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Posts
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Joined
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Well at the current rate of doubling with each upgrade my guess is that rare will cost 16 and very rare will cost 32 shards.
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I've come up with an updated version of WiFry for I19
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
WiFry PvE: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(45)
Level 1: Fast Healing -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(17), Mrcl-Rcvry+(17)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 6: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx(15)
Level 8: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(50)
Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx(37)
Level 12: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
Level 14: Tough -- HO:Ribo(A)
Level 16: Integration -- RgnTis-Regen+(A), Numna-Heal/EndRdx(25), Numna-Heal(37)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(46)
Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 24: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(27), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(31)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(45), GSFC-Build%(48)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(39), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Heal-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(46), Numna-Heal(46)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-End%(42)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1597;747;1494;HEX;| |78DAA554596F5241149ECB2285428152BAD0D642F7D29696A8894B52136DD1B650B| |1B824DA2548477A9306C88518FBE6839AB83C69A24FBEB9FE04E36F727977C133E7| |1B28864749F8BE7BBF39E73B67CE646EE6FEB2578807E785D175F1205FADEEE60A5| |6BE52919633932F9A05F74D33651D46B3F7565C428848637137230FA44CA44C691D| |E279B8B9B42CEFCA52552636655196A495AF99E55270B5B42F2D59AA251A0FFE6CB| |97C9048CBFC9EB4AAFB66C5C7EF29B3B85F334B456F63B5422F1E7EC955A4DC0BAE| |54CC42E242798FAAE6AB35AADE4F6D9DA2FF43D51FFFEA4E718B6858D86E83B6981| |CDBA01DA6B95DA665956570964DAC184A0AAC82D6981EB9F43AD91AB03D06DB0ED8| |76C0D6035B0F6C53946587ADDDFEC2C6592F99A65E815E33A9A13AE1EE7066B9A0F| |70A6883A92B035A670A52B84B77EB0AB03419624A86992E51801B010E37FCFAE117| |83DF18FCC6E1675078A72EDFB9461D25457C9D69210DCA30253798EC14EE83BBF02| |D113984B84C9A5FB7E45F42C5ABA8719DE9090504F500833F79D7DDBF40BF997AFE| |80EA4CBDC2CEA74459216D1BC24E67B0D379EC749502C2BA97701F4BBD24F54132F| |A7A5AC7F2945606740F0338C4080E3182431CC2210EE1108FE310D7286B504F6730| |8D3D617C5318661CA38D63D0A32E856879781646FFD0330A18D15D8CA08B28BA88A| |28B28BA88A18B18BA784C59A33A6BF42DCF68EC1DE83DD3E407A6B98F4C0B9F98D2| |9435812CFB04CA4F826682DCED1C2693A3694F234E4C23E0BD4F88593DD9D97196B| |AC92DA1A312319642242D6A6911D290A37903E94BC152BA559A6729EB685E2861A0| |E288A37909FFEBF7D9DBA8E6DEF4105E5390557043C196826D053B0AF20AEE28282| |8A87F6966FB4FAB86CE2838ABE09C827080E0B98A74A92BD3A9C0ABC0A7A04B815F| |414041484144C11B05753725DBB1E9FA57F230F47C0DCCE45BAB34CDD2F723C966E| |042CDE740B8573F5A03F089E9C5B76506DF96C5D6D9ABF188789B926C534EB62927| |DA94A389FF055D8915FD| |-------------------------------------------------------------------|
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It took me two weeks in order to get all L30 enhancements for my Dark/Shield and Archery/Energy characters for each one lol.
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I'm saving my shards, I already crafted the boost I need so they'll go toward the rare and very rare boosts.
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Once you know the tactics of the new Incarnate TFs they are NOT as difficult as people make them out to be. Yes if you are fool hardy and careless you will die ALOT, but if you are careful and listen to whoever has the most experience you will die once or twice.
