Santorican

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  1. I made this build for a concept character I have. It doesn't have as much recharge its has 22% less.

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  2. Quick changes I'd make are just to slot stamina with PS:Endmod, and the Proc.

    The problem I am seeing is that there probably will have to be some concessions in terms of recharge bonuses if you want to increase other aspects of the build and from my understanding the only thing that will really benefit from recharge is shield charge because PS will recharge instantly from CS' "crit."
  3. Update for I19! You can only open this build if you have Leandro's Mid's patch

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WiFry: Level 50 Science Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Scorch -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Mako-Dam%(7)
    Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(40), Numna-Regen/Rcvry+(40)
    Level 2: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(42), P'Shift-End%(42)
    Level 6: Cremate -- GS-Acc/Dmg(A), GS-Dam/Rech(19), GS-Dam/End/Rech(23), GS-Acc/End/Rech(23), GS-Acc/Dmg/End/Rech(25), GS-%Dam(25)
    Level 8: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(9), AdjTgt-EndRdx/Rchg(9), AdjTgt-ToHit/EndRdx(11), AdjTgt-Rchg(11)
    Level 10: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
    Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17), Dct'dW-Rchg(19)
    Level 14: Assault -- EndRdx-I(A)
    Level 16: Integration -- RgnTis-Regen+(A), Panac-Heal/EndRedux(36), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37)
    Level 18: Super Jump -- Zephyr-Travel/EndRdx(A)
    Level 20: Tactics -- HO:Cyto(A), HO:Cyto(21), HO:Cyto(21)
    Level 22: Stealth -- LkGmblr-Rchg+(A)
    Level 24: Invisibility -- LkGmblr-Rchg+(A)
    Level 26: Incinerate -- GS-Acc/Dmg(A), GS-Dam/Rech(27), GS-Dam/End/Rech(27), GS-Acc/End/Rech(31), GS-Acc/Dmg/End/Rech(33), GS-%Dam(46)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
    Level 30: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
    Level 35: Combat Jumping -- Ksmt-Def/EndRdx(A), Ksmt-Def/Rchg(42), Ksmt-EndRdx/Rchg(43), Ksmt-Def/EndRdx/Rchg(43), Ksmt-ToHit+(43), LkGmblr-Rchg+(46)
    Level 38: Moment of Glory -- HO:Membr(A), LkGmblr-Def/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(39)
    Level 41: Dark Blast -- Acc-I(A)
    Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(45), LkGmblr-Rchg+(45)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Phase Shift -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Heal-I(A)
    Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(37), P'Shift-End%(40)



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  4. Dark Armor sucks!

    Sorry I had to lol

    Actually Dark Armor hasn't really changed all that much. If you have money to blow, invest in the theft essence proc, other than that slot all of your attacks for endurance reduction, try and get as much defense as you can, and recovery as you can.
  5. Santorican

    Ice/Ice/Cold

    Quote:
    Originally Posted by Shadows Strike View Post
    I did what you said and dropped shiver and Frozen Fists for Combat Jumping and Freeze Ray while maintaining capped range defense. Here it is
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    That is better, I'd highly suggest trying to get at least two more slots into Aim and Build up.
  6. Santorican

    Ice/Ice/Cold

    Quote:
    Originally Posted by KnG View Post
    PvP or PvE. And also due to the hard date on the Halloween event ending the 31st I am guessing i19 will be the 2nd
    Uh what?
  7. I would probably wait till I19 before you made this build. I19 brings inherent fitness that will drastically change your build.
  8. Santorican

    MA/SD Thoughts?

    Anything is worth continuing if you're enjoying yourself. It plays well at higher levels and with set bonuses it can be very tough and strong. It benefits from getting defensive powers like combat jumping, manuevers, and weave, as well as benefiting from extra resistance, regeneration, and recovery. I'd take the fighting, fitness, leaping, and speed pools and once I19 hits, I'd take the leadership pool.
  9. Quote:
    Originally Posted by RobertoLyon View Post
    How can you sloop so low? Nautical punning won't tide us over 'til the real jokes steam into port, y'know.
  10. Quote:
    Originally Posted by Firebeam View Post
    I always feel bad for people on the street being mugged. So even if Im level 50 flying through atlas, and I see someone yelling for help I'll swoop in and blow away the level 2 criminals to save them.

    Even though its a fake computer generated victim. I feel bad for them so I save them.

    im sad.
    I just point and laugh and tell them they should have carried bear mace and that there is a rapist in Lincoln Park.
  11. The reason why there is a signed NDA is because I120 finally brings moving mouths, nipples, and fingers!
  12. OMG no more corny ship puns ROFL.
  13. Quote:
    Originally Posted by Sitriel View Post
    Please do not panic! This is not me wearing a TNT suicide belt, but just an idea for people who really want to make an impression when they leave. I have read about this rage quit earlier today and thought I might share it with you. First I laughed and then I thought: This gives a whole new dimension to the usual question "Can I have your stuff?" Then I laughed some more. Enjoy!
    LMAO Their stocks dropped in value, wow that is an epic rage quit.
  14. Quote:
    Originally Posted by Silas View Post
    KM/SD is a very powerful and synergistic combo.

