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The reason I consistently used words like "class," "fighter" and "healer" was to try and distance the discussion from the game somewhat. It's too late in the game to be trying to rebalance City of Heroes in any major way, but I'm looking at this from a general game design standpoint. RPGs are balanced around specializations in some areas and lack of skill in other areas, but at in least the ones that come down to killing things, wouldn't it make sense to give everyone the ability to kill things as a basic skill with a specialization on top of that?
Again, back to the Lost Vikings. The game is, essentially, a platformer, yet only one of your characters can jump. Together, it kind of works, because the jumper can generally open the way for the others. However, alone, it'd be a game where you need to jump over a hole and you can't jump. Contrast this with Trine, where everyone can jump, but some are just better at clearing jumping puzzles than others. -
Quote:There very much is an algorithm for discarding hidden geometry, which can be seen in action in a few specific places. Next time you go by the Arachnos Tower in Grandville, stand next to the outward-slanted corners of the building and you'll see the engine cut out faces that really ought to be drawn, apparently figuring the line of the slanted surface to be farther out than it is. This causes the tiles on the ground to disappear, tile-by-tile, as you're left looking at the background, I believe.Unless the CoHV world is being drawn with a Heedless Painter algorithm (and I rather doubt it), this is actually much less of a problem than it appears. The wall-behind-the-wall is only being drawn for you because your camera is inside the wall. If any kind of hidden surface algorithm is in place (and I'm willing to bet a considerable amount that a HS algorithm of some kind is being used, though I can't pretend to know which one), then your Figure 3 isn't actually drawing the hidden wall at all (or your character, apart from the hand, for that matter).
Additionally, there is a big problem of this nature in the Rikti Base map that's under the shuttle, the one where you fight Hro and Nemesis. Polygon hiding there is wildly out of whack, hiding a LOT of things that really shouldn't be hidden. Again, the slanted "legs" of the shuttle cause the biggest problems, hiding enemies and the Rikti structures far to the side of where they should be hidden, effectively deleting half the scene in some cases. As well, the rest of the map will also fail to draw, showing you a "black wall" at the entrance and, presumably, not rendering the corridor beyond.
It should be noted that this algorithm does NOT hide everything, at least from what I can tell. In the Rikti example, Rikti and Rikti structures are hidden, specifically the walkways, handrails, portals and so forth. However, the cave outline itself is NOT hidden in any instance that I can see, leading me to believe that certain geometry is always drawn while certain other geometry is hidden. What's more, items hidden do not hide along a smooth line, they hide in big blocks. For instance, a flat, long walkway which should be just one face disappears in little squares roughly corresponding to the tiles of its texture, leading me to believe the face is still being calculated, but part of its texture tiling simply isn't rendered.
I'm not a graphic artist or a graphics programmer, so I've no idea what my observations technically mean, other than to say that graphics ARE hidden when they are behind other object. -
I live in Eastern Europe, and we haven't seen snow this year, none that held, anyway. It snowed in the mountains, but not here in the city. It is blistering cold, however, around -11C this morning. I couldn't get into my car because the locks had frozen solid.
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Oh, come on, Ex. I expected a lot more from you.
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Quote:When people pay money for a game and some jerk makes it his mission to ruin their fun, it kind of becomes serious business. A jerk is a jerk whether he's griefing you or just making it a point to irritate you, and whether or not you "handle" it well, it is never pleasant.
That, and "srs bzns" arguments insult my intelligence. -
Old question, been done to death. I know. But something just struck me that I think may put a new angle on this. We all know there is an age-old complaint from soloers regarding team-centric classes. Because characters of these classes are very adept at helping others and acting as force multipliers for the team, they suffer offensive and self-protection penalties as part of proper game balance. After all, some deal damage, some take damage, some help others.
Here is where we run across a particular problem. We can beat about the bush, but as long as RPGs ultimately come down to killing your opponent, then ultimately the only thing that matters at the end of the day is combat prowess. Healers need Fighters in order to kill for them, but Fighters don't always need Healers because they are able to protect themselves well enough. This creates a sort of interesting situation, where everything works well enough in a team environment, but completely breaks down when you separate the characters and play them all solo.