That is my experience. When I run APTFs they are with balanced PUGs, and because I've done the TF a few times usually not to many people die. Its only on the final encounter of BM when people start face planting. -
Pre-I13 was over powered? New PvP isn't bad? What kind of heresy is this? The changes to PvP did one thing and that was make more sets suck even more. It was classic case of "I am Dev and I know better than all of you who play all the time and have a metric ton of experience."
Now before hand when SR, Invul, Regeneration, and Fire were decent, now all but Regeneration and maybe fire with a crap load of influence invested into it are completely laughable. PvP turned into LOL Defense and Melee after I13. -
Thats why I've been having problems with inviting people. Holy crap and I thought it was just me, man this feature is annoying as hell.
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You'd be much better off putting it in a toggle or an auto power.
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Quote:No one cares about PvP on the development team. That is why you have the situation with CS.I did not know Castle moved on, my apologies.
If you look at the numbers (PvP), Thunderstrike does similar damage to Head Splitter, Golden Dragonfly, Eagle's Claw etc. They are all completely trumped by CS. That's my point. Is ANYONE looking at PvP numbers on the coh team? That's all I want to know. PvP is what keeps me playing this game and if no one is looking at it anymore then.. there's not much of a reason for me to keep playing. -
When people who have good intentions make threads about good intentions that make you hate people makes me hate people
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Quote:DR for the foreseeable future will not be added to PvE.When PvP got nerfed to hell and dimishing returns was introduced, I said that it was only a matter of time before it was introduced to the PvE game as well, and I got blasted on these forums for saying something so blasphemous.
It looks as if that time may soon be upon us. -
No it isn't a bug and it isn't bad design. CS is a T9 and Thunderstrike is not. It is how ever needed to be looked at again in PvP which is unlikely going to happen for a while. Also Castle is no longer working on CoX. So you'll have to ask Black Scorpion or I think Ghost Falcon.
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I will through my lot in, have I mentioned I don't like Fire Ball builds?
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dam%(50)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3), Aegis-ResDam/EndRdx(5), Aegis-ResDam/EndRdx/Rchg(39), Aegis-ResDam(40)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
Level 4: Battle Agility -- HO:Enzym(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9), LkGmblr-Rchg+(34)
Level 6: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(25), Mrcl-Heal(39)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(15), GSFC-Build%(17)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(21)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(34)
Level 24: Boxing -- Empty(A)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Dam%(45)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResDam(33)
Level 32: Weave -- HO:Enzym(A), LkGmblr-Rchg+(33)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: Maneuvers -- HO:Enzym(A), HO:Enzym(39)
Level 41: Char -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(42), GladNet-Rchg/Hold(42), GladNet-EndRdx/Rchg/Hold(42), GladNet-Acc/EndRdx/Rchg/Hold(43), GladNet-Dam%(43)
Level 44: Fire Blast -- Decim-Dmg/EndRdx(A), Decim-Dmg/Rchg(45), Decim-Acc/Dmg(45), Decim-Build%(46), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(23), Numna-Heal(29), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(17), P'Shift-End%(25), EndMod-I(33) -
I don't know too much about Broad Sword but
You're not at the cap to any position
Slot parry like your life depends on it
Other than that looks good -
Quote:Freem is a temp power from mender ramiel's arc, its given to you in the first mission.Freeem makes me think the devs are experimenting with the idea of a character being immune or highly resistant to every debuff/mez in the game. OF course new content may very well introduce special mission only debuffs that Freeem couldn't handle. Or the devs will introduce debuffs into special mission that only the Freeemed are immune to.
