A thought about ice powers
It depends on the portrayal. Most ice throwers are shown throwing actual ice. Some, like Mr. Freeze and Captain Cold, are firing beams of what could be called "Negative Energy," so the cold is an after-effect.
Others, however, who seem to make areas colder (Robert Drake) are certainly portrayed as pushing cold into the environment instead of withdrawing the heat. I think you have a good point there.
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Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.
Well, like you said, you can force cold along. I'm sure most people are familiar with opening a freezer or an attic crawlspace in winter and having the cold air "spill" out as it displaces the warmer, less dense, air. I assume the ice folk are just generating intense cold at the point of origin (them) and focusing it along a path towards the villain.
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I actually entered the physics program when I started college (lo many years ago) to be able to justify comic book powers in more scientific terms. Or, more accurately, pseudo-scientific.
I can't remember WHO, but I'm pretty sure there was a comic book character who drew the heat from foes, making them cold, but in the process that character got VERY VERY hot, since the character was absorbing, gaining extra heat from targets.
As noted, an ice/fire (or fire/ice) build works great for this concept. Wish I could remember what the character was... could draw heat out of foes (making them cold) and then expel the excess energy as heat. So, yah, essentially could "shoot" cold OR heat.
I was about to rail against the cold-projectors who wear parkas --- why would they need warming gear if their powers drew heat from targets. But of course they probably aren't using their powers ALL THE TIME or they'd constantly be surrounded by ice. But if their physiology is such that they CAN absorb heat from external sources into their body, when they are NOT doing that, I can see where their body would be too cold and need extra warming (eg. parkas). So I guess a cold "projector" could certainly feel cold --- until the character drew heat from an external source.
All this said, yah, throwing ice is just a different (more primitive, less powerful) aspect of "cold generation" powers.
What I wanna know is why is ice bolt described as throwing "icy daggers" and yet it deals cold/smash damage rather than cold/lethal? To be honest, I'm not complaining, but clearly someone either could only throw daggers and hit with the pommels or blunt sides (a possibility since it can be hard to do), or simply did not know what kind of damage a dagger would be classified as.
Excerpt for reference:
"Ice Bolt quickly pelts an enemy with small icy daggers; their chill Slows a foe's attacks and movement for a time. Fast, but little damage."
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Pushing or shooting a cold object, like a snowball (we'll forget about cold beams for a second), might work like this: To create the snowball, the person draws heat out of the air in a specific area (and we'll imagine a perfect snowball forms, sure). This alone would be an example of negative entropy, which is a violation of thermodynamics, so let's take it a step further. That heat has to go somewhere, so let's say that it is drawn towards the user, and then released. The heat spontaneously disperses to reach equilibrium, something we would expect, and if this happens in the air a shockwave would be released. I don't have the numbers to do the exact specifics, but let's say that the force of the shockwave is sufficient to propel the newly formed snowball forward (off the top of my head, I'm guessing that it likely wouldn't, and if it did it would rattle the user's teeth in the process). This might explain how Iceman, for instance, climbs uphill on his ice slide from a dead start.
Transferring and sequestering heat like this is something that things like refrigerators, air conditioners, and the human body are good at, but it comes at a price. That price is heat. Whatever energy was expended to draw that heat away would have to be larger than the amount of heat that was drawn away, and in the process that heat expended would be lost to thermodynamic equilibrium as well. Making snowballs out of thin air is a costly process, regardless of whether or not they fly places on their own. Additionally, it would likely be a rather noisy power to have.
This is more a question of theme than it is of science, I would think. When people think "ice powers," they immediately picture someone who can turn portions of the city into little slices of Antarctica, thereby freezing their opponents via environmental exposure. Or so it looks to be going in terms of theme. You are not directly drawing heat away from your enemy, you are hurling "cold" at them. In scientific terms, cold is merely the absence of heat, but for comic book purposes, throwing ice which then chills the target is pretty much interchangeable with "hurling cold."
If we want to get into the thermodynamics of it, we'd have to explain this not via heat drawn from the target to the caster, but head drawn from the target into the artificial environment created by the caster, and then either stored or dissipated into the atmosphere or the ground. We already have an example of nevermelting ice in the game, in the face of... Well, Nevermelting Ice, so just having ice which draws heat away from the target but does not heat up and melt is not out of the question. Additionally, it's not too hard to explain an environment which is not cold because its temperature is merely low, but an environment that acts as a heat sink, drawing heat away from the target and dispersing it over a wide area.
In the very simplest of terms, freeze someone to the ground and the ice chills the target while the ground chills the ice. A large concrete sidewalk isn't rally going to heat up much from the body heat of a single person anyway. It's a theme that goes back to cold air - winter and Arctic environments present air cold enough to sink heat out of the body, yet which does not seem to heat up in any detectable way in doing so because this drawn head dissipates very quickly.
