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Quote:Humans can get incredibly strong with good food and proper exercise. Strong enough to be shot with a cannonball to the chest, strong enough to pull trucks, strong enough to lift cars, strong enough to break concrete bricks. That is pretty unambiguously natural.That's the head-scratcher though. In theory if there was some gas on a far away planet that gave humans super strength, would that be natural? I mean ANY human that gets exposed to science-gas gets superpowers. So that's natural? Is Hulk natural cause you could take any human and expose them to that radiation and they'd gain powers? Are Trolls natural?
To move farther away from reality, humans have an innate energy called chi. If they learn to control it and train their bodies, they can use their chi to shield themselves and put more force in their strikes. And, apparently, if they train hard enough, they can fly, shoot beams of energy and turn their hair blond. That, as well, is very much natural.
SuperMan is very much natural because he is no different from any Kryptonian. His skill with his powers is his training and the yellow sunlight is his food and fuel. Unlike humans, he doesn't die without yellow sunlight, but like humans, he grows weaker and weaker without it. Just because a power source is Natural doesn't mean that power shouldn't require fuel to work. For humans it's food. For Kheldians that's a host and his own strength, which then depends on what fuels his own body. For SuperMan that's yellow sunlight.
If humans travelled to some distant planet where some weird gas gave them super strength WITHOUT harming their bodies or mutating their physiology, then yes, that would be very much normal. Just the same way as a man travelling to Mars would be super strong and able to lift giant heavy objects by virtue of nothing more than the environmental difference.
Unless a character is CHANGED in some way or has ITEMS giving him powers, it's Natural. SuperMan has neither been changed, nor ever required any sort of focusing item to give him his super powers. -
Quote:He does have somewhat of a point, though. They did institute shields as two separate items - a shield model and an emblem overlay. I can only guess as to the mechanics behind how this is set up, and there is the matter that all shields with auras (as opposed to patterns) have the auras baked into the shields and disallow you from altering them. But shields are set up as capes - one shield with its own two colours and one shield ornament with its own colours as well. The Spiked shield works like this.*facepalm*
That's EXACTLY WHAT I SAID in response to the first suggestion for weapon auras. They can and have created weapons whose auras are a part of the weapon. There are several such weapons available to players already.
What they can't do is create weapon auras in the same manner that we have auras to place on our body - separate objects put on attachment points. This does not work for the weapons.
Whether this is applicable to weapons, I cannot say. Perhaps with enough time and effort, the subsystem for handling them could be altered into this. What I DO know, however, is that such a thing for weapons is without precedent, and may well require some significant changes to accommodate. It's definitely something to ask for in the future, but hardly something to say "they could just do it" about. -
Quote:You shouldn't make the mistake of lumping costume pieces and powers in the same category. If a pack came out with the coolest new costumes in the game, some may grumble, but everyone would be happy, because costumes don't make you more powerful. If a pack came out with, say, 10 extra slot picks for your powers, then I guarantee a lot of people would complain about it. A lot of us are content with microtransations as long as they're only cosmetic, but when the amount of power our characters have becomes directly proportionate to our ability to stroke the check, it stops being a game.here's the deal, the devs really are in a situation where they can't do right. If the booster packs were less than impressive, as many felt the science pack was, then they get roasted for ripping us off, also if the powers are useless, as the booster 4 was originally believed to be with that stealth power, then they get nailed for the booster being a waste of time. But if the booster is really good, like the magic and martial arts packs, then they are ripping us off by withholding the good stuff from free release. They cannot win really.
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Quote:You're still missing the point where it no longer as epidemic for new players to be sucked into some kind of spontaneous powerlevelling (I've played numerous lowbies and I haven't had offers to be powerlevelled since I16). That, and the fact that not everyone believes level 50 should be some kind of mythical end of the game. For some people, myself among them, it is merely a new beginning, that of another character. And for some people still, it is a beginning of the post-end-game where they can grind for "phat lewt."Why I think possible turbo-leveling can be harmful to the community is written above. Several times.
I see no problem with the levelling speed as presented. -
Personally, I'm pretty happy with a static timeline which advances only as you level up. Take Jim Temblor, for instance. If we looked at the city like a real world, then it would be contradictory to have him both sitting in Faultline trying to get someone to save Fiusionette, and acting as a member of Vanguard in the War Zone. But that's the thing - the city isn't subject to normal time. It's subject to level time. When you're level 1, it's still 2004, just after the Rikti War and things are still hectic. When you're 15-25, it's around 2006, when Faultline is still rebuilding and Temblor is still looking for his father. When you're 40-50, it's 2009 and Temblor has come to accept his powers, hooked up with Anette permanently and has become a respected member of the Vanguard.
