Samuel_Tow

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  1. Quote:
    Originally Posted by EvilGeko View Post
    I like the Ramiel arc. However, in my complete a-hole moments (i.e. 92.45% of the time) I do wish the devs had made every mission in that arc non-droppable. I wouldn't even let you abandon it. You either get a team, succeed or be reminded of your failure until you do it.
    I was actually honestly surprised when the Satanic Hamster talked about dropping the final mission. I thought for sure that if any solo mission were ever made undroppable on principle, that would be it, but I guess that didn't happen. Can't say I'd complain, even if I'd never drop it, but still...

    Off-topic, I remember you came around to a more benign, more solo-friendly view on Incarnates in general. I hope you've not re-changed your mind on that

    Back on-topic, I enjoy having an arc to unlock these things, especially in light of the alternative possibilities. Most of the time those really grate, like the arcs to unlock the Midnight Club. However, Incarnates don't strike me as the thing I'll run forty times, if for no reason other than because I don't have fourty 50s.
  2. Quote:
    Originally Posted by Amerikatt View Post
    Mr. Angry: Unlike other, more mainstream content, Incarnate content is not meant to be completed by every character on a person's account. It is meant to be done by a minute sampling of a player's characters.
    Wait, says who? I've certainly never seen anything official say anything even remotely close to that.
  3. While I very much enjoy the prospect of Rularuu and the Shadow Shard lore - some of the best in-game plotlines in my opinion - coming into centre stage, I don't really think there's much to be gained guessing about it. We're not going to see a Cataclysm, that much I can say, but what WILL we see? I don't know.
  4. Samuel_Tow

    Servers are up!

    Quote:
    Originally Posted by Techbot Alpha View Post
    I mean on the 360, you nimrod
    The only reason I turned on the PC was because I was hacked off with losing the best armour in game with no known way to get it back, until Ubisoft patch the game again.
    Nah, I know what you mean I'm just still pissed off at Ubi in general, and in how they treat PC players as second-rate citizens. I'm still fuming mad they never released the Prince of Persia DLC for the PC, and it's been two years now.

    At least Assassin's Creed will EVENTUALLY come to the PC. Unlike those ******** at Capcom who will never, EVER release Marvel vs. Capcom for the PC, even though they released SF4, which I consider to be a VASTLY inferior game.

    Feh!
  5. Samuel_Tow

    Servers are up!

    Quote:
    Originally Posted by Techbot Alpha View Post
    Wouldnt be so bad if AC: Brotherhood hadn't just glitched out and stolen the best armour in the game from me....bloody thing. I mean, of ALL the bugs I could get, it had to be one like that.
    Yeah, man. I keep experiencing that nasty bug that makes the game no available on the PC. I thought it was just me, but no, it's pretty common. Seems to be affecting all PC players I've spoken with. Weird thing, that.

    Also:
  6. It's always funny when the ******* piece of crap forum software punts me in the middle of a thread two days earlier than the earliest post I ever saw in it and almost makes me necro something stupid, all because it is completely unable to keep track of what I'm read and constantly insists on tagging old posts I've read as "new" and taking me to them, instead. I'm surprised I wasn't "forgotten" just trying to make this post.

    What this has to do with this thread is the forum software reminded me of some particularly stupid things said WAY earlier in the thread that I wasn't aware of, and which I almost responded to.

    *edit*
    Oh, no, I wasn't forgotten before posting this. I was forgotten IMMEDIATELY AFTER posting this. Remind me again why we had to swap forum software?
  7. Quote:
    Originally Posted by Techbot Alpha View Post
    Seriously, there is nothing wrong with Trip Mine. Toe-bombing works perfectly well in a team, is great for slapping on EBs/AVs and even some bosses. Alpha is packing enough defence that he tends to use it at least twice per fight.
    I mean no disrespect, Tech, but what you describe is only doable with Inventions, for the simple fact that Blasters don't have access to powers which can do that, and I've never been a fan of powers that only work well with Inventions, even if they weren't changed to that.

    Right now, I dislike Trip Mines for two reasons:

    1. Their original officially-stated design is like traps, set down either alone or in fields for enemies to run through after the fact. This is a design which is very rarely useful, and even more rarely useful as designed.

    2. The notion of "toe bombing" with instant-detonation explosives - which is to say explosive which go off as you have your hand over them - is an example of exceedingly bad implementation. Even if they have to remain useful as in-combat direct-fire tools (which I think they should), Time Bombs still need to be deployable at range, so that you're not leaning over the thing when it goes off with an enemy in melee of you.

