Valon

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  1. Archvillians are a pain I ran a Merc/Poision back in the day and I could handle one but it was an intense fight.
  2. I made a Battle Axe/ Energy Aura Brute tonight just for the hell of it, it's allot of fun looking foreword to getting more powers.
  3. I just realized the chances of this actually getting read by a dev.

    Anyone who has ever tried, played or knows someone that has a /traps MM knows of this bug.

    This bug has been in the game for so long I'm starting to think it's just a feature, that bug being the Force Field Generator re-aplying your pet buffs( the 2 upgrades) to your pets every time it is summoned.

    Does anyone know really just how long this bug has been in the game? Since that is a testimate to how much the Mastermind class it 'loved'.
  4. What is kinda making me angry is the fact that we haven't seen a red name in how long in this forum, let alone this thread won't be stickied for some time. I loved my mastermind even with it' flaws I just wish I wasn't being punished by the devs for playing it. If our pet ai was on the same level to be fixed as any of the other classes it would have been fixed by now. They talk about scheduling the game for the years to come in the latest dev diary, and having a time line. It saddens me to say this, I don't think MM's get much if any attention in that timeline.

    The reason I say that is due to the fact that a MM primary can only be used by a MM, it can't be handed/tweaked slightly to 3-4 arch-types. We aren't even asking for squid riding cheetahs, just re-balances in our class so we don't have to play a tankermind to cheese end game.

    (just got up o forgive me if I trailed off.)
  5. I used to play a merc-mastermind. I about loved that thing even up till the high 40's. Never could get him to 50. Here is my list of issues with the set, some personal others math, and rest may just be plain outdated.

    Design "features"
    Merc: Tier 1, pet 3, Medic a.k.a First one to die.
    His everything has a shorter range than the rest of the tier 1 pets, meaning you ether have to set up special commands to try to keep him alive, or enjoy resuming him.

    I thought this poor soul was hated before, after they broke the ai and all the ranged pets LOVE mele he has a death wish.

    Merc Tier 2, both pets, Spec. Ops
    Take one look at their control powers and then compare them to the defender bots control powers. And you will see the issue. The amazingly long cooldown, combined with acc probables and you have a real winner.

    Not only do their controls under perform they also lack in any sort of usage for their stealth they sometimes deiced to have on.

    Merc Tier 3, only pet, Commando

    The commando is the only one to bring in a different type of damage to the table, that's right up in till this point it is nothing but lethal with very little smashing damage.

    His features include running out of endurence, ussing his rocket on the runner, and running into mele to use fullauto.

    Those are some of the most annoying things about the mercs, this is how I would fix them.

    You know how the pratorion police have shiney energy rifles. Things that don't do pure lethal damage? The most commonly resistated and defenced against in the game? (by mob, and most(TM) players.) Lets begin.

    Patchnotes that would make me happy:
    Mastermind:
    We truly fixed the ai issue this time, melee love melee, ranged love ranged.

    Balance Changes:
    We have replaced the merc masterminds pet's riffles with pratorion styled guns. They now do energy/smashing damage while providing the -def buffs on hit.

    Medic: We have increased the potency of his stimulant by, making it a pet based aura.

    His frag grenade has been replaced with a toxic concoction of poisons that can be fired from an underslung launcher. (the toxic grenade would be like the one S.O.A, can get, probably toned down.)

    The medic ranges have all so been increased.

    Spec. Ops: Flash bangs and tear gas have been rebalanced. The mag is now one and the cool down is the same as the duration.

    The stealth is now a passive affect on the spec. ops.

    Serum: The gig is up, as many of you have expected this was indeed a joke. Time to give you something worth a power. It has been reworked completely and now provides the following;

    It can now only be used on a dead soldier. The serum will revive the recently dead allowing them to retain some memory of their past while giving them a new dark hunger for vengeance.

