a plea to the MIDS wariors SS/invul tank help
I work on a Mac at the office, but always love build tweaking. Any chance you could post the entire build with bonus totals? Maybe even tell us what your result def numbers look like?
@Rylas
Kill 'em all. Let XP sort 'em out.
Sorry bout that i am mids ignorant too
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
slamin sam: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Legacy Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
- (3) Resist Damage IO: Level 50
- (A) Perfect Zinger - Taunt/Recharge: Level 50
- (5) Perfect Zinger - Taunt: Level 50
- (5) Perfect Zinger - Taunt/Range: Level 50
- (7) Perfect Zinger - Chance for Psi Damage: Level 50
- (A) Titanium Coating - Resistance: Level 50
- (7) Titanium Coating - Endurance: Level 50
- (9) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (9) Titanium Coating - Endurance/Recharge: Level 50
- (11) Titanium Coating - Resistance/Endurance: Level 50
- (50) Titanium Coating - Resistance/Recharge: Level 50
- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (13) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (13) Mako's Bite - Damage/Recharge: Level 50
- (15) Mako's Bite - Damage/Endurance: Level 50
- (15) Mako's Bite - Accuracy/Damage: Level 50
- (A) Healing IO: Level 50
- (17) Healing IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (19) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (19) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (21) Crushing Impact - Damage/Recharge: Level 50
- (21) Crushing Impact - Damage/Endurance: Level 50
- (23) Crushing Impact - Accuracy/Damage: Level 50
- (A) Run Speed IO: Level 50
- (A) Resist Damage IO: Level 50
- (23) Impervium Armor - Psionic Resistance: Level 40
- (25) Impervium Armor - Resistance: Level 40
- (25) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Taunt Duration IO: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (27) Aegis - Resistance/Endurance/Recharge: Level 50
- (27) Aegis - Resistance: Level 50
- (29) Resist Damage IO: Level 50
- (29) Resist Damage IO: Level 50
- (31) Resist Damage IO: Level 50
- (A) Aegis - Resistance: Level 50
- (31) Aegis - Resistance/Endurance/Recharge: Level 50
- (31) Aegis - Endurance/Recharge: Level 50
- (33) Aegis - Resistance/Recharge: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (33) Numina's Convalescence - Heal: Level 50
- (33) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (34) Numina's Convalescence - Heal/Endurance: Level 50
- (A) Efficacy Adaptor - EndMod/Endurance: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod/Recharge: Level 50
- (36) Efficacy Adaptor - EndMod: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (36) Luck of the Gambler - Defense: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
- (37) Luck of the Gambler - Defense/Recharge: Level 50
- (37) Luck of the Gambler - Endurance/Recharge: Level 50
- (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (39) Hecatomb - Damage/Endurance: Level 50
- (39) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (40) Hecatomb - Damage/Recharge: Level 50
- (40) Hecatomb - Damage: Level 50
- (40) Damage Increase IO: Level 50
- (A) Defense Buff IO: Level 50
- (42) Defense Buff IO: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (43) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (A) Empty
- (43) Empty
- (45) Empty
- (A) Resist Damage IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Jumping IO: Level 50
- (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (45) Scirocco's Dervish - Damage/Recharge: Level 50
- (45) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (46) Scirocco's Dervish - Damage/Endurance: Level 50
- (46) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (46) Damage Increase IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Undermined Defenses - Defense Debuff/Endurance: Level 50
- (48) Undermined Defenses - Defense Debuff/Recharge: Level 50
- (48) Undermined Defenses - Defense Debuff: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (50) Performance Shifter - EndMod/Accuracy: Level 50
- (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 10: LEGACY BUILD
------------
Set Bonus Totals:
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 1.25% Defense(Smashing)
- 1.25% Defense(Lethal)
- 7.813% Defense(Fire)
- 7.813% Defense(Cold)
- 1.875% Defense(Energy)
- 1.875% Defense(Negative)
- 1.875% Defense(Psionic)
- 2.5% Defense(Melee)
- 3.75% Defense(Ranged)
- 6.25% Defense(AoE)
- 1.8% Max End
- 49% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 210.83 HP (11.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 8.8%
- MezResist(Immobilize) 5.5%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 8% (0.134 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.125% Resistance(Negative)
- 11.63% Resistance(Psionic)
- 15% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Perfect Zinger
(Jab)
- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
(Temp Invulnerability)
- MezResist(Sleep) 2.2%
- 28.11 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
- MezResist(Held) 2.75%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
(Punch)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Haymaker)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Resist Elements)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 3% Resistance(Psionic)
(Unyielding)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 3% Resistance(Psionic)
(Resist Energies)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
(Health)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Stamina)
- 21.08 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
- 10% (0.782 HP/sec) Regeneration
- 2.5% DamageBuff(All)
(Invincibility)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.125% Resistance(Psionic)
- 7.5% Enhancement(RechargeTime)
(Knockout Blow)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough Hide)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Laser Beam Eyes)
- 2% DamageBuff(All)
- 1.8% Max End
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
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Oy, you are familiar with ED, right? Because you're wasting a ton of slots by way (way, way) overslotting your armors. Remember, once you've hit the ED cutoff of 56% enhancement for resistance or defense, you lose almost all of the benefit of any additional slotting. Toggles don't need more than 4 slots as a rule, and passives 1-4 depending on the base value and how many slots you have available.
Keep in mind when you respec that Unyielding, Invinc, KoB and Rage all should be taken as soon as they're available; you do NOT want to be without them when exemping if you don't have to be. The resistance passives can easily be delayed until the 20 or beyond.
You don't want to slot Jab with a Taunt set, Taunt sets don't provide any damage or end reduction enhancement. If you want a Taunt set bonus (I'd recommend Mocking Beratement instead of Perfect Zinger) slot them in Taunt itself.
Dull Pain is very underslotted, you should try to get as close to the ED cut-off of 95% as possible for both Heal and Recharge.
With Stamina becoming inherent, you have three more powers to play with. I'm also not a fan of Focused Accuracy, end hog that it is, so I'd suggest dropping that too, which gives you four. I'd recommend that you pick up CJ (you may have to) and three powers from the Fighting Pool for additional S/L resistance and overall defense. If you don't have to get CJ, Hasten would also be a good choice.
Many Invul tankers drop either Unstop or ResEl, so if you want CJ, Hasten and the Fighting Pool dropping one of them is also an option.
Are you a 60 month vet? If not, you can't take SJ without a prereq, so take CJ, which gives a nice defense boost.
