Fortunata build
Glad to hear you are thinking about rolling a Fort. I love mine quite a bit. Actually, I ended up making another on a different server when some of my friends needed a damage dealer that wouldn't die horribly on SFs. I think you'll end up liking it in the end, as my Fort feels a lot more sturdy than my crab ever did.
Perma Mind Link is a pain to get on a Fort, and I feel that you have to sacrifice some good powers and damage dealing ability to get it. I went the route of building melee and ranged defense to softcapped levels and then let Mind Link fill in my AoE def hole whenever it was up. But, YMMV.
Here's my thoughts on your build:
1. Health is WAY overslotted. I know that you were probably going at the recharge bonus in Doctored Wounds, but there are much better places to get it. I'd drop Health down to 2 slots for a Numina and Miracle proc, and move the other slots to Psychic Wail, Leadership, and TT:Maneuvers. Adding the slots to those powers will give you six total, which will allow you to slot the sixth Obliteration for 3.75% melee defense, 6 Gaussians for 2.5% defense to all positions, and 5 slot Red Fortune in TT:M, which will replicate your recharge bonus from Health and still let you keep the 7.5% recharge piece of Luck of the Gambler.
2. If you've got the spare change, you might consider dropping two slots out of Mind Link and slotting it with 3 Membrane Hami-Os and the LotG 7.5%. That way you maximize the aspects of the power and gain a couple of slots for Poison Dart and Subdue/Gloom. Membranes aren't cheap, though. Last I checked they were going for 100+ Million.
3. Speaking of the ST powers, I'd probably look at slotting as many of them with Thunderstrike as possible. The set bonuses look a whole lot better, and 6 pieces gives you 3.75% ranged defense. That should get you a lot more defense outside of Mind Link.
4. I'd probably slot Dominate like an attack rather than a hold. It's your second strongest ST attack besides Subdue. I tend to think of it a lot like Knockout Blow. It's a great attack that just happens to hold. You do lose a Recharge bonus, but you make it up in really pumping out the damage.
Beyond that, if I were you I'd play the toon for a while to get a feel for it. I know that the softcap is the Holy Grail for defense-based characters, but if you have to give up a lot of your damage output to get there it's just not worth it in the long run. Better to take a chance of getting hit a little more often and have the ability to hit back just as hard. If you start doing things like end-game SFs (ITF, LGTF), people are going to love you because you can hit through Unstoppable and keep damaging Minotaurs and Cyclopes while other characters are barely scratching them.
Good luck, and have fun.
Here are the changes I made. I believe this will be one of my most expensive builds ever... but hey, as long as I enjoy it.. I will get there... Too bad getting merits is a pain on redside.
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart
- (A) Decimation - Accuracy/Damage: Level 40
- (3) Decimation - Damage/Endurance: Level 40
- (3) Decimation - Damage/Recharge: Level 40
- (5) Decimation - Accuracy/Endurance/Recharge: Level 40
- (5) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 40
- (7) Thunderstrike - Damage/Endurance: Level 40
- (7) Thunderstrike - Damage/Recharge: Level 40
- (9) Thunderstrike - Accuracy/Damage/Recharge: Level 40
- (9) Thunderstrike - Accuracy/Damage/Endurance: Level 40
- (31) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (11) Red Fortune - Defense: Level 50
- (11) Red Fortune - Defense/Recharge: Level 50
- (13) Red Fortune - Defense/Endurance/Recharge: Level 50
- (27) Red Fortune - Endurance: Level 50
- (50) Luck of the Gambler - Recharge Speed: Level 50
- (A) Jumping IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (13) Positron's Blast - Damage/Endurance: Level 50
- (15) Positron's Blast - Damage/Recharge: Level 50
- (15) Positron's Blast - Chance of Damage(Energy): Level 50
- (17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Endurance Reduction IO: Level 30
- (A) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
- (19) Miracle - +Recovery: Level 40
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (21) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (21) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (23) Damage Increase IO: Level 50