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Quote:I made a few changes, lowered your end consumption but lost some +hpHeres a build I came up with, wish I could get a little more defense to pad against cascading failures. Should* be endurance sustainable with the endurance alpha.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Darklocked: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), Hectmb-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), HO:Enzym(19), HO:Enzym(21)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5), S'fstPrt-ResDam/Def+(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(15), HO:Golgi(15), HO:Golgi(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/Rchg(43), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(42)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29)
Level 28: Grant Cover -- HO:Enzym(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Tactics -- Empty(A), GSFC-ToHit/EndRdx(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: One with the Shield -- GA-3defTpProc(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(43), P'Shift-EndMod/Acc(43)
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Darklocked: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(31), Hectmb-Dam%(37)
Level 1: Deflection -- HO:Enzym(A), HO:Enzym(17), LkGmblr-Rchg+(19), S'fstPrt-ResDam/Def+(21)
Level 2: Battle Agility -- HO:Enzym(A), HO:Enzym(3), LkGmblr-Rchg+(3)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(5)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(9), HO:Nucle(9), HO:Golgi(15), HO:Golgi(15), HO:Golgi(17)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Boxing -- Stpfy-KB%(A), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(42), Stpfy-Acc/Rchg(43), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(50)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod/Acc/Rchg(A)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(42)
Level 24: Weave -- HO:Enzym(A), HO:Enzym(25), LkGmblr-Rchg+(25)
Level 26: Soul Drain -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(27), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Maneuvers -- HO:Enzym(A), HO:Enzym(31), LkGmblr-Rchg+(34)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(33), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(50)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: One with the Shield -- GA-3defTpProc(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(40), Numna-Regen/Rcvry+(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(43), P'Shift-EndMod/Acc(43) -
Quote:I have it on my build and I've solo'd a few AVs with it and its actually not bad at all, I just pop conserve power and no worriesI like the idea of taking OwtS, now that slots are freed up with inherent fitness, but I think the end crash would preclude me from using it to solo AVs, though for any other content it would be awesome.
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Quote:O you said the T word. You can't say the T word without people ranting and raving that for their 15 dollars a month they want to do what they bloody damn well please to alone, hell people probably want to solo Hami. People just don't seem to understand that there are things in this game that while not being raid like require an f-ing team!It's not for only the best players. Trapdoor doesn't require the best players. He requires any one of the following.
- A character that's got some strong DPS (which to me means a reasonably slotted Scrapper, Blaster, Brute, or Stalker). If you have one of these and it can't DPS him, you may not be one of the best players.
- A character that's got -regen or mezzes.
- The ability to find and obtain temp powers from one of at least three different sources we've frequently discussed.
- A team.
Trying to keep the discussion focused on the OP's topic, are we really going to assume that there's an endemic situation where our players can't deal with info overload on TFs, based on a couple of reports of it? Should we assume that they can't figure out how to build a team for TF filled with level 54 critters? People who are "better players" are completing these TFs with the "better player" team composition equivalents of PuGs. Is it so inconceivable that the people who aren't "better players" could figure out "hey, we should grab a bubbler and a Rad" or something like that? If they can't figure that out, how low are we willing to take the bar, here? -
Fire/Kin, because they can out farm any scrapper any day without significant investment.
-
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Sophist: Level 50 Natural Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(29), T'Death-Dam%(39)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(5), S'fstPrt-ResDam/Def+(7), GA-End/Res(7), GA-3defTpProc(40)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11)
Level 4: True Grit -- Panac-Heal/EndRedux(A), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(13), Panac-Heal(13), Panac-Heal/+End(15)
Level 6: Combat Jumping -- SW-Def/EndRdx(A), SW-Def(15), SW-ResDam/Re TP(17)
Level 8: Body Blow -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(39)
Level 10: Smashing Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 12: Active Defense -- HO:Membr(A), HO:Membr(19), HO:Membr(19)
Level 14: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(45)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Weave -- HO:Enzym(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(27)
Level 24: Maneuvers -- HO:Enzym(A), HO:Enzym(27), LkGmblr-Rchg+(29)
Level 26: Focused Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 28: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 30: Power Siphon -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(33)
Level 32: Concentrated Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(46), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Grant Cover -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-End%(50)
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