Speaking of defense, S/L/E/NE and secondarily, F/C defense bonuses is the way most Invul tankers are slotting nowdays. Some sets to look for are: Reactive Armor for the resist toggles, Kinetic Combat and Smashing Haymaker for ST attacks, Eradication for AoE attacks, Thunderstrike for Ranged attacks, etc. I just helped someone with their Invul/EM tank in this thread, and I think it would be useful if you looked at what he (and I) did there.
http://boards.cityofheroes.com/showthread.php?t=247596
Here's the power order/selection I would suggest. Again, if you don't want to drop ResEl, you could drop Unstop or Hasten instead.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- Empty(A)
Level 1: Jab -- Empty(A)
Level 2: Dull Pain -- Empty(A)
Level 4: Punch -- Empty(A)
Level 6: Haymaker -- Empty(A)
Level 8: Unyielding -- Empty(A)
Level 10: Taunt -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Hasten -- Empty(A)
Level 18: Invincibility -- Empty(A)
Level 20: Knockout Blow -- Empty(A)
Level 22: Resist Physical Damage -- Empty(A)
Level 24: Boxing -- Empty(A)
Level 26: Tough Hide -- Empty(A)
Level 28: Rage -- Empty(A)
Level 30: Tough -- Empty(A)
Level 32: Unstoppable -- Empty(A)
Level 35: Weave -- Empty(A)
Level 38: Foot Stomp -- Empty(A)
Level 41: Resist Energies -- Empty(A)
Level 44: Conserve Power -- Empty(A)
Level 47: Laser Beam Eyes -- Empty(A)
Level 49: Physical Perfection -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1094;503;1006;HEX;| |78DAA592DF4E1341148767D392BA744BDB34B5420592262428BA168144F1820B818| |484268D255EA9CD8263BB71B36DBA5B43EF7C005E81106F7D03E35B8051F41DFCF3| |06E5774E4FAB612EDD74BFCC7EFB3B67B633533BDE76947ABFA52CE769E04551F3C| |00BDFEADE8D5A3FF662BF13AA94526A61249BDBFA8D0E23EDEE85EFFA41A87BDEA1| |1FF8F1A02CAF6B3AD0DA6DF4BB1837E29E0E5B713BBF17B63586B13B1E38F54E277| |0F7B5D7F5C3D6343F34BA5ABFCEF070D76FB563BCC8F31326F2237F344B61A7EB1F| |B93B98B63568D6BC28D6BDC12D7CDC06EE0B1BB070AB217EB8D4BD6925D7D87CB12| |50263B1B98F4C424C828D0B3325668ACD5754A5A4738ACD03646CC9D86C6E628DD2| |62D26C4A30193119361598AC982C9B4B34C95B169B3C9B55742E48A6C0E61C99A2C| |C5E6463A14F49322536DF919995CC2C9B87E85356A3CE65360954CD4B669ECD0F54| |2D4A9F453649642A92A9B059479F25C92CB1F986AA65C92CB339C302AE486685CD0| |718578CCBE62396A22A555536B793D77767DF30F5E4F5FDBA939CECF27F5D9F9CF1| |5CF6333A2607843AE139E105E125E115C1231C128E08C3CF93EAEC23FAA0C7844DC| |2134231079C50324567224D700819C20C214BC8110A8439C2296168E7262772F813| |3D2CEBDFFFFFCB30BF0DF3C730556365EF1A66D530EB865933CCDF15BD028058604| |D| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
thanks its an old old toon so it was made well before the ED was added, and since the incarnate system and inherent fitness came in i felt it was much over do a rebuild
thanks its an old old toon so it was made well before the ED was added, and since the incarnate system and inherent fitness came in i felt it was much over do a rebuild
|
This one's a variant on my current build. No purples, softcapped to SLFC and 40% on EN.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (9) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (11) Reactive Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (15) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
- (17) Doctored Wounds - Heal/Recharge: Level 50
- (A) Empty
- (A) Defense Buff IO: Level 50
- (11) Defense Buff IO: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (29) Reactive Armor - Resistance/Endurance: Level 40
- (29) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (40) Mocking Beratement - Taunt/Recharge: Level 50
- (40) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (42) Mocking Beratement - Accuracy/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Range: Level 50
- (42) Mocking Beratement - Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (31) Aegis - Resistance/Endurance: Level 50
- (31) Aegis - Resistance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (19) Defense Buff IO: Level 50
- (19) Defense Buff IO: Level 50
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (21) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (48) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (23) Defense Buff IO: Level 50
- (25) Defense Buff IO: Level 50
- (A) Empty
- (A) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Aegis - Resistance: Level 50
- (33) Aegis - Resistance/Endurance: Level 50
- (33) Aegis - Resistance/Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (36) Aegis - Resistance/Endurance: Level 50
- (36) Aegis - Resistance/Recharge: Level 50
- (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (39) Multi Strike - Damage/Endurance/Recharge: Level 50
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (45) Thunderstrike - Damage/Endurance: Level 50
- (45) Thunderstrike - Damage/Recharge: Level 50
- (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Healing IO: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (A) Empty
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (33) Miracle - +Recovery: Level 40
- (34) Regenerative Tissue - +Regeneration: Level 30
- (A) Endurance Modification IO: Level 50
- (34) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 19.25% Defense(Smashing)
- 19.25% Defense(Lethal)
- 16.75% Defense(Fire)
- 16.75% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 11.13% Defense(Ranged)
- 11.75% Defense(AoE)
- 1.8% Max End
- 7.5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 14% FlySpeed
- 119.47 HP (6.375%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 21.45%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 4.5% (0.075 End/sec) Recovery
- 12% (0.939 HP/sec) Regeneration
- 29% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)
- 3% Defense(All)
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Jab)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Jab)
- MezResist(Immobilize) 3.3%
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 3.3%
