Rylas

Legend
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  1. Quote:
    Originally Posted by Durakken View Post
    Also, my opinion is formulated based on the facts of what I have heard... ...So far none of the facts I have said is wrong,...
    Do you have people on ignore? There have been numerous people telling you the "facts" you quoted are wrong.

    Quote:
    Durakken, you should note that EVERYONE so far has disagreed with you, and we rarely agree on anything. That alone should give you pause to reconsider that maybe you're really far off base.
    Don't bother trying. He may say he can change his mind, but I've never seen it. No matter how many people will tell him otherwise, he's not the kind to listen.
  2. Quote:
    Originally Posted by HeroJunkie View Post
    Gaining levels is still a grind, even though it's much faster than it used to be.
    Wait... did the fabric of reality just split, or did you really just say two completely incompatible concepts together?

    Quote:
    Personally, I'd like the game to be more friendly to the casual gamer, which is what I'm turning into.
    If you don't think the game is casual gamer friendly, then you're doing it all wrong. There have been people who have documented on the forums how easy it is to make influence. Starting with just 0 and having over 1 billion in one week of extremely limited game play time. There's also a ridiculous amount of easy to level content made available. Especially on teams.

    There's no excuse for a casual player not to see fast results. This is even more true for those that use the forums. If you're smart enough to come here and learn from the guides and experience of other players, you can do pretty much anything.

    Your suggestion offers no quality to the game. Sorry.
  3. Rylas

    Smallville 12/10

    Quote:
    Originally Posted by QuiJon View Post
    Its really almost like continuity on that show is just for kicks when it works to the stories advantage and left out when it doesn't.
    Fix'd that for you.
  4. Quote:
    Originally Posted by Durakken View Post
    But that being said I have heard it's good if you turn off your brain completely, which I don't see why you'd want to do, but whatever...
    You can't possibly say that, and then talk about how great Smallville is.

    Follow forumites, it should be widely assumed at this point that Dur has something wrong with his world perception. He either has a strong urge to argue for the sake of arguing, or a deeply rooted super ego hell bent on proving anything he says as infallible and that all his opinions are indeed fact. It's highly imparative that when talking to him, that you use the kiddy gloves and try not to say anything that threatens his world view.

    Quote:
    Originally Posted by Durakken View Post
    but I am very highly unlikely to change my opinion
    While this quote is taken out of context, it holds true to his everday interpersonal actions with fellow human beings. It doesn't matter how many people will tell him the sky is blue, if he's formed the opinion that it's more of a minty-green, minty-green it must be!

    Furthermore, try not to explain to him how his "opinion" is solely based off what other people have told him. It's important for him to believe he's made these criticisms on his own, from his own self-perceived superior intellect. Telling him that the originator of his comments has misrepresented events in the story, will only convince him further that he is right about things he's never experienced. If you fail to understand the logic in that, it only proves you are below his intellect.
  5. ***SPOILERS***

    Quote:
    Originally Posted by Durakken View Post
    I'm not parading around using someone elses words. I clearly stated these things in the moves have been pointed out. My opinion is of what I think of those stated things that happen.
    I don't mean to insinuate that you're plagiarizing. I mean, someone made an opinion, and the best you can do right now is echo it. You're prancing around like you've figured it all out. It only makes you look stupid. Instead, see the movie before you start postulating its flaws.

    Quote:
    The reason why the gate way was not opened was because specifically there is only a certain amount of time that it is open once someone comes through. Apparently this CLU guy isn't smart enough to get his people together either before the guy comes through or while it's open.
    Again, see the movie. CLU doesn't have clairvoyance, so he won't know when it opens. Also, there are outlying circumstances making a move difficult. Also, he needs an item before going out.

    Quote:
    If this is not the case then the only thing I can presume is that the disc opens and shuts it from inside, but then so what, just go out in to the world and station someone there to turn it on and off... it's already been shown they can communicate.
    Considering we don't know anything about how it works to be able to leave the grid in the first place, you can't make the assumption that this would work.


