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Posts
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Hey!
Alright, here is the deal: I was entirely set to make a demon/thermal or demon/pain but I couldn't get settled with either when it came to the builds. The thermal I wanted to softcap to S/L but I got to 41,9%. The pain I wanted perma World of Pain and some defense layers. I didn't reach my goal their either. I then, even if I think I might get bored of it decided on trying out a demon/traps build. I did manage to softcap the build to all positionals which I'm happy with, though I think I might of gimped the toon to do it... (not many pet aura buffs and so on), but as I'm not very experienced with MM's I'm not sure how important they are. I am not willing to use any of the very expensive purple sets but other than that I'm easy. I feel lash > corruption on traps and pain... on thermal I'm easy. The Cone is nice to have on both but they are all tight builds... obviously.
I will post all three builds and please give improvements on what I asked. Thanks!!
Demons/Therm - S/L defense is at 41,9%. I want it at 45! Other improvements are accepted as well.
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Demons/Pain -Perma World of Pain and perhaps more ranged defense is wanted. Other improvements are accepted as well.
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Demons/Traps - I want to keep the softcap. But other than that, please improve! I'd really like the achilles heel proc in Acid Mortar. Other improvements are accepted as well.
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Thanks!! -
This is just the kind of thread I was looking for. I just rolled a elec/regen stalker too. Was planning on a scrapper first, before I realized Shadow Meld is perfect for /regen. My build has less defense, but is softcapped with Shadow Meld. other than that my regen numbers and so is my recharge. Take a look and I as well would like some comments on this build!
For your build specifically: I'd say IH, FH and Health are all underslotted which I think they should not be!
For the record, my last play of regen was back when IH was a toggle.
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/EndRdx(5), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/Rchg(19)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(7), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(9)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Assassin's Shock -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 8: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Heal-I(21), Heal-I(21), RgnTis-Regen+(23)
Level 10: Dull Pain -- Dct'dW-Heal/Rchg(A), RechRdx-I(23), RechRdx-I(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(27), Numna-Heal(29)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(31), Dct'dW-Heal/EndRdx(31)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(34), P'Shift-End%(36), P'Shift-EndMod(46)
Level 22: Placate -- RechRdx-I(A)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Build%(48)
Level 26: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal/Rchg(39), Dct'dW-Heal(48), Dct'dW-Rchg(48)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-%Dam(39), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Boxing -- Empty(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(43)
Level 41: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Dmg/ActRdx/Rchg(45), Mantic-Dmg/EndRdx/Rchg(45)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(46), HO:Membr(46), HO:Membr(50)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 4: Ninja Run
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Set Bonus Totals:- 17,5% DamageBuff(Smashing)
- 17,5% DamageBuff(Lethal)
- 17,5% DamageBuff(Fire)
- 17,5% DamageBuff(Cold)
- 17,5% DamageBuff(Energy)
- 17,5% DamageBuff(Negative)
- 17,5% DamageBuff(Toxic)
- 17,5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 5,81% Defense(Fire)
- 5,81% Defense(Cold)
- 7,06% Defense(Energy)
- 7,06% Defense(Negative)
- 3% Defense(Psionic)
- 13% Defense(Melee)
- 11,1% Defense(Ranged)
- 8,63% Defense(AoE)
- 34% Enhancement(Accuracy)
- 62,5% Enhancement(RechargeTime)
- 8% Enhancement(Heal)
- 10% FlySpeed
- 94,9 HP (7,88%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3,3%
- MezResist(Immobilize) 8,8%
- MezResist(Stun) 4,4%
- MezResist(Terrorized) 4,4%
- 6,5% (0,11 End/sec) Recovery
- 86% (4,32 HP/sec) Regeneration
- 2,52% Resistance(Fire)
- 2,52% Resistance(Cold)
- 3,13% Resistance(Negative)
- 10% RunSpeed
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Quote:That's for my AoE-chain. My ST I combine Follow Up and Aim with Dominate, Subdue and Gloom. Telekenetic blast is implented when they resist psionic damage a lot or for migration purposes.If that is your attack pattern then you are really lacking damage in my opinion. My Fortunata is built different than yours, but still pours in the area of effect damage. I would make suggestions for you, but since you do not like Psychic Tornado that would pretty much negate anything I have to say. I also do not use Dark Obliteration because I do not like that power at all.
