-
Posts
307 -
Joined
-
You've identified the problem in your last sentence: the only alternative at level 4 is to take one of the primary attack powers.
So, it really comes down to whether you think having one of the first two attacks or triage beacon is the more useful choice. Personally, I think so little of the attacks that, even with the weaknesses of the Triage Beacon, I usually choose it over an attack (and just keep it around for AV fights later on). -
Keep superspeed and make it full invis with the stealth IO (works especially well with traps). Buy a raptor pack from GV for vertical travel. Grab Medicine (aid other and aid self).
-
Quote:There are many ways to play it, but Traps is very effective if you strike in their midst. I recommend you grab Superspeed and stick a Celerity:Stealth IO in it for some active mobile invisibility. This will allow you to zoom into a group, drop Poison Gas Trap and Acid Mortar in relative safety, then move out again to a better position. The mobs will be spreading their alpha attacks around between your Force Field Generator trailing behind you, the Mortar, your pets, or Seeker Drones if you fired them off.OH!
See I was trying to lure people to it, like it's a trap. But I'll have to revisit it when I get there. I made a Demons/Traps, and it's looking fairly good so far.
I usually anchor the pets just out of agro range of the mobs prior to striking so they take less of the alpha, but jump to when the action starts.
(I deleted a bots/FF mastermind twice before making finally him into a bots/traps...have never looked back. FF is incredibly boring and I recommend it only for extreme tankerminding.) -
Happy Birthday to the Angriest Angel! *hugs*
-
Quote:Illusion works well with anything. It also plays differently with each combo, which gives your playstyle a nice return for the investment. Ill/Kin is very doable.I started an Ill/FF and and Ill/Therm, neither is hitting my happy spot. I was wondering if an Ill/Kin is a doable combo - I generally like /kin a lot...
The only downside I see to this combo is that I won't be able to take advantage of Containment as much - I have very few damaging attacks, and a lot of my powers (like my Deceive) don't offer Containment.
The biggest downside to a /kin controller of any flavor is balancing control duties with the kinetics. Kin is a set which if played to the max can occupy your entire attention for the duration of any team mission. Since there is almost never a better power to fire off than the next kin buff that is recharged, and the increased rate at which teams move through a mission with kin powers at work, little time is left to do anything else. Kin controllers have to discipline themselves to ease off their secondary and focus on using their primary first, or they might run the risk of cutting in to the enjoyment of playing a controller.
Don't worry about lack of containment for illusion. Judicious use of Deceive more than makes up for it. A couple of bosses will do a lot more damage on your behalf than contained controller attacks, and will allow you to move quicker through spawns in greater safety.
Have fun with your Ill/Kin! -
Just curious, why do you need this (since shifting them to passive takes but a moment as soon as they've appeared)?
-
Yup mixed that up! Maybe I was thinking of when they copied Virtue to Test. Ah well, my first takeoff was still the most memorable one, and cruising between the skyscrapers of Steel (and confronting Rikti motherships hovering over the city). Now if only we could do a loop or a barrel roll...
-
I enjoyed the excitement of the Hami Nuke raid, and was especially proud during the last two minutes as everyone pushed through all those greens and took down Hamidon.
The successful first revamped normal Hamidon raid was exciting as well, given the hard work that went in to achieving it and making it run so smoothly.
And the Angels first Winter Dance blew me away, that so many people around the world were engaged in attending a virtual party (complete with DJ's and a radio station!).
(and since Virtue was the Beta server, I guess this one counts: Possibly the most impressive pure game moment though was back in beta, when my very first character got to level 14, gained Fly, and took off into the sky for the first time.) -
A general rule of thumb for MM Stamina:
Using primary attacks? Get Stamina.
Using Leadership toggles? Get Stamina.
Using /Poison, /Storm or /Dark? Get Stamina.
Otherwise, try it without and see if you like it. -
Use a GOTO command to send them to the location you want them all to be. Then issue further instructions once they all arrive (like ATTACK a target).
-
Quote:It's not really helpful to dismiss the new and fun Hamidon redesigned encounter just because the old one was poorly designed. Especially without having even tried it.
Hamidon is a really lame encounter. I've not done the "new" one
The RWZ Mothership raid is much more akin to old Hami raids, with the less-structured free-for-all zerg aspect, and participation limited by the normal higher zone limits. Those who want a more old-Hami experience should do the RWZ raid. New Hami is very different and a lot of fun in its own way.
New Hami requires more strategy, coordination and cooperation among the raiders. It still has a few minor problems, but is significantly more enjoyable than the original. With practice, raiders can get the time down to well under 30 mins. (and well-practiced groups can make it easier to do than a STF)
I'm hopeful that the devs will alter it again (as they said they would over time) as it's becoming rather easy to do now. I know many servers and populations haven't experienced it yet, but those that have are pretty good at doing it. We've even looked at alternate 'fun' ways to mess around with it. -
AAAAAAIIIIIEEE!!!
KEGI-BOTS!
RUN!! IT'S THE END TIMES! WE'RE ALL DOO...
Oh wait...birthday?
Happy Birthday Kegi! (and enjoy your vacation to the fullest!) -
Yes in the main Guide is the ALL PETS file/binds. It is listed separately, since all of the primaries use it. It will set up the numpad0 binds. I didn't repeat the ALL PETS for each primary as it would be redundant.