Personally, I enjoy that greatly. It gives me the illusion of an evolving world in a static setting. -
Or do what I do. I have no such thing on my desk, but I don't need to. Because I have a dictionary and a thesaurus... IN MY HEAD!!! Seriously, I kept asking my English teacher about what this or that word meant, and she kept telling me "Well, I'm not a walking dictionary!" Five years later, my classmates kept coming to me, asking what this or that word meant, and as I told them, I'd turn to my teacher and say "Well, I guess I've become a walking dictionary, huh?" She wasn't a very good teacher, I'm afraid.
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Quote:People keep throwing that around, heedless of the fact that it is actually meaningless. Yeah, the majority of people wouldn't mind if they ran into someone with the same name. The majority of people wouldn't mind if money started raining out of the sky, but I guarantee you that they WOULD mind the ensuing inflation. That is to say, it's irresponsible to talk about unique names absent of a system designed to handle them, and no-one so far has been able to even conceive of such a system that would not be horribly UGLY.Truth is, the majority of players probably don't think about it. Or wouldn't care that much if suddenly their Ultramaiden ran into another Ultramaiden in the parking lot outside of Icon. Both players would probably smile for a second at the meeting, then move on to the eventual target.
Just letting people share names DOES NOT WORK. You need a system to ensure uniqueness for the simple utility of being able to tell who it is that you're speaking to. You can't just plop down 20 Wolverines and expect people to guess which one of the 20 is their friend, as well as figure out how to invite him absent direct proximity. And I've not heard of a system to do that which isn't obtrusive, ugly and unpleasant. Come up with one, then we'll talk.
But, really, sidestepping the issue of implementation and just restating an opinion does nothing at this point. -
Oh, certainly, but outside of Super Strength, these are restricted to Earth/Stone powers. And in general, I meant to say that aerial combat is not unattainable for melee folk, it just requires Hover. I see this misconception a lot, actually. People keep asking "Yeah, but what's the point of taking Hover on a Scrapper?" Well, the point is greater mobility, the ability to catch flying enemies and, with a bit of practice, general ease of use.
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Quote:The boundaries between origins are not at all well defined, yes. I suspect this is intentional. How much technology is Technology and not Natural? When does self-augmentation stop being Science and become Technology? Is technomagic Magic or Technology? They're ill-defined, and for the better. I'm glad they dropped the concept of meaningful origins in pre-beta.There are even some heavily ambiguous origins. How much technology does it take to cross the threshhold from natural to tech? A full-on mech suit would be a tech origin, but wielding a pistol isn't, is it? So where's the line? And if you're a magical creature like a genie that naturally has magic powers, is your origin natural or magic?
That said, origins still have SOME definition given to them in their description texts, and outright contradicting them is not something I can accept. The easiest example is people insisting that being bitten by a radioactive woman, thus mutating you into Woman-Man would make you Mutation. That is false on its face. It would make you a "mutant" in the dictionary definition of the word, but it would make you a picture-perfect example of the Science origin as it is defined in-game. Mutation is very clearly described to be powers FROM BIRTH, which getting your powers of a mutated anything simply is not.
Origins overlap a lot in the game, but there are certain areas where they do NOT overlap in the slightest. -
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Quote:Frankly, free costume pieces have ALWAYS been at a high premium in this game, perplexingly, before OR after the advent of micro transaction booster packs. Pretty much the largest influxes of new costumes have been CoV, veteran rewards and booster packs. Outside of that, it's more of a slow trickle. A set here, a pattern there and nothing truly big or spectacular. I've always been amazed at how new costume pieces get such a low priority. The way I see it, it's booster packs or nothing, which, again, is sort of a no-win situation. At least booster packs give SOMETHING.I wonder, if someone compiled all the new costume stuff we've ever gotten over the issues, would the current rate of free stuff be same as the rate from, say, before the Wedding pack?
From a cursory glance, it looks like the current rate of free stuff is about the same, but the overall rate of new costume pieces is higher.
Personally, I still wish they'd come up with an "Everything Pack" that combines all the previous boosters for whatever price that's deemed to be worth.
