Shield/Strength
......
Please avoid cross-posting. If you have tank questions, post it in the tank thread.
Well, I doubt you'll get to 150dps with this build, quite frankly. Perhaps I'm wrong, but my own SD/SS build has a lot more global recharge, better enhancement values in KO Blow, a purple proc in Haymaker, and more stacked Rage; yet even in an AAO-saturated pylon test I still managed only about 135dps (it took like an hour, much to my disappointment). Maybe I'm doing something wrong, but I don't think so. I've soloed a bunch of AVs on this toon and it's really very slow going by my standards. Quite safe, though. Well, it's a tank, after all. But I have to say that the actual real-world DPS wound up being nowhere near what I'd fancied it'd to be on paper.
However, on the upside, I really don't think you'll need both Grant Cover and 3-slotted Membranes in Active Defense. My build has just 2 Membranes and no Grant Cover and still has 87% DDR as long as AD is stacked, which is 95% of the time. Tankers get better base DDR values than scrappers do.
Also you should look into taking OwtS; it has much better resistance values on a tanker, and having capped HP is also really spiffy.
Also just to point out, if I had to choose between Jab and Boxing and slot only one of them as an attack, I'd choose Boxing. It's a stronger attack than Jab, and both of them take stun sets IIRC, so I'd throw the Stupefys in Jab and slot Boxing for damage.
Posting my build... it's expensive but very durable with outstanding AoE capability and enough ST to take down AVs. It has nearly perma-stacked Rage and is softcapped to all positions with 87% DDR, 41.5 hp/sec passive regen, 46% S/L resist, 23-28% to everything else; rising to capped hp, 46.4 hp/sec regen, 80.5% S/L resist and 40-45% everything else with OwtS, which is pretty nice. Also it's endurance-sustainable in spite of Rage and OwtS crashes. A decent farmer, good mission/TF runner, adequate team tanker, slowish but effective AV soloist--pretty well-rounded build.
Just to reiterate, though, it costs more than five times what you're wanting to spend.
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......
Please avoid cross-posting. If you have tank questions, post it in the tank thread. |

Well, I doubt you'll get to 150dps with this build, quite frankly. Perhaps I'm wrong, but my own SD/SS build has a lot more global recharge, better enhancement values in KO Blow, a purple proc in Haymaker, and more stacked Rage; yet even in an AAO-saturated pylon test I still managed only about 135dps (it took like an hour, much to my disappointment). Maybe I'm doing something wrong, but I don't think so. I've soloed a bunch of AVs on this toon and it's really very slow going by my standards. Quite safe, though. Well, it's a tank, after all. But I have to say that the actual real-world DPS wound up being nowhere near what I'd fancied it'd to be on paper.
However, on the upside, I really don't think you'll need both Grant Cover and 3-slotted Membranes in Active Defense. My build has just 2 Membranes and no Grant Cover and still has 87% DDR as long as AD is stacked, which is 95% of the time. Tankers get better base DDR values than scrappers do. Also you should look into taking OwtS; it has much better resistance values on a tanker, and having capped HP is also really spiffy. Also just to point out, if I had to choose between Jab and Boxing and slot only one of them as an attack, I'd choose Boxing. It's a stronger attack than Jab, and both of them take stun sets IIRC, so I'd throw the Stupefys in Jab and slot Boxing for damage. Posting my build... it's expensive but very durable with outstanding AoE capability and enough ST to take down AVs. It has nearly perma-stacked Rage and is softcapped to all positions with 87% DDR, 41.5 hp/sec passive regen, 46% S/L resist, 23-28% to everything else; rising to capped hp, 46.4 hp/sec regen, 80.5% S/L resist and 40-45% everything else with OwtS, which is pretty nice. Also it's endurance-sustainable in spite of Rage and OwtS crashes. A decent farmer, good mission/TF runner, adequate team tanker, slowish but effective AV soloist--pretty well-rounded build. Just to reiterate, though, it costs more than five times what you're wanting to spend. Code:
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Virtue: @Santorican

Dark/Shield Build Thread
Anytime sir. Also I don't think Charlie has seen her either.
Virtue: @Santorican