    The serum now works like necromancy soul extraction, depending on who it is used on the revived zombie soldier will have those skills, as well as leach life, dark embrace and some other dark miasma things. It will not last forever and eventualy subcomb to it's wounds and hatred by leaving this phase of existence.

    Commando: Due to his rugged nature, and shear prowess at B.F.G.s he now give the leadership bonus tactics/assault to the soldier below his command.

    All of his attacks endurance cost have been reduced, as well as his cooldown on LRM rocket.

    He allso has the ability to calldown a gundrone to help him out of a tight spot. (it's duration should be half of the cooldown, he also should only call it when actually in combat. Unless it's going to be like a shield drone and perm with a cooldown.)

    That's my wishlist, and I think it would make the set able to handle endgame stuff.
  6. I revized it and I think I took a step the wrong way...

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
    Level 1: Thorny Darts -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(5), Achilles-ResDeb%(50)
    Level 2: Roots -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9), GravAnch-Hold%(46)
    Level 4: Fling Thorns -- LdyGrey-%Dam(A), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/EndRdx(11)
    Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
    Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
    Level 16: Super Jump -- Jump-I(A)
    Level 18: Vines -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(29), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(31), UbrkCons-EndRdx/Hold(31)
    Level 20: Aim -- RechRdx-I(A)
    Level 22: Thorn Burst -- LdyGrey-%Dam(A), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Carrion Creepers -- HO:Nucle(A), HO:Nucle(33), ImpSwft-Dam%(34), Posi-Dam%(34), TotHntr-Dam%(34)
    Level 28: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(36), Rec'dRet-Pcptn(36), Rec'dRet-ToHit/Rchg(36)
    Level 30: Thorntrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(39)
    Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), Achilles-ResDeb%(50)
    Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Achilles-ResDeb%(42)
    Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(42), AdjTgt-EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(43)
    Level 41: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(43), S'fstPrt-ResDam/Def+(45)
    Level 44: Soul Drain -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45)
    Level 47: Summon Seer -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
    Level 49: Recall Friend -- Range-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), P'Shift-EndMod/Acc(46)

    Please feel free to provide more feedback. I may fall back to the first build and try again later. Feeling a bit ill.
  7. Hello all, I have taken a break for a while and when I came back, so much has changed, stamina is now free at level two. (have a lot of builds to rethink) and other goodies that I can't even think of yet. I made a build for a new Dom, and I'm loving it. It's a plant/thorn and even at level 13(ish) I can see this being so much fun. I can't wait till I get 'Om nom nom at 32.

    I updated minds and I made up a sample build. It feels ok, however after reading some posts I now question just how good it will be. I do plan on leveling through the build, spending villain merits/reward merits to buy stuff as well as Inf.

    What I'm looking for is a better build than I made, one that has perma dom/hasten, and maybe better defenses that doesn't require a corpse to use. (vengeance.)

    Obviously this build will be expensive, however I think with time/love I can make it happen. I have no idea what incarnates do/how to do them so if If I ever get around to them they would be the icing so to speak, not the linch pin.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Luna Thorn: Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Thorny Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Thorny Darts -- Achilles-DefDeb(A), Achilles-ResDeb%(5)
    Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(9)
    Level 4: Fling Thorns -- Posi-Dmg/EndRdx(A), Posi-Acc/Dmg/EndRdx(11), Achilles-ResDeb%(11)
    Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(15)
    Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23), RechRdx-I(23), RechRdx-I(25)
    Level 12: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(25), LkGmblr-Def(27), LkGmblr-Rchg+(27)
    Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(31)
    Level 16: Super Jump -- Jump-I(A)
    Level 18: Vines -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(31), UbrkCons-Acc/Hold/Rchg(31), UbrkCons-Acc/Rchg(33), UbrkCons-EndRdx/Hold(33)
    Level 20: Thorn Burst -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Achilles-ResDeb%(34)
    Level 22: Aim -- RechRdx-I(A)
    Level 24: Assault -- EndRdx-I(A)
    Level 26: Carrion Creepers -- GravAnch-Immob(A), GravAnch-Immob/Rchg(37), GravAnch-Acc/Immob/Rchg(37), GravAnch-Acc/Rchg(37), GravAnch-Immob/EndRdx(39)
    Level 28: Thorntrops -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
    Level 30: Vengeance -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(40), Rec'dRet-ToHit/Rchg(42), Rec'dRet-Pcptn(42)
    Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(43), Achilles-ResDeb%(43), ExRmnt-+Res(Pets)(43)
    Level 35: Ripper -- Achilles-ResDeb%(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45)
    Level 38: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-EndRdx/Rchg(46), AdjTgt-ToHit/EndRdx(46)
    Level 41: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
    Level 44: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(50), AdjTgt-EndRdx/Rchg(50), AdjTgt-ToHit/EndRdx(50)
    Level 47: Summon Seer -- RechRdx-I(A)
    Level 49: Recall Friend -- Range-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(36)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod/Acc(36), P'Shift-End%(36)

