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Quote:Yeah, I was just joking aroundAye, like i said, when you make a demon with em, they look like demon parts. BUT they also were used effectively in other ways as well on characters who didn't look like demons. Very versatile this mutation set.


Really, though, it's not the lack of fish heads or cat's paws that bug me the most. It's the lack of Monster Feet in what may as well have been called a Monster Booster pack. I'd have thought that would be obvious. -
What I find interesting is we're talking about storytelling, and yet looking through and interview that praises Braid, a game with such BAD storytelling that even after reading plot analysis guides for it, I'm STILL not sure there actually is a plot in it. Yahtze postulates that in a good game, gameplay and storytelling go hand in hand, while in Braid, they're locked on both sides of a brick wall made of tigers, or something of that nature. And he's right. I don't expect high-society literature that requires years of analysis and deconstruction to glean what meaning it has, ESPECIALLY plopped on top of a game that appears to have about as much to do with that story as a Tiger Shark has with a Tiger Uppercut.
By and large, I believe what sinks modern gaming more than anything else is its absurd cost. Anyone who's been gaming for at least the past 10 years will have seen games become shorter and shorter as they became better looking and more intricate. A level in the original Half-Life is simple enough to where even a fan with imagination can pull off something decent in fairly short order. A level in Half-Life 2 is complicated enough to require a dedicated level designer and quite a chunk of time. A level in any UT3 game is so complex I can't imagine who has the patience to put in all those little curves and pipes and cables and ledges and UGH! As game production costs increase, game substance gets cut, and games become more shallow.
The problem with storytelling in games is the segregation between gameplay and storytelling. Amusingly, the Call of Duty games have always been pretty good about telling a simple but engaging story in such a way as it flows WITH the gameplay. I still have such fond memories of the siege of Stalingrad from Call of Duty 2 (was it?). And yet Call of Duty: Modern Warfare 2 has got to be one of the WORST games about storytelling, not just because it turns what used to be a series about mostly realistic war scenarios into a Michael Bay film, but does so at a steep degradation of its actual story. There's just nothing INTERESTING there.
I enjoy Half-Life's way of telling a story by, largely, NOT telling a story but rather letting the player experience it. Even when there IS exposition, it consists of random clues thrown about by characters before they're interrupted, shot, eaten or abducted. The game DOES pause to deliver plot from time to time, but even then, it's never a case of the game basically sitting you down to tell you the plot to your face. It feels natural and it happens without taking you out of the experience.
Another game I feel does storytelling well is Mass Effect. Now, many have accused the game of being too wordy, but let's be honest here - Mass Effect, and especially Mass Effect 2 is as much a "point-and-click" adventure as it is an action RPG. In fact, more so. Many of the game's problems are solved by talking, and every important plot point is taken with a conversation decision. The conversations don't take you out of the game because they ARE the game. Even the cutscenes don't take you out of the game because, thanks to Paragon and Renegade interrupts, they ARE the game.
Basically, though, the worst thing games suffer from is crappy quality. Stupid games with no soul in them sell like hot cakes, I guess because there's always room for one more mediocre shooter, yet creative games lie in obscurity because... Well, they're not what everyone else is playing, and it probably doesn't have 4 at the end. Ugh... -
OK, I'll bite
Player Name: We'll go with "Samuel Tow"
Character Stats: Inapplicable/Varied
1) Whats in a name?
I picked the name Samuel Tow for my very first unique fictional character. I pulled the name literally out of the air. I subscribe to the notion that any name, good or bad, must be given to a character and then NEVER CHANGED. That way, as a character grows, the name becomes part of his identity, develops nicknames and basically grows "into" the character organically.
Beyond that, "what's in a name" is cool factor. Anything that sounds cool, is unique or is unusual is applicable. I have plenty of characters with "name names," such as my namesake, I have plenty of characters with unusual names, like "Velcro Kitty" (seriously) and plenty of characters with vaguely descriptive names, like the Meat Machine. The name itself doesn't need to "fit" the character in any way, but its sound usually does fit the character's intended personality.
2) Whats in a job?
We'll go with Archetypes here. I play Scrappers, Blasters, Brutes, Stalkers and Masterminds, which gives me about half the game. My reasons for selecting these Archetypes is pretty simple - they focus on an aggressive, offensive "get it done" approach to problem-solving and are proficient enough to do their own job by themselves. I'm averse to finding "smart" solutions when direct solutions are viable and I prefer to stand my ground when that is an option. How that reflects on me as a person, I'm not sure.
