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Quote:Shame on you, Bill! EA is a pretty good set already. Softcapping all but Psi is pretty easy to do with IOs, and now it's going to be even better.I did. It just went from laughable to well now that's interesting.
I'd have prefered that over SR. SR looks to... plain... for me. I like a little utility in my sets. Still, I won't be able to stop myself from trying it on a tank.
Oh, and MA is rather dissapointing. I can't remember ever seeing requests for it, but I remember endless begging for Broadsword. -
Part of the problem could be that I'm responding more to the tone Dur is notorious for having, (Condescending and Arrogant) more so than to what he is saying. If he'd lose that part of his posting habits, he'd probably get a lot more accomplished.
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Quote:Mine's already soft-capped to all but Psi. Now I have to figure out if I want to take some of that out (since Energy Drain will make up for it) and add in some recharge bonuses to stack on the aura, or just leave as is and make it iTrial sturdy...My DM/EA Brute is already soft-capped to Sm, Le, En and has nearly 40% to Fire and Cold. This settles it, I'm turning her into my main tanking character.
STRONG AND PRETTY FOREVER!!
Damn... I started foaming...
Oh, and added the link to the OP... oops. -
Quote:I'm going to try my best not to foam at the mouth while I think of how my DM/EA Brute will become even more unkillable. Energize is a vast improvement for its healing.
Energy Aura Revamp
Resistance on the set's auto powers were slightly increased and now include endurance drain protection and slow resistance.
Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesn't have a taunt aura, but it offers a small Recharge bonus.
Repulse for Stalkers has been replaced by Disrupt, a stun aura.
Energy Drain no longer has a healing component, instead it offers a small defense boost per target hit.
Conserve Energy was replaced by Energize, a self Heal that offers a moderate regeneration and endurance cost reduction boost for a short while. This power works identically to the Electric Armor version. -
Dur, if you don't want constructive critism, and if you're going to get in a fluster over it, then don't come to the internet. I've only pointed out one thing you may want to watch out for. Look at Darksiders. Some critics called out it's use of mechanics and weapons a blatant rip off of many Legend of Zelda ideas. While it certainly paid homage to those kind of mechanics and gameplay styles, it had a story far too different to be called a copy-cat game.
I'm only suggesting you make sure you do the same. Your player experience certainly sounds different enough from what you see in SG content, but your history is very similar (even if more elaborate) to what the show established*. I'm not call it a hack job on your part, just that you're better off pushing that back story and flushing it out even more. Because people will call it out if you don't.
*By similar, I mean there is a previous civilization that created gates for traveling the stars, and eventually left their technology behind, and this technology allowed following civilizations to populate the stars as well. It may not be enough in your book, but it will turn somoene's head. -
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Quote:Fixed that for you.StarGate is based on a Previous Civilization's Technology and has "star gates"
This is based on a Previous Civilization's Technology and has "jump gates"
You're splitting hairs between the two. They're the same thing. Even the SG series shows gates built for armadas. Either way, you're talking about worm holes. And I'm not bashing your idea, so there's no need to get in a twist over it. I'm simply pointing out that it has strong similarities to a known franchise, and it would behoove you to make sure you develop, and highlight, some strong contrast. Not because your idea is weak, but other people are out there zealously gaurding franchises and looking to squeeze out anyone they can make a decent case against. It's just in your better interest to make sure you don't give them that case.
Seriously, I like your idea. I know I usually point out your flawed arguments and poor reasoning skills in other threads, but I genuinely think your idea has potential (yes, that's a bit of a backhanded compliment). Don't let constructive critisism make you defensive, that's a good way to shoot yourself in the foot. Just look at the majority of self-published books. -
A couple of comments for a more natural timeline progression:
Quote:While I can understand that warring civilizations can take up resources, times of war are also some of the most innovative. In 5,000 years of war (which could be comparable to human history now) do you think another 5,000 is needed to advance to the point of making these gates?~ 157,000 BCE : The first civilizations start meeting and going to war with each other
~ 152,000 BCE : By this time a single civilization has risen and to complete dominance, The Trinity of Shaddai
~ 147,000 BCE : The Shaddai creates the 18 jump gate hubs
~ 142,000 BCE : The Shaddai begin to leave the galaxy
Quote:~ 116,000 BCE : The Jotnar by this time has formed several confederated kingdoms around the Jumpgates.