The problem, when it comes down to it, is why would anyone play a Fighter who can only fight, if a Healer can fight AND heal as just as well, possibly even better? That's a very good question, but I have one even better - if a "Healer" can heal AND fight, why shouldn't a "Fighter" be able to fight AND do something else? As long as the only way to triumph is to cause the other guy's hit points to bottom out, doesn't it make sense to give EVERYONE decent offensive abilities? And when I say decent, I don't mean "exist on paper," I mean offensive abilities that actually make a point. Picture the following:
Every character class in the entire game is an able fighter. Every last one of them. They all have decent defences, they all have respectable offences and they're all capable in a decent fight. IN ADDITION to that, each one can do someone else. For instance, one can fight and also heal his comrades, while another can fight and hamper the enemy, while still another can fight in melee and at range, while still another can fight, but is best at surviving heavy punishment. As long as hit points depletion is the one and only way to succeed, doesn't it make sense to give everyone decent and equal(ish) tools to do that as a basic toolkit, and then give everyone something ELSE to define their class?
Right now, team-centric RPGs are a little like the Lost Vikings, in that there is one guy who can kill, one guy who can offer protection and one guy who can offer other abilities. Personally, I'd like to see them move a little closer to Trine, in that each character is capable of doing everything, only some can do some things more easily. The Rogue can shoot things to kill them and grapple to climb the terrain. The Sorcerer can crush things to kill them and build to climb terrain. The Knight can plain old kill things, and can still jump around to climb terrain. All can do everything, just some are better at some things than others. I understand the need for balance, but I have to wonder - why can't everyone be good at the bare essentials, which are killing stuff, and then specialise from there? In fact, isn't that kind of how Warhammer 40 000 is designed? Even the medics and librarians wear power armour and carry around machine guns and axes.
I understand the draw of specialization, but wouldn't it really make sense to let everyone be decent at fighting for his life? One would think all super heroes would need to be, in order to have survived long enough to level up, right? -
Quote:Hmm... I'm sure people would cry foul for such a change, but yeah. Why not? I'd love to see that happen, and you're right - it WOULD make damage toggles worth the endurance cost (for a change), as that's probably the BIGGEST thing Blasters need.Adding mag 3 protection to status effects in damage toggles for blasters would do the trick. They would be worth taking for that alone and it would actually make the power useable in most mezzing environments since they would actually stay toggled on until you are hit with the second mez.
What about sets that don't have one, though? Energy Manipulation, for instance. Wouldn't that favour some sets a LOT more than it does others? -
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So, essentially, take as a last resort, or skip if all else fails? OK, I guess I can work with that. I kind of wanted to get the Presance pool for this one, partly because being utterly terrifying is her thing, but I'm not sure I'll be able to work with that, since it requires a taunt to get to the fear powers. I guess I could take it and just not use it.
I really wish we had a Psi epic for Blasters right about now. Blasters already got Fire (and then they developed a need for electric...), so why not give Blasters a Psi one? I'm sure we could throw in a few Mind Control powers, since we're out of Psi ones.
So, yeah, I think I'll put this power off until I can decide what I want as an epic. Force Mastery didn't have a control power, did it? *edit* Oh, right, it has the insultingly awful Repulsion Field that I seem to feel compelled to trash-talk every time auras and/or knockback come up, and one I hadn't seen before - Repulsion Bomb. Now this sounds interesting for a Blaster... -
Upon reflection, there is the possibility that there might be some merit to Blaster control auras, provided the control is good enough. In the case of Hot Feet, despite my refusal to use it due to its cost and its tendency to make me do stupid things like go give a Tank Swiper a hot foot while he gives me a face-full of cloven gauntlet, the power still managed to mitigate incoming damage OTHER than the occasional straggler who wandered too close. The fact of the matter was that, even though I had to actively explose myself to melee damage, Hot Feet managed to mitigate some of that melee damage AND some ranged damage, as well, since the power's radius made even rangers turn tail and run for a while. Nevertheless, sticking my head in the vice still felt like it brought in more danger than it mitigated, as even left to his own devices, a hard-hitting boss would often tend to be a teddy bear at range. That, and it disrupted my play style greatly, because cones were harder to set up and I had to spend a lot of my time dashing after enemies I should be getting away from.
