice to not kill your AAO fodder with your damage buffs -
People say without inventions shields isn't that great but why is it that if you pour an equal amount of influence into say a fire/shield and a fire/sr the shield will always be better?
BTW shields won't be nerfed by the fact that using SOs it is a good set, and is not in anyway over powered. -
Quote:Do not go off of what Mid's numbers are because they are not even close to being correct for Hail of Bullets.eh, I like Dual Pistols. According to Mid's, base damage for HoB is around 40% higher than FA or RoA (120 vs 90), but about 35% of the damage from Inferno. Seems like some thought went into it. I would like a shorter timer, but then again, I'll take the higher recharge time for the higher base damage. If Mid's is wrong, HoB should be buffed in damage to be higher than RoA and FA for balance.
The only thing I could suggest is that the KB chance should be higher on a few higher damage attacks, like Executioner's Shot and Piercing Rounds so you could go to those when you need a knockdown/back.
The only DP power I will usually skip is Suppressive Fire, which by itself is not worth a power pick. I would have given DP an AoE sleep like Siren's Song instead of the same old 'Beanbag-by-another-Name' power. -
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Good build, only suggestion would be is to slot a PS Proc in PP, over time it gives more endurance, usually lol.
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Quote:I3 is when I came around lolWell, it depends on which time you're referring to.
In I1, Integration had no +regen and what regen it had was still in IH. All of the +regen was fully enhanceable. Some time later, I believe I2, some of IH's +regen was pulled out and placed in Integration. A wee bit later, I believe I3, IH and Integration both got hit with the nerf stick when IH's values were reduced a bit and both IH's and Integration's +regen was split so that some of the value wasn't enhanceable and some of it wasn't. Then, in I4 if I'm not mistaken, IH was made into a click power with the same values as the toggle, only without being able to be made perma. -
I made some changes to your build, it seems like you didn't have any primary focus for any set bonuses. So I gave you some proper slotting with some defense and recharge as your builds focus. Good luck!
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Blasting Cat: Level 50 Technology Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Pistols -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Achilles-ResDeb%(36)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(27)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(7)
Level 6: Swap Ammo
Level 8: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(11)
Level 10: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(19), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
Level 12: Combat Jumping -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(34)
Level 24: Cloaking Device -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(37)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 28: Trip Mine -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 30: Caltrops -- RechRdx-I(A)
Level 32: Hail of Bullets -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Taser -- Stpfy-Acc/Rchg(A), Stpfy-KB%(37), Stpfy-EndRdx/Stun(40), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(40), Stpfy-Acc/Stun/Rchg(46)
Level 38: Gun Drone -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Dmg/Rchg(46), Thundr-Dmg/EndRdx(50)
Level 41: Body Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), ResDam-I(42), ResDam-I(42)
Level 44: Cryo Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(50)
Level 47: Suppressive Fire -- HO:Endo(A), HO:Endo(48), HO:Endo(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Smoke Grenade -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 2: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Don't get mad at people on the internet, its easy to be e-tough and sound all bad behind a keyboard. Just laugh and carry on
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I have fun in PvP and I suck, its what you make of it.
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Do you have a build for your character on Mid's that you can post up?
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Quote:That's a really good build, other than taking True Grit a little late it's really good.What about this? I would like to squeeze a little more recharge out of so hastens downtime is a little less, but can't think of how to do that without making other sacrifices. Thoughts?
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No, if memory serves me correct IH was completely enhanceable.
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I would suggest aiming for higher regeneration, recovery, defense debuff resistance, and resistances. If you're going to solo AVs without using inspirations I'd definitely suggest elminating Blaze Mastery and taking Body. Recharge on Fire Melee isn't as important as most people make it out to be, you can have really good dps without needing a lot of recharge.
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Small suggestion, get sets at their lowest maximum level that way you can keep your soft cap at lower levels.
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Quote:You should do a search and see how many other AT builds are in the scrapper section. This is where all the cool kids hang out who know just about everything......
Please avoid cross-posting. If you have tank questions, post it in the tank thread.
Quote:Well, I doubt you'll get to 150dps with this build, quite frankly. Perhaps I'm wrong, but my own SD/SS build has a lot more global recharge, better enhancement values in KO Blow, a purple proc in Haymaker, and more stacked Rage; yet even in an AAO-saturated pylon test I still managed only about 135dps (it took like an hour, much to my disappointment). Maybe I'm doing something wrong, but I don't think so. I've soloed a bunch of AVs on this toon and it's really very slow going by my standards. Quite safe, though. Well, it's a tank, after all. But I have to say that the actual real-world DPS wound up being nowhere near what I'd fancied it'd to be on paper.
However, on the upside, I really don't think you'll need both Grant Cover and 3-slotted Membranes in Active Defense. My build has just 2 Membranes and no Grant Cover and still has 87% DDR as long as AD is stacked, which is 95% of the time. Tankers get better base DDR values than scrappers do.
Also you should look into taking OwtS; it has much better resistance values on a tanker, and having capped HP is also really spiffy.
Also just to point out, if I had to choose between Jab and Boxing and slot only one of them as an attack, I'd choose Boxing. It's a stronger attack than Jab, and both of them take stun sets IIRC, so I'd throw the Stupefys in Jab and slot Boxing for damage.
Posting my build... it's expensive but very durable with outstanding AoE capability and enough ST to take down AVs. It has nearly perma-stacked Rage and is softcapped to all positions with 87% DDR, 41.5 hp/sec passive regen, 46% S/L resist, 23-28% to everything else; rising to capped hp, 46.4 hp/sec regen, 80.5% S/L resist and 40-45% everything else with OwtS, which is pretty nice. Also it's endurance-sustainable in spite of Rage and OwtS crashes. A decent farmer, good mission/TF runner, adequate team tanker, slowish but effective AV soloist--pretty well-rounded build.
Just to reiterate, though, it costs more than five times what you're wanting to spend.
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Quote:Thats why you learn to farm went worths on your 15 characters and in a months time you'll have close to 1 billion influence on all of your 15 charactersah well i can't afford purple sets. i have never had one and i have like 15 50s. i never could make that kind of money and still get the other sets i wanted. not soloing anyway.
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On my DP/Energy I usually hit build up boost range then empty clips then jump in with hail of bullets but the glaring problem is that even after that I still find quite a few minions are still alive.
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Dual Pistols is average at high levels. Very great animations, but it could be better.
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I need as many eyes as I can get on this as I can. This my first tanker that I plan on taking to 50 lol. I am trying to keep this build with in a reasonable price(around 750 million) as well as get the soft cap as early on as possible as well as have a decent single target chain(around 150dps). Help?
Thanks!
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Yankee Siege: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), S'fstPrt-ResDam/Def+(9)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(5), LkGmblr-Def(7), LkGmblr-Rchg+(7)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 8: True Grit -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam(17), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Heal(21)
Level 10: Swift -- Run-I(A)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(21), HO:Membr(23)
Level 14: Health -- RgnTis-Regen+(A), Numna-Heal/EndRdx(45), Numna-Heal(45), Numna-Regen/Rcvry+(45)
Level 16: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 18: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(50), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(27)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(37)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 35: Against All Odds -- EndRdx-I(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(48)
Level 49: Taunt -- Acc-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
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