    Quote:
    As far as "Tess being revealed as a Luthor" I have said nothing on the matter as far as I remember but that's besides the point. That is not a hole at all and there is nothing wrong with it from a technical point of view. There is a taste issue, but that is not what a plot hole is.
    Nothing wrong with Tess conveniently turning out to be a Luthor? Maybe not if you're trying to manufacture drama and soap-like scenarios, but from the stand point of good-writing, it smacks of desperation. They couldn't even bother forshadowing it. It was just, "oh hey, I'm a Luthor now!"

    Quote:
    Oh and I will be watching Tron 2 soon as I can, but when that is i don't know.
    Good, you'll look less ignorant that way.

    Quote:
    Doesn't mean that I can't comment on what has been said, which is what I'm doing.
    Without context of experienced-knowledge, the best you can say is "I hear people say this." Beyond that, is purely speculation based on hearsay. It's a good thing you don't run a court of law, I'd hate to see what you allow as permissable evidence.

    Quote:
    PS: as far as the maturity of my Avatar image. I laugh, that's all that needs to be said about that oh Mature one with the Lost avatar.
    I'm not sure what's immature about making a fan avatar. Not by comparison to one that tells others simply to "GTFO." Especially one that doesn't show the lower half of the poorly drawn figure, but takes the time to draw in the bulge of the crotch.
  6. Quote:
    Originally Posted by Durakken View Post
    Rylas, when you comment on Smallville you almost always miss the details or for some reason don't remember details from earlier that are presented. What I am commenting on is the plot from my understanding relies on something that makes no sense and isn't explained why.
    Your complete hand-waving disregard for my very concise complaints of Smallville make me laugh. I know you just want to fan wank your arguments for the plot holes, but fan wanking is all it is. I'm not the only person to point out the plot holes I've pointed to, but of course, you won't bother listening to anyone that says opposite of what you want to believe. Really, if Tess suddenly being revealed as a Luthor is good writing for you, then I'm not surprised you love the show. Still, plenty of people will always point out your inability to think critically and with logical reasoning.

    Quote:
    The reason the gateway wasn't open pre-movie is he didn't have time to get this plan all together until after the gate closed...
    This line. This one line. It sows why you need to see the movie before you run your uninformed mouth off. You're parading around, waving someone else's words as if they're your own, saying you've already figured out all the flaws of the movie. In truth, you haven't even got a clue of the plot. The reason the gateway isn't open pre-movie is explained in the movie, and it's not the reason you want to say it is.

    You really need to follow the advice of your clearly mature avatar, and gtfo of your house and go see the movie if you want to talk about it without looking like an idiot.
  7. Quote:
    Originally Posted by Durakken View Post
    White Hot Flash,

    I am speaking of what is said of the movie. All that is required is to say I am wrong about the plot and it is a good plot is to say, and explain why CLU needs the item he is after the entire movie.

    With the story holes, you expect some problems and over sites, but no where near what was described. The fact that there is a "club" in the movie shows that their is somewhat a lack of understanding of why the original movie was the way it was. Even without seeing it I can say that much.

    And the graphics.. My point is that Tron shouldn't be using anything hard to do so if they are even remotely commentable as "bad" it shows that they are far worse than what people think because they are so standard and easy... and if they are going beyond the standard and easy they are trying too hard.

    But like I said, I haven't watched it, but from what I have heard there is a lot of problems with it and my opinion will only likely get worse after I watch it.

    As far as the main review I am basing what I am saying off of... It's our favorite neighborhood Spoony of course.
    Aren't you usually defending my criticisms of Smallville (most of which are for huge plot holes)? Yet you're hung up on a movie you didn't even see? Your dependence on someone else's thoughts aren't the best way to show yourself as someone capable of forming their own opinion. See the movie, then talk.

    As for the highlighted part of your post: That's the most words I've ever seen put together without actually saying anything coherent. What were you trying to say there?

    My reponse to the movie: It was great. Some people may be trying to ask too many questions. Like, why would Villain A want Item B. But if you're watching a movie in which someone somehow gets zapped into the cybernetic world without asking about the implications of such a predicament, then you shouldn't ask too much about other items in the movie.