    PS+AAO can give you massive damage buffs and Shield Charge helps out with additional AoE.

    The -damage from AAO stacks nicely with the KM -damage and works well with a defense based secondary since the hits that get through won't hit nearly as hard.

    Crit-recharge PS is really, really good. There is nothing quite like hitting PS, building up a 5-stack of the buff, hitting Concentrated Strike and having PS instantly recharge.

    I was able to take out a Pylon with my KM/SD in 5 mins and 15 sec, which put him at about 249DPS. And my build still needs a lot of finetuning and tweaking

    As for general build stuff: get softcapped first and foremost. You want to be able to stand in the middle of big spawns so you've got a big AAO buff. After that, recharge and recovery are the biggest priorities.

    You want as much recharge as you can get for several reasons. Most importantly, to bring PS up as fast as possible. The better uptime you have on PS, the more damage you do. Straightforward and effective. Secondly, to bring your other key powers back up ASAP. Concentrated Strike, because of how hard it hits and the fact that it can crit-recharge PS. Burst and Shield Charge, because they're your AoEs.

    While neither KM nor SD are particularly end heavy, +rec tends to come hand in hand with high recharge. If you've got high recharge, you're using your end-heavier attacks more, so you need more recovery to sustain it.

    Skip the cone KB. It is butts.

    I'm really enjoying my KM/SD, Ectenic. Idea is not so much kinetic melee as telekinetic melee The combo of high damage and good aggro control is making me actually enjoy a melee character for once, heh.

    Here he is:

    linky
    Three things: You should post up your build if you haven't already, really nice name, and really good costume
  15. Santorican

    Time bomb

    Quote:
    Originally Posted by Megumi_EU View Post
    I've been playing around with a traps /dp defender lately,i took a shot at time bomb but sofar i'm finding it to be a little...unwhieldy.

    the power itself is great,you put down explosives and they go boom in an aproperiatly grand fashion but the mechanics bother me a bit,the placing seems to take ages and after that its sheer guess work and a little luck to pull it off propperly.

    Now it has been suggested to me that i should take stealth to be able to place it near enough to do some damage but if i have to take another power to make this work i'd rather it came included with the package,that when you take time bomb you get the actual bomb power and a remote detonator that whould be grayed out unthil the package is on the ground,when its in place you flip the switch when you deem it to be most effective.

    They could still make it so the bomb automaticaly detonates if you attempt to put a second one down,like force field gen does ,and while annoying i can live with the activation time since it is in essence a second nuke power,i just whould love to have a little more controll over this thing besides putting it down and hoping that in a fiew seconds eather i or the tank can herd enough people there for it to do its job ^^

    Thoughts anyone ?
    lol time bomb that power sucks so badly, I wish it would be fixed so it is more than a situational power.
  16. Quote:
    Originally Posted by Cyber_naut View Post
    Ah, the power of shield walls... lol. But builds that benefit from more recharge are still better off with LotG's imo, and I think shield walls can be pricey (haven't checked lately).
    Yes they are, each enhancement averages around 150million a piece and thats probably on the lower side.
  17. LOL whenever people say golgi I always think of the line in Zoolander when he can't say eulogizer. "Or are you here to tell me what a bad eugoogoolizer I am?"
  18. New build, I'm trying to push my s/l resistances to 40% while keeping everything the same.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Murcielago: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Crushing Impact - Accuracy/Damage/Endurance
    • (13) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) HamiO:Enzyme Exposure
    • (3) Luck of the Gambler - Recharge Speed
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (5) Gladiator's Armor - TP Protection +3% Def (All)
    • (9) Gladiator's Armor - Resistance
    Level 2: Battle Agility
    • (A) HamiO:Enzyme Exposure
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Recharge Speed
    Level 4: True Grit
    • (A) Panacea - Heal/Endurance
    • (7) Panacea - Hea/Recharge
    • (15) Panacea - Heal/Endurance/Recharge
    • (25) Panacea - Heal
    • (25) Panacea - +Hit Points/Endurance
    Level 6: Super Speed
    • (A) Endurance Reduction IO
    Level 8: Siphon Life
    • (A) HamiO:Nucleolus Exposure
    • (11) HamiO:Nucleolus Exposure
    • (15) HamiO:Nucleolus Exposure
    • (23) HamiO:Golgi Exposure
    • (40) HamiO:Golgi Exposure
    • (50) HamiO:Golgi Exposure
    Level 10: Active Defense
    • (A) HamiO:Membrane Exposure
    • (23) HamiO:Membrane Exposure
    • (48) HamiO:Enzyme Exposure
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Recharge Speed
    Level 14: Assault
    • (A) Endurance Reduction IO
    Level 16: Boxing
    • (A) Absolute Amazement - Stun/Recharge
    • (17) Absolute Amazement - Accuracy/Stun/Recharge
    • (17) Absolute Amazement - Accuracy/Recharge
    • (19) Absolute Amazement - Endurance/Stun
    • (19) Absolute Amazement - Chance for ToHit Debuff
    Level 18: Dark Consumption
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    Level 20: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 22: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 24: Tough
    • (A) Aegis - Resistance/Endurance
    • (34) Aegis - Resistance/Recharge
    • (34) Aegis - Endurance/Recharge
    • (40) Aegis - Resistance/Endurance/Recharge
    • (50) Aegis - Resistance
    Level 26: Weave
    • (A) Shield Wall - Defense/Endurance
    • (27) Shield Wall - Defense/Recharge
    • (27) Shield Wall - Defense
    • (29) Shield Wall - +Res (Teleportation), +3% Res (All)
    • (31) Luck of the Gambler - Recharge Speed
    Level 28: Against All Odds
    • (A) Endurance Reduction IO
    Level 30: Soul Drain
    • (A) Cleaving Blow - Accuracy/Recharge
    • (46) Scirocco's Dervish - Accuracy/Recharge
    • (46) Obliteration - Accuracy/Recharge
    • (48) Fury of the Gladiator - Accuracy/Endurance/Recharge
    Level 32: Midnight Grasp
    • (A) Hecatomb - Damage/Recharge
    • (33) Hecatomb - Accuracy/Damage/Recharge
    • (33) Hecatomb - Accuracy/Recharge
    • (33) Hecatomb - Damage/Endurance
    • (34) Hecatomb - Chance of Damage(Negative)
    Level 35: Shield Charge
    • (A) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (36) Armageddon - Accuracy/Recharge
    • (36) Armageddon - Damage/Endurance
    • (37) Armageddon - Chance for Fire Damage
    Level 38: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (39) HamiO:Enzyme Exposure
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (46) Miracle - +Recovery
    Level 47: Hasten
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Grant Cover
    • (A) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 1: Swift
    • (A) Run Speed IO
    Level 1: Hurdle
    • (A) Jumping IO
    Level 1: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Endurance/Recharge
    • (21) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal/Endurance/Recharge
    • (45) Numina's Convalescence - Heal
    • (45) Numina's Convalescence - +Regeneration/+Recovery
    Level 1: Stamina
    • (A) Performance Shifter - EndMod
    • (40) Performance Shifter - EndMod/Accuracy
    • (45) Performance Shifter - Chance for +End