    Time Bomb, amusingly, is far more "pretty" for toe bombing, since you can set it down, back away and even prime another attack to coincide, such as Full Auto or Long Range Missile Rocket, whereas Trip Mines blow up in your face.

    I suggest reading the previous post I made in the thread about turning Trip Mine into a Proximity Grenade and see if you like that more.
  8. How does this keep happening to people? It's becoming quite worrisome.
  9. Quote:
    Originally Posted by redtornado View Post
    Defiance D e f i a n c e Defiance ty
    Um... Defiance is out of context here, which is why I misread it. After the Blaster changes, dubbed "Defiance 2.0," the term "defiance" lost any mechanical meaning. Before, it was a percentage damage boost which was calculated off percentage health non-linearly, so it was its own distinct entity. These days, the "defiance" damage buffs are ordinary static run-of-the-mill damage buffs attached to attacks. You can see those in practically every Blaster power's real numbers.

    What I'm saying is that if you wanted the power to provide a damage buff, then you should have listed it as a damage buff. And not a 5% one, at that, because 5% is completely meaningless. A basic Enrage inspiration is a 25% damage boost and you can barely feel that. And it lasts for 60 seconds. A 5% damage buff, even on a constant basis, will simply get completely swamped, and just by the common "defiance" buffs on Blaster click powers. Hell, most of them grant 10+% damage buffs which stack with each other.

    If we want to sell Targeting Drone as a better power and give it a damage buff, that damage buff needs to be at least on the order of an Enrage, around 25% or so. That would edge over-time performance slightly above two-slotted Build Up in the absence of recharge buffs, serving as a good tradeoff of burst damage for the sake of consistent damage over time. It would, furthermore, still fall behind Build Up when recharge buffs are taken into account, and I'm not talking about just Inventions. Something as simple as Hasten's 70% recharge buff can bring Build Up damage over-time damage contribution to around 33%, still outstripping Targeting Drone at 25% consistent.

    For another comparison, let's look at Shield Defence -> Against All Odds for a Scrapper. It grants 12.5% damage buff for ANY targets in range and another 6.875% per target affected, including, I believe the firs tone. This gives you 25% worth of damage buff for between two and three targets, accounting for my misinterpretation of the numbers, an amount of enemies well within the capabilities, and indeed expected performance envelope. A 25% buff is not anywhere outside the norm, especially since a toggle damage buff wouldn't affect Time Bombs, Tripe Mines, the Auto Turret, Caltrops, Rain of Fire, Blizzard, Ignite, the Voltaic Sentinel and so, so many other pets and pseudo pets.

    As far as I'm concerned, JUST a flat damage buff if respectable quantity in Targeting Drone has the potential to not only vastly improve the power, but make Devices not suck, to boot. And this is coming from someone which a 50 Devices Blaster, so I'm not speaking theoretically.
  10. Not having such an overlong, ground-only, interruptible animation for Trip Mine would probably be worth the loss of toe-bombing capacity. I don't actually necessarily have a problem with the Trip Mine being used as a bomb, however. Rename it as Proximity BOMB and let people toss it like a grenade. I've always felt that having a hand grenade style power was appropriate for Devices and Traps.

    *edit*
    As far as Time Bomb goes, I don't actually think it should be usable as a tossable AoE, lest it become a proper nuke. I'd still retain the the timer, or at least A timer, even if the powere were to become summonable at range. Just so long as you don't have to lay it down at your feet with an animation time long enough to go have dinner, it should be considerably better. Easier to toe-bomb with, as well, which is about the only thing it's good for now.
  11. Quote:
    Originally Posted by RadDidIt View Post
    To be honest, I was only talking about the actual NPC's. :3
    The actual uniformed Resistance members, yes. I hate them like you wouldn't believe. Good job on that horrible linguo, developers. Thank you for making me kill people I would have otherwise seen as good guys. I guess making the good guys insufferable is as good a way to introduce moral ambiguity as any.

    Yes, the uniformed Resistance are usually crazy and mostly dickish. However, these are the Crusaders and constitute only one part of the Resistance. The other part is the clandestine operatives and honest-to-god ordinary people who are unhappy with the regime. Regular people like that reporter girl or Dr. Steffard or the Seer who woke up. They aren't insane, they aren't bloodthirsty, they're just trying to make a difference and help people. Make their life mean something.