    Anyone saying the FX didn't follow the first movie well enough, needs to understand that there were extreme limitations in the production of the last movie. After filming the first movie, they blacked out a lot of things they couldn't make work with special effects. Hence, when you watch it, much of the movie looks dark. The running gag behind the scenes was, "when in doubt, black it out." I'm very pleased with the FX in Legacy. I think it updated the set design and character designs in ways that completely complimented the original.
  8. Here's the build my Elec/Stone currently has. He's at 33% S/L defense, and has 145% Max HP (about 850+ extra hit points). He's pretty darn hard to kill, and I can't recall a single time I've used Power Surge. Also, this was pre Inherent Fitness, so he'll be getting a nice boost.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    iTaunt: Level 50 Science Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Stone Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting

    Hero Profile:
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Endurance/Recharge
    • (42) Reactive Armor - Resistance
    Level 1: Stone Fist
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (11) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance
    • (46) Focused Smite - Accuracy/Endurance/Recharge
    Level 2: Conductive Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Resistance
    Level 4: Heavy Mallet
    • (A) Kinetic Combat - Accuracy/Damage
    • (11) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 6: Static Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Recharge
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance
    Level 8: Hurdle
    • (A) Jumping IO
    Level 10: Grounded
    • (A) Steadfast Protection - Knockback Protection
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Defense/Endurance
    • (13) Luck of the Gambler - Defense/Recharge
    • (23) Luck of the Gambler - Endurance/Recharge
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Energize
    • (A) Miracle - Heal/Endurance
    • (17) Miracle - Heal/Recharge
    • (17) Miracle - Heal/Endurance/Recharge
    • (19) Miracle - Heal
    • (19) Recharge Reduction IO
    Level 18: Health
    • (A) Miracle - Heal/Endurance
    • (21) Miracle - Heal/Recharge
    • (40) Miracle - Heal
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod/Accuracy
    • (33) Efficacy Adaptor - EndMod
    • (33) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 22: Lightning Field
    • (A) Eradication - Accuracy/Recharge
    • (25) Eradication - Damage
    • (27) Eradication - Damage/Recharge
    • (27) Eradication - Accuracy/Damage/Recharge
    • (29) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 24: Taunt
    • (A) Perfect Zinger - Taunt
    • (25) Perfect Zinger - Taunt/Recharge
    • (48) Perfect Zinger - Taunt/Recharge/Range
    • (48) Perfect Zinger - Accuracy/Recharge
    • (50) Perfect Zinger - Taunt/Range
    • (50) Perfect Zinger - Chance for Psi Damage
    Level 26: Power Sink
    • (A) Efficacy Adaptor - EndMod
    • (31) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - EndMod/Accuracy/Recharge
    • (45) Performance Shifter - EndMod/Recharge
    • (46) Efficacy Adaptor - EndMod/Recharge
    Level 28: Fault
    • (A) Stupefy - Accuracy/Recharge
    • (31) Stupefy - Accuracy/Stun/Recharge
    • (31) Stupefy - Accuracy/Endurance
    Level 30: Stone Mallet
    • (A) Focused Smite - Damage/Endurance
    • (34) Focused Smite - Accuracy/Damage/Recharge
    • (34) Mako's Bite - Damage/Recharge
    • (34) Mako's Bite - Accuracy/Damage
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 32: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    Level 35: Tremor
    • (A) Eradication - Damage
    • (36) Eradication - Damage/Recharge
    • (36) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Accuracy/Recharge
    • (37) Multi Strike - Damage/Endurance
    • (48) Kinetic Crash - Recharge/Endurance
    Level 38: Seismic Smash
    • (A) Focused Smite - Damage/Endurance
    • (39) Focused Smite - Accuracy/Damage/Recharge
    • (39) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Damage
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 41: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Reactive Armor - Resistance
    Level 44: Weave
    • (A) Kismet - Accuracy +6%
    • (45) Defense Buff IO
    • (45) Defense Buff IO
    Level 47: Lightning Reflexes
    • (A) Run Speed IO
    Level 49: Power Surge
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
  9. Quote:
    Originally Posted by Arnabas View Post
    Hadn't heard that, although I know that Hasbro had liked the game enough to call it cannon. But which cannon?

    Transformers seriously needs their own Crisis to sort out all the different worlds.
    Are we talking about War for Cybertron? It dovetails into the G1 series (not sure if they've canonized it), but doesn't exactly jive with Prime. In Prime, this appears to be the first time they've heard of Dark Energon.
  10. I work on a Mac at the office, but always love build tweaking. Any chance you could post the entire build with bonus totals? Maybe even tell us what your result def numbers look like?
  11. Quote:
    Originally Posted by Dechs Kaison View Post
    Didn't have room for them...

