Santorican

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  1. No I'm pretty sure its imploding. It just went down, again.
  2. Quote:
    Originally Posted by Frosticus View Post
    Try out Anti-Matter, in addition to what Posi has he also sports Rad Infection (ouch) and x-ray eyes, which has higher base tohit chance than other rad attacks.

    No god mode though.
    Sounds like fun!
  3. Santorican

    Envenomed Dagger

    It will stack from multiple players
  4. Shadow hunter has two attacks that debuff defense and has one attack that hits like a freight train.
  5. Please look into fixing WW, it is horribly laggy and has really bad latency. It takes 5-10 clicks to actually get my item from WW.
  6. The strongest I'd probably say would be Dark/Invul as it has good resistance, defenses, a +hp buff, and with dark a self heal.
  7. I just started respecing him so he should be done sometime this week or next but I will keep you updated
  8. Positron makes me foam at the mouth. He is seriously the biggest PITA AV this side of Shadow Hunter.
  9. Quote:
    Originally Posted by Gaidin View Post
    ha! So very true.

    @ Sant and Broken Prey: good builds, but not having the Heca and Clouded Senses procs in Smite makes me like mine better. Ok... I admit to being jealous of you both having an actual travel power.

    @ Broken Prey: your build has 85.8% DDR. Do you find you have any difficulties with Romans, or AVs that Defbuff?

    @ Sant: your AD has 2 Membranes and 1 Enzyme. I see that this will get your DDR above 95% (98.5%), but that it gives you a larger gap where AD isn't double-stacked. Any issues with that?

    Mine's at 93.9% DDR with 3 Membranes for comparison and I'm using the build I posted previously that can exemp to 27 and remain softcapped.

    Also, I finished getting all the IOs for my build and once I ding 50 (hopesfully very shortly) I can slot my purples and give it a whirl on a pylon.
    Yeah I wish I could have both procs in Smite . My DDR is not at the cap for a few seconds and when facing enemies like aracnos at 54s it is a big big issue. I'll have to go back to the Membranes and I'll be at the same 93.9% but that bothers me so I will probably see if I can ++ those three enhancements to get me as close to 95% as possible
  10. LOL I'll PM ocho and see if he'll do that
  11. Good point, this is the build that I'm thinking of respecing to, it has higher endurance recovery as well as a a tiny bit more regen and hp

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Murcielago Nerfed 5: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
    Level 1: Deflection -- HO:Enzym(A), LkGmblr-Rchg+(3), S'fstPrt-ResDam/Def+(5), GA-3defTpProc(5)
    Level 2: Battle Agility -- HO:Enzym(A), HO:Enzym(7), LkGmblr-Rchg+(9)
    Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(39), Panac-Heal(40), Panac-Heal/+End(40)
    Level 6: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(9), Zephyr-ResKB(11)
    Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(15), HO:Nucle(23), HO:Golgi(40), HO:Golgi(50), HO:Golgi(50)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(23), HO:Enzym(48)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(45), Numna-Heal(45), Numna-Regen/Rcvry+(45)
    Level 16: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(17), Amaze-EndRdx/Stun(19), Amaze-ToHitDeb%(19)
    Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(46), P'Shift-End%(46)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
    Level 24: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(34)
    Level 26: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27), LkGmblr-Rchg+(31)
    Level 28: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), HO:Enzym(31), LkGmblr-Rchg+(31)
    Level 30: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
    Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
    Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
    Level 38: Against All Odds -- EndRdx-I(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(48)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
    Level 49: Grant Cover -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



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  12. Santorican

    AV Killer?

    Rad/Sonic defender is capable of doing retarded amounts of damage. They can whack GM class enemies...
  13. I like that change, thanks Seraph!
  14. Quote:
    Originally Posted by ConFlict View Post
    Castle knows. And honestly not much has been 'horribly' nerfed since pvp got wrekt.
    I was just referring to BoTZ nerf
  15. How is your accuracy with Soul Drain? I've seen quiet a few people run GSFC in it with fear if it not being able to hit +3s and +4s with 95% acc... Whats your experience?
  16. Santorican

    AV Killer?

