Creating a sci-fi universe...


Clouded

 

Posted

I'm creating a sci-fi universe for a game I'm making... So I'm going to post the time line of the universe i have, some other info, and the story as it goes...

The game itself is episodic and planning to make it 3 seasons of 13 episodes, hopefully with 10 hours of game play in each episode, and then after the end of the 3rd season make it more of a sandbox game... with possibly more minor story arcs...

The basic concepts are taken from Ancient Astronaut theory and has norse myth used a lot in references, but there are references to other mythologies. The plot also has come out as a weird combination of Mass Effect, FarScape, and Babylon 5 and that is somewhat intentional...

Also any ideas for alien cultures/races please throw some at me cuz i gotta create like 160 by the end and at least 15 before i get too far.

Anyways, get ready to reeeeaaaaddddd...

Timeline
~ 162,000 BCE : The first sentient life evolves and begins growing as a civilization.
~ 157,000 BCE : The first civilizations start meeting and going to war with each other
~ 152,000 BCE : By this time a single civilization has risen and to complete dominance, The Trinity of Shaddai
~ 147,000 BCE : The Shaddai creates the 18 jump gate hubs
~ 142,000 BCE : The Shaddai begin to leave the galaxy
~ 137,000 BCE : Those dominated civilizations try to form their own government, the Ahryv, but squables result in the space faring age coming to the end.
~ 132,000 BCE : By this time almost all the sentient races returned to a primitive state. The remaining Ahryv begine to do what they can to restore planet resources so the next generation can have a chance.
~ 122,000 BCE : The last of the Ahryv disappear from the galaxy and the sentiant races begin to grow again.
~ 117,000 BCE : The 2nd Age of civs begin meeting and warring with each other, however the jumpgates allow for a single race, The Jotnar, to dominate quickly by allowing them access to more space and resources.
~ 116,000 BCE : The Jotnar by this time has formed several confederated kingdoms around the Jumpgates.
~ 107,000 BCE : The Jotnar discover how the jumpgates work and the kingdoms wanting to secure their power more and extend it create networks of mini jumpgates around each of the Sheddai gates
~ 102,000 BCE : The Jotnar go to war with each other and cause great amounts of misery to all the subserviant races until many of the kingdoms are destroyed and mysteriously all the remaining Jotnar are forced to retreat to Yggdrasil. The sentient races begin to war with themselves as they savagely attempt to seize control in the power vacuum.
~ 097,000 BCE : The Jotnar retreat further to their homeplanet of Muspelheim which they then lock the gate out of the network. All sentient races have been reduced to very few in number and suffer nuclear winters
~ 082,000 BCE : The sentient races begin to recover, but only the Jotun are able to thrive and begin their civilization due to their large builds and love of the frost.
~ 077,000 BCE : The Jotuns civ reaches the point where they are able to leave their planet start exploring space and discover the jumpgate network and explore the galaxy.
~ 072,000 BCE : The Jotuns have decided to leave the other sentient races they have found alone. They also have solitary access to the history of the galaxy and the two previous ages
~ 067,000 BCE : Interested in the various other races in the universe they explore those planets and interact with them, but tend to stay uninvolved with them
~ 062,000 BCE : The majority of the Jotuns begin to leave the galaxy, but some wish to view the next age from afar so take the 18th Shaddai hub as a viewing post and lock it down, while other feel still connected to their home world and return to a simpler way of life.
~ 037,000 BCE : 4th age civilizations begin to develop
~ 032,000 BCE : Each of the Jump gate hubs form their own empires and no major power arises which leads to each hub becoming isolated in their own space.
~ 027,000 BCE : Some Jump gate empires form alliances and after the long isolation period which along with isolation leads other hubs to fall into in fighting.
~ 025,000 BCE : An alliance of the 16 hubs is finally formed and the capital of the alliance is the Sephirot Jumpgate Hub. The various races try to explore, but old anxieties cause feuds and blockades.
~ 022,000 BCE : The alliance has degraded and the hubs are isolationists again... The collapse however shows no sign of stopping at just the hub isolation though.
~ 017,000 BCE : Each of the hub empires show various signs of stability, rising and falling, but most have fallen back to their home worlds, content with watching their descendants rise up, or have been completely fallen to primitivity once more.
~ 012,000 BCE : The hubs continue to struggle with stability and a lack of resources which threatens a galactic wide war. Earth's high civilization reside in a Atlantis and are isolated from the primitive earthling. Other races from the Yggdrasil hub who have fallen and risen begin colonizing and enslaving earth civilizations. The Atlantians in their anger wage war on these aliens over the Earth and in a last ditch effort to save the human race they destroy the Yggdrasil hub and send a virus over the hub network to destroy their historical databases. This angers the conquorering races and they destroy Atlantis but due to alliances and lack of resources the alien civilizations are beaten and driven off while the alliances to save humanity watch over earth's next age civilizations from afar, remembered as gods and various other mythological beings. Also, the ice sheats of the planets around the galaxy that were in a nuclear winter triggered ice age melt, setting back their cultures to the beginning again.
~ 003,000 BCE : Age 5 civilizations begin to develop around the galaxy.
~ 001,200 CE : The first of the Age 5 civilizations start heavily exploring their solar systems