    UNTIL INHERENT FITNESS!

    Now I have OG, coupled with quicksand from the epic to keep them from wandering far, both one slot wonders.
    Same here. Inherent Fitness opened up a fair amount of room. Now my DA/Ice has Earth Mastery on top of all it's other insane powers. I turned her into a true Tank-Mage. Slow fields, ice patches and gloom & doom auras. I never die, and they can't escape. I'm looking forward to all the TF runs when her turn comes up for Alpha slotting.
  12. Quote:
    Originally Posted by Dechs Kaison View Post
    Second best nothing. All the survivability in the world means nothing if you can't get where you're going.

    Try Dark Armor.

    My DA tank is softcapped to S/L/E/N defense and has over 85% resistance to psionic. Dark Armor has the best self heal in the game on a 30 second base recharge (enhanceable to 15, possible to push farther), is practically immune to endurance drain and recovery debuffs, has a perception buff and resistance to debuff, can mez enemies around it in two different ways, and on top of it all, doesn't even die the first time.
    I thought you didn't take the mez toggles... or am I remembering wrong?
  13. Quote:
    Originally Posted by 1_Man View Post
    want to be the tankiest tank with out going stone =-)
    Find a definition that won't get people up in arms about what is the "tankiest," and you just might get answers that don't contradict each other.

    Otherwise, tell us what you have in mind as being tanky, and we can give you an answer that actually means something to you. What do you want to do exactly? Do you want to stand there and taunt? Do you want to be more productive than that? Do you want higher damage output? Do you have means for IOing out your tank?

    Until we know what you're really looking for, the odds of you coming away from your tanker experience with a positive view are kind of low. People will only tell you what *they* think is tanky. It's been my experience that not all of them agree.
  14. Quote:
    Originally Posted by Casual_Player View Post
    Wait, Patrick Stewart's been shaving his head this whole time?
  15. Quote:
    Originally Posted by OneWhoBinds View Post
    Oh, yes... I really see that happening. Instead of continually draining the enemies energy, you prevent them from gaining any back... uh huh. You don't think that sounds, I don't know... a little overpowered on a melee set? Especially one that is perpetual, meaning that enemies in it might as well be stunned, for all the effect they will have? No, I think asking for more base HPs and an added damage boost is FAR more likely to happen, then that.

    I'm also going to guess you don't know Ice Armor too well, then. In addition to Typed defense, Ice Armor provides:

    A Dull Pain clone (Click heal and +HP)
    Chilling Embrace - a powerful taunt aura that also inflicts -Dam, -Speed, and -Rech on enemies.
    A Damage Aura
    And Energy Absorption, which is may not give as much End per enemy as Energy Drain, but also significantly boosts their defense.
    Wait. You liken -Recov on top of end drain being like a stun aura, and that it would be over-powered for a melee class, but DA comes with a stun aura. DA's not over-powered. Well, not being a numbers expert either, I could be wrong about adding in -recov. But making the end drain on par with ELA's aura would go a long way for mitigation.

    Also, I am very, very familiar with Ice Armor. That's why I said the +HP would be too similar to Ice - +HP and Def and End Drain. It's been done. Twice now that Shields are around (minus the end drain of course). Let's go in a different direction. Yes, Ice does offer other forms of mitigation in CE and with the def bonus of Eng Abs, but you can already get extra defense from Energy Cloak. (I am aware that the values aren't the same, but after you take Brute modifiers into account, they aren't far off) EA trades off some of the layered mitigation, of course, by offering more typed defense than Ice.

    Quote:
    But hey, what do I know? I'm not a numbers guy. I can't crunch up data showing that the combination would be overpowered or not. My proposal is honestly more about make four near-useless powers in the set (Okay, 3 near-useless and one ultimately underwhelming) into something viable, while covering the holes in the set, as I see them.
    Wait... Of the powers you talked about adding changes to, one is a mez protection. I'm trying to figure out if you consider it near-useless or underwhelming. Either way, I'll disagree. Also, I don't want my mez protection to be a taunt aura as well. It's different, I'll grant you that, but I don't think that's gonna sail.

