-
Posts
1077 -
Joined
-
No. Blasters are supposed to be the Damage AT. It doesn't specify if that means they excel at DPS or at Burst Damage. They do lots of damage. Period. But when a set does not allow a Blaster to do so in a reasonably survivable fashion, the set needs to be changed. Hence, it was.
-
-
Quote:If it's any consolation, we did campaign quite a bit during beta for a 3s Rech on Neutrino. You can see how well that went though.Just personal preferance. I would rather hit lightly more often, especially when every tag debuffs defense and ensures when the slower recharging heavy hit comes up it is more likely to hit. Not to mention that at low levels you do not have recharge in your attacks let alone IO's and the levels leading up to stamina are painful enough.
As for low levels being sorta sucky... yeah. That's kinda the point. You level so you can get better. -
Point to remember: In the same way Resistance debuff is akin to a Damage buff, Damage debuff is, effectively, the same as Resistance.
-
For reference, if they had left it at its original damage, Neutrino Bolt would have dealt:
6.15 damage at level 1 (compared to 10.25 now).
37.54 damage at level 50 (compared to 62.56 now).
As for in the start game, it's really not that bad. It shares the exact same rech numbers as Assault Rifle, Electric, Energy, Ice, and Psy. -
Yes it was done intentionally. Kinda hard to make a change that big accidentally.
As for why, it's simply better for Blasters.
A Blaster lives by dealing large amounts of damage in small amounts of time. At 1.5s and 4s, Neutrino Bolt and X-Ray did not have enough punch to ensure a Blaster's survival. Thus, their damage was raised and Rech (and END) were raised to compensate. -
Quote:Assuming Players A and B do not communicate with each other beforehand, how is B supposed to know A is a non-combatant?All this talk about going into a PVP zone makes some one fair game seems sill to me.
I don't say this to offend anyone, but I honestly don't get it.
Person A goes into PvP to get a couple badges or a temp power or what ever. Person A is actively avoiding other players, dealing only with the things that person needs to in order to get the thing their after and get out of the zone.
Person B is in the zone in theory, to PvP. Person B sees person A and decides to shoot them in the back and kill them though Person A is actively not engaging them and is in fact running away.
Is person A fair game? Yes, within rules of the game they are. But why on earth would person B go after that person? I mean honestly, what joy do you get out of killing a non combatant who is actively avoiding a fight.
That's not really PvP, thats just you destroying some one. Is that fun, is their enjoyment in that? I honestly never got that.
Also, I think this is where PvPers shoot themselves in the foot so to speak. It wouldn't be hard for PvPers to simply go after people who were in the zone to PvP and ignore the passers by and let them get what ever temp they want and get out of the zone. They could simply go to the other people who PVP and take them out. Instead they choose to go after non-combatants and end up alienating people from PvPing all together. If people tried to be a little nicer about it, actually talk to the other people in PvP, try to get them into a friendly fight or explain to them about PvP, coach them as I have often seen people do in PvE, the PvP community might actually grow quite a bit more and make it more fun for everyone.
But hey, that's my 2 cents worth. PvP zones are in fact free fire zones, and their is nothing to say that killing who ever you see in the zone is against the rules or immoral or wrong in any way because it isn't. I just can't see how it's much fun or does any good outside of a quick "ohh awesome I killed some one in the back yay me" moment.
Furthermore, since running away is pretty much standard fare even if one is PvPing, how is running away supposed to signify one is not there to PvP?
Now once communication is established, that can be cleared up, but PvP tends very much to be a shoot first, ask questions later environment where "winning" revolves around quick action. -
It couldn't have been too close to launch as even the manual that came in the box says Blaster secondaries are Support.
-
Quote:Running with this wonderful analogy you've made, I have to assume that going into that bad neighborhood was what my mother wanted and that there was something/someone she needed to get.It is also understood that certain areas in real life should not be traversed after dark. However, what happens if your mother (or another woman you care about) has car trouble in such a place and, not having a cell phone, has to get out of the car to find a pay phone? Is she then somehow responsible for any crimes perpetrated against her?
This is not a case of, "Oops, I accidentally ended up in Mogadishu," or, "I told my driver not to stop!" This is, "I want what's over in that tiger's cage. I'm going in to get it."
You know it's a bad place. You know they attack anyone. And you go in anyway. At that point, yes, I put a lot of the responsibility on your head for that.
Could the PvPers be "nice" about it? Yeah, sure.
Do they have to? Nope. -
-
If nothing else, reading Arcana's postings here makes me feel ever so slightly vindicated about pumping as much +DMG into my Blaster.
-
If you don't mind somewhat lower damage, Force Field also can work well with AR.
After you're done bubbling your teammates, there's very little redraw And once you hit 32, you can pick up Force Bubble. Pop it on, push the foes into a corner, then sit back and fire off your AoEs. -
I would definitely go back into the Zones more often if PvP was "fixed."
In the old, pre-I13 version, I'd hop in every so often and just bounce around for a while. My favorite was to team up with a few other heroes on my Trick Arrow Defender and serve as the bait/hamstringer. Nothing ruined a foe's day like Entangling, Glue and Acid.
And to touch on what Sigium just said about PvE enemies and predictability: it was the unpredictable nature of PvP that I enjoyed. It was a real treat to face a foe that I had no idea what he would do. It became a very (relatively) high-stakes game of chess. -
Okay.
