Samuel_Tow

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  1. Quote:
    Originally Posted by Oedipus_Tex View Post
    The issue I have with the LFG panel is that it has no flexibility. It doesn't even bother to tell you whether other people out there are interested in the same trial you are and how many of them are waiting. And I do think it's kind of odd/funny that we are excited to get trials that lack the options and feature set of Task Forces. A step backward, IMO, just to justify the simplistic LFG tool. You just aren't going to be able to make the LFG tool handle masters runs, +level runs, or really anything other than very basic mechanics.
    It simply needs a better interface, I believe. I'd borrow the classic server browser interface from practically any game that ever supported LAN play. Then let people either host their own games, thus making the host the "leader" when the Trial/TF started, or let people join games already hosted by others. As long as you give people a list of existing games with information given on who's hosting them and what settings he's hosting them with and let people pick, then I see no reason why the interface can't handle the task.

    Inversely, if a person doesn't want to host his own team or bother looking through a list, THEN is when random game joining comes into play. Let the player pick some basic options, such as level bracket or task preferred, and then let the computer auto-assign said player to a team.

    FPS games perfected this years ago. Last time I played TF2, I could random-join a server or look through a list of servers. If a server was full, I could let the game auto-retry to have me join there, then join another server and play in the meantime. As soon as a spot opened, I would be auto-disconnected from the server I was playing (with no warning) and logged into the one I had "queued" for. That's how the LFT queue should work. It shouldn't be a "queue" at all, but rather a game browser.
  2. Quote:
    Originally Posted by Rapthorne View Post
    Gravity/rad controller Would go with the black hole theme
    Sadly, I'm restricted (read: have restricted myself for reasons of taste) to just Brutes, Scrappers, Stalkers and Masterminds.

    Quote:
    Originally Posted by Scarlet Shocker View Post
    A teleportation experiment gone wrong: The experiment transported the body leaving the intellect and "soul" behind. Maybe make that a Crey vengeance thing.
    I like this. I like it a lot. I'll have to think about it some more to come up with something solid, but it's an interesting idea.

    ---

    Seriously, I wish we could put more stuff in the jar than just brains.
  3. Quote:
    Originally Posted by Oedipus_Tex View Post
    - The case houses a miniature city, whose inhabitants are mostly unaware of the organism in which their tiny world resides
    I think this has the most potential weirdness of them all, and I actually have an interesting idea for it. Let me dig back a bit and bring up an older character I made. Do you remember when I was posting pics of Stardiver in ever threat I could? Well, her general idea was that she is a sentient automaton made at the beginning of time, who siphons energy by diving into the hearts of active stars. When I created Stardiver, however, I also thought up another such automaton, designed later and engineered to feed on something completely different.

    Enter Lighteater, a being powered by the crushing gravity of black holes. I haven't done much fiction for Lighteated because I didn't have a costume or the inclination to bother, but this gives me an idea.

    Suppose for a moment that there's something unusual inside the glass case, but it's not a miniature city. It is, instead, a gravitational singularity which powers the automaton. This singularity is contained the tank and recharged from the intense gravity near the event horizon of a genuine black hole. This is both the automaton's power source, and its primary tool. By channelling the singularity's enormous force, this automaton could bend space, granting it the ability of instant travel.

    That's definitely enough of an "out there" concept to run with for the empty jarhead. It's strong enough on its own even without the jar (I could fake that with helmets), so it's definitely a go. I'm not sure if I want this to be a male or a female character, but I'll have to see how that goes. Now I just need a costume and powers for it

    *edit*
    I should note that the original bit of inspiration the "bottled city of Kandor" idea gave me was to steal from Men in Black and put AN ENTIRE UNIVERSE inside the jar. I just wish we could make the glass opaque.
  4. Quote:
    Originally Posted by Rapthorne View Post
    Sentient ecoplasm/wisp/spirit within the jar (which you could achieve by using a head/eyes only aura) that requires the jar to contain it and connect it to an early body to be able to use it's powers
    Hmm... So, something like Dilli, the living balloon. Not a bad idea. Interesting...