I have to agree with the previous poster that you would be better off going with a Night Widow since you are in melee so often. You get much more damage/control out of the Fortunata if you sty at range. Also using Psychic Wail as a primary attack even with it being up every 100th second as you say is another thing hindering your damage potentional. -
More regen for a cheaper price (slotting of health). More defense which will imo be needed without any DDR. Slighly more recharge. I understand you went with no accuarcy in several attacks but going far above the the dmg cap of attacks doesn't really do any good either so I change some of the slottings in the attacks to use the end redux parts of the enhancement. Took out acrobatics.
Well... check it out.
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Spider of Loss: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Villain Profile:
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Level 1: Single Shot Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Dmg(3), Apoc-Dmg/Rchg(5), Apoc-Acc/Rchg(36)
Level 1: Bane Spider Armor Upgrade S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), GA-3defTpProc(50)
Level 2: Burst Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(46)
Level 4: Combat Training: Defensive LkGmblr-Rchg+(A)
Level 6: Wide Area Web Grenade GravAnch-Hold%(A), GravAnch-Acc/Rchg(7), GravAnch-Immob/Rchg(7), GravAnch-Immob/EndRdx(9), GravAnch-Acc/Immob/Rchg(50)
Level 8: Heavy Burst Posi-Dam%(A), Posi-Dmg/EndRdx(39), Posi-Acc/Dmg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 10: Tactical Training: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), LkGmblr-EndRdx/Rchg(11), LkGmblr-Def/EndRdx/Rchg(13)
Level 12: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), GftotA-Run+(15), GftotA-Def(15), GftotA-Def/EndRdx(17), GftotA-Def/EndRdx/Rchg(17)
Level 14: Super Jump SprngFt-EndRdx/Jump(A)
Level 16: Tactical Training: Assault EndRdx-I(A)
Level 18: Swift Run-I(A)
Level 20: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21), Numna-Heal(21), Numna-Heal/Rchg(36)
Level 22: Stamina Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Acc(25), Efficacy-EndMod(27)
Level 24: Venom Grenade Posi-Dam%(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(34), Posi-Acc/Dmg(34), Posi-Dmg/Rng(36)
Level 26: Frag Grenade Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Rchg(27), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Dmg(33), Ragnrk-Dmg/EndRdx(33)
Level 28: Tactical Training: Leadership GSFC-ToHit(A), GSFC-Rchg/EndRdx(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-ToHit/Rchg(31), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
Level 30: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), Krma-ResKB(37)
Level 32: Cloaking Device GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(39)
Level 35: Assault EndRdx-I(A), EndRdx-I(42)
Level 38: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46)
Level 41: Hasten RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Call Reinforcements ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-EndRdx/Dmg/Rchg(46), ExRmnt-+Res(Pets)(48)
Level 47: Vengeance LkGmblr-Rchg+(A)
Level 49: Mental Training Run-I(A)
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Level 1: Brawl Hectmb-Dam%(A), Hectmb-Dmg(48), Hectmb-Acc/Dmg/Rchg(48), Hectmb-Acc/Rchg(50)
Level 1: Sprint ULeap-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Conditioning
Level 2: Ninja Run
------------
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Set Bonus Totals:
14,5% DamageBuff(Smashing)
14,5% DamageBuff(Lethal)
14,5% DamageBuff(Fire)
14,5% DamageBuff(Cold)
14,5% DamageBuff(Energy)
14,5% DamageBuff(Negative)
14,5% DamageBuff(Toxic)
14,5% DamageBuff(Psionic)
7,25% Defense(Smashing)
7,25% Defense(Lethal)
7,25% Defense(Fire)
7,25% Defense(Cold)
12,6% Defense(Energy)
12,6% Defense(Negative)
6% Defense(Psionic)
8,5% Defense(Melee)
15,4% Defense(Ranged)
8,5% Defense(AoE)
1,8% Max End
79% Enhancement(Accuracy)
91,3% Enhancement(RechargeTime)
14% FlySpeed
128,5 HP (12%) HitPoints
14% JumpHeight
14% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2,5%
MezResist(Held) 2,5%
MezResist(Immobilize) 2,5%
MezResist(Sleep) 2,5%
MezResist(Stun) 2,5%
MezResist(Terrorized) 2,5%
31% (0,54 End/sec) Recovery
78% (4,19 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
23,2% Resistance(Fire)
20,7% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
21,5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------| -
Up until lvl 47 I played with both Psionic Tornado and Dart Burst. Dart burst, I like, it's good as you describe but I feel a cone wouldn't fit with what I want now. Psionic Tornado, I dislike badly. The animation is pretty slow and before it actually does dmg I can run around the moon. I caught myself never using it. With my perma-hasten build Phychic Wail is up every 100th second or so, I think that's good enough. The reason I'm not a NW is because I don't use melee-attacks. My only melee attack is Follow Up. I combine Aim, Follow Up, Spin and Dark Oblit and also Phychic Wail when it's up. Follow Up and Aim works greatly with my ranged ST-attacks too and with the defenses I got I can easily go into melee-range for Follow Up.