The Trinity of Shaddai : The triumvirate government that forms in the first generation of space faring civilizations, those who said enough to their world, often referred to as The Shaddai.

The Ahryv : A loose confederation of civilizations that were subserviant to the Shaddai that formed after the Shedia left the galaxy.

Jotnar : A race of giants that dominated the galaxy during the 2nd age only to mysteriously retreat back to their home.


Episodes
Season 1
Episode 01: Hero awakes in the Galactic Capital, Sephirot, where they are confronted with being surround by aliens. After some study hero is able to communicate and hero is told to get home they should become an agent of the government as they are the only ones that are able to freely travel around the galaxy. Hero meets with the console and after some debate hero is given the opportunity to become an agent. Whether hero does or not is up to the player.
Episode 02:
Episode 03:
Episode 04:
Episode 05:
Episode 06:
Episode 07:
Episode 08:
Episode 09:
Episode 10:
Episode 11:
Episode 12: Hero discovers that the way to return home is to trigger a mechanism either at Sephirot or in the Jotnar Network
Episode 13: Various organizations discover Hero's plan to create a Yggdrasil II jumpgate and send agents to either help/hinder hero's attempts. At the end of mission it is revealed that the hero was sent to Sephirot to reveal the Jotnar's imminent threat as well as to seek out allies as humans begin to explore space, space which is full of dangerous enemies. You are given the option of sending the new gate or not... it is not made clear why other parties don't just send their own.

Season 2
The Galaxy, regardles of your decision, falls into civil war. The Jotnar start to take over worlds and heavily influence those they had guided in secret before.
If Earth has been opened guys on the hero's side go to earth.
If the peaceful side earth is informed of the situation, join a new council, and this new government, with the help of the Asgardians start building a new fleet of ships
If the Jotnar side, Earth is conquered and subjugated. The Asgardians fall quickly, and the hero is turned into a slave.

If the Earth is part of the new council the Jotnar attack the Sol System, destroying the shield finally, and due to prolonged combat the earth is ravaged and on its last legs by episode 13.
If the hero is made a slave they must escape and get aid to free earth. This results in Earth rebelling and winning it's freedom in episode 13

In episode 13 a Single ship enters Earth space and obliterates much of the forces on both sides before finally being destroyed by an Ahryv who crashes on Earth and announces to the hero that the Shaddai are returning to regain control


Episode 1 detail -
Hero is drawn to Sephirot.
Learns that the most likely way to get home is to work for the council.
The council denies him at first.
Various council members are told or coerced into changing this denial and the other members demand a showing of worth before they make him an agent.
Hero must go through training in departments of magic, martial arts, space combat, and intel
->Single character MA tutorial
->first dungeon = short MA only dungeon where hero recovers a scabbard.
->Hero sent to discover 2nd dungeon with another trainee and told the scabbard is a clue.
->second dungeon = medium length dungeon where a criminal is seen escaping with a sword
->Question people around the area to track the criminal down to the 4th dungeon
->At the fourth dungeon you find that it is sealed magically and you must learn magic
->You are told of Wizard who can help and where to find him
->At the Wizard you are tested on your detective skills by being challenged to look inside the wizard's house and then tell which of several people is the wizard
->The wizard instruct you that to learn magic you have to get a certain weapon inside a dungeon.
->Wizard sends apprentice with you
->3rd dungeon = medium length and forces you to answer several riddles and puzzles
->In the 3rd dungeon you find a device that allows you to use magic and the wizard gives you a tutorial
->You are then able to enter the 4th dungeon where the criminal is hiding out
->4th dungeon = Long, shifts between magic and MA only and makes you solve several puzzles
->At the end of the dungeon is a boss whom you are given the option to let them turn themselves in, but either way you are forced to fight and at the end of the battle you are given the option to kill them or simply arrest them.
-> When you take the criminal or after you try to kill him it is revealed he is your fighter instructor, you are to return the sword to the first trainer and then meet up at the docks
-> At the docks you are given a tutorial in travel around and between solar systems as well as intercepting signals and engaging in dog fights.
->the hero is given the opportunity to practice and are forced to pass a flight shooting course
->When you are done you are told to report to the main training facility.
-> Hero is told he is ready and gets a lecture or praising for how he dealt with the criminal situation as well as an evaluation of how he did in the dungeons.