    Also, I kind of want to make at least two characters - one with an empty jar and one with a brain in a jar.
  5. OK, this is officially a big problem. When I saw the Think Tank, I knew it was an AMAZING piece of kit and I wanted to have it, but I simply didn't have a good enough idea of what to do with it. Insane Rick was a nice initial concept, but he's just a jarhead gimmick. Give him a regular head and he's a pretty basic, uninspired concept. I've come up with a few ideas of my own, only to open up the Best Costume Designs thread and see that other people came up with pretty much the same idea, only they got to it first. And this leaves me actually quite depressed.

    So, please, help me cure my depression. Help me come up with a use for the jarhead that ISN'T something lots of people have thought up before me. A few examples of what people have thought of include:

    1. The headless character
    2. The Victorian brain in a jar
    3. The jarhead robot

    I'm not saying any of the above are bad, it's just that... Really, everyone's doing them and frankly, doing them better than I could. I've never been good at character design or concept writing, I've just been good at finding designs and characters others haven't thought of, so even when they're ugly, they sell on their novelty. I just can't come up with anything here.

    So, what concepts can you come up that include a jarhead but aren't one of the above three? I'm putting no limits on anything. In fact, the weirder the better. Insane? Sure. Goo alien? Go for it. Lovecraftian horror? Well, if you can sell it well enough. Basically, I just want to find a new use for the jarhead because the obvious uses for it were snatched up by our community pretty much instantly
  6. Quote:
    Originally Posted by Nyx View Post
    Holy Poops!

    I wa on virtue last night and I saw a similar brain in a jar...or jar head...or what have you names Insane Bolt!

    Was it you?
    No, this one is on victory, but that you saw another one similar is reason enough for me to not want to make and use one. It was an easy concept, but it turns out everybody had the same idea. In fact, there's something else I might want to post

    *edit*
    Also, I am SO stealing "jarhead"
  7. If you want to use it, go right ahead There really isn't much to do with Rick because I made the cardinal sin of creating a gimmick character - a character that, if robbed of his gimmick (headless), wouldn't really be very interesting. I'm in the process of Making one with a more involved, deeper storyline for whom the jar head is only one facet, as opposed to his entire point. Or her, even. We'll see how that goes.
  8. A while ago, I made this character:

    Quote:
    Originally Posted by Samuel_Tow View Post


    This is Insane Rick. Insane Rick is insane, and more than a little dense, but he was born with the mutant power to survive and heal from any injury, which is the only thing that has kept him alive to this day.

    One day, Insane Rick decided that he would be happier without his head. After a bit of thought, tick decided to remove his head with the help of heavy construction equipment. Rick's head never grew back, but he didn't seem to be any worse off for it. When a mad scientist noticed a man walking around the back alleys without a head yet still somehow alive, he took Rick in to serve as a guinea pig for his experiments. Rick didn't seem to mind. He didn't think he'd miss his arms, anyway, and the cool mechanical replacements the scientist gave him seemed to work just fine.

    Eventually, the mad scientist was arrested by police and Insane Rick had to be rehabilitated into normal society. To his surprise, most people didn't want to be friends with a man who had no head and refused to wear clothes. Such strange people. But Rick was good person and tried to help people anyway. So when those nice bank robbers came to rob the bank and shot several magazines into his chest, Rick politely asked them to leave. When they refused, he removed their heads, but unlike him, they did not prove as good at living life without a head.

    These days, Insane Rick lives on the streets and doesn't eat or sleep, but this doesn't seem to bother him. He tries to be nice to people, but they usually scream and run away. He tries to be nice to bad people, too, but they usually try to hurt him. And when Rick returns the favour, they always seem to die, somehow. It's all very strange and confusing to Rick. He just wants to help. In the eyes of some, he is a hero. In the eyes of others, he is a monster. In his own eyes... Well, he doesn't really have eyes any more.
    Thing is, this was about five minutes of forethought, and I don't think that he's all that impressive, headless gimmick notwithstanding. The story is weird but ultimately dull, he's not cute or charming and I feel he's a waste of a Think Tank, especially in light of what I've seen other people do with the piece.