Basically what I'm saying is Hot Feet mitigated slightly more danger than it put me in for it to have any use, and that cost was just not justifiable. And that's a power with a two-second tick and over twice the range (which gives it almost ten times the land area), a potentially self-stacking control effect (Afraid instead of Avoid, perplexingly) AND meaningful damage output. So even if I could drive an argument that, more than just being an 8-foot-radius personal protection shield with more holes than a clump of Swiss cheese that has faced a firing squad, it can also work if I proactively went out looking for trouble. The problem is that the holes in its protection quality and its damage output don't, in any way, seem to make up for the colossal increase in damage sustained.
For instance, right now, I had a moment where I wondered if I shouldn't perhaps be using the power against this large group of range-centric Arachnos soldiers. That was a clever thought, except for the fact that the power's short range and craphsot guarantee I'll confuse anything at all meant I would accomplish very little, while at the same time placing my face uncomforably close to maces, talons and Blood Widow claws, on top of the various rifles and machineguns. In short, what sounds good in theory, and might actually be a good idea with a mystical Blaster aura that actually does anything, ended up being a pretty poor idea for World of Confusion, placing me in a world of confusion as to what the hell the power was designed to do. "Not much of anything" does seem like it was implied, but I want to doubt that.
Basically, even though I go out of my way to find uses for these powers and keep being told that they're kind of OK under the right circumstances if you squint a little, I've yet to find a use for these auras on Blasters that don't end up with me dead or much worse off than I was without them AND angry on top of it all. Again, for the cost of World of Confusion, I guess taking it would basically give me free slots to put in other, better powers AND a pretty bubble to play with (that DID have a 3D effect, right?) which is more than I can say for something like Repulsion field, a power which insulted my mother and openly mocked me for taking and slotting it.
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I spend too much time on the internet. -
Quote:The problem, then, is timing the ticks. At a tick time of four seconds, my chances of timing the confuse tick just as I'm descending into melee range and before I eat a full melee salvo seems minuscule. And that's all I'm going to take, anyway, since I'm a flier and all it takes for me to come out of melee is to just fly straight up about 10 feet. Granted, this isn't always possible with low ceilings and the occasional flying enemy, but then simple back-pedalling seems to work just as well.World of confusion is a minion only (ie: mag 2) confuse. Unslotted for confuse it's duration is 1.5 seconds. The cast time for Drain Psyche is 1.33 seconds. Seems to me that it's intended to be used to get in, Drain, and get out again "relatively" unscathed.
I actually get surprisingly little opportunity to use my melee attacks on a Blaster, basically reserved for the times when I run out of other single-target attacks and swoop down for a punch or two. And with flight still interrupting power rooting half the time, I don't get hit even then. I guess I could always take the power and see if it won't be useful for something I can't foresee, but even then, I'm not sure I'd notice.
By the way, this is something I've been told about a lot of other Blaster auras - "yeah, you don't need them most of the time, but they're good for those few moments when you DO need them." To this, my response typically goes like "OK, if that's how they're being used, why not make them into a little more reliable click powers? For instance, if this were a click on a four-second timer, I'm sure we could have the fear be a little more reliable and it would actually be good for saving myself from melee because I would be able to activate it when I need it, rather than just relying chance to time the tick when I want it. It'd be kind of like what a lot of other games give rangers, a "get out of danger" card they can use once in a while. Torchlight, for instance, gives the gunslinger woman a sphere knockback power to be used when surrounded by enemies, which, to me at least, feels like a vastly superior alternative to Repulsion Field, though that's besides the point.