Hero is contacted by council to report to the council room ASAP.
When the hero arrives he is given the final test
-> final test = A short Dungeon that ends with a boss fight where the boss flees to a shuttle where you are force to battle it and then prosefcute a case presenting facts against the right person.

upon completing the final test various council members will vote and depending on that vote you will be made a government agent or not.

If made a government agent you are given a salary, a basic uniform, some basic weapons. and made put under the command of a captain with a small crew.

If not, one of the representatives will contact you in secret and offer you a smaller sallery to work for them. They will provide you with a small salary, some sarting money to buy a ship, and some gear as well as point you in the direction of a pilot/captain that might be willing to help you

If you turn this down you can turn this guy in and be given what you would have if the vote had gone in your favor but also are given a smaller salary

if you turn this down and don't turn the guy in you when you return to your room you find yourself kicked out and must find some place to stay. Feeling bad for you the person who kicked you out tells you that there is a captain that is looking for some workers and might be willing to take you on.

Once you meet this captain you are offered a job as a worker on the ship as candidates for agents (which he shouldn't know you were) are always welcome on his ship...and you meet the other two characters that were with you during training.

You are told to prepare and wait for the call... End ep1

If however you dn't want to go with the captain you can try to get a job/room/board from elsewhere and work your way till you can afford a small ship, citizen documents, and a pass to use a jumpgate.

This scenario ends ep1 when you get the small ship and plan to take off "tomorrow" You can leave without the docs and pass, but each may lead to various scenarios. Also, at any time you can try to contact the representative that you turned down or meet the captain and join them...also if you were offered the agency position and turned it down you can go back and take it... further you can just ignore the training all together if you want to go the path of getting a job and getting a ship on your own.




any ideas, critiques, etc... please post...


 

Posted

Your timeline appears too much like clockwork. Every 5,000 years something happens. Some points could have their time extended and others reduced so it appears more natural. Also, I would have it so that the timeline is not known from the start except more recent events. As your character proceeds, more and more history is added.

I assume there would be a survey for those people that didn't buy a previous season or episode for those decisions from previous episodes that affect this episode like making Earth join the Council.

Sounds like an interesting game.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by starphoenix View Post
Your timeline appears too much like clockwork. Every 5,000 years something happens. Some points could have their time extended and others reduced so it appears more natural. Also, I would have it so that the timeline is not known from the start except more recent events. As your character proceeds, more and more history is added.

I assume there would be a survey for those people that didn't buy a previous season or episode for those decisions from previous episodes that affect this episode like making Earth join the Council.

Sounds like an interesting game.
yeah the 5000 year thing is basically because of the fact that i don't think civs can last more than 5-6000 years, but need 4 cycles to occur since modern man evolve 165,000 years ago and I needed to work out a general cycle of how the civs evolved and went away. Take it as "by roughly this time" on all those (which is why there is a tilda in front of all the years) this has happened or is in the process of happening.

Also it is not the "full" timeline. That stuff is pretty much sparsely put together from archaeology and data recovery (due to the whole virus thing that happens is 10/12000 BCE) after the last listed date... That last listed date is the modern age of all the space faring races and should have more detailed histories sooner or later.


As far as "catch" up stuff... I'm thinking that I'm going to have the first episode free and then you buy each new episode as it comes out for like $5-$10... or maybe you could buy a season package when the entire season is out or a subscription deal... I think it would be ludicrous to expect someone to purchase all 3 seasons at once but might figure out something for that.

Because the game will run on the same engine throughout and it will be releasing episodically I don't see any reason to release a thing where you can just jump ahead in the plot... On the other hand because i don't like the whole encrypting crap and there is possibility of it getting popular I assume someone will invent a way to go in and manually change certain things, but half the fun is playing from the first ep on in my opinion.