    So, with this in mind, I'm donating the character to anyone who needs it. The name, the story, the costume or any pieces thereof are out for grabs, or should be soon. Not that I expect anyone would want this mess, but hey, if you know how to salvage it, go right ahead. I just don't think I can do enough with it.
  9. The final elite boss didn't strike me as anything special, really. All it took was a medium purple I'd gotten dropped off a level 30 something and a couple of healing inspirations. Granted, I was on a Scrapper, but it's hardly the sturdiest or best Scrapper out there.
  10. Quote:
    Originally Posted by Black_Light View Post
    When we couldn't set up communication lines we went back to playing World of Tanks, I doubt she'll try again anytime soon.
    You mean the game where you can't form teams unless you're a Premium subscriber?
  11. Do you know what just occurred to me? A week ago, someone brought up Carnie Strong Man costumes and I said those couldn't happen because of how the helmets were set up. Well, take out their integrated shoulders and the Strong Man helmets are just the Think Tank made out of metal.

    Does anyone realise just how BIG of an addition to the game this thing could be? I mean, just sticking to the same shape, think about what we could have for it:

    1. Regular heads in the tank, bald and possibly with a small selection of face details.

    2. Robotic gear inside, like cameras, gears, circuit boards and more.

    3. "Pilots" inside the helmet, like a little green man, a goldfis, etc.

    4. Non-human heads, like the fish-man head which can only breathe underwater.

    5. Different shapes for the bowl, like an actual bubble fishbowl, a taller glass dome and so forth.

    6. Different types of helmet, like a wire mesh helmet, an iron bird cage helmet, a Strong Man full metal helmet, an Astronaut's helmet and so on.

    The possibilities this opens up are... Amazing! Please, guys, let's build on that!
  12. Quote:
    Originally Posted by Rapthorne View Post
    Another thing I adore about CoH is the villains, because they are people you can truly hate. The Circle of Thorns with their evil sacrificial rituals, the Vazhilok with their experiments on the dead, I hate them all so much I always feel pleased whenever I beat them down.
    A lot of the City of Heroes villains are actually more tragic than reprehensible. The Circle of Thorns, in particular, are transformed into what they are less out of malice and more because of fear, desperation and the monstrous tragedy that destroyed their people. Personally, I find this to be one of the few games that can (or at least could) strike a good balance between tragic and reprehensible villains, making you want to understand your enemies, but never really making not want to stop them. In newer content, the onus is more on hating everybody than understanding everybody like it used to be, but the point stands.

    Not that I disagree with you, mind you. It's just something I wanted to say
  13. I've been saying this since the LFG showed up. Two things need to happen with it, and until they do, I will consider it broken and/or unfinished:

    1. Put all TFs and Trials into the LFT queue.

    2. Let me queue for a TF or a Trial while inside of an instance and let me be teleported away from my instance when the Trial starts.

    Optionally:

    3. Let people put their own teams that they're running into the LFT queue so that those looking to team for something other than TFs and Trials can get auto-assigned to a PuG.
  14. It honestly bugs me that this got moved into a Chest Detail. What that means is I can't use it without a jacket - which is always lame - and I can't use it with a Steampunk corset. Why was this necessary?

    I seriously do think we need a few new categories, like "neck" and "forehead" so that we can have horns with sunglasses and neck details with both facial hair and chest details at the same time. If slots start running out, then just let us reuse the same slot for multiple items. We've seen it happen before.
  15. Quote:
    Originally Posted by ImpactHound View Post
    Writing better villain content is definitely harder in the context of the game. There's very few stand-out, villain focused comics in the real world too. Anything Weston Phipps was excellent in Grandville, but there's a strong lack of really 'villainous' content outside of the morality missions and tips. Not that it always requires a choice, but these showcase villainous ends better than most missions.
    It's more a question of what "villainous" constitutes. Some people seem to want to come out feeling dirty and disgusted at what they've done, while others want to do evil AND have fun AND feel great at the end of the day. Westing Phipps is decidedly the former, and I can't say I'm thrilled with that.
  16. Quote:
    Originally Posted by Vitality View Post
    Also...did I skip past some dialog here?