(Dull Pain)
- 12% (0.939 HP/sec) Regeneration
(Dull Pain)
- MezResist(Terrorized) 2.2%
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Knockout Blow)
- MezResist(Immobilize) 3.3%
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Resist Elements)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Resist Energies)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Foot Stomp)
- MezResist(Sleep) 1.65%
(Foot Stomp)
- MezResist(Stun) 2.2%
(Laser Beam Eyes)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1577;738;1476;HEX;| |78DAA554DB4E1351143D435B4A6FB458A05C0B2DF7DBD02A265E127D104C30D4544| |A785249C1B11DA8A5698B119FFC009F7CF10911E3FD0F8C7FE1DD8FF0F205D6BDF7| |3A54481F9DB46BCDECEEB3F6EA9A3393BA37EF57EAC14565F82F15B295CADA4AB6B| |865955DA96CCEDE506EA5541495B579EBB655AC58E662F1EE4EA16895B3EB76C1AE| |EEF6EA9F5356C1B2CCCC4E89CE33D5B255CC55F36D8BC5BC45A755F3F02490DEDE2| |E9897ED5CBE6A17737EB95AB2B225BAF0CA45A66459B77CE82A705B78A1646F980B| |3430B7BB96CA56AA5679B78B6C9DA6EF078FD247CDA1228652FDAA254E34A65AA24| |2DE01A1696FBDCFA5D24471D5740DB42CE4CC08CDD8444935B329F491D40D435635| |1990F543B615B226C93AB4AC03B24EC83643B619B2AD909D85EC27927569D3AE8CC| |125FF55A1D08AC88652726550F86EF429778D0ED549971E18323C5111F382BE90A6| |0FBF387CB0DA07AB7DB01A8D09CD92E380761CC837F1D2311BB42934B1052A80EE0| |839686E5007119C1373D1042829F48DC6B74954B5A636383A718C923437ACE78691| |543B926A47529D48AA0B11CD223027CDEDD0733B20D409EA0245A821A2238A4844D| |FC949B75ED28DA69E6374929CF42AB1EAEA7D2E7F6FF805E8A5D0E82BD06BC4F246| |28EEE6BD05D9FE29111A020D833ED3DC013D7700110D22A24144F4951AE2BA218E8| |621340CA1618E8C8D608473A42AA2A33B4293F7417FC4CA644D689F36DEB876340E| |0FC96374400D533AF2A93D294D3F01ED839E62B31F60D533A1B7B43B4CBDC5CC61D| |C8CC732D043112474D609C9BACF597FAAE8C395A5864A9A2A86AE185299E01E4CF8| |AFE39DFF709667991FEF158634C32AC375861B0C3719B20CEB0C1B0CB5F7F5D5C13| |36CE82CC33986F30C1D218287DCE9F611F818FC0C0186568620438821CCD0C3B0C7| |50F384EAAF85DA0F6FFD1DA2FFFFCF86CA2FEF91F7CC2A36CD15795C6317E49DF6F| |B68C3A0DC94D823B92931DC9B4443EE930D95644365AEA172AAA1F22FEFBF6EAA35| |BD| |-------------------------------------------------------------------|
Hover's thrown in at the end to save you the price of a jetpack. Though, if you're that long a continuously-running veteran, you should be able to select Fly anyhow. Also, you can take it earlier in the build.
And, if money's no object for you, you could build with Enzymes instead and save a few more slots for other things.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (9) Reactive Armor - Resistance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (11) Reactive Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (46) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (13) Reactive Armor - Resistance/Endurance: Level 40
- (15) Reactive Armor - Resistance/Recharge: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (5) Kinetic Combat - Damage/Endurance: Level 35
- (7) Kinetic Combat - Damage/Recharge: Level 35
- (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (15) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (13) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (17) Numina's Convalescence - Heal/Endurance/Recharge: Level 40
- (17) Doctored Wounds - Heal/Recharge: Level 50
- (A) Empty
- (A) HamiO:Enzyme Exposure
- (11) HamiO:Enzyme Exposure
- (A) Reactive Armor - Resistance: Level 40
- (29) Reactive Armor - Resistance/Endurance: Level 40
- (29) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (40) Mocking Beratement - Taunt/Recharge: Level 50
- (40) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (42) Mocking Beratement - Accuracy/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Range: Level 50
- (42) Mocking Beratement - Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (19) Aegis - Resistance/Endurance: Level 50
- (25) Aegis - Resistance/Recharge: Level 50
- (A) HamiO:Enzyme Exposure
- (19) HamiO:Enzyme Exposure
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (21) Kinetic Combat - Damage/Endurance: Level 35
- (21) Kinetic Combat - Damage/Recharge: Level 35
- (23) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (A) HamiO:Enzyme Exposure
- (23) HamiO:Enzyme Exposure
- (A) Empty
- (A) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (27) Defense Buff IO: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (37) Recharge Reduction IO: Level 50
- (A) Aegis - Resistance: Level 50
- (33) Aegis - Resistance/Endurance: Level 50
- (33) Aegis - Resistance/Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (36) Aegis - Resistance/Endurance: Level 50
- (36) Aegis - Resistance/Recharge: Level 50
- (A) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (39) Multi Strike - Damage/Endurance/Recharge: Level 50
- (43) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (43) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (45) Thunderstrike - Damage/Endurance: Level 50
- (45) Thunderstrike - Damage/Recharge: Level 50
- (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (50) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Healing IO: Level 50
- (48) Performance Shifter - Chance for +End: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (A) Empty
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (33) Miracle - +Recovery: Level 40
- (34) Regenerative Tissue - +Regeneration: Level 30
- (A) Endurance Modification IO: Level 50
- (34) Performance Shifter - EndMod: Level 50
- (34) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 19.25% Defense(Smashing)
- 19.25% Defense(Lethal)
- 16.75% Defense(Fire)
- 16.75% Defense(Cold)
- 11.75% Defense(Energy)
- 11.75% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 11.13% Defense(Ranged)
- 11.75% Defense(AoE)
- 1.8% Max End
- 7.5% Enhancement(RechargeTime)
- 7% Enhancement(Accuracy)
- 19% FlySpeed
- 119.47 HP (6.375%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 21.45%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 4.5% (0.075 End/sec) Recovery