    Please try not to laugh too hard.
  8. The PB is a more contained creature, as my friend put it yesterday after seeing me "build up, corpse explode, and spawn an angry ball of fluff", he further went to call me an "Alien Vampire".

    At least I don't sparkle in the sunlight, I just kinda look purple.

    With what I understand of the PB,(limited at best.) They have an inner strength that they rely on. The WS feeds off of death and enemy making us more of a parasitical nature. 6 foes for 85% resistance to everything, 10 foes for over 100%+ damage modifier, and 4 dead bodies to refill both green and blue bars to full. That is all a WS needs with a bit of slotting to do.

    A PB has a self contained heal, and a dull pain I think. There "pet" equivalent is seeker drones (a clone of them anyways) and I don't think there rez requires enemys to use.
  9. Dear Community;

    I made my first warshade a few days ago and i have to say it's a blast! Literaly! What convinced me to do it was the guide (that wasn't in the guide section?!) The MFing WARSHADE!, not only was the tongue in cheek humor entertaining yet it was very informative. It wasn't like a lot of guides, there was no sample build, no do this and prosper, none of that. It broke down the key powers, and better yet the 'era' of your life, Pre nove, pre dwarf, pre 35, POST 35. It showed the highlights and gave some advice that I didn't even consider.

    The policy of no attacks/shields was confusing at first till I realized how right he was. You aren't playing "human form, or nova, or dwarf." those are just brief moments in your day, your playing a warshade, USE IT LIKE ONE!

    The grab bag of toys you get, and simply jaw dropping insanity you could pull of is nuts. I have just gotten my pets and I'm 1 level from eclipse, this is a blast!

    It's a roller coaster ride that I have not had on many of my hero's, or villains! The closest thing to this level of awesome would be my shield/fire tank that knows no equal in combat atm!

    The reasion I'm writing this isn't just to say "Hey look I'm here now too." it's to allso thank, Dechs Kaison!

    Thanks to you I'm having the time of my life.

    For those of you wanting to try something new, or even suffer from alt-idus. let your next alt be a Warshade, not just any warshade. A MFing WARSHADE!

    The MFing Warshade

    -love
    Luna Sparrow
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    This is a new build that a friend sudjested after seing one that I didn't post here. My question is, is there anything I missed? Detonater is a complete joke and seeker drones are kinda meh. Trip-mine is fun (yes I resisted the bad pun.) and with teleport I can get away form nasty stuff, as well as I can port a foe onto my nice traps. ^^
  11. Your data link doesn't work. Try posting a data chunk.
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    I rebuilt it and I would like more imput please. Is that a better Acid Mortar slotting? I felt a bit silly with it having posi's though a friend did recomend it. I'm so happy I asked here first! Those things are a bit expensive at times.