-
This is the one I'm currently working for as I'm lvl 50.
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Cerebral Kate: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Telekinetic Blast Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(46)
Level 1: Combat Training: Defensive LkGmblr-Rchg+(A)
Level 2: Subdue Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(40)
Level 4: Tactical Training: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7), RedFtn-EndRdx(37)
Level 6: Hurdle Jump-I(A)
Level 8: Follow Up C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(29)
Level 10: Hasten RechRdx-I(A), RechRdx-I(11), RechRdx-I(11), RechRdx-I(46)
Level 12: Spin Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15)
Level 14: Super Speed Run-I(A)
Level 16: Indomitable Will ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(17), ImpSkn-EndRdx/Rchg(17), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-Status(48)
Level 18: Health Mrcl-Rcvry+(A)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(29)
Level 22: Foresight LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(23), LkGmblr-Def(23), S'fstPrt-ResDam/Def+(27)
Level 24: Mind Link LkGmblr-Rchg+(A), HO:Membr(25), HO:Membr(25), HO:Membr(27)
Level 26: Mask Presence LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 28: Aim AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 30: Dominate Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34)
Level 32: Psychic Wail Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tactical Training: Leadership GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(50)
Level 38: Aura of Confusion CoPers-Conf%(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(40)
Level 41: Gloom Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
Level 44: Dark Obliteration Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Tactical Training: Assault EndRdx-I(A)
Level 49: Combat Jumping LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
------------
------------
Set Bonus Totals:
13,5% DamageBuff(Smashing)
13,5% DamageBuff(Lethal)
13,5% DamageBuff(Fire)
13,5% DamageBuff(Cold)
13,5% DamageBuff(Energy)
13,5% DamageBuff(Negative)
13,5% DamageBuff(Toxic)
13,5% DamageBuff(Psionic)
4,25% Defense(Smashing)
4,25% Defense(Lethal)
5,81% Defense(Fire)
5,81% Defense(Cold)
5,5% Defense(Energy)
5,5% Defense(Negative)
3% Defense(Psionic)
5,5% Defense(Melee)
8% Defense(Ranged)
8,63% Defense(AoE)
9% Max End
103,8% Enhancement(RechargeTime)
43% Enhancement(Accuracy)
4% Enhancement(Confused)
10% FlySpeed
116,5 HP (10,9%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Confused) 7,5%
MezResist(Held) 7,5%
MezResist(Immobilize) 22,9%
MezResist(Sleep) 9,7%
MezResist(Stun) 9,7%
MezResist(Terrorized) 7,5%
11,5% (0,2 End/sec) Recovery
30% (1,61 HP/sec) Regeneration
2,84% Resistance(Fire)
2,84% Resistance(Cold)
1,26% Resistance(Energy)
4,39% Resistance(Negative)
10% RunSpeed
2% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------| -
-
Hey there! My fort. is now lvl 46 and it's closing in on IO's. A few days ago I wanted to go a different route and this is waht I came up with. AOE! It has got Follow Up, Aim, Spin, Dark Obliteration and Psychic Wail as its primary attacks. I need advice/comments on the build and some kind of confirmation so I am ready to respec. Also please take a look at the endurance-use.
Thanks!