- 22% (1.721 HP/sec) Regeneration
- 34% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)
- 3% Defense(All)
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Jab)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Jab)
- MezResist(Immobilize) 3.3%
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Haymaker)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Haymaker)
- MezResist(Immobilize) 3.3%
(Dull Pain)
- 12% (0.939 HP/sec) Regeneration
(Dull Pain)
- MezResist(Terrorized) 2.2%
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Knockout Blow)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Knockout Blow)
- MezResist(Immobilize) 3.3%
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Resist Elements)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Resist Energies)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Foot Stomp)
- MezResist(Sleep) 1.65%
(Foot Stomp)
- 10% (0.782 HP/sec) Regeneration
(Foot Stomp)
- MezResist(Stun) 2.2%
(Laser Beam Eyes)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1583;743;1486;HEX;| |78DAA554C9521351147D4D1242920E0904086320619E9A44B19CAA7421588545AC4| |828562AD5E03369689B54D258C6951FE0CA8D2B442CE73FB0FC0B673FC2E10B8C77| |7844A82CED4ACEE977FBF6B9A74F0FD97B0BBA100F2E0A4DBF649B95CAFAAAE96CC| |BB22F6B16AC4DE1174224B8B2BE206F4BA7228D25E7EEAEEDC8B2B961D9965BED53| |87B3D296D2C8EF96603FEF96A553708B6D4B4E51C2AE6B1CEE84733B3BB671D92A1| |45DCB29E8B45A96660916415AE44B52DE0A71978D6DB1C592B5692CC2C042753D6B| |565C59AE7683AD53F0FF10106AAB79445C136240B4A480C6454B822838483413ACF| |7F9440E28259AAE31AD1079F344B3165046CC6E117D04754DA3B39A3496D559B695| |650D90F528590FCB7A59B699659B59B69565132CFB09647DCAB42FAF6149BF4A145| |D25D96896561A84EFE73EE1AFC126BA601960435AE03490D723828ABF806A888F79| |426CB69FCDF6B3D94492680E3C8795E770B109078D5B4C5B4493DB4C36D31D220F4| |C8EA82822F364AF3D4DD49D21FA06E3DB8446D6DA94A576C51918195323631C5307| |C7D4C13175714CDD9C4F82D3F2C2C84E75B19D4AA94B711C8EC55534718AE63BCCE| |F51067B1224D07B8C4E80893E36E8EB7B4E1735F282E925D1D82BA6D71CC61BA294| |1F9F29961D9826A161A611A6CF307750CD1DE460863898210EE62B34A454438A1B8| |6B961981BE6C1D8A84A67D425D1B15DA2A9FB4C7FC8CA548D68AE4AC57D78EE2694| |B109B692394607D030AD64A7F7A834F384699FE9293FEB077CD633A2B7F06818CAA| |D3142A5B9C73CF71151000249ABE4D3947CBFB7FE6EC10F2BCB0D951C543455D1A8| |32893D3CE8BFB677FAE1ACC00ABEE4AB0839843584EB0837106E2298081B089B08B| |5F7F5B32367D0D059847308E7113AA3000FB1D31F020821E8086184568408421421| |86D08BB087500B44EB1F87DA8F60FD4BA2AEFF6743E557F0C8D7668D1FA12BF4CA2| |62FD097EDF7D18621BA3749BE2949BE45E986DCA71A2A9986CA7C43E56443E55FDE| |7F01F4C03627| |-------------------------------------------------------------------|
thanks,
I like your suggestions, and will rebuild with a lean towards the soft capped def, and i would like to keep perma rage if possible. I also will take your advise on losing unstop.
I would love to go the hami route, but with them running aprox 250mil a pop, i may have to put that aside for the time being.
thanks,
I like your suggestions, and will rebuild with a lean towards the soft capped def, and i would like to keep perma rage if possible. I also will take your advise on losing unstop. I would love to go the hami route, but with them running aprox 250mil a pop, i may have to put that aside for the time being. |
And, for a little "out of the box" thinking with soft-capping...
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Reactive Armor - Resistance: Level 40
- (3) Reactive Armor - Resistance/Endurance: Level 40
- (3) Reactive Armor - Resistance/Recharge: Level 40
- (5) Reactive Armor - Endurance/Recharge: Level 40
- (11) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Mocking Beratement - Taunt: Level 50
- (5) Mocking Beratement - Taunt/Recharge: Level 50
- (7) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (7) Mocking Beratement - Accuracy/Recharge: Level 50
- (9) Mocking Beratement - Taunt/Range: Level 50
- (9) Mocking Beratement - Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (11) Reactive Armor - Resistance/Endurance: Level 40
- (13) Reactive Armor - Resistance/Recharge: Level 40
- (A) Numina's Convalescence - Heal/Recharge: Level 50
- (15) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (15) Doctored Wounds - Heal/Recharge: Level 50
- (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (19) Reactive Armor - Resistance/Recharge: Level 40
- (A) Reactive Armor - Resistance: Level 40
- (19) Reactive Armor - Resistance/Endurance: Level 40
- (21) Reactive Armor - Resistance/Recharge: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (21) Mocking Beratement - Taunt/Recharge: Level 50
- (23) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (23) Mocking Beratement - Accuracy/Recharge: Level 50
- (25) Mocking Beratement - Taunt/Range: Level 50
- (25) Mocking Beratement - Recharge: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (27) Reactive Armor - Resistance/Endurance: Level 40
- (27) Reactive Armor - Resistance/Recharge: Level 40
- (A) Mocking Beratement - Taunt: Level 50
- (29) Mocking Beratement - Taunt/Recharge: Level 50
- (29) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (31) Mocking Beratement - Accuracy/Recharge: Level 50
- (31) Mocking Beratement - Taunt/Range: Level 50
- (31) Mocking Beratement - Recharge: Level 50
- (A) Empty
- (A) Defense Buff IO: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (46) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (33) Mocking Beratement - Taunt/Recharge: Level 50
- (33) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (33) Mocking Beratement - Accuracy/Recharge: Level 50
- (34) Mocking Beratement - Taunt/Range: Level 50
- (34) Mocking Beratement - Recharge: Level 50
- (A) Defense Buff IO: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (A) Impervium Armor - Resistance: Level 40
- (48) Impervium Armor - Resistance/Endurance: Level 40