    I have the stealth IO for sprint encase I get lowered down to some low level(and the jump stealth in it is not even half the cost of the run stealth. )

    I'm not sure how high I can get FFG and Scorpion shield do to ED so I tossed IO defense into them as place holders. The aid elf looks very tasty, I have the interrupt IO in it since way back in the day I read something about that helping you time dot's to fire it off, or do I need two of them?

    The over all defense is a little lower with the loss of CJ, and I took Recall Friend so if I stealth a mission while teaming I can drag them along with me! And I think I can reposition my acid mortar with it, Not sure.

    Caltrops is probably over slotted but hey, that's what you guy's are for right? ; )

    Thank you all for you input thus far, the build is starting to look better!
  13. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I don't think you need so many slots in Caltrops. The damage is miniscule, unless you're just slotting for bonuses. I never took it as it causes the spawn to run around and scatter out of your poison trap/demon AoE attacks.

    It is for the slot bonus mostly. I use it a lot then I thought I would. It slows them down, can keep them off me if I'm running so I can block a door way with them. Plus if I use Poison trap first those sucks couldn't get away anyways! The hold from the trap keeps them in place as the damage ticks away and normally by the time they are 'ungassed' they are spooked by the sharp pointy things in there feet that they hardly attack me or my demons at all!

    I have read about people making Caltrops into a 'proc-trops' though I'm not sure if I could afford to do that, though it might be interesting.
  14. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I'm not entirely sure that the PvE stealth SS provides would be enough. I had it on my long-since-deleted 41 Thugs/Traps MM. I'd usually send the henchies in to provide a diversion while I laid stuff down; running in on my own, regardless of what I was using toggle-wise, usually ended in death.

    Plus, KO Blow counts as a hold. Stack that with Poison Trap, and sucker-punch those bosses!
    That could work, my only concern though is then slotting KO blow. Since the build is surprisingly tight unless I want to give up on some other things.

    What would you recommend then for the KO blow Slots? A 4 piece mele set?

    All so any idea how my slotting is for the rest of my build? I'm not sure about the pet slotting, maybe I should use a different pet set later on then those?
  15. Quote:
    Originally Posted by Nalrok_AthZim View Post
    I see. Well, if you wanted to go a little crazy you could switch to Leviathan Mastery and get the shield and Knockout Blow. Last thing someone would expect is to get their jaw smashed in by the MM and not the pets.
    That could work, and the SS was all so for the PVE stealth it provides, so I could run into the mob, drop my Posiontrap, then a trip mine virtually undetected as my demons waddle on over to attack. That and bunny jumping in caves leads to a lot of head wounds.

    I'm interested in the knock out blow thing, I could possibly make that work.
  16. Quote:
    Originally Posted by Nalrok_AthZim View Post
    This just just my 2 cents:

    I don't ever see a need for two travel powers, even in PvP. You're better off getting something else, like Medicine or Leadership, or another Epic power. Grab Power Boost!
    I was told that power boost does nothing for /traps. Since you summon a "pet" (I use the word losely.) that has a set of skills. With powerbost it will work on WebGrenade and none of the other powers.