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Telekinetic Blast
(A) Decimation - Accuracy/Damage
(3) Decimation - Damage/Endurance
(3) Decimation - Damage/Recharge
(5) Decimation - Accuracy/Endurance/Recharge
(5) Decimation - Accuracy/Damage/Recharge
Level 1: Combat Training: Defensive
(A) Luck of the Gambler - Recharge Speed
Level 2: Subdue
(A) Decimation - Accuracy/Damage
(7) Decimation - Damage/Endurance
(7) Decimation - Damage/Recharge
(9) Decimation - Accuracy/Endurance/Recharge
(9) Decimation - Accuracy/Damage/Recharge
Level 4: Tactical Training: Maneuvers
(A) Red Fortune - Defense/Endurance
(11) Red Fortune - Defense/Recharge
(13) Red Fortune - Endurance/Recharge
(13) Red Fortune - Defense/Endurance/Recharge
(15) Red Fortune - Defense
(15) Red Fortune - Endurance
Level 6: Hurdle
(A) Jumping IO
Level 8: Follow Up
(A) Touch of Death - Accuracy/Damage
(11) Touch of Death - Damage/Endurance
(29) Touch of Death - Damage/Recharge
(48) Touch of Death - Accuracy/Damage/Endurance
(50) Touch of Death - Damage/Endurance/Recharge
(50) Touch of Death - Chance of Damage(Negative)
Level 10: Hasten
(A) Recharge Reduction IO
(17) Recharge Reduction IO
(17) Recharge Reduction IO
Level 12: Spin
(A) Scirocco's Dervish - Accuracy/Damage
(19) Scirocco's Dervish - Damage/Endurance
(19) Scirocco's Dervish - Damage/Recharge
(21) Scirocco's Dervish - Accuracy/Recharge
(21) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 14: Super Speed
(A) Run Speed IO
Level 16: Indomitable Will
(A) Aegis - Resistance/Endurance
(23) Aegis - Resistance
(25) Aegis - Resistance/Recharge
(25) Aegis - Endurance/Recharge
(27) Aegis - Resistance/Endurance/Recharge
Level 18: Health
(A) Miracle - +Recovery
Level 20: Stamina
(A) Performance Shifter - EndMod
(23) Performance Shifter - EndMod/Accuracy
(27) Performance Shifter - EndMod/Recharge
(29) Performance Shifter - Chance for +End
(34) Performance Shifter - EndMod/Accuracy/Recharge
(50) Performance Shifter - Accuracy/Recharge
Level 22: Foresight
(A) Luck of the Gambler - Recharge Speed
(31) Luck of the Gambler - Defense
(31) Luck of the Gambler - Defense/Recharge
(31) Steadfast Protection - Resistance/+Def 3%
Level 24: Mind Link
(A) Luck of the Gambler - Recharge Speed
(33) HamiO:Membrane Exposure
(33) HamiO:Membrane Exposure
(33) HamiO:Membrane Exposure
Level 26: Mask Presence
(A) Luck of the Gambler - Recharge Speed
Level 28: Aim
(A) Recharge Reduction IO
Level 30: Maneuvers
(A) Red Fortune - Defense/Endurance
(34) Red Fortune - Defense/Recharge
(34) Red Fortune - Endurance/Recharge
(36) Red Fortune - Defense/Endurance/Recharge
(36) Red Fortune - Defense
(36) Red Fortune - Endurance
Level 32: Psychic Wail
(A) Scirocco's Dervish - Accuracy/Damage
(37) Scirocco's Dervish - Damage/Endurance
(37) Scirocco's Dervish - Damage/Recharge
(37) Scirocco's Dervish - Accuracy/Recharge
(39) Scirocco's Dervish - Accuracy/Damage/Endurance
(39) Recharge Reduction IO
Level 35: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(42) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 38: Aura of Confusion
(A) Coercive Persuasion - Confused
(42) Coercive Persuasion - Confused/Recharge
(42) Coercive Persuasion - Accuracy/Confused/Recharge
(43) Coercive Persuasion - Accuracy/Recharge
(43) Coercive Persuasion - Confused/Endurance
(43) Coercive Persuasion - Contagious Confusion
Level 41: Gloom
(A) Decimation - Accuracy/Damage
(45) Decimation - Damage/Endurance
(45) Decimation - Damage/Recharge
(45) Decimation - Accuracy/Endurance/Recharge
(46) Decimation - Accuracy/Damage/Recharge
Level 44: Dark Obliteration
(A) Positron's Blast - Accuracy/Damage
(46) Positron's Blast - Damage/Endurance
(46) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Accuracy/Damage/Endurance
(48) Positron's Blast - Chance of Damage(Energy)
Level 47: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
Level 49: Tactical Training: Assault
(A) Endurance Reduction IO
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Conditioning
Level 1: Ninja Run
------------
------------
Set Bonus Totals:
15,5% DamageBuff(Smashing)
15,5% DamageBuff(Lethal)
15,5% DamageBuff(Fire)
15,5% DamageBuff(Cold)
15,5% DamageBuff(Energy)
15,5% DamageBuff(Negative)
15,5% DamageBuff(Toxic)
15,5% DamageBuff(Psionic)
6,13% Defense(Smashing)
6,13% Defense(Lethal)
13,6% Defense(Fire)
13,6% Defense(Cold)
9,25% Defense(Energy)
9,25% Defense(Negative)
3% Defense(Psionic)
9,25% Defense(Melee)
15,5% Defense(Ranged)
19,6% Defense(AoE)
6,75% Max End
27% Enhancement(Accuracy)
82,5% Enhancement(RechargeTime)
4% Enhancement(Confused)
10% FlySpeed
104,4 HP (9,75%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2,75%
MezResist(Immobilize) 15,4%
11,5% (0,2 End/sec) Recovery
30% (1,61 HP/sec) Regeneration
4,1% Resistance(Fire)
4,1% Resistance(Cold)
6,25% Resistance(Negative)
15% RunSpeed
2,5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------| -
Here is how I would do it.