3) Whats in a game?
Easy. What's in a game is ME. Any game which is so designed that I can feel part of it as my own - be that my own creation or my own achievement - rather than a predefined option the developers designed for me and let me "borrow," scores major points with me. Characters in City of Heroes are just this - MINE. I designed their costumes, I picked their powers, I chose their names, I wrote their stories, I got them to where they are. I can show up at a mass gathering with my character, and it will still be MY CHARACTER, not just a random Level 50 Kat/SR Scrapper, just another of those.
Customization is key to this. The more I can make the character like what I always intended, the better. What I would change about the game is likely going to involve expanding customization further, extending the base-building element onto each individual character the same way costumes are, while at the same time GREATLY simplifying the base-building process, to the point where a player must only be concerned with WHAT he wants, not HOW he can achieve it. Simple tools are always more powerful for the casual user, even if they sacrifice some level of complexity.
4) Whats in a story?
Outside of the occasional ragdoll fun or chance shot, nothing really stands out. In a game of numbers, "achievement" is a pretty meaningless term. As such, my greatest adventures have been following the storyline as presented to me, saving the world from an alien invasion (which later happened anyway), stopping and unimaginably large-scale conspiracy, discovering the truth behind an ancient civilization and facing off against a genuine goddess... All of that, along with the many mini-encounters, such as fighting giant flaming demons, or scores of killer robots, or sinister lawn gnomes, or walking plants, or 1920s gangsters, or space aliens, or time travellers or werewolves or, hell, even the Nazi! There's a lot of fun to be had here.
5) Whats in a friend?
Not too much to say here. Friends are always nice to have, and playing with friends is ALMOST always more fun than playing alone, but the game must still be judged on its own merits. Friends, as good as they may be, are not always available at my beck and call, and I need to be able to play in these times when they are not.
6) What got you into MMOs?
City of Heroes. Pretty much.
7) What new MMO are you looking forward to?[/QUOTE]
None. If my previous experiences are anything to go by, they all suck, and they're all the same, just variations on the EQ/WoW framework, just with different settings. I don't know what happened to City of Heroes to make it so different from the others and so not crappy like the others, but I'm one step from convinced that all MMOs other than this one simply suck.
I hope that helps
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Quote:You do realise that the first thing bAss did with them was make a Succubus, right?The only time it looks like a "demon" set is when people use it on their demon characters to me. I personally can't wait to get ahold of some of these pieces and use them in as many creative ways as bAss has done already.
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"Most limited," as in doing less damage than it should be, hitting less targets than it should be and exposing you to more danger than practically every other power in the game.
I'm not saying Full Auto is a BAD power. It isn't. However, its current state of neglect is NOT a good thing and it NEEDS to be improved to at least meet what other "mini-nukes" can do. And unless you're prepared to vote for a nerf to either Rain of Rarrows or Hail of Bullets, then AR's Full Auto needs something to happen to it at SOME point. -
I would kill if I could get the option to use basic patterns in glowing colours, even if it's just a few patterns. As long as I can apply them as fluorescent paint over other costumes, I'll be happy.
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Huh... I thought you were going to talk about overlaying one texture over another, such as Tech Crey over Lizard skin. I'd be totally up for that.
Sounds like you're suggesting we have two pattern layers. I have no problem with that, and voice my support for it. -
I hope this doesn't make me sound like an ***, but...
You know what? I don't care what you call the pack. As long as it has more options in the following categories:
*Monster heads
*Monster feet
*Tails
*Monster arms (usable as upper arms in Robotic Arms 1-3)
*Monster hands
Then I'll buy it. Call it Monster, call it Mutant, call it Splicer, call it whatever you want. We NEED more options in those categories. -
Quote:I disagree. In the spirit of not fixing what ain't broke, I'd rather the developers kept their hands away from completely and totally revamping the combat system. You've seen how well that worked for PvP, and that had at least a tangential reason to be changed. There's NO REASON to mess with the PvE game other than for the sake of changing it, and on the scale of bad reasons to do something, "Just to change it." ranks among the worst, slightly above "Why not?"I like where you're going here with this idea, as my biggest belief for CoX is that its "combat" system has been the same since day 1; Click on the enemy, click on your power, rinse repeat. It's time to evolve it a bit more and make it more immersive. Maybe give us the ability to launch stronger versions of our attacks for more endurance; or smarter/diverse A.I. (Malta targets blasters 1st, while warriors focus on scrappers).