So to sum up... there might be, but likely not my doing, but it will be easy to do even if I or someone else doesn't do it...



Also another thing to consider is that even with a "choose your own adventure" synopsis doesn't quite work because there are some things that are semi random... like ep1's "representative" talk will be semi-random. You will get approached by 1 of the 15... which of the 15 depends on how you've handled the tutorial quest thing, the stuff you've done around the capital, how long it took you, and then also just random. This in a way doesn't matter right away but does in the long run because if you go this route it changes who you're working with/for and later gives you different details and options.

You also gotta consider that because of this some other things go into play. like if you just skip the Council there'll be a recon team that tracks you for the council. If you go to the council, but don't get selected there will be no council agents following you. If you are accept as a council agent but reject them the two agents that were with you will become a part of a council ship that follows you, but if you are rejected they will be with the captain ship which you'll meet from time to time if you aren't on there... or you could accept being an agent and be teamed up them, or if you are rejected and join up with the captain you find them as ship mates.

These don't contribute to the over all story in certain terms because it's designed to give you multiple paths to the same conclusion, but these different paths give you different information and would change your position on an option you take and make the conclusion change via perspective and/or little tweaks.

So I don't really see how a choose your own adventure is a good thing or something that will be useful. Mass Effect 2 did that for PS3 because ME1 didn't come out on PS3 and so there was no way they could give you a save file without it. Also they have no way of controlling what order you play through... because you really don't know what will effect what and what options there will be and the fact that each episode will be a module to the whole i can sorta control how people go through the game ^.^


 

Posted

Telltale games has a few of their games based on paying a fee for the "season" and release an episode every month until the season is over. However, their games are too linear to do something similar to Mass Effect as far as affecting content in the next season. It is a possible subscription model you could do, but they keep the price of a season to be about $30. Could always have Season 1.0 and Season 1.5 be $30 to $40 which seems to be a common method for TV DVDs with erratic scheduling like Battlestar Galactica.


The first step in being sane is to admit that you are insane.

 

Posted

I hate that game developers are still make such linear games, but whatever...

Anyways, not too concerned about pricing model at this point as I still need to write the engine and such... working on it... Can't think how i want to do some aspects and I suck at part of what I need which is level design. I'm think of either doing 3/4 top down 2D style or do prerendered background maps like FFX and just have the Sprites be 2D instead of 3D. Of course if I could find someone good at 3D, or could do it and willing to help me, I'd use that but meh.

Anyways I'm more concerned with what people think of how the story is developed, here it is going, and what I might add to make it better...


 

Posted

Looks interesting. Personally though, I think you're making it harder on yourself by tackling such a large timeline. While its good to have a universe with such an intricate backstory, I think you'd be better served with just condensing most events to one 5000 year block with a milestone happening around every several hundred years.

A lot can happen in 5000 years, even rise and fall of entire civilizations. The closer they happen in a timeline the more immediacy they have on the next event. It also makes managing your universe a lot easier.

Also Sci Fi history works best (IMHO) if used as an extended metaphor for human history because it saves from having to make up a lot of stuff. The rise and fall of the Roman empire seems to be one of the most heavily lifted metaphors for sci fi empires. Using a model like that would probably help in your world building.

A universe, even a sci fi universe is just setting(aka window dressing).


 

Posted

A couple of comments for a more natural timeline progression:

Quote:
~ 157,000 BCE : The first civilizations start meeting and going to war with each other
~ 152,000 BCE : By this time a single civilization has risen and to complete dominance, The Trinity of Shaddai
~ 147,000 BCE : The Shaddai creates the 18 jump gate hubs
~ 142,000 BCE : The Shaddai begin to leave the galaxy
While I can understand that warring civilizations can take up resources, times of war are also some of the most innovative. In 5,000 years of war (which could be comparable to human history now) do you think another 5,000 is needed to advance to the point of making these gates?

Quote:
~ 116,000 BCE : The Jotnar by this time has formed several confederated kingdoms around the Jumpgates.
~ 107,000 BCE : The Jotnar discover how the jumpgates work and the kingdoms wanting to secure their power more and extend it create networks of mini jumpgates around each of the Sheddai gates
Ok, having it take 10,000 years for the first set of civilizations to advance enough to make Star Gates is acceptable if that's the time line you want to go with. BUT, if the Jotnar are advanced enough to know how to operate the gate, then it's not going to take 9,000 years to reverse engineer it. Especially when the Jotnar were advanced enough to operate if for a 1,000 years before that. This part of the timeline could be drastically reduced.