- (43) Damage Increase IO: Level 50
- (A) Performance Shifter - EndMod: Level 50
- (25) Performance Shifter - EndMod/Recharge: Level 50
- (25) Performance Shifter - EndMod/Accuracy: Level 50
- (27) Performance Shifter - Chance for +End: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 30
- (39) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (29) HamiO:Membrane Exposure
- (29) HamiO:Membrane Exposure
- (31) HamiO:Membrane Exposure
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (33) Luck of the Gambler - Defense/Endurance: Level 50
- (33) Luck of the Gambler - Defense: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (40) Positron's Blast - Damage/Endurance: Level 50
- (40) Positron's Blast - Damage/Recharge: Level 50
- (40) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (42) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (34) Basilisk's Gaze - Recharge/Hold: Level 30
- (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (36) Lockdown - Endurance/Recharge/Hold: Level 50
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Obliteration - Chance for Smashing Damage: Level 50
- (36) Obliteration - Damage: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (46) Obliteration - Damage/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (42) Decimation - Damage/Endurance: Level 40
- (42) Decimation - Damage/Recharge: Level 40
- (43) Decimation - Accuracy/Endurance/Recharge: Level 40
- (43) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Red Fortune - Defense: Level 50
- (48) Red Fortune - Defense/Recharge: Level 50
- (48) Red Fortune - Defense/Endurance/Recharge: Level 50
- (48) Red Fortune - Endurance/Recharge: Level 50
- (50) Red Fortune - Defense/Endurance: Level 50
- (50) Red Fortune - Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
------------
Set Bonus Totals:
- 9,5% DamageBuff(Smashing)
- 9,5% DamageBuff(Lethal)
- 9,5% DamageBuff(Fire)
- 9,5% DamageBuff(Cold)
- 9,5% DamageBuff(Energy)
- 9,5% DamageBuff(Negative)
- 9,5% DamageBuff(Toxic)
- 9,5% DamageBuff(Psionic)
- 6,13% Defense(Smashing)
- 6,13% Defense(Lethal)
- 4,25% Defense(Fire)
- 4,25% Defense(Cold)
- 15,8% Defense(Energy)
- 15,8% Defense(Negative)
- 3% Defense(Psionic)
- 9,25% Defense(Melee)
- 17,4% Defense(Ranged)
- 5,5% Defense(AoE)
- 4,5% Max End
- 98,7% Enhancement(RechargeTime)
- 43% Enhancement(Accuracy)
- 14% FlySpeed
- 76,3 HP (7,12%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Immobilize) 9,9%
- MezResist(Stun) 2,2%
- 18,5% (0,32 End/sec) Recovery
- 10% (0,54 HP/sec) Regeneration
- 7,25% Resistance(Fire)
- 7,25% Resistance(Cold)
- 14% RunSpeed
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Over all it looks ok. I just took my level 33 Fort out for a test drive today and had a lot of fun with it. It didn't hurt that we had three other forts on the team and I was running around with 60% ranged Def and 70% melee def.
A few things off the top of my head:
]Foresight [LIST][*] (A) Luck of the Gambler Recharge Speed
Level 30 Steadfast Protection - Resistance/+Def 3%
Isn't Foresight a passive? Why do you need Recharge in there?
I think 8 levels is too long to leave this alone. I three slot mine right away with three Defense SOs then switch them out later for whatever.
Level 24:Mind Link
[*] (A)Luck of the Gambler - Recharge Speed
: Level 50[*] (29) [ COLOR=#483d8b]HamiO:Membrane Exposure[/COLOR][*] (29) [ COLOR=#483d8b]HamiO:Membrane Exposure[/COLOR][*] (31) [ COLOR=#483d8b]HamiO:Membrane Exposure[/COLOR]
Right now, with Hasten and four cheap IOs, all level 27 to 35, (and I mean cheap, I paid 50k Inf or less for each), my Mind Link recharges in 1 minute and 55 seconds, meaning there's only 25 seconds of time when it isn't active. HamiOs are fine if you can afford them, I'm just saying there's cheaper ways to get reasonable results. Also, if you're waiting until 50 to slot this (I can't tell what mids is saying here), don't. Slot this every other level until it has 4 slots and enjoy the results early.
[ COLOR=#483d8b]Level 26:[/COLOR] Mask Presence [LIST][*] (A) [ COLOR=#0000cd]Luck of the Gambler - [/COLOR]Recharge Speed: Level 50[*] (33) [ COLOR=#0000cd]Luck of the Gambler - [/COLOR]Defense/Endurance: Level 50
I don't see that Mask Presence has enough Def to worry about slotting it. I think I toss one EndRedux in and forget about it.