~ 107,000 BCE : The Jotnar discover how the jumpgates work and the kingdoms wanting to secure their power more and extend it create networks of mini jumpgates around each of the Sheddai gates
A comment on the material itself:
It sounds like you've put a lot of deep thought into this, and in my opinion, if you pay attention to detail and continuity, you could have a very epic story background for your game. Kudos! That said, this reminds me too much of Stargate, and for purposes of not being sued, you'd be better off making some plot point changes to help really separate the two. For starters, get rid of anything named Atlantis. Best of luck, though! -
Quote:On the flip side, shorter life spans make advancement more difficult. With less time to pass knowledge along to others, we'd advance slowly as well. Regardless, I don't think you could stop procreation altogether. They only claim to have a cure for aging. Not dying. We'll have to replace the population that finds itself unfortunate enough to have been diagnosed with cancer, been hit by cars, OD'd on drugs, etc.Here's the thing though - if people stop procreating to avoid "over-population" would we become intellectually stagnant as a race?
If this had occurred 150 years ago, and as a result Albert Einstein, Thomas Edison and all the great minds of the 20th century had never been born, would society be as advanced as were are today or would we still be travelling in steam ships and steam locomotives?
If people had stopped aging and dying 1000 years ago, would we ever have made it out of the Dark Ages? -
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By the way, this thread reminds me of a short story I read not too long ago.
Something tells me if this article is even half legitimate, then birth control would be part of the treatment. -
Quote:If the average American family today has two kids at age 25, and each of those kids have two kids at age 25, and so on, by the time the original two parents die at age 75, they will be partly responsible for fourteen decendants.
Now, in the future, lets say each family only has one child at age 25. By the time the original two parents die at say, age 1000, they will be partly responsible for 40 decendants.
If the average family has 2 children every 25 years, then in 25 years, the population doubles. In 50 years, it will only increase by 50%. In 75 years the population will increase only 33%. After 200 years the population will be 16x more than it started with. And that's assuming NO ONE dies from ANYTHING. After 1000 years, it would well over 40x. Fortunately, the population would plateau off around the time the average life-span is reached. Because with an average of 2 kids per family, you're making only 1 replacement per person.
Considering our warring nature and our capacity for mongering fear for resources, I doubt anyone would make it to 1000. -
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You're using two different terms here, so it's hard to tell what you mean. Do you mean with a 24 Hour TIMER, you'd not be able to get one everyday if you ran one in the evening? Because if it was based off the 1 per 24 hour period, the time of day wouldn't matter from one day to the next.
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Quote:When you say more difficult, do you mean requires less people to start? Personally, I prefer playing the Lambda trial much more than BAF. The bonus merits are easier to coordinate and it takes fewer people to start....the BAF is way easier than LS and KI, and people will continue to only queue for it instead of the more difficult ones...
And why would anyone want to be FORCED to play particular content. It's frustrating for most people already that you trials are the only good option for becoming Incarnates as opposed to single player content. Being forced to play one trial in particular would be a good way to lose subscribers. -
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Quote:I think taking the 'Only Effect Self' off of Invis would make it just like 'Superior Invisiblity', which would be breaking some Power rules. Primary>Secondary>Pool Power. Taking the interrupt out of the medicine powers would be the same problem, so you'd have to adjust numbers somewhere else in the powers to keep them below the strength of Secondary counter parts.
- Invisibility: Vastly Reduce Endurance Cost, remove 'Only Effect Self' penalty, reduce recharge
--- - Stimulant, Resuscitate: Reduce Endurance costs
- All: Remove Interrupt
But I'm all for improving pool powers so long as they aren't better than their counterparts. Also, get rid of the phase rule, or keep it in PVP only. - Invisibility: Vastly Reduce Endurance Cost, remove 'Only Effect Self' penalty, reduce recharge
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I formed a team that had 5 tankers on the LGTF. None of the rest of the team had holds, and we had limited debuffs. We did pretty darn good. Mito's took a little longer, but we breezed through that last 2 AVs pretty fast (except for one 5 minute break for the honoree's cheating).
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Quote:I've only pointed out how your suggestion isn't necessary. To be honest, it's more of you raging because you deleted a purple recipe. Many of us have been there and not felt compelled to ask for dev time to be wasted to make sure WE don't make mistakes. Mainly, because there's always going to be room for you to make a mistake even in the suggestion you outlined. Maybe your suggestion would work for you, but then someone else will complain the prompt didn't work the way that THEY like.There is no need to respond to EVERY post. You would be on every thread you've ever been on repeating the same thing 20 times.