    So you want a +HP, great defense, +Rech, +DMG, -To Hit, and end drain. Man, not even Ice armor gets all that.

    Okay, let's try some compromise. I think +HP and great defense has been done often enough. But, maybe we go the FA route and add damage boost to make up for some of the lack luster (for some, anyways) survival. CP gets changed into a taunt aura that does -dmg, -recovery to the foe, and does +dmg and endurance discount for up to 10 foes. The -Recovery won't be too much, because now only ED does significant drain. If the fight goes too long, then your mitigation comes from foes being drained from the long fight. This of course, makes it harder for them to finish you off before you finish them.

    And maybe recharge debuff res and end drain res in Dampening Field if the other changes don't make it "too good" already.

    Still front load ED's heal and reduce the activation time.

    Thoughts?

    Quote:
    ... did you just compare Energy Drain's heal to Fiery Aura's Healing Flame? Healing flame is up far more often, takes much less time to cast, and is far more reliable.

    Energy Drain's heal is more like a much, MUCH weaker form of Dark Regeneration.
    Consider me schooled. I thought HF had the same recharge.
  16. Quote:
    Originally Posted by Memphis_Bill View Post
    <--- plays shield simply because shield charge amuses me.
    Well, smashing things does have it's appeal.
  17. Quote:
    Originally Posted by Nethergoat View Post
    It's 'selling points' are either redundant or depreciated in the modern era.
    End drain? ELA does is way better, and is a resist based set on top of it.
    Defense? SR does it better.
    End recovery? Not the big deal it used to be.
    Well, my proposed changes would put the end drain on par with ELA. As for SR doing better defense; well, sure, if defense is all you want. I like a heal that doesn't require dipping into a pool. I like not starving for endurance like SR leaves many early level players. End recovery has not been depreciated by anything in the game. Not as far as SOs are concerned. Inherent Stamina doesn't change anything, it just unlocks another pool for you. People were taking it with EA already.

    Quote:
    EA isn't broken, it doesn't "suck" or whatever.
    It *is* derivative, outdated and less appealing than pretty much all the other Brute sets. I'd like them to address that before any proliferation takes place.
    I don't think they're going to do any fixes to the set or any kind of proliferation as separate things. If they do anything, they'll do them at the same time. It's pointless to just fix it for Brutes and Stalkers when they'd have to turn around and redo everything to make it viable or tankers too. Hence my suggestion for proliferation. It's pretty obvious they'll have to make changes to the set in order for that to happen.

    Now, outside of saying it's sub-par to other sets in your opinion and just belly-aching for a fix, make some suggestions. I'm willing to hear them, I've already made compromises with OWB's comments. Just throwing your hands up in the air and saying, "fix it before you let other ATs have fun with it" does nothing constructive for the purpose of this thread. It's not like I only asked for proliferation without making improvements to the set.
  18. Quote:
    Originally Posted by DSorrow View Post
    I thought you already had one who promised you 12 billion for posting a certain video.
    I had someone offer up inf for a build on the forums and then never delivered, too. I wonder if its the same person...
  19. Nethergoat, I get what you're trying to say. You feel compared to other sets, EA under-performs. I can see, at first glance, how that assumption can be made. The problem is, it can perform perfectly fine out of the box with SOs, it just requires different play. Sure, people flock to Shields and SR for most defense builds, because those powersets are more easy-mode. You're always going to have a more popular flavor of the month, it doesn't equate to a set being broken because it's not that FotM.

    So for the sake of getting the set some proper attention, let's address the hard facts of it. Playerbase numbers aren't going to be it. After all, before they gave Invulnerable any of its latest buffs, the devs said that the set was the most played in melee ATs. Being the most played didn't mean it was beyond needing tweaks. So we can't argue the opposite.

    Quote:
    Originally Posted by Nethergoat View Post
    With stealth, you're basically *buying the power* with a single IO. I have the same issue with /dev's Cloaking Device. It's "power" in the modern game is saving you a few million inf or a few tip missions- very underwhelming.

    When you can buy a power replacement in IO form, then IMHO that power needs to be made more useful.

    The addition of IOs significantly changed the game. Some sets need to be reconsidered in that light and EA is one of them.