*edit*
To actually answer the question, we made it from Launch to I think I4 or such without any new costumes at all, getting only a few new "anime-inspired" costume pieces with the City of Hero launch. We did get capes and auras in I3, though. The next costume items influx was CoV, with the villain pieces not available to anyone who didn't own CoV. After that, I don't recall much of anything major until the GvE pack and then the Wedding Pack, and it went on from there. In fact, probably the most memorable new costume set we've gotten for free was Enforcer. Stealth, ExoProto and Ulterior get an honourable mention, of course, and Tech Crey made an appearance at some point as a direct (and in many instances bugged) rip of the Crey Protectors' suits.
But again, very little was done prior to booster packs, so it's not like they do LESS for free now than they did before. -
People are using the Ninja Run to fill in for an actobatic style of running akin to what Champions has (which I've never seen) and find the running animation to be bad. While I'm not a fan of it, myself, all I'm saying is that it's not so much bad as it's very specific to a very narrow subset of what the image of "ninja" evokes. Which I guess was the point of the pack, seen as how we have the broad-spectrum ninja paraphernalia already freely available in the game.
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Quote:You asked for a Talsorian axe, we showed you a Talsorian axe. Whether YOU like it or not is irrelevant to its existence.Ew yeesh no wonder I haven't seein it yet, it looks terrible
They need to make a modified version of it with the double blades like the normal axe does
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"They could do" arguments always fail, because they are always trumped by Standard Code Rant or even common sense. If you're going to make demands and suggest how things should be added, it is considered good form to stick to what already exists in the game, and what already exists in the game is a linear list of weapons with no subcategories. Unless we see precedent saying otherwise, that is what it is.Quote:Sure they could, though depending how you do it is the tricy part. they could do it like they did for elemental shields. A different weapon for each aura, and then just let us select the color scheme associated with it (like orange, green, blue elec shields etc)
Additionally, weapons with auras do not colour well, since you only have two colours per weapon, and one colour is required for the aura. Even if it's cloned over some details of the weapon, it's still restrictive, in the same way that all Rularuu weapons are predominantly black, with most colour going towards altering the eye. I realise shields can have emblems (some shields, those without effects), but I'm fairly confident in assuming shields are set up different from weapons. -
Quote:I'm actually not designing it for travel, but any teleportation power WILL be useful for travel, and I wanted to ensure that it couldn't infringe on the utility of ACTUAL travel powers. Combat Jumping, for instance, isn't better than Super Jump because you can't travel faster with it, but you still CAN travel with it.It's just two different ideas though. You're treating it like combat jumping, whereas my idea for it really isn't designed for travel in ANY way.
I'm not sure I follow. What's to stop melee folks from using the power? A Combat Teleport wouldn't require ranged powers to use. You could just as well Build Up, blink in the middle of a spawn, drop down a Whirling Sword and then blink back out. If you're talking about aerial combat, that's the domain of flight, and I really don't foresee Combat Teleport fixing that if you don't have Hover, anyway.Quote:Teleporting around like that WOULD be cool, but I want melee sets to be able to do it as well. Melee does make up approximately half of the game's archetypes, after all.
And, no, contrary to popular belief, Hover and Melee are not incompatible. I have several melee folk who Hover all the time and its utility actually gives them greater manoeuvrability than just running on the ground. I'm not looking for this power to be a substitute for Hover, I'm looking for it to be a form of instant transition over short distances.
What I meant is something I've actually seen in-game on a few occasions - having your reticle "snap" onto something. I've seen it snap onto enemies on occasion, and I've seen it snap onto my own back a lot of times. Essentially, from time to time it can treat enemies like solid objects for the purpose of teleport placement, allowing you to port right next to them. I suspect this is some kind of errant bug at this point, but that's what I meant.Quote:I think you might be onto something with that statement about locking teleport to a target... Perhaps, if you're targetting someone, it automatically teleports towards them (or right into their face), and if not you get the reticle? -
Quote:Science is, very much implicitly, someone who is altered by a scientific experiment, be it intentional or unintentional. In SuperMan's case, this isn't the case. He has a natural reaction to our sun which doesn't give him powers, it merely unlocks his powers. An apt comparison would be if a human underwent meditation to unlock the "true potential" of a human and became able to fly. This wouldn't be magic just because meditation has a vague magical connotation to it, it would still be natural.I would actually consider Superman's powers Science. If he was on his home planet with everything normal and "natural," he'd have no powers. It's our sun that gives him his abilities. It'd be like if humans went to some distant planet and the gasses in the air gave them super strength. I wouldn't consider that Natural. He doesn't just have his powers, and he didn't train for them. Some outside source reacts with him and gives him those powers.
