Fire/WP, build help?
The power choice is ok. Maybe you can consider fitting strength of will into your build.
Willpower uses typed defense. You should optimize your character using IO sets with typed defense bonus, not positional defense bonus. For example, you should use kinetic combat instead of Touch of Death. I think hover is a bit too slow without slotting. Overall, I think you need to slot your character all over again.
The power choice is ok. Maybe you can consider fitting strength of will into your build.
Willpower uses typed defense. You should optimize your character using IO sets with typed defense bonus, not positional defense bonus. For example, you should use kinetic combat instead of Touch of Death. I think hover is a bit too slow without slotting. Overall, I think you need to slot your character all over again. |
I use hover for when in a fight, and fly to move around the map.
Unless I want to drop fly for Strength of Will I don't see what I could replace with it. Need stamina to keep my end going with constant attacking, and weave is a decent defense power, it would be between those. If I see a big fight, or If I'm losing a fight I can just eat a purple and be just fine.
I can farm Rikiti at x8 +2 with bosses. (not comfortable with +3 just yet, even though I do just fine against them.)
I have a FM/WP as my main and it's one of my favorite toons to play. It was the easiest and quickest trip to 50 for me as the combo works well out of the box and even with SO's performs strongly. With proper slotting though, they can absolutely become a beast. Like Twilight_Snow, I see a few things in your build that I recommend you looking into that will vastly improve your perfomance.
First, as Twilight_Snow pointed out, you need to shore up you defenses as you can do MUCH better. Heightened Senses is the backbone of your defenses and increases your TYPED defenses, not your positional. So with IO sets your looking to build S/L primarily and as much E/N and F/C after that, not melee/ranged/AoE defense. To that end, like suggested, you'll be wanting the expensive Kinetic Combats slotted in your attacks. Also, all of your defenses are underslotted and have no end reducers which is going to be a major drag on your blue bar, and with /Willpower you should never have endurance issues. I would at least three-slot those defense toggles, if your going LoTG's, get the Defense, defense/endurance and the defense/global recharge. That gets as much defense out of the power as you can expect, less endurance costs and the added HP bonus from the IO set.
I like the Reactive Armors in your resist powers, just four slot them though.
Fast healing and Quick recovery, overslotted. Three slots work fine, you don't need any recharge or endurance reducing in those powers. If you want to mix in the uniques then maybe go for a 4th slot, but play around with Mids and see how juggling slots between FH & Health and QR & Stamina effects your regen and recovery and max HP's.
I go pyre epic as well, fireball is a nice follow up to FSC when running those big spawns like we like to do. But the only reason I'd take (but probably still not use) char is to four slot it with Basilisks Gazes. I've found I like Ring of Fire better because I can throw in a 6 slot of Enfeebled Operation for more typed S/L defense and good IO bonuses. Melt Armor sadly is crap, it sucks down the endurance, has a long timer and really doesn't do that much. Grab fireblast instead and 6-slot it with Thunderstrikes. Great IO bonuses and the ability to shoot down runners or maybe get the attention of that one guy who is reluctant to join the herd for your AoE's.
Make a few of these changes and I'm telling you, you'll see a big improvement in your performance. In the other two FM/WP threads (still here on the first page so no necro concerns) I've posted my build. It's not the end-all-be-all build, but it works great for me and I think covers all the bases. Good luck you you, you've got the groundwork in place for a potent hero!
First off I would like to apologize to Twilight_snow, my post last night sounds very rude when It wasn't meant to be.
I looked at the build you suggested in the other thread that poped up after I had done my search yesterday and It may have stronger defenses that's about it. That build would over all do less damage, heal slower, and is missing a solid ST attack.
I read what you said about scorch, is that really the case of it being better DpA then Fire Sword?
I'm modifying my build a bit and I will take what you both have said into consideration, I don't want to lose too much damage, however that strong of defenses is appealing.
Allright, after futsing around I came up with this, any opinions on it?
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First off I would like to apologize to Twilight_snow, my post last night sounds very rude when It wasn't meant to be.
I looked at the build you suggested in the other thread that poped up after I had done my search yesterday and It may have stronger defenses that's about it. That build would over all do less damage, heal slower, and is missing a solid ST attack. I read what you said about scorch, is that really the case of it being better DpA then Fire Sword? I'm modifying my build a bit and I will take what you both have said into consideration, I don't want to lose too much damage, however that strong of defenses is appealing. |

My ST attack chain while almost seemless is lacking cremate which is indeed needed for the optimum attack chain. In the end I sacrificed that for more defense with maneuvers. For solo farming and teaming/TF's I do solid damage and can take beating if I need to. In the end it's up to you and what your looking to do. I'm working on a secondary build with a top end DPS fire melee attack chain to solo AV's and for the Rikti Pylons, but so far not liking it as much as my primary build.
At any rate, there was a thread not too long ago that handled all the fire melee attack chains and recharge needed to pull it all off, I'll look for that for you.
Edit: Here's a thread on how bad Melt Armor is...
http://boards.cityofheroes.com/showthread.php?t=225384
Edit 2: Here's a good one for FM attack chains...
http://boards.cityofheroes.com/showthread.php?t=198144
Allright, after futsing around I came up with this, any opinions on it?