    Quote:
    Originally Posted by powerfuse1 View Post
    I've gone ahead and made a Katana/Regen.

    I might try Dark/Shield, but I won't be able to thrive because I'm super poor.
    If you're poor I'd really suggest heading over to the market section and do some reading. I was poor when I first started and once the auction house came along I read as much as I could and learned a lot and make a decent amount of myself.
  17. Because I already have shiver which is a huge cone that already slows enemies to a crawl.
  18. Quote:
    Originally Posted by Supermax View Post
    It's a 100% chance to placate your opponent, meaning he loses you as the target for a second or two.

    Like barrier, I would slot it in anything I could. It's one of the the most broken things in the game.
    You should tell that to Castle, he's too busy nerfing sets that aren't horribly broken.
  19. Don't PvP its gay

    /thread
  20. Quote:
    Originally Posted by Arcanaville View Post
    45 h/s would be closer to average for a level 50 Regen scrapper while fully slotted Dull Pain was up. Dull Pain is another one of those Regen powers that, while optional, is probably a really good idea to take.
    Technically, most powers are optional.
  21. Without changing a whole lot to your build this is what I came up with. One big thing I'd highly suggest are getting the hero accolades, free HP and +end is great help.

    To be quite honest you are spending a lot and you're not getting your monies worth with this current set up. You're not at capped DDR, which is fine if you do a lot of teaming but if you're looking to solo AVs it will be a big problem for lethal, and radiation wielding foes. Also your endurance usage is relatively high, I'd probably not run tactics for longer fights.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), EndRdx-I(45)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(7), HO:Enzym(9)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), HO:Enzym(11)
    Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(11), Numna-Heal/EndRdx(13), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(15)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(17)
    Level 8: Siphon Life -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg(19), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/EndRdx/Rchg(23)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal(25), Mrcl-Rcvry+(25)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Boxing -- Empty(A)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(29), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(31)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Dark Consumption -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34)
    Level 26: Soul Drain -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), AdjTgt-EndRdx/Rchg(45)
    Level 28: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx/Rchg(36), GA-3defTpProc(37), Aegis-ResDam/EndRdx(37), Aegis-EndRdx/Rchg(39)
    Level 30: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
    Level 32: Midnight Grasp -- Hectmb-Dmg/EndRdx(A), Hectmb-Dam%(40), Hectmb-Dmg/Rchg(42), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42)
    Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg(43), Oblit-Acc/Rchg(43)
    Level 38: Maneuvers -- HO:Enzym(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Rchg+(45)
    Level 41: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(46), GSFC-ToHit(46), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
    Level 49: Grant Cover -- Ksmt-ToHit+(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



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  22. Santorican

    AV Killer?

    I can say that most primaries and secondaries are capable of killing arch villains with the correct build.

    Two primaries that come to mind that probably can't or are extremely slow at are Electric and Spines.

    Fire, Dark, Katana, Claws, and Dual Blades are capable of generating in excess of 200dps again with the correct build.

    Katana/Regen is good combo that can solo AVs very well.

    The best(and I use that term loosely) at AV soloing would probably be Dark/Shield. With its defense, +dmg in AAo and Soul Drain, and self heal with Siphon Life it is capable of putting out the most dps(250+) out of all combinations so far, BUT in order to put out that much damage needs a massiving influence investment in excess of 500 million or more on set bonuses.
  23. You will need set bonuses to achieve 45hp/s but your character will be more survivable if they had more melee positional defense.
  24. I don't have access to Mid's right now but just taking a quick glance I'd suggest dropping the Aegis: Status/Psi res proc as that 2.25% of Psi res isn't going to make any noticeable difference to your survival.

    I'd also swap the Hecatomb: Dam for the Proc as overtime it will do more damage.

    When I get home later tonight(damn you summer semester!) I will take a more in depth look at it.