Santorican

Renowned
  • Posts

    3765
  • Joined

  1. Quote:
    Originally Posted by dugfromthearth View Post
    To make arcs or to play them?

    I do try to play AE arcs. I find that the ratings in the game are useless - 5 stars typically just means a farm.

    So I have to search for SFMA (story focused mission arc) in the in-game search or go to the AE board and look for arcs people have posted.

    There are a lot of great stories in AE, it is too bad that more people don't play it.

    For me the main reason I don't play it more is that it isn't good for teams. I am torn between wanting to play mission arcs, read the stories, read the clues and really get into it, and joining a team that just blasts through content.
    There are too many farms and too many outdated missions to sort through.
  2. Quote:
    Originally Posted by cursedsorcerer View Post
    Murderer! Zwillinger was one of the best staff members NCSoft/Paragon Studios has! You evil, evil person! You don't deserve to rot in the Zig! *pours cockroaches down Santorican's throat!*
    You sir have a very good form of torture i.e. I am deathly afraid of roaches lol.
  3. Quote:
    Originally Posted by Kitsune Knight View Post
    Careful, Zwill knows where you live... your profile says!
    Well my house isn't hard to miss, its the one with the giant bat signal over it.
  4. I would wear it to death!
  5. Quote:
    Originally Posted by Leo_G View Post
    If I were revamping Scrapper's critical hit inherent, I would add a big visual effect of a flashy spark impact explosion on the foe every time they score a critical. And when defeating a foe with a critical, it causes the target 9,001 mag KB.
    Do you want to knock your enemy into the next galaxy?
  6. I thought this was going to be about politically correct animals.
  7. In my opinion blasters and masterminds need the most help
  8. Regeneration got a buff not too long ago
  9. Did Staff fighting come out yet? New DA sounds wicked!
  10. Quote:
    Originally Posted by wardragon View Post
    It seems that, currently scrappers are pointless to play. Brutes have a larger damage potential, higher defense limits, higher HP limits ect. There is no benefit or or reason to play a scrapper. The critical hit only hits 10% of the time and it doesn't even feel like its that often. If it was every third or fourth successive hit it would be better.
    As it stands now they are useless, just play a brute.
    Play a Brute if Scrappers are weak. They do not need any change in my point of view.
  11. New build for Murcielago, more of everything. I'm beginning to feel that I need to start stripping my other characters of their enhancements and sell them off to focus solely on Murcielago. I haven't played them in a long time and when I do they aren't my kind of fun.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Murcielago: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(13), Cloud-%Dam(27)
    Level 1: Deflection -- HO:Cyto(A), LkGmblr-Rchg+(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(9)
    Level 2: Battle Agility -- HO:Cyto(A), HO:Cyto(7), LkGmblr-Rchg+(9), SW-ResDam/Re TP(31)
    Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(23), Panac-Heal/+End(25), ResDam-I(25)
    Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
    Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(15), HO:Golgi(23), HO:Golgi(40), HO:Golgi(50)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(43)
    Level 12: Maneuvers -- HO:Cyto(A), HO:Cyto(27)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(39)
    Level 16: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(19), Stpfy-KB%(21)
    Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
    Level 20: Against All Odds -- EndRdx-I(A)
    Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-End/Res(34), GA-3defTpProc(34), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
    Level 26: Weave -- HO:Cyto(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
    Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
    Level 30: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
    Level 32: Midnight Grasp -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(48)
    Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
    Level 38: Grant Cover -- EndRdx-I(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: One with the Shield -- ResDam-I(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(50)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(40)



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  12. I haven't played in about 3 months, what have I missed so far?
  13. Looks like I might have to come out of retirement...
  14. Sooooo what'd I miss? Does anyone have a TLDR version?
  15. Quote:
    Originally Posted by Johnny_Butane View Post


    My Tankers are playing this for Scrappers.




    How's it feel having another AT come in and hijack your mechanic and assume your place?

    After all the complains I've made about Tankers not being the team's heavy hitter and having Fury stolen from them by Brutes and how you and others responded to those 'concerns', I find your present concerns to be deliciously ironic. By all means, try to refute and say that the two situations are nothing alike. Meanwhile, I bask in your anguish. Mmmmm, delicious.




    Maybe it's just a perception thing, but I feel that Scrappers are getting exactly what they had coming for years. Go back to your Pylon challenges and take your tears with you.




    .
    I can't believe I'm actually agreeing with Johnny Butane but Scrappers do not need anything. They're probably one of the best balanced ATs in the game.
  16. I'm considering just letting my lapse in payment continue. I haven't really found anything that excites me like Incarnates did in CoH.
  17. Santorican

    So Uh...Spines?

    So we can all agree to speeding up the animation for Barb Swipe and Lunge?
  18. If you build around the Glad Proc you can change your build dramatically.
  19. Santorican

    Am i a giant?

    Quote:
    Originally Posted by SmegHead View Post
    No, but he is...



    They got bannedededed for hackzors the game
  20. Santorican

    So Uh...Spines?

    Quote:
    Originally Posted by CBeet View Post
    If Barb Swipe was given the Barrage treatment and maybe Lunge's animation sped up a bit (I always feel the animation goes 'I stab you!.. Uhm.. Uhm.. Now I'll do.. Something.. This!' with the short wait between animations) I would certainly play my Spines Scrapper more. Currently he's sitting pretty in the mid 30s giving bosses the evil eye.

    But as it is, I'd rather they look at sets like Energy Melee, Trick Arrow and Force Fields before Spines. The AoE makes up for the lacking ST and can be a boon in teams, while other sets are falling behind somewhat, or their one trick pony isn't doing it's trick as well as the new llama they've added to the game.
    Lol energy melee
  21. Code:
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    This is Murcielago's build.