Dark/Shield Build Thread
A few comments.
1) I don't think you need to 4 slot your defense toggles, definitely not all 3 of them at least. The Accuracy bonus is negligible due to rage, and I think the total endurance reduction you get in Battle Agility and Deflection combined is about .05 e/s.
You'd be better served 6 slotting both KO blow and Footstomp each with an End Rdx IO. Although I would personally put the Force Feedback Proc in Footstomp myself.
2) I agree with Chaos_String. I don't think you need Grant Cover for the DDR. I'd personally prefer to have Combat Jumping for the added mobility, and it allows you to keep the LoTG Recharge there as well.
Not to mention that dropping grant cover would provide a greater overall endurance benefit than all 3 of your defense toggles being 4 slotted combined.
3) Seeing as you are 5% over the AoE softcap, you either don't need scirocco's in Footstomp or don't need Tough 5 slotted with Aegis.
One option would be to put your 3 Aegis pieces into True Grit, and move Impervium Armor into Tough and give it 4 slots.
If you're going to take Impervium Armor you might as well get the 2.25% endurance bonus.
That still grants you 1 extra slot.
Here's what I was thinking.
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There's also 1 slot left to play with.

Actually I was curious about Boxing.
Were you planning on using it frequently or is it there just for the set mule?
If it's just a set mule, you could remove stupify and use the slots to 6 slot Taunt with Mocking Beratement.
That would grant you a tiny bit more rechage, but another 1.8% End bonus.
It would also give you another 1.5% or so of both Melee and AoE defense. Which while small, now brings your Melee DEF to about 50%.
I'd be very tempted to drop ToD for a 5 piece CI at that point for 5% more global recharge.
Alternatively, you could keep stupify in Boxing.
Except steal 1 slot from haymaker, use it to 6 slot Stupify for the ranged DEF and then slot Haymaker with 5 piece CI, again for more recharge.
Well, I doubt you'll get to 150dps with this build, quite frankly. Perhaps I'm wrong, but my own SD/SS build has a lot more global recharge, better enhancement values in KO Blow, a purple proc in Haymaker, and more stacked Rage; yet even in an AAO-saturated pylon test I still managed only about 135dps (it took like an hour, much to my disappointment). Maybe I'm doing something wrong, but I don't think so. I've soloed a bunch of AVs on this toon and it's really very slow going by my standards. Quite safe, though. Well, it's a tank, after all. But I have to say that the actual real-world DPS wound up being nowhere near what I'd fancied it'd to be on paper.
|
And you're only getting 135 dps off of that?
The I might have made a mistake of making one
And you're only getting 135 dps off of that?
The I might have made a mistake of making one |
I'd estimated the damage output to be more like 160dps. But when I went to solo the pylon, it seemed like if Rage wasn't crashing, then Active Defense was autofiring, or I was having to refresh Hasten or Rage. Damage output was good when I was in fact putting out damage, but there was an awful lot of downtime.
I'm certain I could get a better pylon time by timing my clicks better, but it was such a long and tedious exercise that I hesitate to repeat it. I'm a little susceptible to carpal tunnel numbness which puts a bit of a damper on my AV/pylon soloing efforts.
All this talk of single-target dps, though, really ignores what this build does best, which is AoE dps, and this build is a monster at that. It's hella survivable, too.
But I had high hopes of this being a ST damage beast (for a tank), and I've been somewhat disappointed. Again, I might try sometime to go for a better pylon time, as I'm sure I could manage something better, but I still doubt whether my build will really put out more than 150dps.
And you're only getting 135 dps off of that?
The I might have made a mistake of making one |
Running KO blow > Gloom > Haymaker > Punch > Gloom > Haymaker
got about 180 dps vs. A pylon in a bit over 10 mins, so I think 135 is about right.
And I agree with Chaos, the DPS is actually higher, but you lose DPS in extended fights due to the rage crash
I need as many eyes as I can get on this as I can. This my first tanker that I plan on taking to 50 lol. I am trying to keep this build with in a reasonable price(around 750 million) as well as get the soft cap as early on as possible as well as have a decent single target chain(around 150dps). Help?

Thanks!
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Yankee Siege: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5), S'fstPrt-ResDam/Def+(9)
Level 1: Jab -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(5), LkGmblr-Def(7), LkGmblr-Rchg+(7)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 8: True Grit -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResDam(17), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), Numna-Heal(21)
Level 10: Swift -- Run-I(A)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(21), HO:Membr(23)
Level 14: Health -- RgnTis-Regen+(A), Numna-Heal/EndRdx(45), Numna-Heal(45), Numna-Regen/Rcvry+(45)
Level 16: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 18: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(50), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42)
Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(27)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(37)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 35: Against All Odds -- EndRdx-I(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(48), P'Shift-EndMod(48), P'Shift-End%(48)
Level 49: Taunt -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Virtue: @Santorican
Dark/Shield Build Thread