    A bit of defense for a defense set isn't much to sing about, neither is saving a very minor investment of inf or an evening of running tips.
    I'm glad you like stealth IOs. There's nothing wrong with them. They are not, however, a replacement for Energy Cloak or Cloak of Darkness. Powers that offer defense that stays on wether stealth is broken or not. Also, you keep your stealth up to a certain distance if memory serves me correct. Someone point me in the right direction if I'm wrong.

    And that "bit" of defense is more than a bit. Considering people will spend large sums of inf to get an IO that offers less defense, Energy Cloak is offering a nice amount. For the set, EC is a must have for reaching great defense levels.

    And it's not that I can't argue against the rest of your post, but OWB made better arguments (that I think you're trying to say as well) so I'm going to address those.

    Quote:
    Originally Posted by OneWhoBinds View Post
    The heal is pathetic. In my experience, the heal manages to just cover the amount of damage you take while Energy Drain activates. You'd need to be near, if not at or past, the soft cap to actually get health back from that 'heal.'
    Okay, I'm glad I made my other suggestion before you made this point. I will openly admit that there are times I've waited to long to hit the heal, and it's cost me. So I would agree drastically reducing the activation time would be needed. Also, as I suggested, front loading the heal. In my experience, I've never had problems getting a group of 10 around me, but I can believe for others that's not always the case. Front loading the heal would do a lot of good for the set. I think the end result should still total around 50%, but going much further beyond that would be over powering.

    Quote:
    End draining the enemies does bupkis unless you can get them to zero. In its current form, EA can not do that. Thus, it is not an additional form of mitigation.
    Okay, admittedly, end drain requires they be at ZERO to have any effect. Changing this feature would probably equate to moving mountains. I draw my experience from ELA that has it's aura which drains end, and from both of my ELA toons, if you drain them enough, the aura does a decent job of keeping them at zero part of the time. That does actually help in mitigation. BUT, I'll concede that hinges a lot on luck sometimes. So, how about putting -rec on the aura as well. It would put it above the effectiveness of ELA's aura, since it should still offer the endurance discount.

    Quote:
    And yes, the raw defense numbers given are decent. That is undeniable. But when there is NOTHING backing that defense up, 'decent' doesn't cut it.

    If it 'excelled' at the defense it provided, it would - at the very least - have more Defense Debuff Resistance. Instead, it has the same kind of DDR as Ice Armor or Invulnerability get, without the additional tools those sets have to handle a cascade failure.
    Okay, I've made some suggestions for better mitigation from existing powers and suggested changes. A faster working, front-loaded heal and a -rec component to the aura to assure foes stay at zero. With the DDR already in the set, this should help with layering mitigation. If we added in +HP like you suggested, I think we start to copy Ice Armor too much. The only other mitigation Ice has that EA doesn't is Hibernate, but EA has a very good tier 9 for "oh-*******" moments.

    Like you said, with no blue bar to worry about, you become a wreaking ball. This is another form of mitigation in itself. The devs are all about give and take. If we start adding in debuff resistance of every kind and ask for +DMG and +Rech then we not only start stepping on the toes of other sets, but we'll have to take something away. Sustained endurance equates to sustained fury, which is sustained DPS. We just need to add a little more to make the fluctuation of the green bar more manageable.

    EA as it stands is a hybrid of many armors. It has DA's stealth, ELA's end management, Ice's Def and DDR, and FA's heal (just modified). Tweaking the end management to include a -recovery and making tweaks to the heal so that it works fast and stronger should already do a lot towards survival. I think if you ask for more beyond that, you're just asking for too much. Granted, if the devs want to give it, I won't say no to it. But those other things aren't necessary.

    Quote:
    Added Hit Points (which helps both the small heal, and natural regeneration)
    As an FYI, +HP will not change the amount you get in your heals. Heals are calculated off of your base HP alone. It does, however, help the HPS of regen. Again, I don't think it's needed for the set to improve.
  20. You may have to send him a PM for the challenge. From what I hear, he never posts again in a thread when shown wrong.

    You know, cuz no one can prove you wrong if you aren't there.
  21. I'm waiting for je_saist to prove that he's got that higher standard, too.