    It seemed like we were pretty quick to assume she was double crossing us.
    The Twinshot story is a bit... Simple. Especially the end. It goes like this: 1) There's a traitor 2) Twinshot has been acting OBVIOUSLY suspicious so 3) Twinshot is the traitor! Sadly, anyone even remotely genre savvy will tell you that, no 3) Twinshot is OBVIOUSLY a red herring. But to make her a good enough red herring, the writers had us jumping to conclusions because that's how you tell a red herring angle in a non-interactive medium. If you can't make the player buy the swerve, then make the CHARACTER buy it, instead. It goes hand-in-hand with the "kiddo" thing.
  17. Quote:
    Originally Posted by Laevateinn View Post
    If I'm playing melee on a group...
    But that's the catch right there. If you have a guarantee that every time you may up and decide to log in, a group will be available to take you in at your own convenience, then that is where melee characters get overshadowed by support. However, the catch is that this is a very big IF. If you can snag a group, support shines but melee still works. If you CAN'T get a group or just don't feel like teaming at the time, however, support drags while melee doesn't really suffer much.

    Simply put, not having a team is guaranteed. Having a team isn't always. What that means is a good experience with melee is guaranteed, but with support this is not always the case. That's what makes melee characters more popular - they're just easier to pick up and go.
  18. Quote:
    Originally Posted by Arilou View Post
    Except that it wouldn't stay confined to the First Ward. It'd engulf all of Praetoria, and with the ongoing war, probably Primal Earth as well.
    I've yet to see evidence to suggest this, though. It seems like it will just let Praetoria go to hell, not necessarily cross over to Earth.

    But even if we accepted that this is the case... Are we really telling THAT story again? Heroes and villains must band together to fight a common enemy. We did this in the War Zone, we did this in Ourobors, we did this in Cimerora, we did this in the Incarnate Trials... Are we seriously doing this in First Ward, too?

    See, I get that there isn't a true "villain" path through First Ward. It's the old "hero path that's depressing" approach to moral ambiguity. I get that. Technical limitations and all that. But I'm just tired of the "greater threat" theme. It's not bad in its own right. Hell, it's actually pretty good. I'm just tired of EVERYTHING being a greater threat and of villains constantly being roped in to save the world and sideline their own interests.
  19. Quote:
    Originally Posted by Johnny_Butane View Post
    What better way is there to improve a Tractor's farming capability than with Judgment?
    Johnny, you're starting to turn into a broken record. I respect your tenacity to keep bringing up your concerns for the AT, but you're derailing threads that have nothing to do with this in the process.
  20. Quote:
    Originally Posted by zachary_EU View Post
    Let's think you have one favourite radio channel. You love all music they play and you listen that channel years and love about all the music what they play. After the years they suddenly play one horrible piece of music and you think it makes your ears to bleed. Ok it was only one song and that's all. After some time they play it again... Just the same piece that makes you feel really uneasy. So everybody says it's not the new line of radiochannel but you start to think... what if they start to play that kind of music more and more... You hope not but still it makes you feel slightly nervous. What if...
    Bad example.

    A radio station is a pipe. You turn the tap and get whatever's flowing at the moment, then it swirls down the drain. An MMO is a box of toys. You dig around in it until you find the toy you want to play with it and then put it back in the box. The toy never ages, it never breaks and it never goes away even when other people put other toys in the box.

    In other words, if you don't like the new stuff, no-one is forcing you to play with it. I don't like Incrnates. Not one bit. I hate the very structure that holds the thing together. So I don't play iCrap and Raid Grind. The things I wanted to play still exist, my characters are still here and they still play like they used to. I've lost nothing, save for the opportunity for new stuff, but that sort of thing eventually sorts itself out.

    Adding things you don't like to the game hurts you in no way, shape or form unless you want to go out and say that how other people dress their characters detracts from your experience. I sincerely hope you don't want to make that ill-advised argument.
  21. Quote:
    Originally Posted by Arilou View Post
    Considering how he ends up... Yeah. That's almost certainly deliberate.
    No, I mean that Cerulean - a supporting character - is given more screen time and a deeper, more well-defined motivation than the entire story's chief antagonist. The reason people feel that the story "kind of ends" is a direct result of this. When your villain is weak and forgettable (and to make War Witch forgettable is quite a feat), then defeating that villain does not feel like a worthy milestone or a worthy climax. Some woman shows up, I kill her, the end?