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Strike T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Fire Shield Aegis-ResDam/EndRdx(A), Aegis-ResDam(7), Aegis-Psi/Status(9), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam/Rchg(11)
Level 2: Slash Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(15)
Level 4: Healing Flames Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(17), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(19)
Level 6: Spin Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25)
Level 8: Follow Up Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/Rchg(50), Mako-Acc/EndRdx/Rchg(50)
Level 10: Hurdle Jump-I(A)
Level 12: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 14: Health Mrcl-Rcvry+(A)
Level 16: Plasma Shield Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(27), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(29), Aegis-EndRdx/Rchg(31)
Level 18: Focus Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc(34), P'Shift-End%(34)
Level 22: Consume P'Shift-EndMod/Acc/Rchg(A), Efficacy-EndMod/Acc/Rchg(50)
Level 24: Blazing Aura M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 26: Eviscerate Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 28: Boxing Acc-I(A)
Level 30: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(40), S'fstPrt-ResKB(40), ImpArm-ResDam/EndRdx(42)
Level 32: Weave LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 35: Fiery Embrace RechRdx-I(A)
Level 38: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Def(45)
Level 41: Tactics GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Conserve Power RechRdx-I(A)
Level 47: Physical Perfection P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48), P'Shift-End%(48)
Level 49: Rise of the Phoenix Dmg-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
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Well as I'm playing now I'm getting redraw with poison dart and dart burst which I can handle (dart burst is awesome!) so I think I'll handle FU and Spin... Endurance huh, how do I know if it's good enough on that front?
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My fort is now lvl 45 and I'm thinking of respecing and going the aoe-madness route with aim, follow up, spin, dark oblit and pshycic wail. (not nessecarily in that order). I need opinions about this kind of build though and about my build specifically, please!
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 12: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 14: Super Speed -- Run-I(A)
Level 16: Indomitable Will -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(23), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(27), P'Shift-End%(29), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(50)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 24: Mind Link -- LkGmblr-Rchg+(A), HO:Membr(33), HO:Membr(33), HO:Membr(33)
Level 26: Mask Presence -- LkGmblr-Rchg+(A)
Level 28: Aim -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 32: Psychic Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 38: Aura of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(42), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(43), CoPers-Conf%(43)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
------------
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When the NOD32 message pops and I close it down a "updater - file error" message pops up, it says the following:
checksum failed on D:\Games\City of Heroes - test\Cohtest\cityofheroes.exe
Click ok to do checksum of all files.
You may be out of diskspace or you may be trying to install to a location where you have insufficent permissions.
I doubt the above is correct, but if so how do I know this? How can I solve my problem?
If I click "OK", the updater restarts the patching and the same thing happens over and over again... I can also click Cancel which closes the updater. -
As above posters said, hot feet is great though mud pots with its 8' radius is not worth it.
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I read some about the virus and it seems to affect MP3-players/USB-sticks. Not sure what to do tbh, can't find a "skip" option...
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I launched the test-updater (it worked fine YESTERDAY) and my Nod32 is detecting a virus.
File:
D:\Games\City of Heroes - test\CoHTest\tempfile
Threat: probably unknown NewHeur_PE virus
It puts the file into quaratine but it pops up everytime so I can't actually access the test server anymore... The "tempfile" is hidden for me and searching the "City of Heroes-test" for virus isn't showing anything.
What could be the problem and how do I fix it?
Thanks -
I have one at 50 with perma-dom and all that. It works pretty well for all the things mentioned. It's not the ultimate in anyway for farming but it can do it. With procs in AA and 2-3 aoes it works. Get some defenses too.