In other words, we're not drawing heat from our enemies, we are throwing ice at them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If so, would it not be more accurate for a ice power to create cold or ice by "pulling", paracitically drawing heat from the intended target? *** |
More apropros to the thread itself, I don't have anything to add to the thermodynamics discussion, but since this is a discussion within the realm of geekdom, I do remember reading an article about this kind of thing in the first issue of Dragon magazine I ever bought, back in the dim past of the '80's, about "The Ecology of the Yeti." For those not up on their 1st Edition Advanced Dungeons & Dragons monsters, yeti in that system "radiated cold" that damaged nearby characters. The characters in the "Ecology of the Yeti" article get to talking about this. One of them points out that a cold area is really better described as one lacking heat, and, "How can anything radiate a lack of something?" The upshot of the whole thing was, as I recall, that if a yeti stood around radiating cold (i.e., absorbing heat) long enough, it would catch a fever and collapse. So, apparently, the easiest way to defeat a yeti was to stand next to it for a long time.

Maybe this is an explanation for why an Ice user runs out of endurance?
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I remember my science teacher in Jr. high once used compressed gas to make ice by injecting it into a sealed container. As the gas expanded, it "used up" the thermal energy in the container and dropped the temperature below the freezing point of the gas.
(Disclaimer: I like ice based powers, and I'm perfectly fine with fictional characters throwing cold beams around. I just like discussions like this, and I haven't been on the boards for many moons...)
The interesting thing about cold or heat based powers is that "hot" and "cold" are intensely relative terms, and not only to each other. Temperature is essentially the average kinetic energy of all the particles in a mass, and it's related to the density of the mass as well (but it's more of an extrinsic relation, since specific heat has more to do with mass). A character with, say, spatial manipulation powers could intensely chill an area by simply "spreading" things out. The basic idea behind the ideal gas law would come into play, and the average energy goes down, so the temp would as well. The amount of heat would remain the same in this case. There are lots of ways a character could cause cold to happen without moving heat anywhere. I like Ultimate Reed Richard's idea in Ultimate...well I can't remember the name off the top of my head, but they were fighting Ultimate Galactus. Reed's idea was to connect a small portal between his universe and a younger, hotter universe. Thermodynamic equilibrium kicked in once the two were connected, and the resulting geyser of energy, aimed properly, made a very powerful weapon.
And then there's the property of specific heat, which is basically the amount of energy it takes to raise the temperature of a certain amount of something by a certain number of degrees. Water has one of the highest specific heats around, meaning that the same amount of energy that will raise the temperature of a pot of water by one degree will raise a similar pot of, say, ethanol, much more. So with a guy like Frozone, who needs ambient moisture to work his magic, I wonder if he might just find it easier to throw liquid nitrogen balls at badguys. A character that pulls heat out of the air to make ice balls is probably better off just redirecting that heat so that it lands in the badguy's sinuses, or lights his pants on fire, or makes his knife red-hot. Better bang for your buck that way, then just pick up the ice ball and throw it.
I've thought about this from time to time, too. Yes, it would be more accurate, but it would also be more accurate to have Super Jumpers leave dents in the sidewalk whenever they land, have Radiation powers be mostly invisible, and, for that matter, not have characters flying around wearing capes. This is a fun discussion, but it's also like people who complain about Nemesis being unrealistic because his automata might be powered by steam.
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In terms of ice powers. They are very varied in implementation in comics etc.
In terms of pushing 'cold' at something, though, I would be more inclined to envision projecting a super-cooled mass of air. Or like Frozone did in The Incredibles, chilling the water in the surrounding atmosphere to create ice.
But there are several ways that cold based powers could be explained.
There was even a woman in the Firestorm comic from DC that absorbed heat from living beings and used it to fuel her ice powers. Link.
Wait...why would it be bad for super jump to leave huge craters in the ground?
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Oh, and I like the "drawing moisture from the air" theory of ice powers, too. My aquatic ice/mental blaster does this, for instance.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
Well, there would be a lot of craters, so many that they'd give the pothole-pocked streets of the upper Midwest a run for their money. That's not necessarily bad, of course; it's just an example of how the physics we see in the game aren't always realistic. Personally, I'd sort of like to leave huge craters in the ground when knocking enemies down from flight, which is kind of the same thing.
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Well, there would be a lot of craters, so many that they'd give the pothole-pocked streets of the upper Midwest a run for their money. That's not necessarily bad, of course; it's just an example of how the physics we see in the game aren't always realistic. Personally, I'd sort of like to leave huge craters in the ground when knocking enemies down from flight, which is kind of the same thing.
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what the OP is confused by is that the character cannot affect the target as an indirect attack. They affect them as a ray
ColdKid draws the heat from the air at his hand, then a few inches further out, then a few feet further out, then across the room, then from their foe.
He isn't pushing cold at his foe. He is drawing heat from the air in a line from their hand to their foe.
In-game, as well as superhero portrayals in many venues, ice powers seem to be displayed as being "pushed" from the caster to the target.
Its been decades since high school science, but I seem to recall that cold was an absence of heat, that is, that heat had been drawn away. Is this correct?
If so, would it not be more accurate for a ice power to create cold or ice by "pulling", paracitically drawing heat from the intended target? In essence a ice blaster would be a living, overpowered heat sink. Of course, this could cause issues if there was no easy way to dispel the received heat. An ice/fire blaster would be one solution.
This is not to say that a technological solution could not push a stored, frozen mixture out. My fall in front of a snow-blower on the ski slopes taught me that much.
Thoughts?