    The story needed a much stronger antagonist established much earlier on and involved with it much more closely. It needed someone we care to defeat and it needed a reason to care about defeating them. And, no, "First Ward goes to hell" is not a good enough reason when I can just leave. And with the Gumbo completely forgotten by the end, my one reason to care is off-panel. Essentially, Circe's defeat is a non-event. It's supposed to be cinematic and climactic and exciting but it's just "meh" because we've barely seen the antagonist.

    Quote:
    Originally Posted by Arilou View Post
    But then again, so is about 99% of the stuff in the game. (The other 1% basically being some of the Praetorian content) "Here's bad guy with motivation. Bash bad guy." They can vary that in a lot of ways, but it's not a complex plot.
    I disagree. The launch-day story arcs don't have very good narrative in them, I'll give you that much, but they have Rick Dakan's enormous body of content and living, breathing world to draw upon to tie themselves together into a single, cohesive fictional universe that makes sense both in-story and between the different stories. Yes, the Library of Souls on its own is a pretty basic story, but it builds on an enemy group which has been established over the past 30 levels, which has gone from being seen as a cult to being seen as something strange to being revealed for what it really is. And many others tie into this group's backstory, such as the Banished Pantheon.

    The Circle of Thorns are Oranbegans whose history ties back to Ermeeth and Hequat, whose story then ties back to Tielekku, who ties with Lughebu, who then ties with the Banished Patheon. In another branch, this whole thing ties into the ancient Mu and their descendants. The lost tie into the Rikti, who tie in with Nemesis, who then ties into a whole bunch of other things.

    First Ward ties in with... Not much. We see Noble Savage and Katie Douglass, yes, but they've been retconned into completely different characters, and there's little else to tie this to Praetoria other than about one mention of Praetor Tillman. There's Diabolique in there, yes, but she has never been established, and last I heard about her in the 45-50 Maria Jenkins arcs, she was a ghost without a will of her own who served as Tyrant's herald.

    The First Ward storyline is reasonably well told, but it's pulled completely out of an ***, and that hurts it greatly. It's good, but it has no legs, because it has no history, it has no future, it has no depth and it has no breadth. It's a slice of the world invented specifically as a container for these stories. Nothing from the greater world of Praetoria affects First Ward (save for a few small exceptions) and nothing from First Ward affects anything else. The zone SHOULD have a grand history of its fall, decline and corruption, but this is only ever glossed over. A good City of Heroes arc would explore this past, but such doesn't happen. Tillman's Asylum exists there, but aside from "It's there!" there's very little plot surrounding it. We break into it a couple of times, but it doesn't amount to much.

    And I still don't know what that vortex in the sky was, why Circe wanted to control the Apparitions or why she stole Blind Indian Guy's spirit sight if the Apparitions aren't even spirits.

    A good story is rooted in a larger world. It doesn't have to explain this world, but it should at least act like that world exist and like the story is referencing it, even if it's referencing fiction that was never written about. First Ward's storyline just suffers from an extreme case of tunnel vision: I see only the plot line and nothing else. I have no peripheral vision. I do not see the broader world within which this story takes place.

    Rick Dakan and team did a marvellous job setting up a living, believable world for the game to draw inspiration from, but the writers seem to have forsaken all of his work and are making stuff up as they go.
  22. Quote:
    Originally Posted by reiella View Post
    Slightly off topic, but I'm curious. Why was Exemplaring changed so that you still gain XP while exemping? Was it make TFs a bit more pointed to start at the appropriate level ranges?
    It was added when SK transcended into SSK. What this means is that these days, you will almost always be either SKd up or EXd down on every team you join, even if it's just a level or two. Denying Exemplars their experience in a system which more or less forces us to exemplar every time we team would have simply keelhauled teaming altogether.
  23. Quote:
    Originally Posted by Nyx View Post
    I totally have to disagree here. Not because I am a Dom lover but because I can log into "any dom"....any time, and never need to play with anyone ever...and without little challenge. But that could be just because I know the AT better than any of the others.
    Technically speaking, none of the ATs specifically and expressly NEED a team to solo. The Evil Geko and others went on a small crusade to prove that Trapdoor was soloable by anything ever, and to their credit, they proved that much. The problem comes in two parts, however:

    1. Yes, you do know the AT. I suspect you're a pretty good player, in fact. But the thing is... If you're not a good player, non-melee characters are VERY unforgiving. I recall trying to play Blasters, and while it proved very doable if I knew what I was doing, just a simple slip of the mind could cause instant disaster.