I don't want to get into the specific ideas. I just want to say that the system does not need to be more complex as far as I'm concerned, and making it more complex has the potential to make me like it a whole lot less. -
Quote:You know, they actually changed that at one point when they were adding flight positions. The change made it so that your character would simply spin and face the direction of movement, be it left, right backwards or diagonally. I personally found it to be MUCH better than what we had, but people complained it looked weird that their character wasn't looking in the direction they were pointing the camera, so that was dropped (possibly for other reasons).Wow, I've never thought about it, but that's a valid point. I like what the animators did with Ninja Run and Walk, whereas when you move backwards, your character turns 180 degrees and moves backwards at speed. Backpeddling is one of those MMO throwbacks that never looked right, but everyone got used to. It's even more silly backpeddling at Sprint and Super Speed paces.
Personally, though, THIS is how I would like all of my characters to run. It still confounds me why running backwards had to be made SLOWER (you can tell with the Walk toggle on), but even if it had to slow me down, I would MUCH rather have my character pivot and look at where he's going, rather than looking at whatever I might have turned the camera to. At least as an option. I though "Free Camera Movement" would do that, but it doesn't.
Small point of fact - this is EXACTLY how Kheldian Dwarves move. They don't have strafing and backpedalling animations. They just pivot. And I love it!
Honestly, of all the movements people can do, running backwards has got to be one of the dumbest. -
Quote:I actually used to calculate in damage scales before, until I started calculating for Blasters. I tried going damage scales, but I kept having to append "But remember, Blaster melee damage is on a lower scale!" to every thought, so I figured the extra mental step wasn't worth saving a computation step. Besides, getting direct damage for powers is much easier than getting damage scale, as practically nothing but Red Tomax now lists damage scales, and his site is badly out of date.To be fair, I've been thinking in terms of damage scale for so long that I can pretty much spot a 1 DS attack regardless of AT mod almost by instinct. If you're used to thinking in terms of, y'know, actual damage it's not so obvious when the end cost is off.
Basically, I like having data written out for me to cross-check at a glance, rather than having to do mental arithmetic all the time. I don't claim to be smart, just good at reducing problems to lazy solutions
So, yeah, I'll probably stick to slotting everything, starting with the things that either cost the most, I use the most or have the highest DPE. In that order. -
Tony, you're gonna' get me in so much trouble with that!

Honestly, though, I'm kind of worried about it. -
Quote:"I'm glad you didn't get what I wanted because I got what I wanted, instead!" will not win you any friends in the bread line.I, for one, am incredibly happy the devs didn't turn the Mutant booster into an Animal booster, and instead chose to go with the sort of weird, well, mutated look that I love.
That said, my main beef with the Mutant pack is what it doesn't have, but would have made sense to have - namely, monster feet and monster heads. They don't have to be modelled after existing animals, but why make a booster pack about transforming yourself into an angler fish and NOT include the more weird monster parts? Are we EVER going to get new Monster feet and Monster heads?
Additionally, I was perplexed at the things it didn't include, like a new set of Organic Armour for the Robotic Arms torsos, giving us the ability to have a red right hand. Or a belt. Or a chest piece. Or a hairstyle.
And again, this is the what booster pack in a row that's replete with sharp, angular shapes and distinct, clean, almost mechanical lines? The art is starting to repeat itself quite a bit, and sooner or later we're going to need some more organic (ha-ha snicker), more rounded shapes that feel fluid and smooth, rather than the cubist hard edges we've been getting for the past few years.
Don't get me wrong - I LOVE the pack. But it feels like a missed opportunity. While I have nothing against the "Prototype meets Witchblade" look of the pack, we already kind of had that. That's the big thing - it's just more of what we already had, rather than breaking new ground. Now, I'm not sure I WANT new ground to be broken in paid-for packs, so we'll have to wait and see how things develop in future Issues, but something tells me we'll just get more of the same yet again, with monster heads, monster feet, monster arms and monster hands being neglected YET AGAIN.
