Targeted AoE KBs
Which brings me to my suggestion: Is there anyway to make the KB of a targetted AoE consider the target as the source of the KB rather than the player?
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Knockback always, Always, ALWAYS uses the caster as the source. It will always be directed away from the caster.
And before anyone brings up things like Bonfire, I note that it's a two-fold casting. You cast the pseudopet which casts the KB. Thus, the KB is directed away from the pseudopet which is its caster.
I suppose we could retrofit all targeted AoEs with Knockback into pseudopet spawning knockback powers to achieve what you're asking for. But that would call for no small amount of coding to resolve a "problem" that generally isn't.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
It's not really "no", because yes, the devs COULD.
It's more "the devs likely won't, unless they find an easy way to do it (SCR)".
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I am not really sure how the actual powers work.
But as far as I remember Repulsion Bomb works as a knock-back from the target, although the target is a friend and not a foe.
And before anyone brings up things like Bonfire, I note that it's a two-fold casting. You cast the pseudopet which casts the KB. Thus, the KB is directed away from the pseudopet which is its caster.
I suppose we could retrofit all targeted AoEs with Knockback into pseudopet spawning knockback powers to achieve what you're asking for. But that would call for no small amount of coding to resolve a "problem" that generally isn't. |
Of course, there's also the fact that I can toss a grenade at a foe, and if he's moving, the grenade will change course in midair to land on him, but that's another thing.
Having AoE knockback scatter enemies is a sure-fire way to make people stop using AoE knockback powers. Like, you know, Explosive Blast. It's not realistic, but then neither is punching a person from seven feet away, so I'd rather keep the utility over the realism.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Having AoE knockback scatter enemies is a sure-fire way to make people stop using AoE knockback powers. Like, you know, Explosive Blast. It's not realistic, but then neither is punching a person from seven feet away, so I'd rather keep the utility over the realism.
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Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
It's no less scattering than Hurricane, Hand Clap, Whirlwind, Repel and so forth, and those, used with skill, are very useful. All it requires is care in placing your attacks, which KB already requires.
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Personally, I like it the way it is now.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
The realism makes it a more versatile tool and ADDS utility to the effect. Of course, added options does mean an increased learning curve. But now, with the same power, you can, with careful aiming, through everyone away, blow everyone toward you, blow everyone to the right, blow everyone to the left.
Used appropriately it becomes a much more useful tool with a lot more utility.
It would make my delivery blaster much more interesting to play.
But it's not a matter of utility vs realism, it IS a matter of practicality, which I recognize and accept this probably wouldn't happen, but still, I'd love if this were to happen.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
The realism makes it a more versatile tool and ADDS utility to the effect. Of course, added options does mean an increased learning curve. But now, with the same power, you can, with careful aiming, through everyone away, blow everyone toward you, blow everyone to the right, blow everyone to the left.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It's no less scattering than Hurricane, Hand Clap, Whirlwind, Repel and so forth, and those, used with skill, are very useful. All it requires is care in placing your attacks, which KB already requires.
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And Tornado is a pseudo-pet, and is so disruptive that last time I heard anything about it was the Satanic Hamster discussing ways to grief your team with it, and I THINK he was joking.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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No.
Knockback always, Always, ALWAYS uses the caster as the source. It will always be directed away from the caster. And before anyone brings up things like Bonfire, I note that it's a two-fold casting. You cast the pseudopet which casts the KB. Thus, the KB is directed away from the pseudopet which is its caster. I suppose we could retrofit all targeted AoEs with Knockback into pseudopet spawning knockback powers to achieve what you're asking for. But that would call for no small amount of coding to resolve a "problem" that generally isn't. |
Stormy
It seems KB always goes against the player, when I get KB from a mob, it always knocks me towards the mob... Ha ha ha
Stormy |
When running from certain mobs with KB powers, when you get KB'd sometimes, not always, but SOMETIMES it will knock you back from the way you are facing. Back towards the mob you are running away from. Death usually follows.
*sigh*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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So, I'm playing tank and have a day job power, frag grenades. I toss the grenade out to the furthest enemy I can see expecting the baddies to get knocked too me because I'm thinking real physics rather than what I've seen as an energy delivery blaster and an AR sniper.
To my brief surprise, followed by sudden realization and irritation, the baddies suddenly start flying BACKWARDS towards the place I threw the grenade. And suddenly I'm thinking I got one of those implosion grenades from Warehouse 13.
Which brings me to my suggestion: Is there anyway to make the KB of a targetted AoE consider the target as the source of the KB rather than the player?
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math