Please help me with my Demon/traps build.
This just just my 2 cents:
I don't ever see a need for two travel powers, even in PvP. You're better off getting something else, like Medicine or Leadership, or another Epic power. Grab Power Boost!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
This just just my 2 cents:
I don't ever see a need for two travel powers, even in PvP. You're better off getting something else, like Medicine or Leadership, or another Epic power. Grab Power Boost! |
That's what I have been told anyways. It makes sense in a kind of sad heart breaking way. : (
I was told that power boost does nothing for /traps. Since you summon a "pet" (I use the word losely.) that has a set of skills. With powerbost it will work on WebGrenade and none of the other powers.
That's what I have been told anyways. It makes sense in a kind of sad heart breaking way. : ( |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I see. Well, if you wanted to go a little crazy you could switch to Leviathan Mastery and get the shield and Knockout Blow. Last thing someone would expect is to get their jaw smashed in by the MM and not the pets.
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I'm interested in the knock out blow thing, I could possibly make that work.
That could work, and the SS was all so for the PVE stealth it provides, so I could run into the mob, drop my Posiontrap, then a trip mine virtually undetected as my demons waddle on over to attack. That and bunny jumping in caves leads to a lot of head wounds.
I'm interested in the knock out blow thing, I could possibly make that work. |
Plus, KO Blow counts as a hold. Stack that with Poison Trap, and sucker-punch those bosses!
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I'm not entirely sure that the PvE stealth SS provides would be enough. I had it on my long-since-deleted 41 Thugs/Traps MM. I'd usually send the henchies in to provide a diversion while I laid stuff down; running in on my own, regardless of what I was using toggle-wise, usually ended in death.
Plus, KO Blow counts as a hold. Stack that with Poison Trap, and sucker-punch those bosses! |
What would you recommend then for the KO blow Slots? A 4 piece mele set?
All so any idea how my slotting is for the rest of my build? I'm not sure about the pet slotting, maybe I should use a different pet set later on then those?
That could work, my only concern though is then slotting KO blow. Since the build is surprisingly tight unless I want to give up on some other things.
What would you recommend then for the KO blow Slots? A 4 piece mele set? All so any idea how my slotting is for the rest of my build? I'm not sure about the pet slotting, maybe I should use a different pet set later on then those? |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
I don't think you need so many slots in Caltrops. The damage is miniscule, unless you're just slotting for bonuses. I never took it as it causes the spawn to run around and scatter out of your poison trap/demon AoE attacks.
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It is for the slot bonus mostly. I use it a lot then I thought I would. It slows them down, can keep them off me if I'm running so I can block a door way with them. Plus if I use Poison trap first those sucks couldn't get away anyways! The hold from the trap keeps them in place as the damage ticks away and normally by the time they are 'ungassed' they are spooked by the sharp pointy things in there feet that they hardly attack me or my demons at all!
I have read about people making Caltrops into a 'proc-trops' though I'm not sure if I could afford to do that, though it might be interesting.
If you are looking to be a bit more protected as a Traps Mastermind then seek out the Black Scorpion Patron Pool. Grabbing the shield is never a bad thing, and you'll happily enjoy your added Defense to S/L/E.
"When heroes fail, the Angels will save you."
MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE
Personally it looks more like a "Get set bonuses above all other considerations" build which sacrifices a lot of Enhancement values in other to get those bonuses.
For example Acid Mortar at 35? And then slotted with Posi Blasts? For what AM does that makes no sense to me personally.*
Similiarly if you're going to take Defensive powers at least slot out the defense on them. FFG and Scorp Shield only have around 30% def enhancements in them in your build.*
To me slotting like that just to chase set bonuses is expensively gimping yourself for little reason. Maybe it's a PvP thing, I dunno.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
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I have the stealth IO for sprint encase I get lowered down to some low level(and the jump stealth in it is not even half the cost of the run stealth. )
I'm not sure how high I can get FFG and Scorpion shield do to ED so I tossed IO defense into them as place holders. The aid elf looks very tasty, I have the interrupt IO in it since way back in the day I read something about that helping you time dot's to fire it off, or do I need two of them?
The over all defense is a little lower with the loss of CJ, and I took Recall Friend so if I stealth a mission while teaming I can drag them along with me! And I think I can reposition my acid mortar with it, Not sure.
Caltrops is probably over slotted but hey, that's what you guy's are for right? ; )
Thank you all for you input thus far, the build is starting to look better!
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Are you looking for PvP or PvE.. If you say both in one build I do not think it could be done to point where you would like it.. I think one or the other will be lacking.
If your looking for PvE and are looking for Defenses and get Defense cap. Then Look up Raterro or even my name and see where I posted in Raterro thread.. We were discussing Robot Traps.
Raterro build is high end and my build is low end. Both have defense caps but I don't have billions to spend like he does his is higher dps because of what he can afford.. So with that said, take the build swap out Robots and put in demons and your done.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Hey Valon, I took that quiz.
Guess this means we are sworn enemies.
As the tittle refers too I have a bit of a propblome with my Demon/Traps build. I used to be a good mastermind way back before all this bodyguard mumbo jumbo so bare with me. It was Mercs/traps so I have no experiance besides leveling, (29 now). This would be my level 50 IO build and need some help with it. I want it as a general build, and maybe a little PVP just nothing hard core.
Code:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Demonic Babe: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/EndRdx(46)
Level 2: Caltrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(48)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg(11), Posi-Dam%(11)
Level 10: Hurdle -- Jump-I(A)
Level 12: Summon Demons -- BldM'dt-Dmg(A), BldM'dt-Acc(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(37)
Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(15), Mrcl-Rcvry+(34)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(50)
Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-+Res(Pets)(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), P'Shift-EndMod/Rchg(29)
Level 22: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(23), BasGaze-Acc/Rchg(23), BasGaze-Acc/Hold(25), Lock-%Hold(33)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(29)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(31), BldM'dt-Dmg(33)
Level 28: Super Jump -- Jump-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(50)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Acid Mortar -- Posi-Dam%(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
Level 38: Trip Mine -- Posi-Dam%(A), Posi-Acc/Dmg(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(50)
Level 44: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 47: Teleport Foe -- Range-I(A), Range-I(48), Range-I(48)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 6: Ninja Run