[ COLOR=#483d8b]Level 35:[/COLOR] [ COLOR=#000000]Tactical Training: Leadership[/COLOR]
I would take this much earlier.
My Fort has 32.90% Def to ranged, and 42.05% Def to melee, without Mask Presence, but with Mind Link. More than my Shield Defense Tanker, I think, at the same level. (Less hit points though.)
Powers:
Mental Blast, TK Blast, Subdue, Aim, Dominate, Psi Tornado, Scramble Thoughts.
CT: Defensive, TT:Maneuvers, Indomitable Will, TT:Leadership, Foresight, Mask Presence, Mind Link
Hasten, Super Speed,
Swift, Health.
Yeah I just realized I don't have Stamina yet. I didn't really miss it, although I had to turn off Super Speed while fighting today, or I'd run out of End.
Most everything is slotted very simply. Psi powers one Acc and three Damage, usually one or two EndRedux. Toggles have one EndRedux and one something else (Def, To-Hit, etc.) as appropriate. Everything is SOs right now except for Mind Link which is really cheaply Franken-slotted.
The only thing I really regret is having TK Blast instead of Psi Scream. One more AoE would have been useful.
Since I gave some advice earlier in the thread, I'll give my build here:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sicaridae: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(39)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/Rchg(50)
Level 2: Subdue -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Hold%(5), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(37)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(50)
Level 6: Swift -- Run-I(A)
Level 8: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), Posi-Dam%(11), RechRdx-I(39)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Dominate -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(19), Decim-Build%(37)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Mrcl-Rcvry+(48), Mrcl-Heal(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(50)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/Rchg(46), S'fstPrt-ResDam/Def+(46)
Level 24: Mind Link -- HO:Membr(A), HO:Membr(25), HO:Membr(25)
Level 26: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(43), Empty(45)
Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 30: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 32: Psychic Wail -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Confuse -- CoPers-Conf%(A), CoPers-Conf/EndRdx(36), CoPers-Conf(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(37), CoPers-Conf/Rchg(40)
Level 38: Aim -- AdjTgt-Rchg(A)
Level 41: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
Level 47: Mask Presence -- LkGmblr-Rchg+(A)
Level 49: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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I had Mind Link frankenslotted with LotG, Serendipity, and Adjusted Targeting until I hit 47, as I had the HOs cached and waiting. I lost a second or two on the recharge, but I gained a slot to place in TT:M to give me the extra ranged defense. I also had Malaise's Illusion slotted in Confuse instead of the Purple set, but even with the ranged def reduction it was softcapped with Mask Presence activated (I don't activate it in my build, I just remember the 2.5% def to all added in when it suppresses).
Roth, I looked at your build and I think it's pretty good. It's a little more geared to the hold side of things than mine, but that's more than workable in reality, as I hardly use Confuse and consider it more of a set mule than anything else. In the end, though, Fortunatas are just like ice cream. Lots of different flavors, and everyone of them is great.
Thanks again Aerik. I did some additional changes to my build:
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Click this DataLink to open the build!
Cerebral Kate: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(11), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-EndRdx(27), RedFtn-EndRdx/Rchg(50)
Level 6: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 8: Hurdle -- Jump-I(A)
Level 10: Indomitable Will -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(48), Aegis-ResDam/Rchg(48), Aegis-ResDam/EndRdx/Rchg(50), Aegis-Psi/Status(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(21), Zephyr-Travel/EndRdx(31)
Level 16: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21), BasGaze-Rchg/Hold(23), Dmg-I(23), Dmg-I(43)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25), P'Shift-End%(27)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/Rchg(33), S'fstPrt-ResDam/Def+(39)
Level 24: Mind Link -- LkGmblr-Rchg+(A), HO:Membr(29), HO:Membr(29), HO:Membr(31)
Level 26: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
Level 28: Mask Presence -- LkGmblr-Rchg+(A)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Psychic Wail -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 38: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(48)
Level 47: Aim -- RechRdx-I(A)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 0: Ninja Run
------------
My fort is now lvl 45 and I'm thinking of respecing and going the aoe-madness route with aim, follow up, spin, dark oblit and pshycic wail. (not nessecarily in that order). I need opinions about this kind of build though and about my build specifically, please!