In fact, I'm willing to bet on it. -
Oh, hey! Just thought of another "lack of a power" that kills sets for me. This comes in two parts of the same whole: AR/Dev Blaster
AR lacks almost any sort of single-target damage to it. It has kludges, like trying to use Sniper Rifle in combat (and failing) or trying to use Ignite via the complicated setup of immobilization + Ignite, but really - it's just BAD. Lacking Aim doesn't really help matters any, robbing AR of both frontloading its damage and handling bosses easily. Combined with the fact that Full Auto may well be the weakest, most limited of Blaster T9 powers, and "the lack of decent powers" kills the set for me.
Devices lacks Build Up and any sort of damage that I don't have to waste masses of time to set up beforehand and hope enemies will walk into it at just the right time. This, combined with AR's problems, is crippling. Add to that the fact that the set has a lot of garbage in it, like Cloaking Device, Smoke Grenade, Gun Drone and so forth which could have been used for WORTHWHILE powers, and this kills the set for me.
Both together ensure that I will never, EVER play an AR/Dev Blaster again until something happens to BOTH sets. And it's even worse because I played one to 50 already... -
I LOVE pseudo-science
Seriously, I love the concept. Not the technobabble, GOD NO! But just pseudoscience where you state some kind of made-up universal law and then base an entire science around it. As long as it makes sense internally and does not contradict any of its laws and rules as stated or discovered in fiction, then it's probably some of the coolest storytelling I'm aware of
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Quote:While I completely agree with everything stated here, I can't believe I'm the only one who wants MORE UPPER ARMS! Again, doesn't anybody feel like an Organic Armour upper arm to be used with, say, Robotic Arms 3 would be really cool?Subjective feedback:
Bioluminate:- This looks good if you have ultramode to see the glows. Without ultramode the set looks creepy and lackluster.
- I would like to see a more human face option for this set.
- There is no Bioluminate option for Lower Body->Monstrous->Feet.
- I like the look of the Organic Armor wings with its translucent .
- When choosen from the quick costume sets menu, the wings and crown of horns give Organic Armor a very demonic vibe on first impression.
- There are no Organic Armor options for normal gloves (Smooth/Bare, Folded, Flared, Spiked, Finned, Large, and Banded) and boots (Smooth, Stilettos, Platforms, Folded, Flare, Spiked, Finned, Large, Banded, and Flat).
- There is no Organic Armor option for Lower Body->Monstrous->Feet.
- I would like to see with skin option for the Organic Armor.
- The Organic Armor face needs a without skin option.
- The Organic Armor horns in Head->Detail 1 clips in an ugly way with most of the available hair options. The worst of the offending horns for clipping are the side horns (They starts at the forehead, wraps around the head and meet a hand span behind the head.) The second worst are the lower horns. (They start behind the ear and sweep down to the sides of the jaw.) I would like see an option for Detail 1 that lacks these two pairs of horns.
- There is no belt option Organic Armor, although Tribal Spikes, and Ribs come close.
Beyond that: David, if you're reading this, can you PLEEEASE see about giving us the ability to use basic patterns that glow like this? Please? I would KILL to have the ability to use, say, Isles or Tribal and make it glow. Please?
And, finally, the glowing eyes head (Organic Armour head) - can we have either a more human, cleaner version of that face, and/or a version of the Glowing Eyes head with eyes that actually glow? -
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Quote:Basically, Bubba called me out on WANTING the prompt back, and I'd lie if I said I didn't. I wanted the prompt back, but I want a lot of things. I may or may not have spoken on the subject once or twice prior to this thread, but it was mostly to air my frustration with the Mystic Fortune power itself, and I may or may not have said "I liked it better with the prompt." once or twice. I don't remember.I tossed the "you" in there because when Bill posted "it sounds more like "yea, I was one of the people requesting the popup be put back in and I don't think I deserve folks being mad at me for it.""
And you replied "Partially, yes,.."
I'm not going through the months of posts on these forums about this issue to see what you did or did not post - I'll take your word for it that you stayed out of it until now. So my apologies for my interpretation of your post.
Point is, I never actually demanded the prompt be turned back on, partially because I don't believe making demands on the forums ever has any effect (despite what Castle may or may not have suggested), and partially because it's not a big deal. Mystic fortune bugs me, and people yelling at me about how it shouldn't bug me doesn't change that. No point in making a big stink out of it when the argument itself is more trouble than that stupid power can ever be.
By the same token, it kind of pissed me off when people got down into personal attacks over it, explaining what kind of bottom-dwelling scum those who wanted the prompt were, so OF COURSE I made a big deal out of it then. That kind of attitude is just rotten. It probably peaked at around the time someone suggested all of those who want the prompt to go play on some other server. The "vocal minority" insulting dismissals didn't help matters any.