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I had a little remake... please tell me what you think:
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(11)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(15)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 6: Accelerate Metabolism -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Efficacy-EndMod/Rchg(21), P'Shift-EndMod/Rchg(23), RechRdx-I(42)
Level 8: Swift -- Flight-I(A)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25)
Level 12: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(25), P'ngTtl-Acc/EndRdx(27), P'ngTtl-Rng/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(29), P'ngTtl--Rchg%(31)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(34), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), Achilles-ResDeb%(36)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
Level 26: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(40)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40), TtmC'tng-ResDam/EndRdx(42)
Level 35: Weave -- RedFtn-Def(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 38: Mutation -- RechRdx-I(A)
Level 41: Dominate -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(46)
Level 44: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(46)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run -
I've read the corruptor thread... I would appreciate if ppl could comment my build though???
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Hey!
I am thinking of gaming a Rad/Sonic Defender, for soloing AV's and possibly GM's. I am not sure how easily or hardly this is done but I want to give it a try. I made a build and I have no experience in neither soloing AV's/GM's nor in the sets in particular. I want feedback, so please! And keep my goals in mind!
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(15)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 6: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod(23)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 12: Lingering Radiation -- Acc-I(A), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb(34), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(36)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
Level 26: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42), Aegis-Psi/Status(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 35: Weave -- RedFtn-Def(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 41: Mass Hypnosis -- LgcRps-Acc/Sleep/Rchg(A)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(46)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run -
Thanks again Aerik. I did some additional changes to my build:
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Cerebral Kate: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(11), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx(27), RedFtn-EndRdx/Rchg(50)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Indomitable Will -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/Rchg(48), Aegis-ResDam/EndRdx/Rchg(50), Aegis-Psi/Status(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(21), Zephyr-Travel/EndRdx(31)
Level 16: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(23), Dmg-I(23), Dmg-I(43)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/Rchg(33), S'fstPrt-ResDam/Def+(39)
Level 24: Mind Link -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Membr(29), HO:Membr(31)
Level 26: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 28: Mask Presence -- LkGmblr-Rchg+(A)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Psychic Wail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48)
Level 47: Aim -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------
-
Hey, could use some comments on this build. I am not sure about some powerpicks. I'd like to keep fire cages because it'll work well with thorntrops but I feel it's a shame I don't have skewer, but then impale is so great so not sure if I wanna give up on that one.
I built for recharge and then some defense. COMMENTS please!
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Char
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(3) Basilisk's Gaze - Accuracy/Recharge: Level 30
(3) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
(5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
(5) Lockdown - Accuracy/Hold: Level 50
Level 1: Thorny Darts
(A) Accuracy IO: Level 50
Level 2: Fire Cages
(A) Positron's Blast - Accuracy/Damage: Level 50
(7) Positron's Blast - Damage/Endurance: Level 50
(7) Positron's Blast - Damage/Recharge: Level 50
(9) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(9) Positron's Blast - Chance of Damage(Energy): Level 50
Level 4: Fling Thorns
(A) Positron's Blast - Accuracy/Damage: Level 50
(11) Positron's Blast - Damage/Endurance: Level 50
(11) Positron's Blast - Damage/Recharge: Level 50
(13) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(13) Positron's Blast - Chance of Damage(Energy): Level 50
Level 6: Hurdle
(A) Jumping IO: Level 50
Level 8: Hot Feet
(A) Obliteration - Damage: Level 50
(15) Obliteration - Damage/Recharge: Level 50