    Praetoria's moral ambiguity is actually very expertly crafted, never painting any one faction, ideology or path as completely morally superior to another. They all have good points and bad points. That's one reason why Golden Girl does such a disservice to the game by trying to handwave that away.
  12. Quote:
    Originally Posted by RadDidIt View Post
    Yes, but Calvin Scott is a terrorist villain. He is insane and seeks to topple the government, less for upright reasons and more because he is, as stated, a vengeful psychopath. He incites terror even amongst people who don't deserve it, therefore, he is a terrorist.
    I'm sorry, did I miss somewhere where it said we have to play AS Calvin Scott? All the man does is manage the Resistance. You never work directly FOR him until the very end, and you can choose to stiff him at that point. And for good reason.
  13. Quote:
    Originally Posted by redtornado View Post
    A - It should provide a Constant Defiance Bonus while Toggled, 5% or so.
    Why the bloody hell would Targeting Drone offer defence? And why do you keep insisting on 5% defence for everything you suggest when that's so out of scale with what Blasters power do?

    Targeting Drone is probably the best power in Devices. No, it's not Build Up, but it's still very strong. I do agree that it could do with a constant damage buff on top of its to-hit buff, though. Trading burst damage for a constant damage increase, as it were.
  14. What the Gun Drone needs is a decrease in its ABSURD activation cost. Getting rid of the interrupt would help, too, and may actually justify the overlong activation time.
  15. I always thought that Cloaking Device and Smoke Grenade were both junk powers that never gave me a compelling reason to take them (and I still took them anyway ), so any improvement to either would be very welcome.

    Personally, I wish Cloaking Device either cost less or did more. Or both. I'm still in favour of adding stealth strikes when cloaked, even if they're not for double damage, just because it would make the cloak ever so slightly more useful.
  16. Time Bomb itself is not a BAD power, in that its damage can be significant, and the tools to set it up under an unaware spawn are within the same powerset as the power. It's about half-way to a crashless nuke.

    The problem is that the power is balanced by annoyance and becomes almost useless on a team because of its 23 second setup time (8 second activation + 15 second timer). I have successfully used this power on a team precisely ONCE, and that was on an ITF when I knew an ambush was coming and from which direction. Beyond that, it's just far, far, FAR too irritating to bother with.

    I don't think the system allows for the bomb to be triggered manually, which is why it was made into a bomb on a fuse instead of on a remote trigger. However, being able to summon it at range like the Omega Manoeuvre sounds like a good idea, especially if we can get rid of the EIGHT SECOND activation and possibly get rid of the interrupt.

    I have a problem with Devices as described in general, in that the set as a whole is designed to be reactive. You set down these devices before battle and then pull enemies into them. While there's nothing wrong with pulling, it is and has always been a slower, less productive tactic, one reserved only for situations where you cannot survive a fair fight. Most teams WILL NOT pull, because most teams will not need to, leaving a Devices Blaster, or indeed a Traps Corruptor, with rather a few less powers to work with. The whole set feels "overbalanced" to me, with far too many powers paying far too high a price for what they do.

    I'd actually like to see both Trip Mine and Time Bomb be changed into something which is useful in combat, even if that means just faster deployment and no interrupt like how Acid Mortar is.
  17. Quote:
    Originally Posted by RadDidIt View Post
    I consider all Resistance members villainous. They are nothing but deranged terrorists (even Devore admits that Calvin Scott has utterly and completely fallen off the deep end), seeking to destroy a relative utopia. That is why I never play Resistance; I simply feel too evil, too destructive.
    That's if you buy into the idea that Praetoria is a utopia, which it isn't. What Praetoria has more akin with the city in Logan's Run. What Praetoria is is a cross between utopia justifies the means and a world half empty. It's a horrible, violent, hostile world where humans have found some small haven run on happy thoughts and methodical violence, where people are oppressed and controlled for their own good.

    That's not to say that the regime is strictly EVIL, as Cole and his dictatorship are, after all, solely responsible for saving the world from complete depopulation, so they did at least a few things right. However, that's not to say that the regime is strictly GOOD, as Cole has seen fit to rob people of their rights, their free will and, in fact, their very world, breeding them like pets. So on the one hand, he is the saviour of the world, but on the other hand, he IS the slave driver and slave owner of the world.
  18. I already had all the packs INCLUDING the Party Pack.
  19. I support this suggestion. Anything that makes costume editing less cumbersome is welcome, and this is just overall a good idea.
  20. Quote:
    Originally Posted by Scythus View Post
    You see jerkass, I see zealous soldier. The vigilante alignment in this game has pretty much taken it up on itself to wage total war on villainy. And in war, there's casualties.... But how far do they go before they cross the Moral Event Horizon and become the very thing that they were warring against?