Yeah, I kind of figured it'd be good for inventions, but since I'm actually not very interested in inventions, that actually doesn't work for me.Quote:That's about the only real use for the power except as a set mule as was mentioned above. -
OK, I know we went through this all the way back when Mental Manipulation was first introduced into the game, but since I'd never played a Psi Blaster to a good level, and wouldn't until now, all the commentary went completely over my head. Looking at it now... I'm not sure what to make of the thing.
Basically, World of Confusion looks like it's a control power. A very crappy control power. I had a quick glimpse through Red Tomax's City of Data entry on it, and its control element is listed as a 1.5 second confuse effect, with the power ticking every 4 seconds. It also "Must hit at -25%," whatever that means. In fact, here's my first question - what DOES that mean? Do I have 25 added to my to-hit roll for the purposes of determining whether a target is confused? Do I get 25 subtracted out of my to-hit chance? Does it work like a debuff? Is it affected by buffs and enhancements? How does that mechanic even work? Bebcause if it works like I think it will, then it caps my maximum to-hit with the confuse effect to 70%, since my final to-hit can't go over 95%, and 25% down is just that much.
So, basically, if I'm reading this right, the confusion aspect of World of Confusion is a less than half-time coverage confuse at a crappy accuracy, over a foot above melee range. Maybe I'm old-fashioned here, but does that honestly sound decent to anyone? Because to me it sounds like I'd be cheating myself out of an endurance cost. Then again, I've always had a VERY hard time justifying melee-range auras on Blasters, simply because I need to STAY in melee range for them to matter, and staying in melee range is not my favourite activity. At a four-second tick timer, it doesn't even seem like it'd work backup defence.
But if it's not ideal for control, then what is it good for? Damage? Err... Let me put it this way - I couldn't justify Blazing Aura, and this does less damage over twice the tick timer. I couldn't really tell Blazing Aura was doing anything, since I stayed the hell out of melee 90% of the time, and if I couldn't feel that, am I really going to notice World of Confusion's seriously inferior damage? I have a big problem with Blaster auras in general, as none of them are really quick-acting enough for my brief trips into melee to justify AND because they're offensive, they shut down whenever I get held. Which is all the time. In the end, damage auras on Blasters in particular never seem to be worth the cost.
Which brings us to the cost. It's minuscule! 0.52 per four-second tick comes down to about 0.13, which is cheaper than the bulk of other toggles. I'm a big believer in cost vs. benefit, and for that little cost, I can't exactly be picky. But here's the thing - even for that little cost, I still do, in fact, expect SOMETHING. And a slow-acting melee-range effect just does not appear to even register. What is up with this power, what is it good for and what can I use it to do? -
It has been said, but streaming possibly copyrighted music that the player may not even own legally is bad in a lot of ways. Copyright is one way, as the music industry has been trying (though failing) to put a crimp on the thing. Secondly, this is peer-to-peer live streaming. Just the logistics around that are unpleasant, because a lot of people have an upload speed less than a tenth of their download speed (I do).
As for the rest, it IS a good idea, but you can just follow Bill's advice and play your own music. -
You know, when you said "levelling the playing field," I didn't think you intended to just drive a bulldozer over the Market. It'd be funny to watch, but I kind of still have use for the place.
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I don't see why we need to have leg, ourselves? Pants, for instance, don't have legs underneath them, and the old jackets didn't have a torso below. I'm not saying there's no good reason, but I'm not sure clipping and noleggedness are it.
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This is more a question of theme than it is of science, I would think. When people think "ice powers," they immediately picture someone who can turn portions of the city into little slices of Antarctica, thereby freezing their opponents via environmental exposure. Or so it looks to be going in terms of theme. You are not directly drawing heat away from your enemy, you are hurling "cold" at them. In scientific terms, cold is merely the absence of heat, but for comic book purposes, throwing ice which then chills the target is pretty much interchangeable with "hurling cold."