Basically, I, and I dare say quite a few others, got into this debate more over the insults and dismissals involved in it, rather than over the merits of having or not having a prompt. That's why it kills me when we start throwing blame around - all it does is bog the argument down to the point where no-one WANTS to see it resolved. -
By the way, the more I look at those swords as depicted, the more it feels like someone sneezed green on them
Still pretty good, though. I can't wait to try them out.
One BIG fear, however, is that they'll scale down so hard on the female model that they'll end up looking tiny. This is pretty much my biggest concern with any weapon, to be honest. -
Quote:Wait, what was that? *puts on eyeglasses*As a set, the Mutant pack gives you the abilty to make new heroes or villains to fit a fairly wide range of aestheic types: alien-corrupted, hell-spawn, genetic freak--all of that's doable with this set. And with 2 tails, wings, and sword, there's a cherry on top.
Wait, SWORD? How did I miss that? Let's see...
Nope, not in the original announcement. So... GREAT! I love that sword! I honestly wasn't expecting any weapons for this pack, but... I love this sword!Quote:The Mutant theme costume sets unlock all-new heads, armor, sleeves, shoulders, gloves, tails, wings, pants and boots.
I'll look into it first change I got.
Thanks for the pic and the clarification, David. This really does elevate the pack in my eyes
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Quote:See, this is the kind of thing that pisses me off. Next time you try to accuse me of doing something, make sure I actually did it. Or you can go make sure now. I'd LOVE to see a quote where I yelled about reinstating the prompt BEFORE it was reinstated. A link to the post would be very handy, too.I think if you and others who wanted it had actually thought of others in the first place, and requested an option to accept or not in settings instead of yelling loud and long enough to get the prompt put back, then all of this would have not happened.
See, Bill, this is what I mean - someone makes a big stink out of something, then I end up taking heat for it just because I happen to share a stance. Yeah, that's one thing I can do without. -
Quote:That's actually a pretty good point, along with the point about them being angular. All of our newer sets seem to have this almost cubist feel to them, with the strong, rigid shapes and serious look. I honestly wish we'd get something with smoother curves and, yes, even something more cute and cuddly at some point.I also thing that a lot of people wanted more 'cute' pieces too! ^^ Which this isn't. =(
(Or I wanted a few cute pieces at least.)
In fact, it seems people always expect something serious and monstrous when they hear the term "mutant" where it could just as well have been something soft, cuddly and pretty cute. I mean, why not? -
Quote:Partially, yes, though I didn't go out demanding it, just expressed how much Mystic Fortune pisses me off (an old tune I've been singing ever since it was put in the game). Most of all, though, I worry for the future. Fine, screw this particular incident.On topic, it sounds more like "yea, I was one of the people requesting the popup be put back in and I don't think I deserve folks being mad at me for it."
Say you're angry at the people who like the prompt and decide to make them angry, too. Say you inadvertently end up doing it to me. I'm going to be pissed off, and next time a bone of contention comes up, I'll be less likely to say "OK, let's look for a compromise." and more likely to say "Yeah, you're the people who came after me last time, so screw you and your preferences. Serves you right!"
Now, you and I both know that the latter is not only stupid, but actually harmful to any debate it might be dropped in, but the fact remains that targeted vengeance on people is likely to produce just that response. And not just now, either, but for many issues down the line. Possibly forever.
Me, I'm not a person who gets truly angry easily, but when I do and I lose my sympathy, I'm likely to carry that into ALL arguments I'm part of, not just that specific one that caused it. That's why I'm saying it's scary. And it's scary even if you and I are on the same side, because that sort of thing just comes around and goes around.
I realise it sucks for you. Believe me, I'm sorry about that and I'm not sitting back in my chair gloating. But I still want to look for a better alternative, rather than start throwing blame and retribution.
And if it seems like I'm taking this more seriously than I should, it's just that this is something I hold as a core belief, so in a sense, it IS important to me. -
Quote:To be honest, just having him here discussing the merits and reactions should do quite a bit to make people feel better. Developer interaction, especially with the Paragon Studios team, always seems to raise spirits around here, and for good reason. It's awesome!Unless Mr. N can outright say, "The next pack is Super Booster VI: Beasts and Animals," I'm not sure his presence here will do much to allay concerns. (Outside of the missing tails.)