Villain Plan by Mids' Villain Designer 1,621
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Telekinetic Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(15), RedFtn-EndRdx(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(48), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 12: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 14: Super Speed -- Run-I(A)
Level 16: Indomitable Will -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(23), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(27)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(27), P'Shift-End%(29), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(50)
Level 22: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 24: Mind Link -- LkGmblr-Rchg+(A), HO:Membr(33), HO:Membr(33), HO:Membr(33)
Level 26: Mask Presence -- LkGmblr-Rchg+(A)
Level 28: Aim -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 32: Psychic Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(37), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), RechRdx-I(39)
Level 35: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 38: Aura of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(42), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(43), CoPers-Conf%(43)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
Level 1: Ninja Run
------------
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No thoughts about the bottom build?
Well, your defenses out of ML look pretty solid. Especially in the AoE department. As for the AoE focus, I guess that could work. I'm not a huge fan of all the redraw from using Dark Obliteration and Spin all the time. If you can tolerate the redraw, more power to you. This does seem like a good build to run in a mix it up with the Follow Up -> Aim combination really fueling your damage. As long as your endurance holds out, you should be able to rip up a lot of targets.
Well as I'm playing now I'm getting redraw with poison dart and dart burst which I can handle (dart burst is awesome!) so I think I'll handle FU and Spin... Endurance huh, how do I know if it's good enough on that front?
Hey,
After reading a fort. guide and discussing some I finally decided I do want to roll a fortunata in a close future. I rolled a crab, which I was really loooking forward to as well but I got tired of it and it's stuck at lvl 26. I therefore hope this toon can replace my crab somehow.
I made powerpicks based upon much feeling and reading, but no real numbers of attack chains and so on. I tried to hit perma mind-link which I understand is hard on a fortunata (with a higher recharge time then the night widow's and no mental training) and this, especially without purple set bonuses.
All comments are appreciated. I'd say my defenses are fairly good and the reason for leadership pool maneuvers is to boost my defense when mask is suppressed, I would happily switch that power out though.
I am also unsure about the single target attacks (mental blast, telekinetic blast and poison dart. Gloom seems great though, except for the slighly higher endurance cost).
I am not sure vs the targeted aoes... (hence I picked dark obliteration) so any comments on that would be great as well...
Well, throw me off the chair, what shall I improve?
Thanks!
PS. I have no budget right now because I just equipped my dominator... but then again, this toon is still not created, so I'll get there.
Villain Plan by Mids' Villain Designer 1,601
http://www.cohplanner.com/
Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
------------
Level 1: Poison Dart
(A) Devastation - Accuracy/Damage: Level 50
(3) Devastation - Damage/Endurance: Level 50
(3) Devastation - Damage/Recharge: Level 50
(5) Devastation - Chance of Hold: Level 50
(5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
Level 1: Combat Training: Defensive
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Subdue
(A) Decimation - Accuracy/Damage: Level 40
(7) Decimation - Damage/Endurance: Level 40
(7) Decimation - Damage/Recharge: Level 40
(9) Decimation - Accuracy/Endurance/Recharge: Level 40
(9) Decimation - Accuracy/Damage/Recharge: Level 40
Level 4: Tactical Training: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50
(11) Luck of the Gambler - Defense/Endurance: Level 50
(11) Luck of the Gambler - Defense/Recharge: Level 50
(13) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 6: Hurdle
(A) Jumping IO: Level 50
Level 8: Psychic Scream
(A) Positron's Blast - Accuracy/Damage: Level 50
(13) Positron's Blast - Damage/Endurance: Level 50
(15) Positron's Blast - Damage/Recharge: Level 50
(15) Positron's Blast - Chance of Damage(Energy): Level 50
(17) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 10: Indomitable Will
