Targeted AoE KBs


Aett_Thorn

 

Posted

So, I'm playing tank and have a day job power, frag grenades. I toss the grenade out to the furthest enemy I can see expecting the baddies to get knocked too me because I'm thinking real physics rather than what I've seen as an energy delivery blaster and an AR sniper.

To my brief surprise, followed by sudden realization and irritation, the baddies suddenly start flying BACKWARDS towards the place I threw the grenade. And suddenly I'm thinking I got one of those implosion grenades from Warehouse 13.

Which brings me to my suggestion: Is there anyway to make the KB of a targetted AoE consider the target as the source of the KB rather than the player?


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Posted

Quote:
Originally Posted by Lycanus View Post
Which brings me to my suggestion: Is there anyway to make the KB of a targetted AoE consider the target as the source of the KB rather than the player?
No.

Knockback always, Always, ALWAYS uses the caster as the source. It will always be directed away from the caster.

And before anyone brings up things like Bonfire, I note that it's a two-fold casting. You cast the pseudopet which casts the KB. Thus, the KB is directed away from the pseudopet which is its caster.



I suppose we could retrofit all targeted AoEs with Knockback into pseudopet spawning knockback powers to achieve what you're asking for. But that would call for no small amount of coding to resolve a "problem" that generally isn't.


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Posted

It's not really "no", because yes, the devs COULD.

It's more "the devs likely won't, unless they find an easy way to do it (SCR)".


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Posted

I am not really sure how the actual powers work.

But as far as I remember ”Repulsion Bomb” works as a knock-back from the target, although the target is a friend and not a foe.


 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
And before anyone brings up things like Bonfire, I note that it's a two-fold casting. You cast the pseudopet which casts the KB. Thus, the KB is directed away from the pseudopet which is its caster.



I suppose we could retrofit all targeted AoEs with Knockback into pseudopet spawning knockback powers to achieve what you're asking for. But that would call for no small amount of coding to resolve a "problem" that generally isn't.
I would like the psuedopet idea. Tossing a grenade (or using another, similar power) at the farthest foe in the spawn, it makes sense that foes should be KB'ed from the explosion, not away from me.


Of course, there's also the fact that I can toss a grenade at a foe, and if he's moving, the grenade will change course in midair to land on him, but that's another thing.


 

Posted

Having AoE knockback scatter enemies is a sure-fire way to make people stop using AoE knockback powers. Like, you know, Explosive Blast. It's not realistic, but then neither is punching a person from seven feet away, so I'd rather keep the utility over the realism.


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Posted

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Originally Posted by panthera View Post
But as far as I remember ”Repulsion Bomb” works as a knock-back from the target, although the target is a friend and not a foe.
Repulsion Bomb's gone through so many revisions it's easy to get lost, but as it is right now, it does not cause KB from target. It acts just like all other targeted AoE knockbacks: the foes will be knocked away from you, the caster.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
Having AoE knockback scatter enemies is a sure-fire way to make people stop using AoE knockback powers. Like, you know, Explosive Blast. It's not realistic, but then neither is punching a person from seven feet away, so I'd rather keep the utility over the realism.
It's no less scattering than Hurricane, Hand Clap, Whirlwind, Repel and so forth, and those, used with skill, are very useful. All it requires is care in placing your attacks, which KB already requires.


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Posted

Quote:
Originally Posted by Lycanus View Post
It's no less scattering than Hurricane, Hand Clap, Whirlwind, Repel and so forth, and those, used with skill, are very useful. All it requires is care in placing your attacks, which KB already requires.
But those all do KB in the same direction, AWAY from the caster. If implemented in your way, they'd do variable KB, depending on which mob you attacked. It would be even more of a hassle to use appropriately, because if you wanted to blow a spawn away from you, you'd need to constantly change targets to the one in front. Right now, you can target any of them, and they'll be KBed in the same direction.

Personally, I like it the way it is now.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
neither is punching a person from seven feet away, so I'd rather keep the utility over the realism.
I don't know about you, but my real name is Reed Richards.


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Posted

The realism makes it a more versatile tool and ADDS utility to the effect. Of course, added options does mean an increased learning curve. But now, with the same power, you can, with careful aiming, through everyone away, blow everyone toward you, blow everyone to the right, blow everyone to the left.

Used appropriately it becomes a much more useful tool with a lot more utility.

It would make my delivery blaster much more interesting to play.

But it's not a matter of utility vs realism, it IS a matter of practicality, which I recognize and accept this probably wouldn't happen, but still, I'd love if this were to happen.


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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
The realism makes it a more versatile tool and ADDS utility to the effect. Of course, added options does mean an increased learning curve. But now, with the same power, you can, with careful aiming, through everyone away, blow everyone toward you, blow everyone to the right, blow everyone to the left.
Or blow everyone all over the place in an amazing scatter as your team-mate's faces switch seven shades of red. Here's the thing - if knocking your enemies away in different directions is your objective, what's stopping you from just walking around them to do it? Especially with an AoE, you don't need much distance to achieve it.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Lycanus View Post
It's no less scattering than Hurricane, Hand Clap, Whirlwind, Repel and so forth, and those, used with skill, are very useful. All it requires is care in placing your attacks, which KB already requires.
Hurricane does not knock back, it does repel, which is much less disruptive. Hand Clap is a Player-based AoE knockback, and it has garnered innumerable complaints for this precise reason, with many, myself among them, suggesting it be turned into knockdown. Simply scattering enemies surrounding you is remarkably unproductive, specifically since it neuters your sets' actual AoE ATTACK - Footstomp - so the only use you'll see Hand Vlap get is by people who stand back from a spawn and try their best to knock everyone in the same direction.

And Tornado is a pseudo-pet, and is so disruptive that last time I heard anything about it was the Satanic Hamster discussing ways to grief your team with it, and I THINK he was joking.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
No.

Knockback always, Always, ALWAYS uses the caster as the source. It will always be directed away from the caster.

And before anyone brings up things like Bonfire, I note that it's a two-fold casting. You cast the pseudopet which casts the KB. Thus, the KB is directed away from the pseudopet which is its caster.



I suppose we could retrofit all targeted AoEs with Knockback into pseudopet spawning knockback powers to achieve what you're asking for. But that would call for no small amount of coding to resolve a "problem" that generally isn't.
It seems KB always goes against the player, when I get KB from a mob, it always knocks me towards the mob... Ha ha ha

Stormy


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
It seems KB always goes against the player, when I get KB from a mob, it always knocks me towards the mob... Ha ha ha

Stormy
On a side note, that IS something I've noticed, and really really hate.
When running from certain mobs with KB powers, when you get KB'd sometimes, not always, but SOMETIMES it will knock you back from the way you are facing. Back towards the mob you are running away from. Death usually follows.
*sigh*


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