And that 2-3 seconds, in a vacuum yeah nothing. It's when it's ALL the time. Not pertaining to being lazy, but abhorridly annoyed and inconvenienced yes.
"if you're so inconvenienced then why bother playing"
Yes i'm sure there would have been a cynical response saying something along those lines. Obviously I love the game. This is just something that sticks in my side, so I'm suggesting that. Nothing more. If I wouldn't just get a simple "post it on the forums" email after sending in a petition ingame to get the Idea to the devs to consider, I would have done just that. I didn't need snide remarks, I was just getting the idea out there. It's ultimately up to the devs if they'll use the idea or not.
There is no need to get offended or call people lazy for a simple suggestion. Especially where, should they implement this, I'm sure even who "disagree" with it, would still enjoy not getting flooded by common recipes or like the option to specifically not delete purples etc. Even if you pay attention, mistakes happen. This would help to avoid certain ones.
The one prompt is enough. Your suggestion wouldn't be a good thing to implement for reasons stated throughout the thread. Sorry.
Now, if you want to suggest something like making Temp Power recipes something you buy from vendors and no longer drops, I'd jump behind that in a heart beat. If you want real clutter, it's that garbage*.
*It's garbage in my opinion, but I realize some people make use of it. Considering the number of people I've seen who complain about it, it doesn't seem so popular that making it a vendored recipe instead would break the game. -
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Quote:I concede, he doesn't respond to EVERY single post. Regardless, he's certainly spending more time here than he would be if he took 2 seconds to pay attention.Even more so that the OP did not directly respond to you until your 5th post aside from stating that he did not believe that you understood what he was saying and that was directed toward more than just you.
Now, if you're trying to insist that my posts have been disproportional in "tone" to the OP, I don't think there's really a way to prove or disprove that. A tone you read could be completely different from that of the person's intent. But I would argue the OP has had equal "tones" to many of his responses.
All that aside, if you come into a forum and make a suggestion for change because you can't be bothered to pay attention, then any response calling you lazy is pretty accurate. Do take note, though, I never directly called him lazy, I only suggested he pay more attention and asked why paying attention was so grueling. Sorry if that comes across as being superior. -
Quote:Again, it's meant to let you level from 1-50. Why would anyone want to walk to a level 15-20 zone on their level 1 character to use it for one of its intended purposes?That's fine then. I had originally had a bigger post about how the AE needs to be moved out of AP, but I deleted it because it seemed like a rant, it was the other option I was going to mention. I will go ahead and put it in now though.
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Anyway, the gist that I was going for was either restrict the AE system so that it's less farmable... because it totally is... or set it up so that if they can farm, they can't do it in the newbie zone. That just doesn't seem right to me.
While I prefer not to PL (for the most part) I really don't care if someone decides (even as a new player) to only do that. And if it means they suck at using that character, it's ok, because I can always kick them from the team or take the time to explain some things to them if they're patient enough to learn. Either way, you just gotta let it go.
You play the way you want to play, they'll play the way they want to. I doubt you'd want them suggestion a way to limit the way you like to play. -
Quote:My first post in the thread was anything but personal. I even related that I had made a similar mistake (in the vendor window that doesn't even give you a prompt), and claimed that only I was responsible for that mistake.I think calling the OP lazy and stupid is really overstepping. I'll never understand how people get so personally offended by the suggestions forum.
It was the OP being offended that we weren't readily jumping on board with the suggestion. And when someone suggested he just pay better attention, his only sentiment was that he shouldn't have to pay attention. Now, your terms for laziness may be different than mine, but if you can't bother to pay attention, you're lazy.
Ironically enough, the OP can't take the time to look at the color of recipe in the window he's deleting from, but he can be bothered to respond every time someone disagrees with him on an idea meant to buy him more time (in seconds) that will never be implemented. -
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Seeing as the AE has been advertised for allowing people to go from 1 to 50, this seems very counter to that developer intent. Oh, I know, as long as you get more coins, you can still level up there, but it's asking people to go run content they obviously chose NOT TO DO.
Some people use the AE because they've been playing this game for 7 years, and the content's gotten old for them. You want to force them to go back to it? Then there's the fact that the AE is the best method for getting common salvage, and it's not all about farming. Maybe I just don't want to buy my common salvage for 100k a pop. And new players without UBER INF we'll feel the same way.
In the end, it comes down to the cliché, "You play your way, I'll play mine." Asking to eliminate the way some people like to play is just petty.