(A) Endurance Reduction IO: Level 30
Level 12: Hasten
(A) Recharge Reduction IO: Level 50
(17) Recharge Reduction IO: Level 50
(19) Recharge Reduction IO: Level 50
Level 14: Super Speed
(A) Run Speed IO: Level 50
Level 16: Health
(A) Doctored Wounds - Heal/Endurance: Level 40
(19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(27) Doctored Wounds - Heal: Level 50
(46) Doctored Wounds - Heal/Recharge: Level 50
(46) Doctored Wounds - Endurance/Recharge: Level 50
(50) Miracle - +Recovery: Level 40
Level 18: Dominate
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(21) Basilisk's Gaze - Accuracy/Recharge: Level 30
(21) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
(23) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
(23) Lockdown - Accuracy/Hold: Level 50
(43) Lockdown - Chance for +2 Mag Hold: Level 50
Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(25) Performance Shifter - EndMod/Recharge: Level 50
(25) Performance Shifter - EndMod/Accuracy: Level 50
(27) Performance Shifter - Chance for +End: Level 50
Level 22: Foresight
(A) Luck of the Gambler - Recharge Speed: Level 30
(39) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 24: Mind Link
(A) Luck of the Gambler - Recharge Speed: Level 50
(29) Luck of the Gambler - Defense: Level 50
(29) Luck of the Gambler - Defense/Recharge: Level 50
(31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(31) Gift of the Ancients - Endurance/Recharge: Level 40
(31) Gift of the Ancients - Defense/Recharge: Level 40
Level 26: Mask Presence
(A) Luck of the Gambler - Recharge Speed: Level 50
(33) Luck of the Gambler - Defense/Endurance: Level 50
(33) Luck of the Gambler - Defense: Level 50
Level 28: Psionic Tornado
(A) Positron's Blast - Accuracy/Damage: Level 50
(40) Positron's Blast - Damage/Endurance: Level 50
(40) Positron's Blast - Damage/Recharge: Level 50
(40) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(42) Positron's Blast - Chance of Damage(Energy): Level 50
Level 30: Total Domination
(A) Basilisk's Gaze - Accuracy/Hold: Level 30
(33) Basilisk's Gaze - Accuracy/Recharge: Level 30
(34) Basilisk's Gaze - Recharge/Hold: Level 30
(34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
(36) Lockdown - Endurance/Recharge/Hold: Level 50
Level 32: Psychic Wail
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(34) Obliteration - Chance for Smashing Damage: Level 50
(36) Obliteration - Damage: Level 50
(36) Obliteration - Accuracy/Recharge: Level 50
(37) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 35: Tactical Training: Leadership
(A) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(37) Adjusted Targeting - To Hit Buff: Level 50
(37) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(39) Adjusted Targeting - Endurance/Recharge: Level 50
Level 38: Tactical Training: Assault
(A) Endurance Reduction IO: Level 50
Level 41: Gloom
(A) Decimation - Accuracy/Damage: Level 40
(42) Decimation - Damage/Endurance: Level 40
(42) Decimation - Damage/Recharge: Level 40
(43) Decimation - Accuracy/Endurance/Recharge: Level 40
(43) Decimation - Accuracy/Damage/Recharge: Level 40
Level 44: Dark Obliteration
(A) Positron's Blast - Accuracy/Damage: Level 50
(45) Positron's Blast - Damage/Endurance: Level 50
(45) Positron's Blast - Damage/Recharge: Level 50
(45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(46) Positron's Blast - Chance of Damage(Energy): Level 50
Level 47: Maneuvers
(A) Red Fortune - Defense: Level 50
(48) Red Fortune - Defense/Recharge: Level 50
(48) Red Fortune - Defense/Endurance/Recharge: Level 50
(48) Red Fortune - Endurance/Recharge: Level 50
(50) Red Fortune - Defense/Endurance: Level 50
(50) Red Fortune - Endurance: Level 50
Level 49: Aim
(A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
13% DamageBuff(Smashing)
13% DamageBuff(Lethal)
13% DamageBuff(Fire)
13% DamageBuff(Cold)
13% DamageBuff(Energy)
13% DamageBuff(Negative)
13% DamageBuff(Toxic)
13% DamageBuff(Psionic)
3% Defense(Smashing)
3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
9,25% Defense(Energy)
9,25% Defense(Negative)
3% Defense(Psionic)
3% Defense(Melee)
8% Defense(Ranged)
3% Defense(AoE)
4,5% Max End
103,8% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
4% Enhancement(Heal)
5% FlySpeed
104,4 HP (9,75%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 3,3%
MezResist(Immobilize) 7,7%
MezResist(Stun) 2,2%
MezResist(Terrorized) 2,2%
16% (0,28 End/sec) Recovery
42% (2,25 HP/sec) Regeneration
7,25% Resistance(Fire)
7,25% Resistance(Cold)
1,26% Resistance(Energy)
1,26% Resistance(Negative)
5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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