Demons/what?
You left out storm
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
And Force Field . I know...everyone think's traps is better...but I love my Demon\FF mastermind. The demon prince's defense plus my +DEF from force field makes him quite the monster to deal with.
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
I was VERY disappointed with my L28 Demons/Traps. I have a L50 bots/traps and I maybe was expecting to much, but I got owned on SNAKES at +0/+3. I think this big melee set needs something else, like thermal or dark. I also have a L32 DS/Thermal, but god I wanted to die with all the buffing. To the OP, I really do not see the point of even trying for the cap when you are /thermal? You buff your pets and heal your pets and nothing but the first heal works on you anyway. I would just let them be the tanks on the /thermal. If you want to be a tankermind I would do the /FF.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
I went with Demons/Poison. Am I crazy? I have two MMs but not tons of CoV experience. Just wondering what others think of the poison set.
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
i went demon/poison i see good things happening at higher lvls, its sitting at l20
50 fire/dev--50 dark/thug--50 earth/storm--50 fire/regen--50 earth/thorn--50 kin/rad
50 TA/archery--50 stone/mace--50 Rad/em--50 Cold/Energy--48 dark/elec--50 grav/rad--45 SOA--40 PB--46 Bs/Fire--50 Ar/Dev--50 Trapz/Dark--50 elec/em tank--50 elec/earth--50 Ghostwidow--50 elec/Therm--50 cold/dark
The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?
I went with Demons/Poison. Am I crazy? I have two MMs but not tons of CoV experience. Just wondering what others think of the poison set.
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demn/pois is a single target killer build IMHO. I would focus on battling +level missions, NOT larger spawn sizes - you want to play where your two single target debuffs will shine. And boy, nothing NEUTERS a purple boss like weaken and envenom. Then throw stacking your hold & slow with the demon princes on there and stacking resist debuffs and ... yeah, it works .
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
Dark is lovely. -30% resist with tar patch, and awesome heal, and a -22% tohit debuff with Fearsome Stare and Darkest Night. Not to mention another pet with /dark.
Alright, I really didn't want to discuss /poison or /dark in this thread but anyhow... I decided on the /pain as I managed to perma WoP. here is the build and I'd love some improvement suggestions:
Villain Plan by Mids' Villain Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
Angyla: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/Dmg(3), BldM'dt-Dmg(5), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc/EndRdx(50)
Level 1: Nullify Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11)
Level 2: Lash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 4: Share Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(7), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Hurdle -- Jump-I(A)
Level 10: Conduit of Pain -- RechRdx-I(A)
Level 12: Summon Demons -- HO:Centri(A), HO:Centri(15), HO:Nucle(17), Heal-I(17), Heal-I(19)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Enforced Morale -- EndRdx-I(A)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(19), RedFtn-Def(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def/Rchg(25), RedFtn-EndRdx(25)
Level 20: Stamina -- EndMod-I(A), P'Shift-End%(21), EndMod-I(27)
Level 22: Suppress Pain -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(23), Numna-EndRdx/Rchg(29), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Numna-Heal(31)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 26: Summon Demon Prince -- HO:Perox(A), HO:Perox(27), HO:Endo(36), HO:Nucle(36), SvgnRt-PetResDam(36)
Level 28: World of Pain -- Aegis-ResDam/Rchg(A), RechRdx-I(33), TtmC'tng-ResDam/Rchg(37), ImpArm-ResDam/Rchg(37), RechRdx-I(37), RctvArm-ResDam/Rchg(39)
Level 30: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-+Res(Pets)(40)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Anguishing Cry -- AnWeak-Acc/Rchg(A)
Level 38: Painbringer -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 41: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45)
Level 44: Knockout Blow -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-EndRdx/Rchg/Hold(46), BasGaze-Acc/EndRdx/Rchg/Hold(46), Dmg-I(48), Dmg-I(48)
Level 47: Shark Skin -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48), TtmC'tng-ResDam/EndRdx(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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I did manage to softcap the build to all positionals which I'm happy with, though I think I might of gimped the toon to do it... (not many pet aura buffs and so on), but as I'm not very experienced with MM's I'm not sure how important they are.
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If you to /Therm, or/Pain you could move that up toward 70% resistance, and then you're demons will be real tanks.
Hey!
Alright, here is the deal: I was entirely set to make a demon/thermal or demon/pain but I couldn't get settled with either when it came to the builds. The thermal I wanted to softcap to S/L but I got to 41,9%. The pain I wanted perma World of Pain and some defense layers. I didn't reach my goal their either. I then, even if I think I might get bored of it decided on trying out a demon/traps build. I did manage to softcap the build to all positionals which I'm happy with, though I think I might of gimped the toon to do it... (not many pet aura buffs and so on), but as I'm not very experienced with MM's I'm not sure how important they are. I am not willing to use any of the very expensive purple sets but other than that I'm easy. I feel lash > corruption on traps and pain... on thermal I'm easy. The Cone is nice to have on both but they are all tight builds... obviously.
I will post all three builds and please give improvements on what I asked. Thanks!!
Demons/Therm - S/L defense is at 41,9%. I want it at 45! Other improvements are accepted as well.
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Demons/Pain -Perma World of Pain and perhaps more ranged defense is wanted. Other improvements are accepted as well.
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Demons/Traps - I want to keep the softcap. But other than that, please improve! I'd really like the achilles heel proc in Acid Mortar. Other improvements are accepted as well.
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Thanks!!