    That's what I have been told anyways. It makes sense in a kind of sad heart breaking way. : (
  17. As the tittle refers too I have a bit of a propblome with my Demon/Traps build. I used to be a good mastermind way back before all this bodyguard mumbo jumbo so bare with me. It was Mercs/traps so I have no experiance besides leveling, (29 now). This would be my level 50 IO build and need some help with it. I want it as a general build, and maybe a little PVP just nothing hard core.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Demonic Babe: Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Traps
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
    Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/EndRdx(46)
    Level 2: Caltrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 4: Triage Beacon -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(17), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-EndRdx/Rchg(48)
    Level 6: Enchant Demon -- EndRdx-I(A)
    Level 8: Crack Whip -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(9), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg(11), Posi-Dam%(11)
    Level 10: Hurdle -- Jump-I(A)
    Level 12: Summon Demons -- BldM'dt-Dmg(A), BldM'dt-Acc(13), BldM'dt-Acc/Dmg(13), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/EndRdx(34), BldM'dt-Acc/Dmg/EndRdx(37)
    Level 14: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(15), RgnTis-Regen+(15), Mrcl-Rcvry+(34)
    Level 16: Force Field Generator -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(50)
    Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(19), ExRmnt-+Res(Pets)(33)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), P'Shift-EndMod/Rchg(29)
    Level 22: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(23), BasGaze-Acc/Rchg(23), BasGaze-Acc/Hold(25), Lock-%Hold(33)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(29)
    Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc(31), BldM'dt-Dmg(33)
    Level 28: Super Jump -- Jump-I(A)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(50)
    Level 32: Abyssal Empowerment -- EndRdx-I(A)
    Level 35: Acid Mortar -- Posi-Dam%(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37)
    Level 38: Trip Mine -- Posi-Dam%(A), Posi-Acc/Dmg(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(50)
    Level 44: Seeker Drones -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(45), Cloud-Acc/Rchg(45), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
    Level 47: Teleport Foe -- Range-I(A), Range-I(48), Range-I(48)
    Level 49: Super Speed -- Run-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Supremacy
    Level 6: Ninja Run

    Code:
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  18. I can let go of melt armor, I guess I just didn't want to admit it to my self that it realy is that bad. X3 I love envenomed dager, use it all the time on Eb's/stuff just to help out a bit more.

    All I got out off that thread is an attack chain to try out, and that's about it. I'm going to go ahead and try scorch, if I don't like it then I will have to just deal with it for a while. Besides pure fire damage should be a bit better then nearly all my attacks being lethal/fire.

    I would have higher defense in that build Twilight_Snow, It's going to be a pain though it does look like it will be a nice upgrade.

    The cushion of energy used/gained is nice for a heavy attack chain, think there is any way to squeeze in more recharge to compensate for an abundance of blue or am I just stupid cause I'm waking up?
  19. First off I would like to apologize to Twilight_snow, my post last night sounds very rude when It wasn't meant to be.

    I looked at the build you suggested in the other thread that poped up after I had done my search yesterday and It may have stronger defenses that's about it. That build would over all do less damage, heal slower, and is missing a solid ST attack.

    I read what you said about scorch, is that really the case of it being better DpA then Fire Sword?

    I'm modifying my build a bit and I will take what you both have said into consideration, I don't want to lose too much damage, however that strong of defenses is appealing.

    Allright, after futsing around I came up with this, any opinions on it?

    Code:
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  20. Quote:
    Originally Posted by Ethical View Post
    I toyed with it a bit. Here is what i came up with, you can tweak it some but i think you will like the added defense. S/L is all you really need to concentrate on as for nearly every attack in the game deals some of it and if it is your highest defense thats what will be used.

    Code:
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    That does look pretty good. Relatively cheap as well. Thank you for the help when it comes to the build.
  21. Quote:
    Originally Posted by Twilight_Snow View Post
    The power choice is ok. Maybe you can consider fitting strength of will into your build.

    Willpower uses typed defense. You should optimize your character using IO sets with typed defense bonus, not positional defense bonus. For example, you should use kinetic combat instead of Touch of Death. I think hover is a bit too slow without slotting. Overall, I think you need to slot your character all over again.
    The build is very tight, and I think I can get a bit more millage out of the layered defense. I have over 50% resistance to smashing lethal so I figured I could go a bit lighter on those defense types.

    I use hover for when in a fight, and fly to move around the map.

    Unless I want to drop fly for Strength of Will I don't see what I could replace with it. Need stamina to keep my end going with constant attacking, and weave is a decent defense power, it would be between those. If I see a big fight, or If I'm losing a fight I can just eat a purple and be just fine.

    I can farm Rikiti at x8 +2 with bosses. (not comfortable with +3 just yet, even though I do just fine against them.)
  22. Hello all, after doing a serch fore Fire/Wp I noticed not that many threads were about this nifty little combination, that and I didn't want to necro a thread.