SuperMan's powers aren't given to him by anything. He is just unable to access them under certain conditions. -
Personally, I tend to parse "disturbing" as different from "disgusting" and so I don't really have any people cut up, tortured or psychotic, but I have a few who are close.
Alexander is a villain who truly believes he is a hero, ridding the world of evil. His speeches are convincing, but his actions are so brutal and merciless that he's probably one of the cruellest villains out there, because his cruelty is fuelled by a belief that he is doing the right thing. The most horrifying aspect of it, to me, is his ability to make good sound evil and evil sound good in a way that's actually convincing and belieavable.
Cheryl is an immensely powerful psychic. Powerful enough to rip an eldritch demon out of its eternal prison by mistake. With this demon constantly clawing to take control of her mind and finally free itself, her psychic powers manifest as hideous visions in those around her, disgusting deformations in the world around her and malicious forces that seek to harm and kill. Despite all this, she is a hero, struggling to force her will on her own mind and harness her powers towards the forces of good. -
I actually like and have suggested this exactly, so I can't help but agree with it. With a few caveats, of course.
Axe the hover period. Completely. If you want to fight in the air, get Hover. Also, I'd like to see this usable with NO delay whatsoever. No animation time, no recovery time, no Hover. Just "blink" and you're there in a puff of smoke. I would not, on the other hand, mind seeing a few seconds of recharge so you can't just chain it endlessly.
Now, regular Teleport has a range of 300 feet, has an animation time of 2 seconds and a hover period of 4 seconds. So it moves at, call it, 150 feet per second if chained really fast, and around 50 feet second if you wait as long as you can before you chain. At 13 endurance points per use, it can cost between 6.5 and 2.16 per second of travel time. We want this Combat Teleport to be less efficient for travelling than this.
Let's say we give it a range of 20 feet and no animation time. At a recharge time of even just a second, that's 10 feet per second of travel, which is already within reason. With a 1-second cycle, in order for it to be more expensive than Teleport, all we need to do is give it an endurance cost of 3. It's slower than Teleport's slowest reasonable speed, so being more expensive than its lowest reasonable cost it acceptable to me.
I understand that it would be problematic while fighting in the air, but there isn't much that can be done about that unless we get the ability to lock our teleport reticle to a target. I'd say I'm prepared to live with that limitation in the name of this power, however. -
Actually, that's probably the only reason I like costume packs. At least then we get costume pieces at creation. If this were added as part of an Issue, we'd only earn the costumes by completing a Tsoo TF or by collecting all the Tsoo Badges or by amassing 1000 Tsoo Merits or some such. Oh, and only after level 35. I'd rather pay $10 than have to go through that.
It's sort of a no-win situation, really. -
Quote:And need I remind you of the response the latest batch of paid-for new costumes got? Your point is moot. That reaction happens no matter what is introduced, ergo it is irrelevant to determining the merit of the actual content added.In fact, why don't I REMIND you all your responses to Ulterior and Vines and new Faces when they launched.
http://boards.cityofheroes.com/showthread.php?t=182113 Disappointment.
Also:
Seems like you have a pretty bad case of "opinion for fact" there. The switch is almost seamless, which should be a sign for concern.Quote:Anyways, honestly, I didn't even notice that the Ulterior or Vines costumes even existed. Ulterior looks just like Justice, which WAS added over a year ago(Earth time). -
Unless they want to invent an origin specifically for him, he both fits the Natural origin and has been accepted to fit there very much ever time this is brought up. This is especially important for me, because I have a whole cartload of Natural characters, just no natural HUMANS.
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Quote:Look, try asking a question and I guarantee you'll get an answer, and in a polite and expedient fashion. But please avoid making outrageously ridiculous claims like:i thught about asking but from the time i played the game and reading the forum, i belive that the community is realy awful, not like WoW afcorse because they are just brainwashed from wow, more like people who are always on a defensive mode.
I know "because WoW did it" is the best argument of the 21st century, but do understand it's popular because of more than just one thing, and avoid using it as justification for your one thing.Quote:you realy think that the game would have 13 millions players with a half world for the player? -
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Quote:To be fair, Going Rogue info is NOT easy to come by. It's not posted anywhere officially and I can't even think of a good place to find out. Well, other than the Going Rogue entry on ParagonWiki, but that's not actually on the official site.i checked almost everything at the site, i dont go the forums muce, and when i do check the forums, its hard to find something it.
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I always wondered why some powers were Afraid (the old Fear mechanic) while others were Avoid (an unresistable AI cue). I'm not sure how they compare, I just find it odd that they're set up that way.

