Soloing AV's/(GM's) Rad/Son
I would check out the Corruptors forum as there is a thread on the first page related to this as well which might help you out
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I've read the corruptor thread... I would appreciate if ppl could comment my build though???
I had a little remake... please tell me what you think:
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(11)
Level 1: Shriek -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(15)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 6: Accelerate Metabolism -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Efficacy-EndMod/Rchg(21), P'Shift-EndMod/Rchg(23), RechRdx-I(42)
Level 8: Swift -- Flight-I(A)
Level 10: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(23), Zephyr-Travel/EndRdx(25)
Level 12: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(25), P'ngTtl-Acc/EndRdx(27), P'ngTtl-Rng/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(29), P'ngTtl--Rchg%(31)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(34), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), Achilles-ResDeb%(36)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
Level 26: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(40)
Level 30: Boxing -- Acc-I(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(40), TtmC'tng-ResDam/EndRdx(42)
Level 35: Weave -- RedFtn-Def(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 38: Mutation -- RechRdx-I(A)
Level 41: Dominate -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Rchg(43), BasGaze-Rchg/Hold(46)
Level 44: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(46)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
I made a couple minor changes for a very slightly different build. Essentially, I was able to boost endurance recovery by .17/sec. On balance, though, it didn't seem worth it.
I like this build.
At first glance it looks fine, but without mids (had to reformat my hard drive recently). I am not really able to check it out precisely. My Old Rad/Son solod GMs very easily. The key is Ranged defense and enough recharge to keep LR up at all times. I used the attack chain of Shriek Scream Shriek Dominate.
I would drop the fighting pool and pick up Hover and Fly. 2 slot sephyr in each to free up slots and one more power choice. Not to mention Fighting is a big end drain you really dont need. Soloing GMs with a rad/sonic is more about endurance then anything. If you can survive and not run out of end chances are you will get there eventually.
Assuming this is an end game build, everything looks nice. Except maybe for that Titanium Coating on Tough. You can probably move that slot somewhere else as I don't see any reason for running Tough while having capped ranged defense and hover. A 6th slot on Shriek or AM are the most obvious choices to me.
And it kinda pains me seeing that numi proc on Radiant Aura. You could lose the love for those 3,75% ranged defense and go with 5 Doc Wounds (+5% rech) and move the numi proc to Health.
But all in all, the build should work just fine as it is. "Just fine" being an understatement.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Hey!
I am thinking of gaming a Rad/Sonic Defender, for soloing AV's and possibly GM's. I am not sure how easily or hardly this is done but I want to give it a try. I made a build and I have no experience in neither soloing AV's/GM's nor in the sets in particular. I want feedback, so please! And keep my goals in mind!
Hero Plan by Mids' Hero Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Dmg/EndRdx/Rchg(15), Thundr-Acc/Dmg/EndRdx(15)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(19)
Level 6: Accelerate Metabolism -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(21), Efficacy-EndMod(23)
Level 8: Hurdle -- Jump-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 12: Lingering Radiation -- Acc-I(A), RechRdx-I(25)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Shout -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(33)
Level 22: Radiation Infection -- Achilles-ResDeb%(A), DarkWD-ToHitDeb(34), DarkWD-Rchg/EndRdx(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-ToHitDeb/EndRdx(36)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(36)
Level 26: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 28: Siren's Song -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(40), FtnHyp-Sleep/EndRdx(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(42), Aegis-Psi/Status(42), Aegis-ResDam/EndRdx/Rchg(42), Aegis-ResDam(43)
Level 35: Weave -- RedFtn-Def(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx(43), RedFtn-EndRdx(45), RedFtn-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46)
Level 41: Mass Hypnosis -- LgcRps-Acc/Sleep/Rchg(A)
Level 44: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(46)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run