If we want to get into the thermodynamics of it, we'd have to explain this not via heat drawn from the target to the caster, but head drawn from the target into the artificial environment created by the caster, and then either stored or dissipated into the atmosphere or the ground. We already have an example of nevermelting ice in the game, in the face of... Well, Nevermelting Ice, so just having ice which draws heat away from the target but does not heat up and melt is not out of the question. Additionally, it's not too hard to explain an environment which is not cold because its temperature is merely low, but an environment that acts as a heat sink, drawing heat away from the target and dispersing it over a wide area.
In the very simplest of terms, freeze someone to the ground and the ice chills the target while the ground chills the ice. A large concrete sidewalk isn't rally going to heat up much from the body heat of a single person anyway. It's a theme that goes back to cold air - winter and Arctic environments present air cold enough to sink heat out of the body, yet which does not seem to heat up in any detectable way in doing so because this drawn head dissipates very quickly.
In other words, we're not drawing heat from our enemies, we are throwing ice at them. -
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Quote:The logic behind that is flawed, because it precludes ANYTHING which has been paid-for at one point becoming free. No matter how far in advance a warning is given, no matter how limited the offer and no matter how trivial the cost, there will always be someone who dropped a wad of cash the day before he found out it would be going free. What you depict here is a very absolute case of stubbornness that actually messes with other people who actually enjoy getting things for free from time to time.Yes, they got what they paid for, but surely you can appreciate their feelings arent all happy-happy-joy-joy when someone else get a free service, when they had to pay for it just a few months, maybe even a few days prior. Matter of respect and all that. Sure, its not the end of the world. Its not like they were ripped off or anything. But Id suggest just letting them voice their discontent without the classic board 1 liners to make them feel worse.
As with everything, you can't please all of the people all of the time, and no matter what you do, someone is going to get unreasonably and irrationally angry. The heart of good business is the balancing act of not upsetting your customers more than you please them, and I dare say the people who get pissed off other people get stuff for free (despite being able to get same stuff for free, themselves) are in the minority. No offence against you or your father, but free stuff makes people happy. That's why companies are shoving free samples in our faces all the time.
I don't believe in any of the crackpot conspiracy theories about how Going Rogue is the master plan of an alien cyber-Hitler to take over the world with mind control rays and cute kittens, and while I respect the displeasure from paying for something other people can get for free, I do not feel a limited-time, limited-supply promotional event is a big enough reason to worry about that particular complaint. -
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Quote:I found it on Vista, but for some reason I couldn't find it on 7. If it's there, it'll probably be in the same place.Changing to a basic, older type theme and disabling Aero is actually pretty easy >.> Right click on your desktop, click on Personalization, and then scroll down to the bottom row of theme options, under "Basic and High Contrast" themes. The one you're looking for will be "Windows Classic". If you want to change fonts/bar sizes/colors after that, click on the "Window Color" option at the bottom and it'll let you adjust it the same way you would have the old systems. About the only thing I can see that doesn't change is the way the new quickbar works, though if you mouseover it only gives you a list of open windows instead of mini pictures of them.
And, yeah, the task bar is... Really odd. On XP, it shows me an icon with as much of the window title as the box can fit, but on 7, it seems to show me just a square with a huge icon, and I've no idea what I'm actually looking at. Not only that, but I've not been able to get similar task bar buttons to group, casing me to basically tab through the options like an idiot. That said, this was on 7's default fancy theme, and the classic theme may well refer to the classic view. I'll try to stay as far away from "gadgets" and "hot bars" and whatever other bells and whistles come with the system, since more "utility" just ends up making things more complicated.
I haven't actually bought the thing yet, and the people at the store are dicking around, so whatever I buy will be ordered later than December this year. That said, I'm not sure if that counts are "released," so I may end up right back here asking for drivers...Quote:If you buy a new card it may come with Win 7 drivers, or it may not, depending on the age of the card. If you buy something released between October of this year and the date you buy the card, chances are good. That said, they may not be the most current drivers. If you give me a poke though, I'll be happy to hunt down what you need ^.^
It's a nice keyboard, but it suffers from a very common problem with modern-day keyboard, a disease I like to call Enter Dysfunction. Of ALL the keys on the keyboard, two are pressed the most often - Space and Enter. Why, then, is it that keyboard manufacturers keep cutting down the size of the enter key and replacing it with the far, far FAR less useful left slash? Or the jerks who cut down my Backspace to the smallest button possible so I'm constantly typing slashes when I want to erase. Try looking for a basic keyboard that has both a full Enter key and a full Backspace key and you'll notice how very rare those are, indeed.Quote:Logitech has a couple of solid, normal USB keyboards out there, like this one, and there are a few other manufacturers that do too now. They're becoming more common, so it may be a little easier to find one the next time you're in the market for one.