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Unless I want to drop fly for Strength of Will I don't see what I could replace with it.
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First off I would like to apologize to Twilight_snow, my post last night sounds very rude when It wasn't meant to be.
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For the power choice, I pick ring of fire instead of melt armor. Ring of fire isn't really a great power, but a good set mule for s/l defense. For scorch and fire sword, I simply keep your fire sword. You can switch to scorch if you like. Another thing you can think about is fly vs strength of will as mentioned above. Both choices are ok, so you've to decide yourself. You can even think about picking the jumping pool instead of the flight pool. Combat jumping doesn't need slotting and is very light on endurance usage. I believe you pick hover for concept reason.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Ember Alt: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Heal(9), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(23)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 4: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(40), Numna-Heal/Rchg(40)
Level 6: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 8: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(9)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(46)
Level 12: Swift -- Flight-I(A)
Level 14: Health -- RgnTis-Regen+(A), Mrcl-Heal(23), Mrcl-Rcvry+(43)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Regen/Rcvry+(17), Dct'dW-Heal/EndRdx(50)
Level 18: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(19), Erad-Acc/Rchg(19), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Acc/Rchg(40)
Level 20: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(25)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Hover -- LkGmblr-Rchg+(A), Flight-I(43), HO:Micro(50)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Fly -- Flight-I(A)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
I can let go of melt armor, I guess I just didn't want to admit it to my self that it realy is that bad. X3 I love envenomed dager, use it all the time on Eb's/stuff just to help out a bit more.
All I got out off that thread is an attack chain to try out, and that's about it. I'm going to go ahead and try scorch, if I don't like it then I will have to just deal with it for a while. Besides pure fire damage should be a bit better then nearly all my attacks being lethal/fire.
I would have higher defense in that build Twilight_Snow, It's going to be a pain though it does look like it will be a nice upgrade.
The cushion of energy used/gained is nice for a heavy attack chain, think there is any way to squeeze in more recharge to compensate for an abundance of blue or am I just stupid cause I'm waking up?
Hello all, after doing a serch fore Fire/Wp I noticed not that many threads were about this nifty little combination, that and I didn't want to necro a thread.
This is the third incarnation of my Fire/Wp and my curent build. If you have any changes/ideas post them up. I'm open to just about everything except PvPIO's to toss into this very sexy build. It's for farming/TF's since PvP is all about min/max.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Ember Alt: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Mako's Bite - Accuracy/Damage
- (3) Mako's Bite - Damage/Endurance
- (3) Mako's Bite - Damage/Recharge
- (5) Mako's Bite - Accuracy/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (7) Mako's Bite - Chance of Damage(Lethal)
Level 1: High Pain Tolerance- (A) Regenerative Tissue - +Regeneration
- (7) Steadfast Protection - Resistance/Endurance
- (9) Steadfast Protection - Resistance/+Def 3%
- (9) Steadfast Protection - Knockback Protection
- (50) Aegis - Psionic/Status Resistance
Level 2: Mind Over Body- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Endurance/Recharge
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (13) Reactive Armor - Resistance
Level 4: Fast Healing- (A) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal
- (19) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Cremate- (A) Touch of Death - Accuracy/Damage
- (19) Touch of Death - Damage/Endurance
- (21) Touch of Death - Damage/Recharge
- (21) Touch of Death - Accuracy/Damage/Endurance
- (23) Touch of Death - Damage/Endurance/Recharge
- (23) Touch of Death - Chance of Damage(Negative)
Level 8: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 10: Indomitable Will- (A) Luck of the Gambler - Recharge Speed
- (46) Kismet - Accuracy +6%
Level 12: Swift- (A) Flight Speed IO
Level 14: Health- (A) Miracle - +Recovery
Level 16: Rise to the Challenge- (A) Healing IO
- (50) Healing IO
Level 18: Fire Sword Circle- (A) Obliteration - Damage
- (29) Obliteration - Accuracy/Recharge
- (31) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Chance for Smashing Damage
Level 20: Quick Recovery- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (34) Performance Shifter - Accuracy/Recharge
- (34) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
Level 22: Stamina- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (36) Performance Shifter - EndMod/Accuracy/Recharge
- (36) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
Level 24: Boxing- (A) Accuracy IO
Level 26: Incinerate- (A) Mako's Bite - Accuracy/Damage
- (37) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
Level 28: Hover- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
Level 30: Tough- (A) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Endurance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance
Level 32: Greater Fire Sword- (A) Touch of Death - Accuracy/Damage
- (43) Touch of Death - Damage/Endurance
- (43) Touch of Death - Damage/Recharge
- (43) Touch of Death - Accuracy/Damage/Endurance
- (45) Touch of Death - Damage/Endurance/Recharge
- (45) Touch of Death - Chance of Damage(Negative)
Level 35: Weave- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
Level 38: Heightened Senses- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
Level 41: Char- (A) Lockdown - Chance for +2 Mag Hold
Level 44: Melt Armor- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 47: Fire Ball- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Fly- (A) Freebird - FlySpeed
------------Level 1: Brawl
- (A) Damage Increase IO
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: Critical HitLevel 6: Ninja Run