-
The contents of each of the six text files are one line each (ie the line that is in each quote box in my original post).
The names of the text files are in the c:\ pathnames before each quote (Petselect0.txt, Petselect1.txt, etc).
They are set up to work in the directory c:\covbinds; if that is not your bind directory, you'll have to edit them accordingly.
Once the text files are made correctly and in place, just enter the game and issue a starter bind as listed in step 2.
They should then cycle through targeting each pet accordingly.
BTW you can use the same files on any Mastermind you make by just issuing the starter bind while playing that Mastermind. -
Just always team with another Kin. That way nobody will know you're not SB'ing (except the other kin).
-
None!
Angry Angels are not allowed to have unused Icons tokens!
It's in the by-laws...I think...somewhere...I just had them...I gotta clean off this desk someday...
In fact, we're required to spend a significant portion of time in Icons (especially on new delivery days, as posted on the calendar by every base entrance).
-
Congratulations, Sam!
Admitting you have a problem is the first step on the long road to recovery. -
To cycle through pets you'd need a set of toggle binds, each of which loads the next in a series of text files that rebinds the key to the next pet. It could be more hassle than you want, and you might prefer to just set up six keys to target the pets directly. Here are instructions though for pet-selecting toggle binds:
1. Make six text files like so (change KEY and the file locations to whatever you want):
c:\covbinds\Petselect0.txt
Quote:c:\covbinds\Petselect1.txt$$petselect 0$$bind KEY bindloadfile c:\covbinds\Petselect1.txt
Quote:$$petselect 1$$bind KEY bindloadfile c:\covbinds\Petselect2.txt
Quote:$$petselect 2$$bind KEY bindloadfile c:\covbinds\Petselect3.txt
Quote:$$petselect 3$$bind KEY bindloadfile c:\covbinds\Petselect4.txt
Quote:$$petselect 4$$bind KEY bindloadfile c:\covbinds\Petselect5.txt
Quote:$$petselect 5$$bind KEY bindloadfile c:\covbinds\Petselect0.txt
/bind KEY "bindloadfile c:\covbinds\Petselect0.txt"
Now when you press KEY (whatever your bind key is), it will target the pet from the list and rebind the key to target the next pet on the list the next time you press it. -
Quote:You might check your syntax, as you typed /load_bind_file, instead of /bind_load_file.
The bind /load_bind_file is outdated and doesn't work for me. Has this been taken out or is there a new command for it? -
Just consider re-summoning to be rezzing.
Also, think of Howling Twilight as an auto-hit aoe high-mag stun...with the side effect of mass rezzing your team. I'd really recommend taking it and slotting for recharge. -
You can use /petselectname NAME. The letters of NAME must be unique to the pet you want, so name your pets with this in mind. You can also use /petselect # with # being 0 through 5 to target pets on the list in order.
I have the numpad set up to use /*-+Enter3 with Alt to target each individual pet. Another good set of keys is Insert, Home, PageUp, Delete, End, Page Down.
Here is a single bind chain using Alt plus the numpad operations key (as mentioned) to target the new Demon Summoning pets, who already have unique given names:
/bind lalt+divide pet_select_name fiery$$bind lalt+multiply pet_select_name cold$$bind lalt+subtract pet_select_name hell$$bind lalt+add pet_select_name ember$$bind lalt+numpadenter pet_select_name garg$$bind lalt+numpad3 pet_select_name prin
Hope that helps! -
Recommend using LING, MONS, and PRIN in the commands as the unique portions of the powernames.
Also, check the syntax of your command: /bind KEY petcompow LING att agg as an example.
Here are the numpad bind chains for the Demon Summoning powers if you want to use it. Just copy each long bind and paste it into the chat window one at a time:
Quote:Hope that helps!/bind numpad1 "bind numpad4 petcompow ling agg$$bind numpad5 petcompow ling def$$bind numpad6 petcompow ling pass$$bind numpad7 petcompow ling att$$bind numpad8 petcompow ling fol$$bind numpad9 petcompow ling goto"
/bind numpad2 "bind numpad4 petcompow mons agg$$bind numpad5 petcompow mons def$$bind numpad6 petcompow mons pass$$bind numpad7 petcompow mons att$$bind numpad8 petcompow mons fol$$bind numpad9 petcompow mons goto"
/bind numpad3 "bind numpad4 petcompow prin agg$$bind numpad5 petcompow prin def$$bind numpad6 petcompow prin pass$$bind numpad7 petcompow prin att$$bind numpad8 petcompow prin fol$$bind numpad9 petcompow prin goto" -
Numpad bind chains for those using that version, as well as text files and tier subset command chart, have also been added to the numpad guide (link in MM guide to guides or my sig).
-
Sorry I'm still used to the old forums, where you couldn't edit your posts after a certain time/replies. So I end up putting additions in subsequent posts. Maybe someday I'll do another revision of the guide and once again put everything together again.
-
Quote:Yup thanks for finding that. Fixed the entry in the DemonSumm root file. Sorry I didn't take as much time as I should have to look it over for mistakes. If anything else is amiss, let me know!not to sure about this. but i think there is an error here on the names of the files.
in the file demonSumm.txt for the demon prince you calling for a file "Demon Prince".
yet in the boss demon file.txt you only using "Prince". will this mess up the txt files? sorry if i am out of line for questioning this. thanks for looking.