    This is the third incarnation of my Fire/Wp and my curent build. If you have any changes/ideas post them up. I'm open to just about everything except PvPIO's to toss into this very sexy build. It's for farming/TF's since PvP is all about min/max.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Ember Alt: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword
    • (A) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Endurance
    • (3) Mako's Bite - Damage/Recharge
    • (5) Mako's Bite - Accuracy/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (7) Mako's Bite - Chance of Damage(Lethal)
    Level 1: High Pain Tolerance
    • (A) Regenerative Tissue - +Regeneration
    • (7) Steadfast Protection - Resistance/Endurance
    • (9) Steadfast Protection - Resistance/+Def 3%
    • (9) Steadfast Protection - Knockback Protection
    • (50) Aegis - Psionic/Status Resistance
    Level 2: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance/Recharge
    • (11) Reactive Armor - Endurance/Recharge
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    • (13) Reactive Armor - Resistance
    Level 4: Fast Healing
    • (A) Numina's Convalescence - Heal/Endurance
    • (15) Numina's Convalescence - Endurance/Recharge
    • (15) Numina's Convalescence - Heal/Recharge
    • (17) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    Level 6: Cremate
    • (A) Touch of Death - Accuracy/Damage
    • (19) Touch of Death - Damage/Endurance
    • (21) Touch of Death - Damage/Recharge
    • (21) Touch of Death - Accuracy/Damage/Endurance
    • (23) Touch of Death - Damage/Endurance/Recharge
    • (23) Touch of Death - Chance of Damage(Negative)
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Kismet - Accuracy +6%
    Level 12: Swift
    • (A) Flight Speed IO
    Level 14: Health
    • (A) Miracle - +Recovery
    Level 16: Rise to the Challenge
    • (A) Healing IO
    • (50) Healing IO
    Level 18: Fire Sword Circle
    • (A) Obliteration - Damage
    • (29) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    Level 20: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (33) Performance Shifter - EndMod/Recharge
    • (33) Performance Shifter - EndMod/Accuracy/Recharge
    • (34) Performance Shifter - Accuracy/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 22: Stamina
    • (A) Performance Shifter - EndMod
    • (36) Performance Shifter - EndMod/Recharge
    • (36) Performance Shifter - EndMod/Accuracy/Recharge
    • (36) Performance Shifter - Accuracy/Recharge
    • (37) Performance Shifter - EndMod/Accuracy
    • (37) Performance Shifter - Chance for +End
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Incinerate
    • (A) Mako's Bite - Accuracy/Damage
    • (37) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 28: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (40) Luck of the Gambler - Defense
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Endurance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    • (42) Reactive Armor - Resistance
    Level 32: Greater Fire Sword
    • (A) Touch of Death - Accuracy/Damage
    • (43) Touch of Death - Damage/Endurance
    • (43) Touch of Death - Damage/Recharge
    • (43) Touch of Death - Accuracy/Damage/Endurance
    • (45) Touch of Death - Damage/Endurance/Recharge
    • (45) Touch of Death - Chance of Damage(Negative)
    Level 35: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    Level 38: Heightened Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    Level 41: Char
    • (A) Lockdown - Chance for +2 Mag Hold
    Level 44: Melt Armor
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Fly
    • (A) Freebird - FlySpeed
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 6: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  23. The stealth is for the 7.5 recharge, as well as so I can solo missions fast. Just stealth to the last room, spike/thrash it, move on.

    Not sure why the data link isn't working, so I'm going to try again.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  24. Hello all, I'm currently leveling my second brute and I wanted to get some ideas on this level 50 build. (This isn't my leveling build, wanted to clarify that.)

