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Quote:You will never be able to make Instant Healing permanent. Even at the recharge cap of 400%.Seeing as how math makes my head hurt, and I mean nose bleed hurt, I have a question. If one were to have a /reg built for recharge, and were to go for the spiritual paragon, how close would that bring us to perma IH? Or am I still dreaming that will happen again one day?
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Quote:ROFL that is insane. I'm not sure I would be able to get that much recharge in SL without seriously sacrificing a lot of everything other than my soft cap.What do you mean, the change in the recharge time itself?
Recharge Time = Base Recharge Time / (100% + Total Recharge Enhancement and Bonuses)
So let's say you have Hasten and +85% recharge from set bonuses:
Recharge Time = 15 seconds / (100% + 126.2% + 70% + 85%) = 3.935 seconds
Or, if you want to be really unkillable (at the cost of DPS), you could use the extra recharge for a Siphon Life spamming chain. It's not going to work with Shield Defense without an insane build, but as an example I'm strongly considering Smite -> Boxing -> Siphon Life on my Super Reflexes. It takes +299% recharge in Siphon Life, so you're spamming it that fast. Plus Siphon Life's heal will be significantly boosted by the alpha slot. Too bad about my DPS.
Let's see, Siphon is a 10% or 133.9 heal, enhancement for the very rare is 95+(.15*(112.5+33/3-100))+33*2/3 = 120.525, so 133.9 * 2.20525 = 295.3, every 4.62 seconds, so 64 HP/S healing. I'm at least picking up Physical Perfection with at least one slot, which gives me 26 HP/S of passive regeneration. That puts me at 90 HP/S of healing on my Super Reflexes. Not bad. -
Okay so how I have that change in enhanced recharge, how do I calculate the change in recharge?
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Quote:Figure out what the 89.9% is BEFORE ED. Add 22% to that. Then apply the appropriate ED calculation:
Code:Before ED After ED E < 70% E 70% ≤ E < 90% 70 + (0.9 × (E - 70)) 90% ≤ E < 100% 88 + (0.7 × (E - 90)) 100% ≤ E 95 + (0.15 × (E - 100))
So your 89.9% I assume is the Hecatomb set, which pre-ED is 92.75%. Add 22% for 114.75%. Apply the ED formula, so 95 + (0.15 * (114.75% - 100)) = 97.2125%. Add 11%, so 108.2125% recharge enhancement.Quote:Holy smokes. From a 89.9% Recharge to a 108.2%! Now that is just incredible!
Can you imagine how the Very Rare Alpha powers would affect your characters? Those ignore 2/3 of ED!
95+(.15(92.75+15-100))+30=126.2%!? HOLY CRAP! That is a huge change in required recharge to run that chain. That means Murcielago's survivability is going to be hugely impacted by this. Now I don't need as many set recharge bonuses and can focus on +hp, resistance, and regeneration. Dude this is insane lol. -
Okay so how exactly do I add this recharge bonus to my powers? In Midnight Grasp I currently have 89.9% recharge enhanced. Do I add the 11% that ignore ED directly to that 89.9% and then add the ED portion of recharge to the power? If that is the case how do I calculate what that 22% recharge will turn into once ED takes effect?
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Man I just thought of something, with the Spiritual Core Paragon(the very rare alpha boost) that enhances power's recharge by up to 45% I won't need as much recharge bonuses in order to run the MG>SM>SL>SM chain and that means I can focus on other set bonuses... Anyone care to help me out with the math?
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Hey how do you add a picture to your cohtracker profile, also why aren't any of my badges showing up?
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Quote:I don't farm at all and I can afford to buy them. Learn to use Went Worths and do it casually and you can afford them too.I set up a build this weekend while away from the game. I logged in this morning to price the build. Many of the enhancers I were looking at were 2 billion PER ENHANCER. Do the developers really think that people want to play a game that only full time farmers get stuff in? I have 42 months in this game, most of my toons are SO'd, and one, ONE, has a couple billion in it. These things are selling for 2 bill each, so, let me think, I would need to game about 20 years at my current rate to get one toon filled with these things.
Do the developers really believe this is what makes for a happy gaming community? I think I am gonna log for a month or two. I can workout, play music, do art, but I'll be damned if I sit and farm for 3 months to afford like 3 of the things that I figure i'll need 18 of. -
Quote:I guess...I suspect we're not understanding each other.
I'm replying to:
I'm stating, no, they are not all the same. There are three trees for the alpha slot. We're getting the first two tiers of the tree with Issue 19. Those two tiers constitute 3 different Alpha ehancements. 2nd tier grants enhancement to two aspects. So I don't consider them the same.
I would prefer that we use the heck out of these lower tiers so the devs can see the impact they have on game play before releasing the upper tiers.
If they release all the tiers at once, and then suddenly realize adjustments will be necessary, there will be more whining on epic proportions. -
Is it me or does she say the same thing for each answer but in a different way?
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Quote:I'm not sure if I am understanding your statement correct but the ocho stated that the common and uncommon will be available with I19 and the rare and very rare will be available with I20....um...no. Maybe I'm not understanding the question, but there are 9 different enhancements for the Alpha slots that will be available when Issue 19 launches.
Quote:Hey All,
Just wanted to drop in and let you know that we will be updating the web page for the incarnate abilities to fix any inconsistencies or omissions and to be more clear on exactly what is included in Issue 19.
To clarify, Rare and Very Rare Enhancements will be available as part of Issue 20, not Issue 19.
Sorry for any confusion, -
What the hell. Seriously how much more testing is needed for the alpha slot? Aren't they all the same?
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Ugh I want a Stone Melee Scrapper so bad.
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That depends, how do you want to play your Blaster? Do you want to fight solely from range, melee, or a combination of the two?
If range, go for ranged defense cap, if melee, go for s/l defense cap, if for both get most of your positional defenses to around 30% and some good regeneration, recovery, and s/l resistances. -
Quote:How did you figure 30% global recharge?This is going to be fun for top shelf dm/shield builds. An extra 30 percent global recharge is going to be pretty crazy - I'll be able to drop ~15 percent global recharge from sets and still get perma hasten, and then use those set bonuses to boost hp/regen/resistance.
Might end up rolling a KM/Regen for the +recharge healing boost as mentioned above.
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Quote:Yes it is, I never thought of that.Sooo many options. Spiritual for getting uber recharge by brute force, nerve for getting uber recharge on soft-capped toons by making it easier to softcap with sets and hence more opportunities for recharge slotting, or even musculature for /SR toons that don't need any more defense and recharge. And spiritual is the holy grail for regen toons.
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