(17) Obliteration - Chance for Smashing Damage: Level 50
(17) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(19) Obliteration - Accuracy/Damage/Recharge: Level 50
(19) Multi Strike - Accuracy/Endurance: Level 50
Level 10: Hasten
(A) Recharge Reduction IO: Level 50
(15) Recharge Reduction IO: Level 50
(21) Recharge Reduction IO: Level 50
Level 12: Flashfire
(A) Razzle Dazzle - Accuracy/Recharge: Level 30
(21) Razzle Dazzle - Endurance/Stun: Level 30
(23) Razzle Dazzle - Chance of Immobilize: Level 30
(23) Razzle Dazzle - Accuracy/Endurance: Level 30
(25) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
Level 14: Super Speed
(A) Run Speed IO: Level 50
Level 16: Impale
(A) Thunderstrike - Accuracy/Damage: Level 50
(25) Thunderstrike - Damage/Endurance: Level 50
(27) Thunderstrike - Damage/Recharge: Level 50
(27) Thunderstrike - Accuracy/Damage/Recharge: Level 50
(29) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(31) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 18: Health
(A) Miracle - +Recovery: Level 40
Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(31) Performance Shifter - Chance for +End: Level 50
(33) Performance Shifter - EndMod/Recharge: Level 50
(33) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Thorn Burst
(A) Obliteration - Accuracy/Recharge: Level 50
(29) Obliteration - Damage/Recharge: Level 50
(33) Obliteration - Chance for Smashing Damage: Level 50
(34) Obliteration - Damage: Level 50
(34) Obliteration - Accuracy/Damage/Recharge: Level 50
(34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 24: Cinders
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(31) Lockdown - Endurance/Recharge/Hold: Level 50
(36) Basilisk's Gaze - Accuracy/Recharge: Level 30
(36) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
(37) Basilisk's Gaze - Recharge/Hold: Level 30
Level 26: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Thorntrops
(A) Positron's Blast - Chance of Damage(Energy): Level 50
(36) Positron's Blast - Damage/Recharge: Level 50
(37) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(37) Positron's Blast - Accuracy/Damage: Level 50
(39) Positron's Blast - Damage/Range: Level 50
Level 30: Aim
(A) Recharge Reduction IO: Level 50
Level 32: Fire Imps
(A) Expedient Reinforcement - Accuracy/Recharge: Level 50
(39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
(40) Expedient Reinforcement - Accuracy/Damage: Level 50
(40) Expedient Reinforcement - Damage/Endurance: Level 50
Level 35: Ripper
(A) Obliteration - Damage: Level 50
(39) Obliteration - Accuracy/Recharge: Level 50
(40) Obliteration - Damage/Recharge: Level 50
(42) Obliteration - Accuracy/Damage/Recharge: Level 50
(42) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(43) Obliteration - Chance for Smashing Damage: Level 50
Level 38: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50
(43) Luck of the Gambler - Defense/Endurance: Level 50
(43) Luck of the Gambler - Defense: Level 50
Level 41: Dark Consumption
(A) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - EndMod/Recharge: Level 50
(45) Efficacy Adaptor - Accuracy/Recharge: Level 50
(45) Performance Shifter - EndMod/Recharge: Level 50
Level 44: Dark Obliteration
(A) Positron's Blast - Accuracy/Damage: Level 50
(45) Positron's Blast - Damage/Endurance: Level 50
(46) Positron's Blast - Damage/Recharge: Level 50
(46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(46) Positron's Blast - Chance of Damage(Energy): Level 50
Level 47: Soul Drain
(A) Obliteration - Damage: Level 50
(48) Obliteration - Accuracy/Recharge: Level 50
(48) Obliteration - Damage/Recharge: Level 50
(48) Obliteration - Accuracy/Damage/Recharge: Level 50
(50) Obliteration - Chance for Smashing Damage: Level 50
(50) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
Level 49: Dark Embrace
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(50) Steadfast Protection - Resistance/Endurance: Level 30
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Domination
------------
Set Bonus Totals:
15% DamageBuff(Smashing)
15% DamageBuff(Lethal)
15% DamageBuff(Fire)
15% DamageBuff(Cold)
15% DamageBuff(Energy)
15% DamageBuff(Negative)
15% DamageBuff(Toxic)
15% DamageBuff(Psionic)
9,88% Defense(Smashing)
9,88% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
11,8% Defense(Energy)
11,8% Defense(Negative)
3% Defense(Psionic)
16,8% Defense(Melee)
9,25% Defense(Ranged)
3% Defense(AoE)
52% Enhancement(Accuracy)
81,3% Enhancement(RechargeTime)
2% Enhancement(Stun)
9% FlySpeed
57,2 HP (5,63%) HitPoints
9% JumpHeight
9% JumpSpeed
MezResist(Confused) 2,5%
MezResist(Held) 2,5%
MezResist(Immobilize) 2,5%
MezResist(Sleep) 2,5%
MezResist(Stun) 11,3%
MezResist(Terrorized) 2,5%
23,5% (0,39 End/sec) Recovery
10% (0,42 HP/sec) Regeneration
6,3% Resistance(Fire)
6,3% Resistance(Cold)
9% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------| -
Great build! When I rolled my ice/earth my goal with it was soloing AV's as well, but I gave up that idea as with the money I have available it's just too hard. I instead got some quite heavy aoe dmg and I do well in that bit and I really enjoy the toon.