    Quote:
    Originally Posted by je_saist View Post
    You don't like the fact that I am willing to back down and admit when I'm wrong on something. You don't like that I hold a higher standard for myself.
    Should I hold my breath?
  22. On another thread in the Brute forum, someone mentioned making the heal more effective. One thing I haven't taken into consideration is the fact that one-on-one fights can be taxing if they take too long and your health runs low. So, I'm making an addendum to my suggestion:

    Quote:
    Conservation Aura: Like Conductive Aura, only instead of +regen/+recov for the user, it's an endurance discount per foe in range. You get a 5% discount for up to 10 foes in range (keep the -end on foe). The power gives the exact same effect as before, but now adds a benefit that makes it viable for tankers. This also means you don't need to make changes to Energy Cloak since you have a taunt to help keep aggro.

    Energy Drain: Front load the healing aspect of the power to be 25% for the first foe in range, and 3.5% for each of the other 9 foes (after 3 slotting heal)? This gives 56% total and allows for situations like boss fights and AV fights to be more manageable.
  23. Quote:
    Originally Posted by Nethergoat View Post
    I took a stone/EA brute to the 40s during the early days of CoV and enjoyed the ride (of course, stone had some really nice synergy going for it).
    Quote:
    Originally Posted by Nethergoat View Post
    EA's got a couple of structural problems created by the evolution of the game since it was released.
    So, from all you've said, it's enjoyable despite it's appearance of having flaws. Well, those flaws can't be so bad.

    Quote:
    One, stealth. So what, a few million inf or a few evenings running tip missions and any other brute gets the same utility. I don't have an EA brute any more, but all of my brutes have Stealth IOs of some flavor for judicious stealthing.

    Two, the value of end management is depreciated by the IO system and to a lesser extent Inherent Stamina. Having a couple of 'big' powers dedicated to endurance is of much less use in a game where EVERYONE gets to 'skip' stamina and take other stuff.
    Wait, wait, wait. You want to use IOs as a reason of saying a set is broken? Therefore, Lightning Reflexes in ELA is now a non-feature. The regen from Stone's Rooted is meaningless. The Quick Recovery powers are laughable. Basically, every sets been negated by IOs if we follow this rational. It's an extremely flawed argument, and doesn't hold up.

    Lets not forget the fact that the defense from this stealth doesn't get a mention. Or that you don't have to waste inf on IOs or do tips to get this feature. New players/casual players get it out of the box, and that's a real feature for them. Also, it frees your slots from taking an IO you don't have to get.

    Inherent Stamina isn't an end all to end management powers either. I seriously doubt that WP and Regen users have dropped QR from their characters. Stamina also doesn't drain end from foes. Stamina alone isn't always enough to keep going and going.

    Quote:
    The playerbase's lack of excitement for EA is totally understandable. If they want defense they go SR. The things that once differentiated EA aren't as valuable as they used to be.
    Playerbase. Such a funny thing. People use it as an argument all the time, like they've data mined the playerbase and know what everyone thinks. A vocal, uninformed minority complaining about a powerset others can make work completely fine, is not the playerbase. If someone can make it work on SOs, then anyone can make it work with IOs (since you rely on IOs for you arguments). I'd rather go EA than SR, anytime.
  24. While this doesn't help SGs made of one subscriber with 36 alts, its still a good idea.

    /SIGNED!
  25. Quote:
    Originally Posted by Rylas View Post
    My solution: Change Conserve Power into something akin to the Elec Control power Conductive Aura. Only instead of +regen/+recov for the user, it's an endurance discount per foe in range. You get a 5% discount for up to 10 foes in range. The power gives the exact same effect as before, but now adds a benefit that makes it viable for tankers.
    Quote:
    Originally Posted by Finduilas View Post
    Sounds like a good option.

    I truly don't get the complaint that EA is hard to soft-cap. Even at Brute values I found it fairly easy to soft-cap to S/L/E/F/C. I do agree, though, that as a heal Energy Drain is pretty lackluster. I'd play EA as a tank set if they did something like you suggested, but I might even play it enthusiastically if they would bump up the heal value--for tanks and brutes, preferably.
    Okay, how about my suggestion AND front loading the the heal to be 25% for the first foe in range, and 3.5% for each of the other 9 foes (after 3 slotting heal)? This gives 56% total and allows for situations like boss fights and AV fights to be more manageable.