    2. Melee bring a degree of comfort that non-melee rarely have. As a melee character, you have great tolerance for error and inaction. Sure, you can get yourself killed, but only if you make a whole series of silly mistakes, and you can usually see it 30 seconds or more ahead of time, which is PLENTY of warning to take action. As non-melee, and especially as a Blaster, mistake-caused death is usually pretty instant. By the time you realise something has gone wrong, you're already dead. And, yes, I do realise that some controllers are capable of just perma-holding entire spawns and being safe, but this comes at the cost of expediency.

    Basically, melee characters are easy to play, fast to progress and easy to learn. They're not more popular because they're "better" or "stronger" but merely because they're easier to work with. A good Blaster can blow a Scrapper out of the water in terms of damage and even eight Scrappers couldn't dent some AVs without buffs and debuffs. But it's just much easier to pick up and play a Scrapper even if you've never played one before than it is to play a Blaster or a Dominator.

    Of course, the flip side is that some of the melee ATs are SO easy to play that some people see them as simplistic, boring and repetitive, but they still end up being the most popular by a comfortable margin. That's not to dis non-melee ATs, but more to say that this is what I hope the future of MMOs holds - self-sufficient characters capable in their own right for whom team contribution comes IN ADDITION to their self-sufficiency, not INSTEAD of it.
  24. Quote:
    Originally Posted by Zyphoid View Post
    Also, if a server is slow, or downright dead, a player knows that they can log in as a scrapper or brute and still play
    That's what I mean - melee don't NEED other people, so you know that every time you log one in, you can play come hell or high water. "Squishies" can often do better, but they're dependent on who's available to do what at the time. In essence, I can play melee all the time or squishies some of the time, and that makes for lopsided popularity.

    That said, Masterminds are the AT I feel needs the most love. Especially a new primary. I'd LOOOVE to see some Storm Troopers or Space Soldiers or anything futuristic that isn't pure robots.
  25. Quote:
    Originally Posted by Arilou View Post
    Serene's Coven (that has a name, I just forgot it) was hunted down and killed. Serene is not a happy camper about that, she wants Vengeance, so she summons the Talons. The Talons can't find the proper target to exact vengeance, and so they go off to murder everyone, because that's what they do.
    But that just reduces her character to a two-dimensional carbon copy of CERULEAN from the same zone. Pure revenge as a motive behind a whole story, especially when your antagonist only appears in the story about 3/4 of the way, has to be handled with much care and great skill, and Circe the Sorceress is handled with about as much care as a man carrying five stacks of pottery down a steep flight of stairs while chugging rubbing alcohol with one hand. Basically, the simpler the story is, the better the storytelling has to be to make it interesting, as opposed to "My mother didn't hug me, so now I want to destroy the world!"

    The funny thing is... Cerulean's anger and lust for revenge against Master D&D Nerd Parody is handled much better than Circe the Sorceress', because we spend so much more time with him and get to witness the bitter anger that he hides behind his cool exterior. Circe just shows up and goes "Hello. My name is Sorceress Serene. You killed my father. Prepare to die." There's something there, yes, but it's only mentioned in passing by a character who I just can't take seriously.

    I mean, honestly, can ANYONE take Serene seriously? War Witch looks cool because despite her fetish gear, she still has an air of dignity and a great deal of self control. Circe has a constant scowling grin, a hairdo like she stuck a fork in a light socket and a "chin stripe," and she acts like Master Midnight Jr. Her pain doesn't come off as a genuine emotion, but much more so like the tantrum of a spoiled brat. A good protagonist really shouldn't spend so much time whining.