A comment on the material itself:

It sounds like you've put a lot of deep thought into this, and in my opinion, if you pay attention to detail and continuity, you could have a very epic story background for your game. Kudos! That said, this reminds me too much of Stargate, and for purposes of not being sued, you'd be better off making some plot point changes to help really separate the two. For starters, get rid of anything named Atlantis. Best of luck, though!


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
A couple of comments for a more natural timeline progression:



While I can understand that warring civilizations can take up resources, times of war are also some of the most innovative. In 5,000 years of war (which could be comparable to human history now) do you think another 5,000 is needed to advance to the point of making these gates?
Again, it's not so much a 5000 years later so much "by this time this has occurred." There could be lots of reasons as to why there's only these 18 and they've only been established as of now... One explanation could be that they did use a type of these hubs for military advantage but they just never were built to last as they were used for warring and at some point after they stabilized their control they decided to build these highly durable long lasting, well placed jump gates.

Quote:
Ok, having it take 10,000 years for the first set of civilizations to advance enough to make Star Gates is acceptable if that's the time line you want to go with. BUT, if the Jotnar are advanced enough to know how to operate the gate, then it's not going to take 9,000 years to reverse engineer it. Especially when the Jotnar were advanced enough to operate if for a 1,000 years before that. This part of the timeline could be drastically reduced.
In this case it is a matter of a few things... The Jotnar are first and for most destroyers. They don't get along with themselves. They also don't care for exploration and science and don't see the point of expending too much on such endeavors. It's also a matter of figuring out how something works isn't the same as making it as good as the original model. You could probably figure out how a gun works from seeing it and you might even know the ingredients for gun powder, but just because you do, if you don't care too much, it doesn't mean you are going to figure out how to mix the gun powder to get the same level of power nor does it mean you'll understand rifling. On top of that the Jotnar Civilization that arose is one that stagnates and stagnates others. Their goal is more so like he Hutts of Star Wars. They like the power and the ability to crush people and they divided up the galaxy between them. They don't see any reason to advance further... the gates that they do build are based on convenience of liking to terrorize those planets, liking living there and the number of gates around each of the main 18 has to do with them not having the resources or engineering capabilities...

And again... everything in that time line is meant to mean "by this time" not "at this time" So that 9,000 year date is just telling what happened between the last date and the current date...not that it happened that year.

Quote:
A comment on the material itself:

It sounds like you've put a lot of deep thought into this, and in my opinion, if you pay attention to detail and continuity, you could have a very epic story background for your game. Kudos! That said, this reminds me too much of Stargate, and for purposes of not being sued, you'd be better off making some plot point changes to help really separate the two. For starters, get rid of anything named Atlantis. Best of luck, though!
[/quote]

That is ridiculous to say. Stargate uses the name and some very poorly research ancient alien stuff. Even if it wasn't Atlantis is public domain as is Mu and several other ancient mythological civilizations. There is very little that is even remotely close to StarGate lore. The only places they could say it was similar was in that Atlantians are the good guys and the Atlantians were in an alliance with the asgardians in SG. In this the Atlantians are only good relative to humans and could be seen on the overall as not and the atlantians don't have an alliance with the asgardians they are known as asgardians.

StarGate is based on Ancient Alien theory and has "star gates"
This is based on Ancient Alien theory and has "jump gates"

Ancient Alien theory is used in a ton of stuff. Can't think of any off he top of my head but i know there is a ton.

Jump gates... Jump gates are used in many sci-fi things and are not star gates even though hypothetically they are the same concept. A jump gate is a space based device that allows access to some form of travel that allows quicker than normal space flight via one of the four FTL methods for ships. Star Gates are devices that are for individuals to travel between planets via worm hole or a form of teleportation without the aid of a spaceship and are generally ground based.

They work differently due to the whole individual vs ship thing.


 

Posted

Quote:
Originally Posted by Durakken View Post
StarGate is based on a Previous Civilization's Technology and has "star gates"
This is based on a Previous Civilization's Technology and has "jump gates"
Fixed that for you.