Seriously, I realise that the left slash is important, but it is NOT more important than either the Enter or Backspace keys. I generally don't think I need both my Shift keys to be so gosh-dang huge, and the best keyboard I've ever had had the left slash on the right side of the right shift key. I have not been able to find another keyboard like it. -
Quote:I can actually try these now and see if that won't solve my current problem (3D Sound plays at 1/8 the normal speed, for some reason, so I can't use it) and what Support ultimately advised me to do was contact Creative, basically to fix my drivers. I'm not sure if simply installing new ones will fix anything, as a lot of people seem to suggest I uninstall the old ones, but I'm not exactly sure how to do that. Scratch that, I found it. "Uninstall" under the device's settings. Obvious, really. Should I?For sound drivers, you'll want these, the top one because the Audio Pack utilities aren't really all that useful, I've found. I've actually got the very same sound card, so I can vouch for those drivers too ^.^
That's actually by far my biggest gripe with Windows 7 - abominable interface! Windows XP is butt ugly, but at least all the tools are in the right places, and I can kick it in the nads by reverting back to a Windows Classic theme. Vista, eyesore that it is, still had that option, but so far I have been completely unable to find the theme in Windows 7. I don't want colourful kindergarten pictures and fancy aero effects that flash me in the face every time I do anything. I want an operating system that works and is as simple and efficient as I can get it. I mostly want to play games on it, and I'd like to "play" the operating system as little as possible.
It's annoying, because I know all the same menus and options still exist, it's just that the Microsoft tricksters have hidden them away such that I can never find them. The operating system is constantly rubbing some kind of new and useless shell in my face, and it kind of does some of the same things, but not really. It's like I'm an idiot who's seeing a computer for the same time, and someone's worried that I might poke my eye out with my TCP/IP settings! The whole of Microsoft's approach is like this. I went through hell and high water trying to get XP Service Pack 3, because auto-update wouldn't snatch it, and all links on the Microsoft site sent me back to auto update, because it's simpler and I'm an idiot. I eventually had to claim I'm some kind of IT professional who's going to install the thing for an entire company before the site would let me have a frikkin' self-extracing self-installer! Argh!
Ahem...
Oh, I almost forgot - if I do grab a new sound card, won't the drivers that come with the install CD do, or will I have to look for new one3s anyway?
Nah, I hate fancy keyboards. They're all... Weird in one way or another. Either they're sideways, have important keys randomly moved around the keyboard, wavy and crooked, missing buttons or having those awful "utility" keys that never let me use my F keys by design... A good old-fashioned keyboard is what I like the best, and it seems like I can only find those in PS2 format. USB keyboards are all "fancy." It's like having a steering wheel in my car that's shaped like a star and has hooks on it for me to hang my coat! So, no. No drivers or software for my keyboard. Graphics and audio mostly, and I'll see if I can't get a new audio card, anyway. That reminds me...Quote:The only other thing I can think of that you may need is if you have any sort of Logitech advanced keyboard...Setpoint is kinda funny about installing if you don't have the right ones. If you need that, I can point you towards those too. Hope that helps! If you have any more questions, don't hesitate to ask! -
I... Kind of forgot I posted this, but that's what thread subscription is for. You asked me for a CoH Helper report, and here it comes:
---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at Äåêåìâðè 14, 2009 19:16 (+02:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
System Manufacturer: Hewlett-Packard
System Model: HP Compaq dx7500 Microtower
BIOS: BIOS Date: 10/01/08 16:12:28 Ver: 5.05
Central Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Memory: 3584MB
.Net Memory Report: 2718MB out of 3583MB available
Page File: 4754MB (710MB currently in use)