- (50) Impervium Armor - Psionic Resistance: Level 40
- (A) Defense Buff IO: Level 50
- (34) Luck of the Gambler - Defense: Level 50
- (36) Luck of the Gambler - Recharge Speed: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Defense Buff IO: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (39) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
- (A) Defense Buff IO: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Recharge Speed: Level 50
- (A) Mocking Beratement - Taunt: Level 50
- (40) Mocking Beratement - Taunt/Recharge: Level 50
- (40) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (42) Mocking Beratement - Accuracy/Recharge: Level 50
- (42) Mocking Beratement - Taunt/Range: Level 50
- (42) Mocking Beratement - Recharge: Level 50
- (A) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (45) Thunderstrike - Damage/Endurance: Level 50
- (45) Thunderstrike - Damage/Recharge: Level 50
- (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
Level 1: Brawl
- (A) HamiO:Nucleolus Exposure
- (A) Run Speed IO: Level 50
- (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (13) Performance Shifter - Chance for +End: Level 50
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 19.88% Defense(Fire)
- 19.88% Defense(Cold)
- 14.25% Defense(Energy)
- 14.25% Defense(Negative)
- 4.875% Defense(Psionic)
- 12.38% Defense(Melee)
- 12.38% Defense(Ranged)
- 13.31% Defense(AoE)
- 9% Max End
- 7% Enhancement(Accuracy)
- 75% Enhancement(RechargeTime)
- 14% FlySpeed
- 35.14 HP (1.875%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 13.75%
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 2.2%
- 7% (0.117 End/sec) Recovery
- 62% (4.851 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Psionic)
- 14% RunSpeed
------------
Set Bonuses:
Reactive Armor
(Resist Physical Damage)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Resist Physical Damage)
- 3% Defense(All)
(Jab)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Dull Pain)
- 12% (0.939 HP/sec) Regeneration
(Dull Pain)
- MezResist(Terrorized) 2.2%
(Resist Elements)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Haymaker)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Resist Energies)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Invincibility)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Knockout Blow)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tough)
- 2.5% (0.042 End/sec) Recovery
- 1.875% Defense(Psionic)
- 3% Resistance(Psionic)
(Tough Hide)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Weave)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Hover)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Foot Stomp)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Laser Beam Eyes)
- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Super Jump)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1588;740;1480;HEX;| |78DAA554DB6E1251143D0383080C424B296D6929A517A09769D11AAF890FB6264D8| |A69A4E993DA4CEB11C68E5302D4D8373FC0275F7CAAB6C6FB1F18FFC2BB1FE1E50F| |709FB34E11C5372761AD99CD9AB5CEDE9C43F1EE82C1D8BD0B4C332E3A56BDBEBE6| |AB95BBCE62B5A657B93F919632954D617F84DEED6B9B9E4DED9715C5EB3366CC76E| |EC26D5D745EE706E9676AA745F6AD4B85B6E54BA96DC0AA7DB867978135ED9DE76C| |C4B76B9D2B0DDB2219F96B955A587A07C285539BF1182CA11B2D862D5DE341729B0| |BCBB5EB4EA0D5EDBEDA3659DA4CFBB0081461FD6D459866EB2CC93020D4BD2D3928| |209A221361D64EA6AFA58C5C35881E9B6A423B7405B928E3AA0DB92DE538886108F| |869020420C847C208117B65E6F4913EF1C5B051525452F4BFA483A9F32F2C1280AA| |36E187D22815F09FC107443D00381490D0454030134D083067AD1402F1AE843037D| |68E033BD1252B621D80EC07600B6B3641B56B661D80EC27610B629D8A6609B82AD4| |69B2382B758A44917FB42415D72544D4F578A09D1648F6C7D262EA9404131151443| |501A416904A5113482A01104F552505CAD3FFE87ED2C6CBD24482841228796C6241| |5F292BED2C2FA95A01F0E23701885C3715A58122BF7259FCAD4D167A0E792C65E80| |5E825E61F350EE90B21D82ED046C27609B21C1B0120C4F4100CA820224C82841E65| |FADCDD3C2C6D5C4C631B12C2696C5C4F298581E13CB6362FBB41D73CA36778A48F7| |B2C25F7C409A29E53CB527A3A71F811E83F625CD1C809E487A4DFBC48433331FCAB| |004F530A7F6C15CD22BB78DDE3A688C9D47DE727B6D469AADE8EAF45249C340F27A| |EB44FFD7F5C6384C0B5C11A77E55C08A80350157055C13705D80256043C0A680E6D| |BD6DB91D3624167049C15704E403C4A705F28FD21829000434058C0310111015101| |31010302F6043403D1D6BF45F35BB0F5D7C234CCE47B7B29274B3FDA4B6B725BFC0| |CB626A7690FE4CF60E0D7986B1FB33C95931D95424765BEA372A2A3F27BB8BF003D| |5A1B7F| |-------------------------------------------------------------------|
Note: I do NOT recommend taking this tank out without LOTS of support. (And I mean LOTS.) It's soft-capped to everything! Plus some. So it's got a bit of a cushion for defense debuffs.
It's even perma-Rage outside of Hasten. 75% global recharge before Hasten.
However:
- Base Accuracy before set bonuses and FA SUCK. Not even an SO's worth.
- It does jack squat for damage. Baseline all the way. It SHOULD hold aggro like nobody's business though...
- It's a massive End pig. It's idle End use is roughly 3/4 of recovery. And with no EndRed on the attacks. Get your Cardiac booster ready FAST.
- If you want to use FootStomp, you fall out of cap on E/N (due to taking off Hover). You could get around this with Maneuvers, and replacing the two single-aspect Def enhancers with Common EndReds. But your endurance woes remain. Bring a bunch of pocket buffers. Because the Rage and Hasten crashes will kill you.
Ugh, Hyper, I wouldn't play that on a bet. That is one ugly build.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Ugh, Hyper, I wouldn't play that on a bet. That is one ugly build.
|
The point is to be creative when looking for solutions. Don't get locked into "I have to have A,B,C,D,E,F,etc". That and understand what the tradeoffs you're making are.
Hey, I'm all for creative. I thought it was creative to slot 3 Thunder Strike and 2 slot Basilisk's Gaze in an epic hold attack.