You're splitting hairs between the two. They're the same thing. Even the SG series shows gates built for armadas. Either way, you're talking about worm holes. And I'm not bashing your idea, so there's no need to get in a twist over it. I'm simply pointing out that it has strong similarities to a known franchise, and it would behoove you to make sure you develop, and highlight, some strong contrast. Not because your idea is weak, but other people are out there zealously gaurding franchises and looking to squeeze out anyone they can make a decent case against. It's just in your better interest to make sure you don't give them that case.

Seriously, I like your idea. I know I usually point out your flawed arguments and poor reasoning skills in other threads, but I genuinely think your idea has potential (yes, that's a bit of a backhanded compliment). Don't let constructive critisism make you defensive, that's a good way to shoot yourself in the foot. Just look at the majority of self-published books.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Fixed that for you.

You're splitting hairs between the two. They're the same thing. Even the SG series shows gates built for armadas. Either way, you're talking about worm holes. And I'm not bashing your idea, so there's no need to get in a twist over it. I'm simply pointing out that it has strong similarities to a known franchise, and it would behoove you to make sure you develop, and highlight, some strong contrast. Not because your idea is weak, but other people are out there zealously gaurding franchises and looking to squeeze out anyone they can make a decent case against. It's just in your better interest to make sure you don't give them that case.

Seriously, I like your idea. I know I usually point out your flawed arguments and poor reasoning skills in other threads, but I genuinely think your idea has potential (yes, that's a bit of a backhanded compliment). Don't let constructive critisism make you defensive, that's a good way to shoot yourself in the foot. Just look at the majority of self-published books.
Not all jumpgates use wormholes. The jumpgates in Babylon 5 connect regular space with hyperspace. Wormhole travel is one of those ideas that is too prevalent to be confined to a specific TV show. Now if the jumpgate is a ring that rotates and creates a tunnel sequence that winds around, then you or others have a reason to complain. As long as the technology and style of travel looks different, then there is no problem.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by Rylas View Post
Fixed that for you.

You're splitting hairs between the two. They're the same thing. Even the SG series shows gates built for armadas. Either way, you're talking about worm holes. And I'm not bashing your idea, so there's no need to get in a twist over it. I'm simply pointing out that it has strong similarities to a known franchise, and it would behoove you to make sure you develop, and highlight, some strong contrast. Not because your idea is weak, but other people are out there zealously gaurding franchises and looking to squeeze out anyone they can make a decent case against. It's just in your better interest to make sure you don't give them that case.

Seriously, I like your idea. I know I usually point out your flawed arguments and poor reasoning skills in other threads, but I genuinely think your idea has potential (yes, that's a bit of a backhanded compliment). Don't let constructive critisism make you defensive, that's a good way to shoot yourself in the foot. Just look at the majority of self-published books.
I'm not being defensive. I'm saying that the notion that there could be a copyright conflict is ridiculous as the the similarities are either based on actual mythology or "theories" or they are surface and not real similar.

Also wikipedia is wrong on what a jump gate is on a number of points...
EvE jump gates use a 0 inertia pitcher/catcher field
Mass Effect uses a mass lowering field
These are not portals or worm holes... the defining factor is designed for a ship and is external. The "jump" part comes from "jumping" from one tier to another of travel thus facilitating high speed travel of some magnitude above the norm of those ships.

Like wise it calls a Boom Tubes and stargates jump gates when they're not.
the term Star Gate comes from the idea of a gateway to the stars and even if i wished to use them they are public domain. The term has existed for thousands of years so >.> Where do you think the concept comes from? I could probably track a lot of the early themes to be taken from various ancient astronaut things...

If I were to make a 4 man military team based on earth who uses a gate to access alien planets you might say it's too close, but im fairly sure even with that im still copyright safe and far enough away from star gate to not be considered a rip off as those are all tropes too...


 

Posted

How about just saying...

'Thanks for your concern Rylas, I will take that into consideration.'

?

Oh wait, this is the internet...carry on.


 

Posted

Quote:
Originally Posted by Clouded View Post
How about just saying...

'Thanks for your concern Rylas, I will take that into consideration.'

?

Oh wait, this is the internet...carry on.
Probably because I explained why the criticized parts are the way they are currently. If anyone wants to point out something bad about those explanations i'd be more than happy to talk about those.

The copyright thing is what Rylas chose to respond to and I explained why it is ridiculous. Also it is kinda stupid to say "I will take something into consideration" when a post explaining your thoughts on the subject shows you are taking it into consideration.