Not sure how else to respond to that, since I'm really not sure there was anything that called for a response. -
All of the ATs are awesome.
Except for that one. It's kinda sucky. -
Repulsion Bomb's gone through so many revisions it's easy to get lost, but as it is right now, it does not cause KB from target. It acts just like all other targeted AoE knockbacks: the foes will be knocked away from you, the caster.
-
Quote:No.Which brings me to my suggestion: Is there anyway to make the KB of a targetted AoE consider the target as the source of the KB rather than the player?
Knockback always, Always, ALWAYS uses the caster as the source. It will always be directed away from the caster.
And before anyone brings up things like Bonfire, I note that it's a two-fold casting. You cast the pseudopet which casts the KB. Thus, the KB is directed away from the pseudopet which is its caster.
I suppose we could retrofit all targeted AoEs with Knockback into pseudopet spawning knockback powers to achieve what you're asking for. But that would call for no small amount of coding to resolve a "problem" that generally isn't. -
I personally enjoy my Energy/Energy Blaster. I love the look of the Energy blasts.
-
Quote:I think you're reading too much into it.This quote right here ended my interest in the study, though I read down to the end, anyway. I guess I'm just an exception, as I never, not ever, tried to insert myself into any of my stories, dreams or indeed games.
In this context, I believe it to simply mean, X stands for Y.
For example, I'm making a count of how many people have posted to this thread. I have a tally mark on a piece of paper for each person. This tally mark in specific represents you, since you posted.
Am I to assume from this simple tally mark that you are a two-dimensional line? That you are only one color? No. It's a tally mark. It doesn't mean anything other than it stands for you in my little count. -
Quote:Because you're paying the most expensive rate as well as any applicable taxes?If I'm paying more than I should, why hasn't anyone caught on? So those of us paying more are not supposed to and this means we've been gettin ripped for years?
I'm on the 6 month plan and I'll say I don't pay 77.70. I pay 84.11. But that's because I'm also shelling out for the 8.25% state sales tax. It's still cheaper than if I was on the $14.99/month plan (which would be 16.23/month after taxes).
Quote:I see the Blapper's excuse,but really, it's a Blapper for a reason.
Quote:Yeah, no defense bleah bleah bleah,but they didn't coin the term fer boredom.
Right? -
Quote:Your facts are wrong:As fer the cost....i gave ya'll facts already...(CoX)$16.23 vs (WoW)$10.41 vs (Eve)$14.99
Quote:After their initial free one-month (30 day) subscription ends, players of World of Warcraft are able to continue playing under one of three different subscription plans.
- $14.99 per month for a month-to-month recurring subscription
- $13.99 per month for a 3-month recurring subscription *
- $12.99 per month for a 6-month recurring subscription *
Quote:Players who wish to pay by credit or debit card will be able to choose from the following recurring billing plans*:
- $14.99 per month
- 3 months - $41.85 (the equivalent of $13.95 per month)
- 6 months - $77.70 (the equivalent of $12.95 per month)
- 12 months - $143.40 (the equivalent of $11.95 per month)
-
Quote:For years, people have asked for ponies. Many of them did not get them. This is a problem that needs fixing. I urge you to donate to the Give Me a Pony! Fund today. Remember, only you can give me a pony.For YEARS people have asked for the same things, like costumes for MM's
Quote:and Tankers with a ranged attack
Hurl
Ice Blast
Laser Beam Eyes
Energy Torrent
Fire Blast
Fire Ball
Quote:yet you wind up doing whatever you want anyways.
Quote:forethought behind it
Quote:Hooray for killing the Original thinkers!
Quote:Now to reward those who PLed off of MA...hmm..Let's lower the badge counts by,oh,let's say HALF...Yeah,that'll anger all those badge-hunters
Quote:Yeah, that'll kill the veteran badge-hunters!
Quote:Now, let's hit the poor...after all,some of them are paying twice as much for both games AFTER you already merged them into one set,
Quote:Some ideas i think were pretty bad, but should lead to brilliant gameplay....
So bad ideas are good? Or are we still in bad = bad?
-
Basically, the Fairy Laugh rule is the same as the Cottage Rule, except for graphics instead of mechanics.
BAB made a point of saying everything will have fans for it. His example was how some people would complain that a fairy's laugh should be more bubbly, not tinkly and what not and that it should be changed. Naturally, the people who liked how it was would rally against change.
Long story short: The Devs are leery of changing ANYTHING unless there's a damn good reason. -
I believe it was Castle who made the statement, actually, since he's the Powers guy while BAB is the Animation guy.
Now, BAB did make the Fairy Laugh rule. -
Quote:I agree with this.More seriously, yes, it does bug me that Kheldian bubbles are resistance-based when they look so much like Forcefields, and you're right that a more consistent representation would be nice. For instance, if you see Dark attacks, you can expect them to debuff your accuracy, and if you get hit with ice powers, you can expect them to slow you down. It would be nice to have a bit more consistency in shields.
On the other hand, with power customization's possible future, quite the contrary may be prudent.
Kheld bubbles have always bugged me too. But I think they're here to stay. I remember a while back during a beta (forget which issue) that the shield graphics got kinda broke and the bubble wasn't displaying. There was quite a lot of approval from the testers for the new look, but that got shot down and the bubbles returned.
I have to say though, the body glow only for the S/L Shield looked freaking awesome.