    CoH's vigilante is a Knight Templar.
    That basically just ensures I'll never make a single vigilante, however, nor ever see the need for one. I'm perfectly capable of making what you described as legitimate villains, and have in the past. When we got another heroic alignment, I was under the impression that it would be... Well, a heroic alignment. As a point of fact, it is not.

    So I ask again - why do we need two "grey" alignments?
  21. Quote:
    Originally Posted by Ultimo_ View Post
    True enough, you've been arguing rationally as well, apologies for the percieved slight, it was unintentional.
    I appreciate that.

    Quote:
    I agree, there is a lot to be said for it, I'm just saying it isn't the universal panacea some are making it out to be. Endurance woes are still my biggest issue with the game (among many others), and I know I'm not alone as threads on the topic have come up many times over the years. As I've said elsewhere, I see this as a bandaid on a broken leg.
    As someone making this out to be a universal panacea, I have to say that a fair few of us are just excited about the change. I don't know about other people, but when I'm excited about something good, I tend to look for people to tell about it. I'd wager a lot of what you're seeing is a direct result of that.

    And while I can appreciate your concerns, I don't thin this was ever advertised as a complete and utter solution to endurance problems. I don't actually think it was intended to address problems at all. In my opinion, it was done to address the discrepancy between the "haves and have nots," so to speak. By removing Stamina as a resource-consuming choice, they removed the single biggest no-brainer in the game, and so hoped to give people more choice. Whether that was more choice for ALL people is subject for debate, but here's the thing - for no-one at no point will this result in LESS choice. More unnecessary, unwanted choice, perhaps, but more choice nonetheless.

    I like the change because it means more endurance for me on most of my characters, more endurance and more choice on some of my characters and just more choice on precisely ONE of my characters - the Stone/Stone Brute I'd grabbed Stamina for anyway. For that Stone/Stone Brute, I intend to drop Air Superiority and possibly Mud Pots, and then use the so-gained slots (all 9 of them) on anything and everything I can cobble together from Earth Mastery. We'll see how that goes when I get to it.
  22. Samuel_Tow

    Ncsoft store

    The store is probably flooded with customers. Every time there's a major release, the thing curls up in a corner and cries. Someone needs to get it some help. Like better software or more hardware or something.
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    Assassins Creed Brotherhood allows you to carry around heavy weapons permanently once you buy the right sort of holder for them. One of these includes a big axe, which just hangs down in the same place a sword would.
    I'll get back to you once that comes out for the PC

    Quote:
    It's not too much of a disconnect. After all, they managed it in medieval and renaisance times.
    Yeah, I guess. I'd have to see how "broad" the Assassin's Creed axe is, though. I don't think it would look odd, but I worry the axe head would be WAY too big to be held front-to-back. If the axes in Broterhood are like they are in 2, then they're single-bladed. This one's double-bladed, which could cause odd problems.

    I'm no longer as worried now as I was before, though
  24. Quote:
    Originally Posted by Ultimo_ View Post
    See, a rational, well stated argument. Thanks, Seebs.
    It's also more or less what I said, but whatever.

    Quote:
    Originally Posted by Ultimo_ View Post
    If that course is taken, it doesn't hurt you. It doesn't benefit you either, though.
    So it doesn't benefit YOU. It happens to benefit other people. Apparently, the problems the change was aimed at fixing weren't problems you were having. While I'm sorry to see you won't benefit from this addition, you didn't lose anything, so you have no ground to complain. I didn't complain that I didn't get anything out of the Vigilance changes or when Tankers were given Bruising just because I don't play either AT.

    If all of your characters have taken Stamina, all of them have endurance issues and none of them can take powers which can be worked around that, then it's fair to say that this change wasn't aimed at you. You are within your full right to be disappointed, but you don't have a leg to stand on to complain.

    As a point of fact, even if the system benefits none of your existing characters, it will still benefit your NEW characters. And contrary to how you present it, having all of fitness Earlier IS a significant improvement.
  25. Quote:
    Originally Posted by Ravenswing View Post
    So, you have a huge man using a huge axe. Sling it where you feel comfortable and don't worry too much about the details. Fea's description is likely as good as anything.
    Huge woman, actually

    I'm not really worried about realism. I just have some degree of problem imagining how something like this could work, which becomes problematic when I start writing stories about her. However, you are correct in that I should be more loose in my attempts to visualise. Just having the axe fit under the shield from below, upside down, is probably as close to the best I can get, even if it doesn't necessarily make sense. I think I'll go with that.

    Thank you