But you've gotta draw the line somewhere, and for me, having attacks so poorly slotted is definitely over the line.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
This is the build I use for my Inv/SS. It's soft capped to S/L/E/N, good regen, recovery, and recharge.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(34)
Level 4: Dull Pain -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), RechRdx-I(15)
Level 6: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(33)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Dam%(13), Zinger-Taunt/Rchg(45), Zinger-Taunt/Rchg/Rng(45), Zinger-Taunt/Rng(46), Zinger-Acc/Rchg(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Dmg/Rchg(21), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(29)
Level 22: Super Speed -- EndRdx-I(A)
Level 24: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam(36)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(37), GSFC-Build%(45)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(33)
Level 35: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Acc/Dmg(40)
Level 41: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Resist Elements -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(50)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(50), P'Shift-EndMod/Acc(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(23), Numna-Heal/EndRdx(34), RgnTis-Regen+(37), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc(25)
------------
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 18.63% Defense(Smashing)
- 18.63% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 12.69% Defense(Melee)
- 13.94% Defense(Ranged)
- 5.5% Defense(AoE)
- 1.8% Max End
- 45% Enhancement(RechargeTime)
- 21% Enhancement(Accuracy)
- 19% FlySpeed
- 379.5 HP (20.25%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- MezResist(Immobilize) 15.4%
- MezResist(Terrorized) 2.75%
- 5.5% (0.092 End/sec) Recovery
- 74% (5.79 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 19% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1588;769;1538;HEX;| |78DA9D94DB6E12511486F770900243A1527AA2A5055AE97128B6261E12BDB035A92| |9092DB5576A9DD211883845A0C6DEF9005E69E25DAD1ACF6F607C0BCF3E829AAA6F| |806BAF7F801AEE9CC0FAF6AC597B1DF74CFACE822AC4DD734251CF97F46A75634D3| |76F1815675ACF1773C225848840B3B1605C37CCAAA12D99B7774AA651D1378BA562| |6D376C3D4E1B25C3D0B23B655A676B15C3CCD70A5D4B66C1A0654D6B2CD4CCF6764| |95B36F472D1CC7BF8265B368C2D1F2F2F14F3851A3DF037ACB68C4AB5502C0717CB| |C59CB64841F3BB1B69BD5A332ABB7D94DA09FABF779350E82FEA42F4D262484C7B8| |475D5ED224388097585D1B9CA8866191F68AB82AD7625428B84B00D03514634C6F8| |487676CB9F7D955429E1C8026B8CCE2921A1515C27EC1CCE6BAC3AA2039B0C4F0ED| |8627C26B72E2BBC0BE13B10BE03E147103E496EDD70EB749B36B955AD32A6B78132| |63A602DC62F4D0ECBCF0AE78439C6632C0E8A5273EF813BEB05DAA62A4F2C3D8E64| |731817FF09512E8E25ED56D5D7073B41B80EF142519B46A0FA2F66ED4DE8DDA0751| |FB206A8F53C09035B55094555FDC989F0CD18B76F4A11D71F4E11B19F45B06FDC86| |100390C2007859C86AD398531F751CC3D81B94F62EEC729D72114E31C7AC6DD8A3C| |075E002F19A3AFD0DED70C3B791FB6C20F470E0F6804693AC8206619C4905F1CF9C| |591DF3CC51DB30639F6DD268FEAB11FC04FE08091B8C90D49941873B46BDCDA35BE| |C7AA8947C03EF09831F90478CAF844CD9AB20ED714B29D419A491CAE1472DFA7F96| |BD661D030EB37743866AD3A66EF73EDA907C043C6A0A3F97ED18F2EB1EC38F412BA| |D928E3B034A452E078A2655577079AEFD4FF5E6FD5863BF7AA7CE3D7A4C89050D6E| |5EAB21457E4ED55B9D2E56A538A9CBCADBF531B45F84FCABC4E49715A8A33528428| |3F714F5ABABC24BC52A852F8A4E894C22F45408AA0140352EC799B151D789A5F17A| |1CC70037E1D568DB3EA774BE550D6F998F45C62445718A367F99B96BCC8E3FAD332| |B729984D0F66D387D9CCB6CD66B24D936AD3CCB769E6DA34ADC6FF05EEB41EE1| |-------------------------------------------------------------------|
ok i fiddled a bit, and i think this is a better build with some of your suggestions. one item of note, i somehow didn't get my stamina in the build so the slots you see in a prestige dash would be used for an end mod set prolly adrenal modifiers as i have it already. I actually have most of these sets except the hamis and as many reactive armors as i see, but it will be a build in the making, and what i can't buy i will sit normal crafted IOs till i can fill the spot
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Slamin Sammy2: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Legacy Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (50) Kinetic Combat - Damage/Recharge: Level 35
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (5) Reactive Armor - Resistance: Level 40
- (7) Reactive Armor - Resistance/Recharge: Level 40
- (A) Hecatomb - Chance of Damage(Negative): Level 50
- (7) Hecatomb - Damage/Endurance: Level 50
- (9) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (9) Hecatomb - Damage/Recharge: Level 50
- (A) Numina's Convalescence - Heal/Endurance: Level 50
- (11) Numina's Convalescence - Heal/Recharge: Level 50
- (11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (13) Numina's Convalescence - Endurance/Recharge: Level 50
- (A) Aegis - Psionic/Status Resistance: Level 50
- (13) Aegis - Resistance: Level 50
- (15) Aegis - Resistance/Endurance: Level 50
- (15) Aegis - Resistance/Endurance/Recharge: Level 50
- (46) Aegis - Resistance/Recharge: Level 50
- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (17) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
- (19) Mako's Bite - Damage/Recharge: Level 50
- (19) Mako's Bite - Damage/Endurance: Level 50
- (21) Mako's Bite - Accuracy/Damage: Level 50
- (A) Empty
- (A) Miracle - +Recovery: Level 40
- (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (23) Regenerative Tissue - +Regeneration: Level 30
- (23) Numina's Convalescence - Heal: Level 50
- (25) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (A) Empty
- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (25) Perfect Zinger - Taunt/Range: Level 50
- (27) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (27) Perfect Zinger - Accuracy/Recharge: Level 50
- (29) Perfect Zinger - Taunt/Recharge: Level 50
- (29) Perfect Zinger - Taunt: Level 50
- (A) Reactive Armor - Resistance: Level 40
- (31) Reactive Armor - Resistance/Recharge: Level 40
- (31) Reactive Armor - Resistance/Endurance: Level 40
- (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (33) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (33) Crushing Impact - Damage/Recharge: Level 50
- (33) Crushing Impact - Damage/Endurance: Level 50
- (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (34) Crushing Impact - Accuracy/Damage: Level 50
- (A) Empty
- (34) Empty
- (A) Reactive Armor - Endurance: Level 40
- (36) Reactive Armor - Resistance: Level 40