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  19. Quote:
    Originally Posted by Rush_Bolt View Post
    What's so wrong with Fire Melee Tanks?
    Not fire melee, fire armor.
  20. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    must be nice to be able to put up bids for those and call yourself broke...
    Well I have about a third of the characters you have and 2 out of 5 are boarder line retired. I'm considering stripping my Ice/ice/cold blaster of all of his enhancements, he frustrates me to no end. So I rarely spend any of my money, until I have a fun project
  21. Lame, and here I was thinking I could have my spines/dark with body and soul mastery, well that definitely puts a damper on things.
  22. Here is just a really quick fix to fix your slotting.

    Things to aim for between 45 and 47% defense to all positions, above 3.5 end/s recovery, above 230% passive regeneration, around 70% in recharge bonuses, and below 1.2 end/s endurance usage. I'd suggest taking a look at the link in my sig and learning about dark/shield's strengths and weaknesses, good luck !

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kool-Shield: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(9)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), S'fstPrt-ResDam/EndRdx(9), S'fstPrt-ResDam/Def+(11)
    Level 2: Shadow Maul -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(15)
    Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def(17), LkGmblr-Rchg+(17), Ksmt-ToHit+(45)
    Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(19), Numna-Heal/Rchg(19), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(43), Numna-Regen/Rcvry+(45)
    Level 8: Boxing -- Acc-I(A)
    Level 10: Assault -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(21), LkGmblr-Rchg+(21), Zephyr-Travel(23), Zephyr-Travel/EndRdx(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
    Level 16: Active Defense -- HO:Membr(A), HO:Membr(25)
    Level 18: Against All Odds -- EndRdx-I(A)
    Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(29)
    Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
    Level 24: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), Rec'dRet-Pcptn(33)
    Level 26: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(33), LkGmblr-Rchg+(48)
    Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 30: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(46), Heal-I(46)
    Level 32: Soul Drain -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit(37)
    Level 35: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39), RechRdx-I(40)
    Level 38: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg(42)
    Level 41: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Focused Accuracy -- EndRdx-I(A)
    Level 49: Physical Perfection -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(50), P'Shift-End%(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 6: Ninja Run
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- RgnTis-Regen+(A), Mrcl-Heal(45), Mrcl-Rcvry+(50)
    Level 1: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(48), P'Shift-End%(48)



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  23. Well I just placed some bids for 4 out of 6 of the SW set, lol...Hurray for being broke on one character!
  24. Quote:
    Originally Posted by Arcanaville View Post
    You might want to check out Lord Cyclones build.
    Damn beat me to my idea, I thought of that when I posted up the first one and then I was like eh I'll come back to it later lol
  25. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Just abusing Shield Wall and its 30.1 +HP

    Would love to know how much that build would cost though...

    Edit:
    K here's another with only the +res from Shield Wall
    HP at 1958 now
    Some where between a lot of ebil.