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Posts
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Joined
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Quote:There are too many farms and too many outdated missions to sort through.To make arcs or to play them?
I do try to play AE arcs. I find that the ratings in the game are useless - 5 stars typically just means a farm.
So I have to search for SFMA (story focused mission arc) in the in-game search or go to the AE board and look for arcs people have posted.
There are a lot of great stories in AE, it is too bad that more people don't play it.
For me the main reason I don't play it more is that it isn't good for teams. I am torn between wanting to play mission arcs, read the stories, read the clues and really get into it, and joining a team that just blasts through content. -
You sir have a very good form of torture i.e. I am deathly afraid of roaches lol.
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Do you want to knock your enemy into the next galaxy?
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I thought this was going to be about politically correct animals.
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In my opinion blasters and masterminds need the most help
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Regeneration got a buff not too long ago
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Did Staff fighting come out yet? New DA sounds wicked!
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Quote:Play a Brute if Scrappers are weak. They do not need any change in my point of view.It seems that, currently scrappers are pointless to play. Brutes have a larger damage potential, higher defense limits, higher HP limits ect. There is no benefit or or reason to play a scrapper. The critical hit only hits 10% of the time and it doesn't even feel like its that often. If it was every third or fourth successive hit it would be better.
As it stands now they are useless, just play a brute. -
New build for Murcielago, more of everything. I'm beginning to feel that I need to start stripping my other characters of their enhancements and sell them off to focus solely on Murcielago. I haven't played them in a long time and when I do they aren't my kind of fun.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Murcielago: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(13), Cloud-%Dam(27)
Level 1: Deflection -- HO:Cyto(A), LkGmblr-Rchg+(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(9)
Level 2: Battle Agility -- HO:Cyto(A), HO:Cyto(7), LkGmblr-Rchg+(9), SW-ResDam/Re TP(31)
Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(23), Panac-Heal/+End(25), ResDam-I(25)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(45)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(11), HO:Nucle(15), HO:Golgi(23), HO:Golgi(40), HO:Golgi(50)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(43)
Level 12: Maneuvers -- HO:Cyto(A), HO:Cyto(27)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(39)
Level 16: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(17), Stpfy-Acc/EndRdx(17), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(19), Stpfy-KB%(21)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), GA-End/Res(34), GA-3defTpProc(34), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 26: Weave -- HO:Cyto(A), LkGmblr-Def(48), LkGmblr-Rchg+(50)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 30: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 32: Midnight Grasp -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(48)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 38: Grant Cover -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: One with the Shield -- ResDam-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(50)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(40)
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I haven't played in about 3 months, what have I missed so far?
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Looks like I might have to come out of retirement...
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Sooooo what'd I miss? Does anyone have a TLDR version?
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I'd like to see a spy.
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Quote:I can't believe I'm actually agreeing with Johnny Butane but Scrappers do not need anything. They're probably one of the best balanced ATs in the game.
My Tankers are playing this for Scrappers.
How's it feel having another AT come in and hijack your mechanic and assume your place?
After all the complains I've made about Tankers not being the team's heavy hitter and having Fury stolen from them by Brutes and how you and others responded to those 'concerns', I find your present concerns to be deliciously ironic. By all means, try to refute and say that the two situations are nothing alike. Meanwhile, I bask in your anguish. Mmmmm, delicious.
Maybe it's just a perception thing, but I feel that Scrappers are getting exactly what they had coming for years. Go back to your Pylon challenges and take your tears with you.
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I'm considering just letting my lapse in payment continue. I haven't really found anything that excites me like Incarnates did in CoH.
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So we can all agree to speeding up the animation for Barb Swipe and Lunge?
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If you build around the Glad Proc you can change your build dramatically.
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Lol@leaving CoH, you never leave CoH.
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Quote:Lol energy meleeIf Barb Swipe was given the Barrage treatment and maybe Lunge's animation sped up a bit (I always feel the animation goes 'I stab you!.. Uhm.. Uhm.. Now I'll do.. Something.. This!' with the short wait between animations) I would certainly play my Spines Scrapper more. Currently he's sitting pretty in the mid 30s giving bosses the evil eye.
But as it is, I'd rather they look at sets like Energy Melee, Trick Arrow and Force Fields before Spines. The AoE makes up for the lacking ST and can be a boon in teams, while other sets are falling behind somewhat, or their one trick pony isn't doing it's trick as well as the new llama they've added to the game. -
Code:This is Murcielago's build.
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