My build is not near as expensive or good as yours. I think you should be ok with the endurance you'll have. My build has less recovery and more end usage and I'm doing just fine. (I do have power sink but even without out I'd do OK with domination hitting all the time). But as said, your end values are better...
Here is my my build in case it'll do any good in here:
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Mystic Woman: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Block of Ice- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (5) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (7) Lockdown - Accuracy/Hold: Level 50
- (A) Accuracy IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (7) Crushing Impact - Damage/Endurance: Level 50
- (9) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (9) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (A) Obliteration - Damage: Level 50
- (5) Obliteration - Chance for Smashing Damage: Level 50
- (11) Obliteration - Accuracy/Recharge: Level 50
- (13) Obliteration - Damage/Recharge: Level 50
- (13) Obliteration - Accuracy/Damage/Recharge: Level 50
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Coercive Persuasion - Contagious Confusion: Level 50
- (15) Coercive Persuasion - Confused/Endurance: Level 50
- (17) Malaise's Illusions - Chance of Damage(Psionic): Level 50
- (17) Malaise's Illusions - Endurance/Confused: Level 50
- (19) Cacophony - Chance of Damage(Energy): Level 30
- (19) Cacophony - Endurance/Confused: Level 30
- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
- (21) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod/Accuracy: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (25) Performance Shifter - EndMod/Recharge: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (27) Crushing Impact - Damage/Endurance: Level 50
- (29) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (29) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (31) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (27) Enfeebled Operation - Endurance/Immobilize: Level 50
- (31) Enfeebled Operation - Accuracy/Endurance: Level 50
- (31) Enfeebled Operation - Immobilize/Range: Level 50
- (33) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (39) Enfeebled Operation - Accuracy/Immobilize: Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Recharge/Hold: Level 30
- (34) Lockdown - Endurance/Recharge/Hold: Level 50
- (36) Lockdown - Accuracy/Hold: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (36) Crushing Impact - Damage/Endurance: Level 50
- (36) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (39) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense: Level 50
- (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (43) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (40) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (40) Positron's Blast - Damage/Range: Level 50
- (42) Positron's Blast - Damage/Endurance: Level 50
- (42) Positron's Blast - Damage/Recharge: Level 50
- (A) Efficacy Adaptor - EndMod: Level 50
- (42) Efficacy Adaptor - EndMod/Recharge: Level 50
- (43) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (43) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (45) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (45) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (46) Positron's Blast - Damage/Recharge: Level 50
- (46) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Call to Arms - Accuracy/Recharge: Level 30
- (48) Call to Arms - Accuracy/Damage: Level 30
- (48) Call to Arms - Accuracy/Damage/Recharge: Level 30
- (48) Call to Arms - Endurance/Damage/Recharge: Level 30
- (50) Healing IO: Level 50
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (50) Steadfast Protection - Resistance/Endurance: Level 30
- (50) Titanium Coating - Resistance/Endurance: Level 50
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
------------
Set Bonus Totals:- 11,5% DamageBuff(Smashing)
- 11,5% DamageBuff(Lethal)
- 11,5% DamageBuff(Fire)
- 11,5% DamageBuff(Cold)
- 11,5% DamageBuff(Energy)
- 11,5% DamageBuff(Negative)
- 11,5% DamageBuff(Toxic)
- 11,5% DamageBuff(Psionic)
- 8,94% Defense(Smashing)
- 8,94% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 9,56% Defense(Energy)
- 9,56% Defense(Negative)
- 3% Defense(Psionic)
- 11,1% Defense(Melee)
- 8,63% Defense(Ranged)
- 3% Defense(AoE)
- 3% Enhancement(Immobilize)
- 57% Enhancement(Accuracy)
- 83,8% Enhancement(RechargeTime)
- 5% FlySpeed
- 91,6 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2,5%
- MezResist(Held) 2,5%
- MezResist(Immobilize) 9,1%
- MezResist(Sleep) 2,5%
- MezResist(Stun) 4,7%
- MezResist(Terrorized) 2,5%
- 24,5% (0,41 End/sec) Recovery
- 20% (0,85 HP/sec) Regeneration
- 3,15% Resistance(Fire)
- 3,15% Resistance(Cold)
- 1,88% Resistance(Negative)
- 5% RunSpeed
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