- (36) Reactive Armor - Endurance/Recharge: Level 40
- (36) Reactive Armor - Resistance/Endurance: Level 40
- (A) HamiO:Membrane Exposure
- (43) HamiO:Membrane Exposure
- (45) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Defense/Endurance: Level 50
- (45) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense/Endurance: Level 50
- (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (39) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (39) Devastation - Chance of Hold: Level 50
- (39) Devastation - Accuracy/Damage/Recharge: Level 50
- (40) Devastation - Damage/Recharge: Level 50
- (40) Devastation - Damage/Endurance: Level 50
- (40) Devastation - Accuracy/Damage: Level 50
- (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (42) Scirocco's Dervish - Damage/Recharge: Level 50
- (42) Scirocco's Dervish - Damage/Endurance: Level 50
- (43) Scirocco's Dervish - Accuracy/Damage: Level 50
- (43) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - EndMod/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 13.63% Defense(Smashing)
- 13.63% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 8.625% Defense(Energy)
- 8.625% Defense(Negative)
- 9.875% Defense(Psionic)
- 8.313% Defense(Melee)
- 8.625% Defense(Ranged)
- 10.81% Defense(AoE)
- 40% Enhancement(RechargeTime)
- 31% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 5% FlySpeed
- 309.22 HP (16.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Held) 6.6%
- MezResist(Immobilize) 11.55%
- MezResist(Terrorized) 2.75%
- 4% (0.067 End/sec) Recovery
- 86% (6.729 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.125% Resistance(Negative)
- 5.5% Resistance(Psionic)
- 10% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)
- 3% Defense(All)
(Jab)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Punch)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Dull Pain)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
(Resist Elements)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3% Resistance(Psionic)
(Haymaker)
- MezResist(Immobilize) 3.3%
- 28.11 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
- 12% (0.939 HP/sec) Regeneration
- 35.14 HP (1.875%) HitPoints
(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
(Unyielding)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 21.08 HP (1.125%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Resist Energies)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
(Invincibility)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tough Hide)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Weave)
- 10% (0.782 HP/sec) Regeneration
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Hurl)
- 12% (0.939 HP/sec) Regeneration
- 42.17 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Psionic)
(Foot Stomp)
- 10% (0.782 HP/sec) Regeneration
- 3.125% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3.125% Defense(Psionic)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
(Combat Jumping)
- 10% (0.782 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 21.08 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1546;741;1482;HEX;| |78DAA5945B4F134114C767DB8552686D6B29770A947B0B4BCB25514CF44130C1D0A| |450E449C5058776A56C6B7741AA2F7E009FF4C1F8607CF01ABF81F15B78F7D3D473| |192AB18F6EB2FFDFCCD973E69C39BBB3D9939580108FAF082D70B5643ACECE96691| |FC86A5BF6C8355DAB6C07F325F3D0B287F3E6E1616DDE278488B3C7CE8ADC97B623| |8D35FBF8A864CBAAB96B952CB7D6AF1E6765494A237F548171DEAD4ABBE016236B7| |651C2D0354E07815CB95C32D6A559B1EC429026D7AC42D1855940CD5C5B3A4E8426| |90CA722CCE135DAD587BC62A242ED476B2A6E3CA6AAD07CA5B82FB8B1F44835BD48| |5E886C1A0986917EAAA7B450E90109E3C638390D9247C85508D43BD5A1C0693421F| |612408AD43845958CFABD6F3A63C4264446B92D036C598247C83F55A945FCB8686A| |6F63C638B10D8247C073F1FE7D57D4BFC6491702ECD5820CC660806A4F7F3B22DFE| |0381A6F03D8645385F6414089DFB846E787F1D1C253AEA7009143D789DB6D4B94D4| |B775DA68675DDA0590F57A9416448458628720E2A88A80A220EEDB5A74AE8AB30EE| |1306CA0C9BF0038A8EAAF646B9A1716E689C9B1DE7666760F5985A3D26A9F8E1BB8| |C5D864918D963DC21F87CFCBA214AEBA62A47487F42D65E95B57794128C72F2D161| |06279F87ACFDF4E1D43DFDCB00DD2B928A338ABF60AD418D7D0663D49C99302342F| |80D0E439CCC33C40E63EC301625E8506542392462679F4CB0DF029431AE363FFE9E| |7636F181F18E30F996F186F19AB00851532A6AEA1199A61F324E180F08C963468DF| |00A3EE2947AB1A914993E068530547DC6737A6D734F19CF085DB08134C778D2BC81| |4C27833730A0370E9BA04F4CAC375972BA3AA260D1C832AD374EED7F5D9F02A7B9F| |C9B78EAB7507228DB2837516EA1DC4631517651F650EA9F1BD1A10B58D045946594| |4B28B130C813F4F4E149EA4009A00451CEA18450C22851943E949728757FB8F1D3E| |0EB45841AF2CF96D34DCD4A365932FA99FF195966CFE81CE96253D44293E56FD63F| |C3534F1A| |-------------------------------------------------------------------|
Something is definitely screwed up in your version of Mid's--the level 14 power comes up blank, though from the forum post it's slotted as Health, and Health appears again at level 24. Tough is missing, too. I would recommend installing the updated version of Mid's before posting again.
I know this is a respec, but your power order still leaves a lot to be desired. Unyielding at 20 and Invinc at 30 is going to get you killed if you exemp. Not to mention that you want Foot Stomp available as early and often as possible. The resistance passives, ResEl and ResEn in particular, can easily be delayed until the 30s or 40s.
Your armor slotting is all over the map; ResEl is way overslotted, but all three of the defense powers are significantly underslotted. Invinc, TH and Weave all need another slot or one of the current slots swapped for a LotG Defense. (Weave is the only one of the three that needs substantial end reduction.)
Kinetic Combat is a good choice for S/L defense, but it needs another slot to have sufficient accuracy and damage. You should consider putting another set in Punch to get closer to the S/L soft-cap.
Mako's Bite and Scirocco's Dervish are both poor choices for Invul since they have primarily positional defense bonuses. Instead, use Eradication in Foot Stomp and Thunderstrike in Hurl to get some E/NE defense.
IMO, F/C defense should only be a priority once you've soft-capped S/L/E/NE. That said, 3-slotting Aegis in the resistance passives is a good choice, especially if you've maxed out the bonuses for Reactive Armor.
Dull Pain needs another slot; you want to get as close to the ED cut-off as possible for both Heal and Recharge. A Numina Heal would help, but I prefer Doctored Wounds for DP because it has better recharge.
I prefer Mocking Beratement to Perfect Zinger; the S/L def bonus is slightly smaller, but it has a larger recharge bonus and a substantial F/C def bonus as well.
