Samuel_Tow

Forum Cartel
  • Posts

    14730
  • Joined

  1. Quote:
    Originally Posted by Umbral View Post
    Back when I was playing DDO (for about a month after it came out before I got bored with it), the integrated voice chat they had was very nice. You didn't need to have a mic installed and it allowed for virtually all of the same controls as most of the other big voice chat programs out there (push-to-talk or auto-mic, changing individual player volumes, etc), and you had chat channels for team, zone, and guild, as well. It was remarkably nice since it allowed teams to maintain a higher degree of teamwork than normal because you could simply talk out plans rather than having to type them out.
    How did that work out for people who did NOT want to voice-chat with total strangers, though?
  2. As an avid hater of "upkeep" responsibilities, I vote we abolish rent in general. Any system which requires you to constantly invest on it or be locked out of content is just bad, in my opinion.

    And tell me - what function does rent serve to begin with?
  3. Quote:
    Originally Posted by Assisace View Post
    The character just doesn't end up looking as big as I'd like... okay, so that's pretty noticeable; I'm just not TRYING for a "stands waaaay above the average height" look in most of my big characters
    That's a recurring problem of mine. I don't like making characters max height for no reason, so I keep trying to make mine high, but not too high. This usually results in them being nothing more than average height and barely matching the NPCs, which was never the intent. I've had to upsize several "big" characters when the Science pack came out.
  4. Quote:
    Originally Posted by Decorum View Post
    Well, you liking it doesn't keep it from being bad, and it being bad shouldn't keep you from liking it. Those are two different concepts. It's very clear to a critical eye that Rob lacks knowledge in anatomy, design, consistency and ethics. But, if you like his flashy and "surface" style, then you like it. That's your call.
    Yeah, not saying it's GOOD. But to quote the Spoony one, something doesn't need to be good to be AWESOME I guess I just like weird, off-kilter artwork. That's part of the reason I like the weirder side of anime like Soul Eater or Trigun or, hell, even Dragonball Z. I guess sometimes you need to abandon what's actually good and what works to find something new and exciting that you just couldn't get the "proper" way. And for all of his faults, Rob did manage to basically establish his own unique style that many have copied since, and many with even better results.

    Quote:
    Plus, in general, don't look at his Hawk and Dove stuff. Those drawings are more Karl Kesel's (the "inker") work than Rob's.
    Yeah, that's actually something to keep in mind. I just went though about 20 issues of Image Comics' Freak Force which did have Leifeldian artwork, but I don't think were drawn by Leifeld, and actually looked pretty dang good.
  5. Quote:
    Originally Posted by Fleeting Whisper View Post
    No, that's √-1 hours off.
    OK, now you're just resorting to imaginary numbers!
  6. Quote:
    Originally Posted by Umbral View Post
    Actually, it is. The "work" thereafter is involved in balancing out those numbers, which, while it involves a good deal of work, isn't as much as that demanded by the animations.
    Please understand that I see this without malice or disrespect, but I'm going to need more than just your word before I can accept this as a fact. It's just hard for me to see things that way.

    Quote:
    If you want an object example, look at how much time it takes the devs to change an animation once they have figured out that it needs changing compared to the amount of time it takes the devs to change a number that they decide needs changing. The difference is in magnitudes. A numerical change can generally be seen within a few weeks to a couple months of the change being decided upon. An animation change, on the other hand, generally takes at least 1-2 issues before it finally arrives.
    Considering how many changes to how many powers have been done years after the fact with Castle explaining that they simply didn't have time to do it before, I have my doubts. Things like fiddling with Rage, the recent BotZ change, the removal of the Poison Gas Trap proc storm and a bunch of other things I don't remember. Or, to put it more in perspective - Granite Armour. If putting together the numbers for a full new powerset were a question of a day's work, surely Stone Armour would have been unbroken years (literally years) ago.

    It just occurs to me that I should probably mention the Blaster Defiance changes, the Stalker changes, the Dominator changes, the Defender changes and so forth.
  7. Quote:
    Originally Posted by Decorum View Post
    Although seeing it like that, I don't see any change in my opinion. It's still just a nice little QoL thing and I highly doubt any effect of significance on the market.
    This is not just quality of life. This change would have very real, very practical benefits, such as saving slots and saving money. How important that is to you is besides the point - this is not just a question of convenience, it's a question of saving resources.

    Currently, if you want one recipe of any level it is available and only one of said recipe, there is no way to bid on one and only one of any level that happens to be sold. You need to bid multiple times, tying up many slots and a LOT of money and potentially causing you to buy more than one recipe anyway. And you could STILL miss the recipe despite multiple bids because the level it showed up at isn't one you bid on, but is one you would have taken.

    The reason so many recipes never sell is because they aren't good enough for people to bother putting 10 bids on them, so they simply don't both. If people could place one bid on any level, more would bid, so more recipes would sell, so more people (like me) would be inclined to list if the recipes look like they're selling.

    It's a basic fact of the Market that, as long as there's enough supply of something (and there's more than enough supply of crappy recipes) and it sells well, there will always be people willing to sell it BECAUSE it sells. This change would allow even crappy recipes to sell, hence kickstarting the process. The more the Market trafic, the better it is for the Market overall.
  8. Quote:
    Originally Posted by Elcadar View Post
    Every hear of YouTube?
    Yeah, I have. That alone is more than reason enough to never, ever consider this. *shudder*
  9. I have a question - is it possible to open a portal with one of your characters, log out, log in with another one and hop into it? It shouldn't take more than two minutes, but does the portal last that long, and through a log-out?
  10. Quote:
    Originally Posted by Gabriel Fry View Post
    I would say that if the size of the pedestrians were scaled to the cars and player characters it would look more like CoM (city of midgets). In every game I have played scale has been off. Terrain is always too large (to compensate for camera angles) and NPCs are either too large, or look tiny compared to the terrain.
    That's not unavoidable, though, and is actually a rather big problem. For instance, watching a friend of mine play WoW, it feels like he's playing in one of those "room" levels most FPS games have, where players are tiny in a giant room. Sometimes the excuse is that the building was built for giants, which is why doorways are 50 feet tall and the floors are made up of stone slabs big enough to hold a small house, but a lot of the time it just feels like Jack and the Beanstalk stuff for no adequately explained reason.

    Personally, I actually wouldn't be against scaling civilians down and doing nothing else. It'd look a little weird, but but it wouldn't change much in actual practice since villains will be the same size.
  11. Quote:
    Originally Posted by Decorum View Post
    To be honest, most of it is actually Rob's steadfast refusal to actually learn anything about art past what he did initially...which was copy comic books. He gets a nice bit of dynamics out of a lot of his work, but everything else is so horrible it's hard to care.
    Actually, I've looked through that list people consistently bring up to slap Rob Leifeld, an I find I like most of the images there. Sure, there's the odd complete disaster like that Captain America pic, but I actually enjoy the guy's art style. Not necessarily his chaotic designs, mind you, but his general art style and proportions.

    Maybe that makes me weird. I don't know. Considering the characters I have, that wouldn't surprise me.
  12. Quote:
    Originally Posted by Aggelakis View Post
    Mutant booster is being given away for free 20 times today (10 NA, 10 EU). Those who get the codes can utilize the mutant stuff today.

    It's on sale tomorrow.
    Ah, OK. Gotcha. I hope someone posts the link to the US version of the pack, since the store keeps trying to redirect me to the EU one with no "US Version Also Available" link.
  13. Samuel_Tow

    Updates?

    Quote:
    Originally Posted by Obsidius View Post

    RAWR! UPDATE SMASH!!!
    I think this is my favourite response to date

    Do you have one with the Hulk typing on a keyboard angrily?
  14. Quote:
    Originally Posted by Scythus View Post
    But who knocks back Superman? Only guys like Darkseid and Bizarro.
    I'm not talking full-blow knockback here. I'm just talking knockback comparable to how Hover was before it was fixed - not fast enough to really matter, but still there for our viewing pleasure.
  15. Samuel_Tow

    Fire (story)

    Rasif: I knew it, Sol! I just knew it! I knew you would get me involved into another mystical mess! This is all your fault!

    Zane: As much as I want to sympathise with your plight, be quiet! You have been yelling for the past ten miles!

    Rasif: I would have had it all made. Money, a little fame, a ticket out of that hell hole you left me in. But NO! They had to be some kind of weirdos!

    Sol: You chose to deal with the forces of darkness, Rasif, and you faced the consequences of your actions.

    Rasif: You and your consequences... They weren't supposed to be some weird zealots. They were supposed to kill you, not me.

    Zane: Maybe they took issue with how "likable" you were?

    Rasif: Yeah, keep talking, scale boy. At least I don't have a boulder for a face.

    Zane: Keep insulting me and I will fix that.

    Rasif: Hmph! If he's going to threaten me every ten minutes, can you guys at least untie me? Dragon boy's back feels like I'm riding a gravel pit.

    Zane: Would you rather I dragged you through the actual gravel on the ground?

    Rasif: Sol, help me out here. Come on, we're friends, right? You know you can trust me.

    Sol: Not in the slightest.

    Zane: *snerk*

    Rasif: Ugh... Look, we've known each other for a long time. I've helped you out a lot, and mostly for free. Come on, now. Why can't you at least let me walk? I'll have dragon scales imprinted on my back for weeks!

    Sol: Rasif, you are shape shifter. Furthermore, you have tried to sell me to bounty hunters twice, sell me to slavery once, steal from me a dozen times and you tried to kill me no less than five times, not counting last week. Now keep quiet and be thankful you still have your life.

    Zane: Dear me, you certainly seem to have an evil memory, Sol.

    Rasif: I'll say...

    Sol: In either case, we should be at our destination within a day. I am certain your back will hold out until you can help us bypass the containment runes.

    Rasif: Help you? After you kidnapped me? Not a chance. Not unless you provide me with some... Incentive.

    Zane: I will make you an offer. You will help us, and I will not bite you in half. How is that for incentive. *glare*

    Rasif: That's... *gulp* Motivating...

    Sol: I originally intended to pay you handsomely, but after you tried to sell me to the Seekers, I feel rather disinclined.

    Rasif: Heh... I, err... I didn't mean anything by it, Sol. I wasn't really going to...

    Zane: You insolent gnat! Have you any idea what kind of powers you were dealing with?

    Rasif: Not... Really.

    Zane: Ugh... Sol, are you certain we need him alive?

    Sol: Unfortunately, yes.

    Rasif: Wha... Hey!

    ---

    And so the trio made their way out of Thunder Forest and came into the great plains of Urr. their target loomed large ahead of them - a single mountain peak amid the flat earth surrounding it, towering high into the clouds and casting an ominous shadow across the land. There at the top, amid the sheer cliffs and jagged rocks, resided one of the many sacred burial grounds of the great dragons of old. Few humans still knew of its existence, and none dared venture inside.

    There are many legends about Mt. Urr. They say that long before the time of man, a mighty dragon kind pulled from the earth a single great pillar of rock and granite an thrust it high into the sky. Inside the pillar, he carved out caverns and chambers, a testament to his glory, and a home for his very own tomb. Whether the story is true is unknown, but one thing is more than certain - Mt. Urr is home to a dragon graveyard not touched by the hands of man, for the king's rule over this desolate area is limited to his few outposts.

    But as our heroes made their way through the plains, dark clouds gathered around the peak. A storm was brewing, ominous and dark. Storms were not uncommon in the plains, but this one felt eerie and sinister, more so than a thunderstorm should.

    ---

    Rasif: Say, Sol, I've been meaning to ask you...

    Zane: Ugh...

    Rasif: What? It's a legitimate question!

    Sol: Go on, Rasif.

    Rasif: So, I was thinking... I get that we're walking so the human spotters don't spot big black dragon boy flying through the air. So we hid in the forest and walked. But how is that helping us out here in the open? I mean, I can see the human watchtowers from here!

    Sol: Those watchtowers are abandoned.

    Rasif: How do you figure?

    Zane: That actually is a good question.

    Sol: The Urr Plains have always been too sparsely inhabited to support large forts or garrisons, but ever since an unnatural tempest destroyed the region centre of Kerek to the ground, rendering it uninhabitable, the king's soldiers were forced to withdrawal from the plain altogether. Their buildings still remain, but they are unoccupied.

    Rasif: Oh, well that's good to know.

    Sol: That is, unless your Seeker friends followed us here?

    Rasif: Followed us? Come on! You hid your tracks through the forest pretty well. I'm sure they would have lost our tracks by now.

    Zane: Argh! You infuriating creature! Have you no idea who the Seekers are! If they have indeed targeted us, then they very much will find us!

    Rasif: You guys are going overboard with that Seeked business. Come on, they're just a myth. I'm sure these guys were just weird humans or something.

    Zane: *growl* What humans wear the crest of Hethfeth!?!

    Rasif: Hethfeth the... Fire Lord? ... Bwa-ha-ha-ha! Hethfeth? Seriously? Ha-ha-ha! Oh, lordy...

    ---

    Suddenly, Zane's patience expired catastrophically. In an instant, the massive beast bucked Rasif high into the air off its back. Zane swiped his massive talons, plucking the happless shape shifter out of his fall and constricting him hard enough to cut off his air, but not quite hard enough to crush bone. The dragon brought his catch up to his face, fire and brimstone shooting from his nostrils in towering rage. Things were not going well for Rasif.

    ---

    Zane: Your insolence is inexcusable, shape shifter! You meddle with powers you cannot even begin to comprehend, and you dare make light of the situation? You sicken me! I swear to the gods, if you say anything stupid like this ever again, I will break my vow of honour and justice and take your life. No threats, not tricks, no jokes. Do you understand me, shape-shifter?

    Rasif: Woah, hey! No need for that! Calm down, Za...

    Zane: Do you understand me?!?

    Rasif: Y-yes...

    ---

    For the first time since their meeting, Rasif had show true, genuine, utter fear of Zane, and his terrified face seemed to take the dragon aback. Instantly, Zane's demeanour changed, and the fire in his eyes died down. He set his captive down, and with a single swipe of his massive talon cut the ropes that bound him, freeing Rasif from his bondage.

    Zane stopped for a moment, as if to contemplate his next move, when his massive wings extended high into the sky. With a single powerful thrust, they pulled his massive body off the ground with great wind and rumble. The dragon took flight, faster and more graceful than a creature of such mass has any reason being. But before he left, he gave a simple explanation.

    ---

    Zane: I will meet you at the graveyard.

    Rasif: Was it something I said?

    Sol: Yes.

    Rasif: Um... What?

    Sol: I assume your making light of what may be the dragons' most hated enemies may have upset him. It was certainly out of character for him to react this way.

    Rasif: Out of character? That guy's always angry.

    Sol: So it would seem.

    Rasif: *eyeroll* So, what is it with these Seekers? Even if they're not a myth, weren't they supposed to have disappeared, what? Centuries ago?

    Sol: So they should have, and yet here they are in the present day. This bodes ill, indeed.

    Rasif: What's so scary about them, anyway? I mean, they're just men in scarves. I've seen you take on more than that by yourself, and I'm sure the dragon would eat them for breakfast. Possibly literally.

    Sol: The Seekers are not human, they are sentient ash from the deepest pits of the inferno, itself. They cannot be burned, and when dispersed, they will simply reform. However, when they shed their masks is when the Seekers become truly dangerous. Only then will they reveal their ability to summon hellfire directly from the inferno, and anything it burns is transformed into more ash from which more Seekers spawn.

    Rasif: That's... Wow, that's pretty bad.

    Sol: The Seekers cannot be stopped and they cannot be fought, for their fire will burn through anything and nothing can ever harm them. At best, they can only be slowed down, but in the end, the only way to survive their open onslaught is to run. So please understand that I am not at all happy you managed to involved the Seekers into my quest.

    Rasif: Look, I didn't know who they were, OK? I just took them up on their offer.

    Sol: Offer?

    Rasif: Yes. One day, out of the blue, a troop of weird mercenaries shows up. Their leader comes up to me and tell me a dragon will be coming my way and asks me to lay a trap for him.

    Sol: They spoke to you?

    Rasif: Only one soldier spoke. The rest just hung back and sort of listened, I guess. Why?

    Sol: Seekers do not speak. They are not sentient creatures. The implications of this are troubling.

    Rasif: You think they're working for something?

    Sol: That should not be possible. The Seekers are born of Hethfeth's own essence. They are an instrument of his will without minds of their own. They should not have the capacity to cooperate with anyone at any level.

    Rasif: So maybe the Fire Lord himself is leading them?

    Sol: No.

    Rasif: No? Why not? How do you figure?

    Sol: No... We must hurry to the graveyard.

    Rasif: What, did you sense something? Wait... Hey, wait! Hold up!

    ---

    At a quickened pace, our heroes advanced towards Mt. Urr, now looming large just across the field. There were only a few miles left, but even as quickly as they went, much happened in the process. With each step they took, the sky grew ever darker, the clouds ever heavier and more fierce. Lightning flashed in the distance and thunder ripped through the air as rain poured from the heavens, piercing into our heroes, driven by the howling wind. A storm was brewing, more angry and violent than storms of the season should be. An ill omen indeed.

    But when our heroes finally reached the base of the mountain, they were met with a hideous sight - hordes of the undead, packed shoulder to shoulder, row after row. An army of the foul creatures blocked the way, and more were crawling out of the ground with each lightning strike. Even with the wind and the rain, the stench of rotting death was overpowering. As day turned into night in a matter of minutes and solid earth transformed into a quagmire, the situation grew grim.

    ---

    Rasif: *womanly scream* Zombies! I knew it! I knew you'd get me into just that kind of mystical trouble, Sol! I should have stayed home, but NO! You had to kidnap me and drag me all the way here and...

    Sol: Why are there undead here? And human, no less?

    Rasif: Why? Why!?! There are always undead wherever you go! Undead, or demons, or monster... And you always drag ME into it!

    Sol: This makes no sense. There cannot be undead here. There should not be enough human corpses to create this many, nor should there be a source of dark magic powerful enough to sustain them.

    Rasif: Hello! Dragon GRAVEYARD! Of course there will be undead here! Now if you're done with your philosophical contemplation, could you please SAVE ME!

    Sol: There should be no human remains around a dragon graveyard, and even if there were, the purpose of those mausoleums is to keep the dead inside them from being raised like this. It makes no sense for this to happen.

    Rasif: Sol! Zombies shuffling towards us! Do something!

    ---

    Lightning flashed in the black sky, and for a moment, it outlined a familiar shape. A massive beast forced its way through the air with such power that the storm could do little to even slow it down. Massive wings propelled its titanic body through the wind and the rain, defying the will of nature herself. A blinding light pierced the darkness as a jet of fierce fire struck the undead army. Zane the dragon intervened

    Dragon fire is an unusual thing. Water cannot put it out, wind cannot blow it away, and it doesn't burn up. Instead it flows like liquid, it sticks to everything it touches and keeps on burning. They say dragon fire is not fire at all, but in fact pure destructive magic. And Zane's fire more than lived up to the famed dragons of legend. In a single pass over the undead army, his fire reduced every living and unliving being into black, crumbling ash upon contact, leaving behind a sea of liquid fire that neither rain nor wind could even challenge. Where there had once been thousands, now there was only ashes.

    Gracefully, the massive dragon swing around and landed near his companions with a thundering impact, the power of his wings challenging the storm winds themselves.

    ---

    Zane: I am sorry I am late. I could not see the foul beasts from above until I sensed your presence below.

    Rasif: Holy... Hell! Zane, I take back everything bad I may have said about you!

    Zane: You are still with us, I see.

    Rasif: Aha. And where did you think I would go? You left me in the middle of nowhere with no supplies or money with the nearest town over a week's walk away.

    Zane: My apologies.

    Rasif: Huh?

    Sol: Zane, did you survey the mountain while you were here?

    Zane: Yes. I found the entrance to the complex right at the base of the tallest peak, but I did not want to touch it until you arrived. I suspect I will need your assistance with more than just the memory vault.

    Sol: Can the mountain be climbed?

    Zane: No. I suspect the location for the graveyard was chosen for this reason, among others. I could fly you up there, but it would not be safe for you to do so in this storm. We should make camp and wait for it to blow over.

    Rasif: Great... We're pitching tents on zombie mud. Sol, you always make my dreams come true, don't you?

    ---

    And so our heroes turned in and waited for the unnatural storm to pass, safe in the knowledge that little could threaten them with Zane the dragon watching over the camp. The weather remained foul for some time, but by the time the dragon fire burned itself out, it had consumed the stench of undeath and purged the land of foul corpses. They were so close to finally finding answers now.

    So close, yet all they had been finding on their journey was still more questions. More inexplicable facts, more unexpected mysteries, and only the memory vault of the ancient dragons could provide some measure of answers. But answers to what questions? The fate of the dragons, or something more? Sol would not say, and his companions had proven unable, or perhaps unwilling, to pry his secrets.

    But eventually, the rain would stop and the dragon graveyard would be within their grasp. For better or worse.
  16. Samuel_Tow

    Fire (story)

    Well, you realise that now that you've said it, you may have influence my judgement on the matter More seriously, though, I'm actually building his character sort of by ear based off of what I expect a large, powerful, proud creature bred in a strong culture would be. That is to say, confident in its strengths, willing to use them and willing to leverage them, but conflicted as to how much power one SHOULD use to solve problems. At least, playing things by ear. It's always simpler to write these things than it is to explain them

    Speaking of which, I have another chapter ready. This one really had me over the barrel, but I think it came out well enough.
  17. Quote:
    Originally Posted by FredrikSvanberg View Post
    I don't think minions should have KB effects. That **** just gets stupid when you get knocked back before you even have time to get up. I think the devs should have saved the KB for bosses, but given them higher mag so they could potentially knock back anyone who hadn't taken special precaution, such as Acrobatics or an IO or two. It would have made KB more special and less aggravating.
    Yeah, that was kind of what I was referring to. These guys give me nightmares in daytime. That's kind of why so many people (myself among them) complain about lack of knockback protection - because everyone and their grandma does knockback in the high levels. Something as simple as walking tree slaps or guard batons have the potential to send you flying back, and that's just cheap.

    In general, control effects of any kind on minions are just cheap, simply for the fact that minions are EVERYWHERE in large numbers, so if you don't have protection, you're screwed. If knockback were restricted to larger or special enemies, then I would actually love the power, because it would fit. But when enemies literally toss you like a salad... That's just no fun.

    Actually, if I had my way, I'd never have instituted knockback PROTECTION at all. I would have merely made protection powers transform knockback into a version that you recover from much faster. Think about comic books and cartoons. For instance, Spider-Man gets knocked backwards, he spins around in the air and lands on his feet. Or, say, Colossus gets git with a powerful blast, but he doesn't fall down, it just pushes him back a short distance.

    That sort of thing would have ensured knockback still mattered, but it wasn't so badly debilitating.
  18. Quote:
    Originally Posted by Crimson Vanquisher View Post
    Because the Mutant booster just went live, professor.
    Come again?
  19. Quote:
    Originally Posted by Westley View Post
    and teach them general truths about reality and humanity.
    I'm sorry, but any story which is overtly trying to teach me general truths about reality and humanity gets turned off as soon as I spot its agenda.
  20. Samuel_Tow

    Market Merger

    Quote:
    Originally Posted by kangaroo120y View Post
    So does this mean there wont be any influence or infamy? will it just be called one or the other. Perhaps they could just call it 'inf' like most of us do in either faction
    If we can spend Gil to buy swords, I don't see why we cannot spend Inf to buy cybernetic hearts.
  21. Anyone who likes being knocked back should try fighting Night Star's or Siege's minions, then get back to me.
  22. Most of it is actually crappy perspective. His chest appears to be rotated towards the viewer, whereas his shoulders are parallel to the viewing direction, casing his chest to seem like it's bulging out, and also causing his left shoulder to be attacked to thin air.

    Seriously, imagine his chest opening from his back like a fridge door and you'll be close.
  23. Samuel_Tow

    Call it

    I honestly don't care what this does to prices red-side, for a simple fact of life - no amount of money can buy what isn't being sold.
  24. Quote:
    Originally Posted by Decorum View Post
    That's why you ask them "If I asked you which one of you is not the liar, how would you answer?" They'll both point at the truth teller, because the liar must now lie about his impending lie.
    True, true. But the most that will get you out of people is "I can't comment on that." if it's not "I dunno"
  25. Quote:
    Originally Posted by Durakken View Post
    Requiem travel back in time and makes Imperious a nictus and the cysts following Arakhn's orders.
    Requiem betray Arakhn
    Arakhn and other kheldians get the idea to set up on earth and travel there.
    Imperious is sent to turn Requiem into a nictus by Arakhn from the future.
    Requiem makes Arakhn a nictus.
    Requiem goes back in time.
    Arakhn goes back in time.
    Don't a few of those points contradict each other, though? For instance, we know that Requiem had his powers before he went back in time, partly because Jeannie Basse's journal describes him getting his powers for the first time pre WW2, and partly because we see Requiem with his powers before he goes back in time at the end of the Fall of the 5th Column TF.

    And yet we have "Imperious is sent to turn Requiem into a Nictus" as an event after Requem's time travel experiment. How does that work? And why would Imperious even want to turn someone into a Nictus? Isn't he fighting the things to save his empire?

    Also, when is Imperious at all turned into a Nictus? Do you mean Romulus Augustulus?

    I'm really not sure I can follow the last few steps of the timeline, but that's likely me missing vital information.