    So here is what I was thinking, I'm okish with mind FU though still learning.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Battle Axe
    Secondary Power Set: Electric Armor
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment

    Villain Profile:
    Level 1: Chop
    • (A) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Endurance
    • (3) Mako's Bite - Damage/Recharge
    • (5) Mako's Bite - Accuracy/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (7) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance
    • (11) Aegis - Psionic/Status Resistance
    Level 2: Lightning Field
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Recharge
    • (13) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Performance Shifter - Chance for +End
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (17) Reactive Armor - Endurance/Recharge
    • (19) Reactive Armor - Resistance
    Level 6: Build Up
    • (A) Adjusted Targeting - Recharge
    • (19) Adjusted Targeting - To Hit Buff/Recharge
    Level 8: Gash
    • (A) Mako's Bite - Accuracy/Damage
    • (21) Mako's Bite - Damage/Endurance
    • (21) Mako's Bite - Damage/Recharge
    • (23) Mako's Bite - Accuracy/Endurance/Recharge
    • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (25) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Static Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance/Recharge
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Resistance
    Level 12: Swift
    • (A) Run Speed IO
    Level 14: Health
    • (A) Miracle - +Recovery
    Level 16: Grounded
    • (A) Reactive Armor - Resistance/Endurance
    • (29) Reactive Armor - Resistance/Recharge
    • (29) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Reactive Armor - Resistance
    Level 18: Whirling Axe
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (31) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (33) Obliteration - Chance for Smashing Damage
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (34) Performance Shifter - EndMod/Recharge
    • (34) Performance Shifter - EndMod/Accuracy/Recharge
    • (34) Performance Shifter - Accuracy/Recharge
    • (36) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - Chance for +End
    Level 22: Lightning Reflexes
    • (A) Run Speed IO
    Level 24: Swoop
    • (A) Mako's Bite - Accuracy/Damage
    • (36) Mako's Bite - Damage/Endurance
    • (37) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (39) Mako's Bite - Chance of Damage(Lethal)
    Level 26: Cleave
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 28: Energize
    • (A) Numina's Convalescence - Heal/Endurance
    • (42) Numina's Convalescence - Endurance/Recharge
    • (42) Numina's Convalescence - Heal/Recharge
    • (42) Numina's Convalescence - Heal/Endurance/Recharge
    • (43) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - +Regeneration/+Recovery
    Level 30: Boxing
    • (A) Accuracy IO
    Level 32: Pendulum
    • (A) Obliteration - Damage
    • (43) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (46) Obliteration - Chance for Smashing Damage
    Level 35: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance/Endurance/Recharge
    • (48) Reactive Armor - Resistance
    Level 38: Weave
    • (A) Luck of the Gambler - Recharge Speed
    Level 41: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Taunt
    • (A) Perfect Zinger - Taunt
    • (48) Perfect Zinger - Taunt/Recharge
    • (48) Perfect Zinger - Taunt/Recharge/Range
    • (50) Perfect Zinger - Accuracy/Recharge
    • (50) Perfect Zinger - Taunt/Range
    • (50) Perfect Zinger - Chance for Psi Damage
    Level 47: Power Sink
    • (A) Recharge Reduction IO
    Level 49: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run
    ------------

    Any Ideas?




  25. I don't want to interrupt the argument over smoke since that is actualy verry helpful. I have noticed +1/6 spawn smoke has made a realy big difrence. Sometimes when there are two groups fused into this legion like mass I can drop a smoke in the front, then the back (front so I can get close enough) Then just deal with the front or make sure I have a purple or two. I find it helpful, and I'm enjoying the fact it shows up on the mobs so clearly. Since I was worried it would be hard to see on the darker uniformed guys like the malta/arach.

    I'm thinking of just holding blue like they are my lover till 35. It's only 3 levels so I'm going to stick with it till then. On a completely unrelated not though, trap of the hunter is a very cheap set apparently since some one helped me with IO's a bit on my server and I can see why people love them so much!

    *Note to Local Man!* Your ill/rad guide is very solid, when I buy more hero slots I'm making one just cause of that guide.