 

Posted

Dur, if you don't want constructive critism, and if you're going to get in a fluster over it, then don't come to the internet. I've only pointed out one thing you may want to watch out for. Look at Darksiders. Some critics called out it's use of mechanics and weapons a blatant rip off of many Legend of Zelda ideas. While it certainly paid homage to those kind of mechanics and gameplay styles, it had a story far too different to be called a copy-cat game.

I'm only suggesting you make sure you do the same. Your player experience certainly sounds different enough from what you see in SG content, but your history is very similar (even if more elaborate) to what the show established*. I'm not call it a hack job on your part, just that you're better off pushing that back story and flushing it out even more. Because people will call it out if you don't.

*By similar, I mean there is a previous civilization that created gates for traveling the stars, and eventually left their technology behind, and this technology allowed following civilizations to populate the stars as well. It may not be enough in your book, but it will turn somoene's head.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

The number of movies, books, video games, and TV shows that use the ancient civilization creating interstellar networks is too prevalent for there to be any type of blatant ripping off. Some people will say that Durakken is ripping off Stargate while others will say that he is ripping off Mass Effect. It is not ripping off if a common idea is being used.


The first step in being sane is to admit that you are insane.

 

Posted

Quote:
Originally Posted by Rylas View Post
Dur, if you don't want constructive critism, and if you're going to get in a fluster over it, then don't come to the internet. I've only pointed out one thing you may want to watch out for. Look at Darksiders. Some critics called out it's use of mechanics and weapons a blatant rip off of many Legend of Zelda ideas. While it certainly paid homage to those kind of mechanics and gameplay styles, it had a story far too different to be called a copy-cat game.

I'm only suggesting you make sure you do the same. Your player experience certainly sounds different enough from what you see in SG content, but your history is very similar (even if more elaborate) to what the show established*. I'm not call it a hack job on your part, just that you're better off pushing that back story and flushing it out even more. Because people will call it out if you don't.

*By similar, I mean there is a previous civilization that created gates for traveling the stars, and eventually left their technology behind, and this technology allowed following civilizations to populate the stars as well. It may not be enough in your book, but it will turn somoene's head.
Again. I am responding to what you said. I explained why the problem isn't as such in my view. If my explanation isn't good enough to answer that criticism then please explain.

Also you might note that when you brought up the Jotnar and the time it takes to build their gates I stated information that isn't anywhere else. That is because it is in my head, not written down, and an assumed thing. I often do that and it isn't until someone asks me or I ask myself about such things that I ever put down, and often that unwritten info tends to help when written down ^.^

Quote:
Originally Posted by starphoenix View Post
The number of movies, books, video games, and TV shows that use the ancient civilization creating interstellar networks is too prevalent for there to be any type of blatant ripping off. Some people will say that Durakken is ripping off Stargate while others will say that he is ripping off Mass Effect. It is not ripping off if a common idea is being used.
When someone can say...
You're ripping off EvE Online
You're ripping off Mass Effect
You're ripping off Star Gate
You're ripping off Babylon 5
You're ripping off Freelancer
You're ripping off Lost in Space
You're ripping off Transformers

And a host of others... saying "You're ripping off ..." loses all meaning

Also, notice that I freely admit that there are similarities with Mass Effect, Babylon 5, and Farscape, but as much of a fan of StarGate I am I don't claim that as an inspirational point?

You are seeing names used in mythology that were used in StarGate and claiming they are similar in story/plot to what I've got. Taken from a pure plot/story pov they have nothing in common save a very common thing in a lot of sci-fi...

btw...I notice that the wiki article doesn't mention Star Trek: TNG having star gates created by an ancient civilization... It's in there too ^.^


 

Posted

Again, he's only giving you helpful advice since you posted this info on the net. Ignore it if you like, but you are spending way too much time defending it.

Let's move on.


 

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Quote:
Originally Posted by Clouded View Post
Again, he's only giving you helpful advice since you posted this info on the net. Ignore it if you like, but you are spending way too much time defending it.

Let's move on.
Part of the problem could be that I'm responding more to the tone Dur is notorious for having, (Condescending and Arrogant) more so than to what he is saying. If he'd lose that part of his posting habits, he'd probably get a lot more accomplished.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Rylas View Post
Part of the problem could be that I'm responding more to the tone Dur is notorious for having, (Condescending and Arrogant) more so than to what he is saying. If he'd lose that part of his posting habits, he'd probably get a lot more accomplished.
Or you could stop imagining me to be condescending and arrogant because I'm not and have never been.