C Drive: (ST3500418AS) 460197MB out of 476929MB (96%) free
D Drive: (ST3500620AS) 190919MB out of 476937MB (40%) free
E Drive: (TSSTcorp CDDVDW TS-H653Q) zero-size drive
K Drive: (RGF 3STEFG96FK SCSI CdRom Device) zero-size drive
Windows directory location: C:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor: Plug and Play Monitor
Monitor's Max Resolution: 1600,1200
Video Device Name: NVIDIA GeForce 9800 GT
Manufacturer / Chip: NVIDIA / GeForce 9800 GT
Video Memory: 1024.0 MB
Driver Version: 6.14.0011.9562
Driver Date: 01.1.0001 ã. 00:00:00
Driver Language: English
Sound Device Description: Sound Blaster X-Fi Xtreme Audio
Driver File: t3.sys
Driver Version: 5.10.0000.0209
Driver Date: 06.4.2009 ã. 03:23:14
WMI Information
Motherboard Manufacturer: PEGATRON CORPORATION
Motherboard Model: (empty)
Motherboard Product: 2A84h
Motherboard Version: 1.03
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 10/01/08 16:12:28 Ver: 5.05
BIOS Version: HPQOEM - 20081001
BIOS Release: 20081001000000.000000+000
Registry Information for Current User
Resolution: 1280x1024
3D Resolution: 1280x1024 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Very High
Maximum Particles: 50000
Max Particle Fill? 10,000
Physics Card Enabled: No
Anti-aliasing: 4x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: High Quality
Bloom: 1,000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1,000
Entity Detail Level: 2,000
Shadows Enabled: Yes
Gamma Correction: 0,844
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3,000
Show Advertisements: Yes
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0,395
Music Sound Volume: 0,000
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0,600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 260607 bytes/second
Current Game Version: 1600.20091102.8T3
Installation Directory: D:\GAMES\City of Heroes
Mod files in the Data directory
No modifications found
---
I have... No clue what the hell I just shared, but some of it does look familiar.
As far as drivers go, I tend to use Everest Home to give me an overview of what I have bolted to the inside of my case, but the automatic driver installation ought to handle the many little niggly bits that irritate me to no end, leaving me with drivers for the big things, like video card and sound card.
Now... Sound card is where things get interesting. I hate Creative when it comes to this, because getting drivers for their hardware is always an adventure. It's really hit-and-miss affair. I always fail, and about half of the people who've tried to install drivers for me have also failed. Right now, I'm using an X-Fi Xtreme Audio card that doesn't work like it should, and after probably a week's worth of back-and-forth with Support, it came down to bad drivers. Surprise, surprise. The Support guys did a good job, but it falls to me to fix it, and I'm just not going to bother to. Their support site is so opaque I've no idea what I'm even looking for. I'm looking to swap out the ripoff Audio for a Gamer at some point, anyway, and that ought to come with driver CDs. I'll use that and be done with it. The heartburn isn't worth it.
So, basically, City of Heroes should run well, I shouldn't be facing many problems with the operating system itself, it should give me sufficient drivers for the odds and ends, like ethernet adapter, chipset and so on, and I can install the rest by myself. Would that about cover it? -
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Here's what I don't get:
If the fear is that people will solo TFs and never team for them, why not pull the merits for the solo run? That way, people will still form traditional TFs to grind for merits, and I can attempt them by myself for regular arc reward. On no reward whatsoever. Yeah, I'd take no reward at the end if I they responded to difficulty settings.
I'm with Bubba here. The reasons against this are ridiculous, and basically come down to "TEAM WIT MEH!" a lot of the time. The basic word "force" doesn't imply multiple people, not intrinsically, and "team content" doesn't have to mean forced teaming. People have been perfectly willing to team for everything in the past, and I don't see why TFs should be different.
In fact, giving us a no-merit run that allows us to invite people mid-way through would actually make the things a significantly lesser hassle.