Here's the sort of thing I would do with your build. The powers are re-ordered and re-slotted; S/L defense is capped with one foe in range of Invinc, E/NE defense is at 41%. With inherent Stamina you might want to consider taking Hasten and maybe LBE from the epic pool.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Slamin Sammy2: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Legacy Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(5), RctvArm-ResDam:40(5), RctvArm-ResDam/Rchg:40(7)
Level 4: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 6: Dull Pain -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(11), Numna-Heal/EndRdx/Rchg:50(11), Numna-EndRdx/Rchg:50(13), Numna-Heal:50(50)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15), RctvArm-ResDam:40(15)
Level 10: Haymaker -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(17), S'ngH'mkr-Dmg/Rchg:35(17), S'ngH'mkr-Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 12: Super Jump -- Jump-I:50(A)
Level 14: Boxing -- Acc-I:50(A)
Level 16: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(25)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Def:50(27), LkGmblr-Rchg+:50(27)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 22: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(29), Mocking-Taunt/Rchg/Rng:50(29), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(33), Mocking-Rchg:50(33)
Level 24: Health -- Empty(A)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx:30(A), LkGmblr-Def/Rchg:50(36), LkGmblr-Def/EndRdx/Rchg:50(36), LkGmblr-Def:50(36)
Level 28: Rage -- HO:Membr(A), HO:Membr(43), HO:Membr(45)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/Rchg:50(45)
Level 32: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(34), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam:40(37)
Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(37), Thundr-Dmg/EndRdx:50(39), Thundr-Acc/Dmg/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(46)
Level 38: Foot Stomp -- Erad-Dmg/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(40), FrcFbk-Rechg%:50(40)
Level 41: Resist Elements -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Rchg:50(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: LEGACY BUILD
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1556;752;1504;HEX;| |78DAA5944B53D35014C76F9A945248696B29EF5779174AA080338A0B178233CC502| |D145DA91830B68134306D50EBCA8D3B57BA705C20EAD26FE0F82D7CF319D4CF10CF| |E3521CBB34D3FE7F37A7F79EF3BFAFE61E2DEB423CB92C14FD8A6356AB5B9BA6BB6| |7559A73879EE9D9FB6EA4E09865DB1D2A98E5726D3E248418E01E5BCBD67DCBAD5A| |C6AAFBE0D071AD8AB96D3BB657EB953FE72CC7B28CC2E101B40B5EC5728B5E29BEE| |A962C687AC66943CFEFEF3BC69A651ED86E31422F57ED62C983375DBE79AE55ADC6| |E9054AD9559BEB24560EEC1D63050A176B5B39B3EA59955A17D83B0FDF4F611005B| |EC217A2131AFD22D322E4E36B220F18168102639DD0BE41C8EE02B2E23364503883| |AA0C4063426829C630A16990300369559956E5B44D9CAF99F3357391764EFB05D20| |665F7E0BA82A196026393A06F10B23708DFA07B48BA08B10B9DEBB6B19936366380| |8BB04C1B5EA382B11CE31AE1DC7506BBE8846D6CE5EEA27592420A84223214E9A19| |00AA1A82C1EE5E21D5CBC838B7771F11F50394E6BE5ABF118F9EE4A107ADA19499E| |13984C489389BB5462C0646C337608A97B8459E89EE4EEC1642980A13E9BB14B18D| |A63388C322114E20DC77974FAF08813B0D72DA7D11DA3B33012274323EC72845DCE| |43BD5E3A347EA07709A0A9624A3223A941F67E99AB9F6795E2D1199E7886337F879| |A83B2DF202F5D8A976E94976E94976EA1057785E7387C44D31E3D268CBF264CBD61| |BC25CCBC232CC2A831CE1E1CFB19C0198DFF62FC264C3CA47E138F194F6965BE82A| |749E969923DA5D9539A3DA5D9D3311CE7697912A6A729C37B3819060F0D182F29DB| |EC73C60B4207ACCB1C8F51E6E46EF3BAF469F56B071FDC8FB586485E939715220A4| |5D25AFDFEFED7F3413FAD15DEC0FBBF899247B989720BE536CA1D1413651B6507C5| |FF581F1DBD80862EA22CA15C4249C6409E61CF105EA656141D2582D286124589A12| |4507A508E50FC70ACFEBFC1CFAB382DC83F539E6B58ACA98648F62CA27264E62F9D| |255D6C18B5D01039ABFA0750844071| |-------------------------------------------------------------------|
My Characters
Knight Court--A CoH Story Complete 2/3/2012
thanks, i didn't see what you would do with the inherent fitness pools anything goes for the health and stamina? I see alot of people use the inherent health for uniques, and i figured stamina i could put nearly anything and it would be a bonus to me.
I do appreciate your time, and i am slowly getting dragged out of the cave i swear.
oh yeah i like the frankenslot on the footstomp very interesting
thanks, i didn't see what you would do with the inherent fitness pools anything goes for the health and stamina? I see alot of people use the inherent health for uniques, and i figured stamina i could put nearly anything and it would be a bonus to me.
I do appreciate your time, and i am slowly getting dragged out of the cave i swear. oh yeah i like the frankenslot on the footstomp very interesting |
For Stamina, I usally go with 3 slots, one of which is the PF +End. The other two can be common end mod IOs or the PF End Mod and a common, or some variation on that. Again, I wouldn't use more than 3 or at most 4 slots in Stamina.
Glad to help!
My Characters
Knight Court--A CoH Story Complete 2/3/2012
ok one more shot here;
the resistance is high, defense looks good, and regen is tops,
got most recipes already, what ya think:
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Super Slam: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (45) Aegis - Psionic/Status Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Resistance
- (A) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (11) Crushing Impact - Accuracy/Damage/Endurance
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Damage/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (17) Reactive Armor - Resistance
- (A) Mocking Beratement - Taunt
- (19) Mocking Beratement - Taunt/Recharge
- (19) Mocking Beratement - Taunt/Recharge/Range
- (21) Mocking Beratement - Accuracy/Recharge
- (21) Mocking Beratement - Recharge
- (23) Mocking Beratement - Taunt/Range
- (A) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Mako's Bite - Chance of Damage(Lethal)
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (25) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Accuracy/Damage
- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (29) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage
- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (34) Reactive Armor - Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance/Endurance/Recharge
- (46) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (34) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance/Recharge
- (A) HamiO:Cytoskeleton Exposure
- (36) HamiO:Cytoskeleton Exposure
- (A) Empty
- (A) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance
- (A) Thunderstrike - Damage/Endurance/Recharge
- (40) Thunderstrike - Accuracy/Damage/Endurance
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (42) Thunderstrike - Damage/Recharge
- (42) Thunderstrike - Damage/Endurance
- (42) Thunderstrike - Accuracy/Damage
- (A) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (48) Efficacy Adaptor - EndMod/Recharge
- (48) Efficacy Adaptor - EndMod/Endurance
- (A) Apocalypse - Chance of Damage(Negative)
- (50) Apocalypse - Damage/Endurance
- (50) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Accuracy/Damage/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (36) Miracle - +Recovery
- (36) Regenerative Tissue - +Regeneration
- (A) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - EndMod
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I am recently returning to an old toon that hasn't seen the sun in a long time, and is due an I19 respec. I would love some number crunching to help me get this invul/SS tank up and running.
I would mostly use him for TFs and teaming, his sets are haphazard, but it was mostly done as they dropped, with little or no panning on my part. Money isn't really and issue as i have around 2 bill from other toons, but that doesn't mean i want to spend it all.
ok tear me down and build me up: