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Posts
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Joined
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Quote:I'm a long time pen-and-paper role player, and there you have a lot more freedom than in a computer game. But even there some character concepts just don't work. If you expect your character to survive and thrive in the game world, then there are limits to your character concept.I can honestly say that I've met very few people who's character idea is so rigid that they cannot, under any circumstances, take incarnate powers. Most people are players before they are role players and they want to play with the shiney toys up there at 50+.
Like this friend of mine, who wanted to try a 6 constitution sorcerer in Dungeons and Dragons. He died before he got to level 3, but he was fine with that. Weaklings don't survive when fighting large scary monsters. -
Quote:Heheheh. I'm a newbie and have no clue what this whole incarnate thing is about, but your post was fun to read and the last bit reminded me of a fellow I used to play pen-and-paper RPGs with.If your character is an unapologetic loner that refuses to use technology and youre still complaining that nothing works for you, go away. Youve roleplayed yourself into an emo corner.
Very well said sir! -
Quote:I would just like to end this discussion now. It's already gone further than was my intention.As Gerald was implying, it's not just your lack of using inspirations (though that indeed can mean the difference between life and death) that hurt you, your build and fighting strategy equally matter. If you have the means of uploading a video, Roger, perhaps we can get a more in depth look at what you're doing? If you don't currently have a way of making a video, xfire has a nifty program that uploads video onto their website easily.
Stone Deamon, Mister Gerald, and anyone else who replied, your answers were appreciated, and I do understand some aspects of the game a lot better now.
For now I have 12 other characters that I find fun to play and don't have trouble with. Apparently Warshade has a much higher learning curve, I will revisit the Archetype at some point in the future, but for now I've decided that I don't want to invest any more time.
Thanks for all the help provided. I did learn a lot. -
If you have access to it, I find the First Ward stuff pretty cool.
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Quote:Never thought about it that way. I'm a new player and I made a Robotics/Time Manipulation Master Mind just because it worked well for the background of the character.Basically it comes down to what stacks well. I'm sure any of your pairings would work fine so take with grain
Traps/dark - Are classic bots/thugs pairing, the -to hit or ff gen stacked with the defense of the set gives you very sturdy pets
Thermal/pain - enhances the already good resist of demons up higher. That isn't to say you can't mix and match with layered defense only that you'll get more impressive numbers if you stick.
Demons/dark or traps would work just fine too, as both are great sets, I' probably vote dark of the two...either way all are fine, have fun.
I understand that with Robotics I'm on the strong end of the MM spectrum, how does Time Manipulation fit into it?
I play a lot together with a friend who's got a Claws Brute and I find that the combination works quite well, He takes the strongest enemy, I do battle field control with the time manipulation and have the robots help the brute or do the minions depending on what is needed.
I just got the second protector bot and the assault bot and feel quite powerful now. -
Hey everyone,
I'm new to the game, started playing since Christmas, and I've taken a liking to Brutes.
I now have 5 toons over 20, 3 of them Brutes. One SuperStrength/Regeneration, one Fiery Melee/Fiery Aura, one StreetJustice/Regeneration.
I first made the third one as StreetJustice/Invulnerability, but found that didn't work so well.
I'm a new player, so I don't have much Infamy and no knowledge of higher level content beyond what the Paragon Wiki tells me.
I've been reading some of the threads in this forum, but find a lot of them confusing as a lot of them discuss Scrappers instead of Brutes. Others focus a lot on content that is out of my reach for the foreseeable future.
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I'd appreciate some advice on what to focus on for the above three characters as they go 20-40 and beyond.
I've not really been worrying a lot about the exact combination of powers and enhancement slots and enhancements. I've noticed some general things:
- SuperStrength likes Knockback.
- Fiery Aura needs a lot of Endurance, I often run out.
- StreetJustice needs a lot of Accuracy, otherwise I miss all the time.
I would appreciate advice on the following:
- Numbers to aim for.
- Certain Invention Enhancement Sets that works really well for these. I see a lot of people who focus on these for their high level characters, when does this start to become important?
- Certain powers that work really well if slotted a certain way. Also if I should pick up things like Air Superiority, Spring Attack, Combat Jumping. (I have those on some of my characters).
As a new player my resources are limited. I'm specifically interested in solutions that require little Inf. and/or Prestige. For example quite a few of the Invention Sets I've come across, need Rare Salvage that is too expensive for me to buy, and I'd rather sell on the Black Market than use if, I do have it. I mostly try to use the Recipes I get as drops, and the Dual and Single Origin Enhancements. I don't want to go into advice on getting more Inf. here though, but focus on advice that works on a limited budget.
I'm looking for beginner advice, the obvious things to most of you. Remember I'm a complete noob, I only discovered last week that putting an Endurance Modification into Stamina helps quite a bit on Endurance starved characters. I mostly ignored the "gray powers" (Inherent powers?) until now.
Thanks. Any reply is appreciated. -
Quote:It's one of the reasons I enjoy the bank robbing Mayhem missions. They offer at least a bit of this.They should revamp CoV to feature destructible environments and killable civilians to go along with all the enemy groups. Something to really say "villian". Plus, totalling ripping off GTA might attract a whole new player base to the "redside".
Now to my Villains and Rogues. I'm a new player, so most of them aren't level 20, so the distinction isn't too clear. Most of them are more Rogues then Villains though.
Dr. Augmented wants revenge on those that betrayed her, and enough resources to continue her research. What else does a Mad Scientist need?
Maiden of Chaos is in it for the fun, she relishes the thrill of the fight as she was originally designed as a super soldier mercenary.
Morgaine la Fay just wants to zap things and see them twitch. She's actually one of the most evil of my characters even though she looks like a pretty little fairy.
Efreeti Princess just wants to live in comfort, have fun and not be bothered.
Samasmar is immortal and just doesn't care as he'll outlive nearly anyone and anything.
Some of my other characters have just grown up on the Rogue Isles and don't know any better than the fight to survive.
The main reason most of my characters are Villains is because one of my friends that I started playing with really wanted to play an evil demon, otherwise some of these characters might have been vigilantes instead. -
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I have a level 26 Rogue Brute, would I be able to join with that?
Most of my friends are offline for this weekend, as it's Canival in the south of the Netherlands.
Given that you meet in King's row, I suppose Villains can't join?
This would be 21:00 CET, right?
IP would be Independence Port? -
I'm running Lion and I can open the market just fine right now. So it doesn't seem to be a generic Mac Lion problem or the problem has solved itself in the mean time.
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Quote:I have no clue what you're talking about here, but I assume its level 50 stuff. My highest level character is 26 now.Welcome to the game and the wonderful world of Hero Epic Ats ... but I have a 50 level Warshade that is +3 with all incarnate powers at tier 4. ...
BAF prisoner phase...BAF AV battles... LAM .. ...Keyes .. ...TPN ...MOM ... UG ...
Quote:Now I don't know if you ever visit the DARK (Red) side and play villains but if so Try out the Soldiers of Arachnos. I have three 50 level incarnates all +3 and all powers tier 4. Just MY opinion but they did a much better job on the VEATs that the HEATs. ...
Thanks for the nice welcome though. -
@Mister Gerald, below are two combat logs, both ended in a hospital trip before I could kill the Void Seeker.
The second one I was flying too low and they could hit me with melee attacks, but I don't think it makes much of a difference, as I lost in the first one too.
I have 225.3 Health
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You transform into a Dark Nova!
You are flying!
You activated the Dark Nova Emanation power.
Dark Nova Emanation missed!
MISSED Guard!! Your Dark Nova Emanation power had a 91.00% chance to hit, you rolled a 95.55.
HIT Life Mage! Your Dark Nova Emanation power was forced to hit by streakbreaker.
HIT Void Seeker! Your Dark Nova Emanation power had a 91.00% chance to hit, you rolled a 75.06.
You hit Life Mage with 29.27 points of negative energy damage from your Dark Nova Emanation and slow him!
You hit Void Seeker with 12.87 points of negative energy damage from your Dark Nova Emanation and slow him!
Void Seeker MISSES! Quantum Array gun power had a 30.00% chance to hit, but rolled a 89.24.
Void Seeker HITS you! Quantum Array gun power had a 75.00% chance to hit and rolled a 33.70.
Void Seeker blasts your with his Quantum Array gun for 12.92 points of negative energy damage!
Void Seeker devastates your with his Quantum Array gun for an extra 38.78 points of Nicti damage! There is something in that weapon that is tuned to your Kheldian energy signature!
Guard HITS you! Hand Crossbow power had a 50.00% chance to hit and rolled a 28.70.
Guard shoots you with a Hand Crossbow for 7.6 points of lethal damage!
Guard shoots you with a Hand Crossbow for 6.45 points of negative energy damage!
Life Mage HITS you! Poison Staff power had a 57.53% chance to hit and rolled a 47.09.
You activated the Dark Nova Detonation power.
HIT Void Seeker! Your Dark Nova Detonation power had a 91.00% chance to hit, you rolled a 19.30.
Void Seeker HITS you! Quantum Array gun power had a 30.00% chance to hit and rolled a 25.29.
Void Seeker HITS you! Quantum Array gun power had a 75.00% chance to hit and rolled a 53.06.
Void Seeker blasts your with his Quantum Array gun for 12.92 points of negative energy damage!
Void Seeker devastates your with his Quantum Array gun for an extra 38.78 points of Nicti damage! There is something in that weapon that is tuned to your Kheldian energy signature!
You are unable to use any powers!
Life Mage drains you for 22.8 points of toxic damage to heal himself!
Your Dark Nova Detonation deals 11.57 points of negative energy damage to Void Seeker and slows him!
You are unable to use any powers!
Guard HITS you! Hand Crossbow power had a 50.00% chance to hit and rolled a 12.82.
You can use powers again.
Guard shoots you with a Hand Crossbow for 7.6 points of lethal damage!
Guard shoots you with a Hand Crossbow for 6.45 points of negative energy damage!
You activated the Dark Nova Bolt power.
HIT Void Seeker! Your Dark Nova Bolt power had a 91.00% chance to hit, you rolled a 78.78.
You hit Void Seeker with 14.82 points of negative energy damage from your Dark Nova Bolt and slow him.
You activated the Dark Nova Blast power.
HIT Void Seeker! Your Dark Nova Blast power had a 91.00% chance to hit, you rolled a 78.00.
Life Mage HITS you! Poison Staff power had a 57.53% chance to hit and rolled a 0.76.
Void Seeker MISSES! Quantum Array gun power had a 30.00% chance to hit, but rolled a 64.03.
Void Seeker HITS you! Quantum Array gun power had a 75.00% chance to hit and rolled a 54.81.
Your Dark Nova Blast deals 24.83 points of negative energy damage to Void Seeker and slows him!
Dark Nova Bolt is recharged.
Life Mage drains you for 22.8 points of toxic damage to heal himself!
Void Seeker blasts your with his Quantum Array gun for 12.92 points of negative energy damage!
Void Seeker devastates your with his Quantum Array gun for an extra 38.78 points of Nicti damage! There is something in that weapon that is tuned to your Kheldian energy signature!
Guard HITS you! Hand Crossbow power had a 50.00% chance to hit and rolled a 0.27.
You activated the Dark Nova Bolt power.
HIT Void Seeker! Your Dark Nova Bolt power had a 91.00% chance to hit, you rolled a 18.24.
Guard shoots you with a Hand Crossbow for 7.6 points of lethal damage!
Guard shoots you with a Hand Crossbow for 6.45 points of negative energy damage!
You hit Void Seeker with 7.76 points of negative energy damage from your Dark Nova Bolt and slow him.
Dark Nova Emanation is recharged.
Dark Nova Blast is recharged.
Life Mage MISSES! Poison Staff power had a 57.53% chance to hit, but rolled a 66.26.
Dark Nova Bolt is recharged.
Void Seeker MISSES! Quantum Array gun power had a 30.00% chance to hit, but rolled a 63.01.
Void Seeker HITS you! Quantum Array gun power had a 75.00% chance to hit and rolled a 64.61.
You activated the Dark Nova Blast power.
HIT Void Seeker! Your Dark Nova Blast power had a 91.00% chance to hit, you rolled a 39.77.
Void Seeker blasts your with his Quantum Array gun for 12.92 points of negative energy damage!
Void Seeker devastates your with his Quantum Array gun for an extra 38.78 points of Nicti damage! There is something in that weapon that is tuned to your Kheldian energy signature!
You are no longer flying.
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You transform into a Dark Nova!
You are flying!
You activated the Dark Nova Emanation power.
HIT Life Mage! Your Dark Nova Emanation power had a 91.00% chance to hit, you rolled a 79.08.
HIT Guard! Your Dark Nova Emanation power had a 91.00% chance to hit, you rolled a 49.62.
HIT Void Seeker! Your Dark Nova Emanation power had a 91.00% chance to hit, you rolled a 11.18.
You hit Guard with 29.27 points of negative energy damage from your Dark Nova Emanation and slow him!
You hit Life Mage with 29.27 points of negative energy damage from your Dark Nova Emanation and slow him!
You hit Void Seeker with 12.87 points of negative energy damage from your Dark Nova Emanation and slow him!
Guard HITS you! Hand Crossbow power had a 50.00% chance to hit and rolled a 13.01.
Life Mage HITS you! Poison Staff power had a 57.53% chance to hit and rolled a 23.62.
Void Seeker MISSES! Quantum Array gun power had a 30.00% chance to hit, but rolled a 96.47.
Void Seeker HITS you! Quantum Array gun power had a 75.00% chance to hit and rolled a 4.94.
You activated the Dark Nova Bolt power.
HIT Void Seeker! Your Dark Nova Bolt power had a 91.00% chance to hit, you rolled a 26.63.
You hit Void Seeker with 7.76 points of negative energy damage from your Dark Nova Bolt and slow him.
Void Seeker blasts your with his Quantum Array gun for 12.92 points of negative energy damage!
Void Seeker devastates your with his Quantum Array gun for an extra 38.78 points of Nicti damage! There is something in that weapon that is tuned to your Kheldian energy signature!
Life Mage drains you for 22.8 points of toxic damage to heal himself!
Guard shoots you with a Hand Crossbow for 7.6 points of lethal damage!
Guard shoots you with a Hand Crossbow for 6.45 points of negative energy damage!
You activated the Dark Nova Blast power.
HIT Void Seeker! Your Dark Nova Blast power had a 91.00% chance to hit, you rolled a 19.08.
Dark Nova Bolt is recharged.
Your Dark Nova Blast deals 13 points of negative energy damage to Void Seeker and slows him!
Guard HITS you! Sword power had a 50.00% chance to hit and rolled a 18.53.
You activated the Dark Nova Bolt power.
Dark Nova Bolt missed!
MISSED Void Seeker!! Your Dark Nova Bolt power had a 91.00% chance to hit, you rolled a 91.62.
Life Mage MISSES! Poison Staff power had a 57.53% chance to hit, but rolled a 71.07.
Guard hacks you for 33.45 points of lethal damage.
Dark Nova Blast is recharged.
Life Mage HITS you! Brawl power had a 66.73% chance to hit and rolled a 34.91.
Dark Nova Bolt is recharged.
Void Seeker HITS you! Quantum Array gun power had a 30.00% chance to hit and rolled a 25.64.
Void Seeker HITS you! Quantum Array gun power had a 87.00% chance to hit and rolled a 47.00.
Life Mage hits you for 25.84 points of smashing damage!
You activated the Dark Nova Blast power.
HIT Void Seeker! Your Dark Nova Blast power was forced to hit by streakbreaker.
Void Seeker blasts your with his Quantum Array gun for 12.92 points of negative energy damage!
Void Seeker devastates your with his Quantum Array gun for an extra 38.78 points of Nicti damage! There is something in that weapon that is tuned to your Kheldian energy signature!
You are unable to use any powers!
Dark Nova Emanation is recharged.
Your Dark Nova Blast deals 24.83 points of negative energy damage to Void Seeker and slows him!
You can use powers again.
You activated the Dark Nova Detonation power.
HIT Void Seeker! Your Dark Nova Detonation power had a 82.00% chance to hit, you rolled a 38.22.
Life Mage MISSES! Brawl power had a 66.73% chance to hit, but rolled a 78.84.
Void Seeker HITS you! Brawl power had a 58.00% chance to hit and rolled a 23.36.
Your Dark Nova Detonation deals 15.51 points of negative energy damage to Void Seeker and slows him!
Void Seeker hits you for 12.67 points of smashing damage!
Void Seeker hits you for 7.32 points of negative energy damage!
Void Seeker slams you for an extra 54.29 points of Nicti damage! That attack seems to be directed at your Kheldian energy signature!
You are no longer flying. -
Quote:Apparently the "remember me" function only remembers you for a relatively short time. I've seen people suggest it's 6 or 8 hours.I've been away from the game for a few months, and came back a couple weeks ago. Ever since I came back, I've noticed something irritating about the forums. I CANNOT stay logged in. It doesn't matter whether I click the 'stay logged in' checkbox or not, every time I close my browser, the next time I open it, I have to log into the forums again. Is this a known issue or has anyone else had to deal with it?
Is there a fix for it?
But if you have trouble on shorter timescales than that, I suggest seeing if your browser clears cookies when closing or something like that. I know my Firefox has a setting to do that, maybe other browsers as well. -
Yeah, you need to have a Hero to help you on your mission and then help a Hero on their mission. Or the other way around if you're a Hero of course.
The second part is not obvious at all.
I'm a new player, just started last Christmas and until I found some advice like this in another forum thread about this, I couldn't figure it out as well. -
Quote:The walking toasters sound useful, I think Dr. Augmented needs to look into that. Even villains need fresh toast.Just like to say hello and welcome to Union as well.
My two main characters are Dr Mechano (a well known crackpot mad scientist who makes his living selling bioengineered super being slaves to rich people and villainous organisations as long as they pay up...oh and making walking toasters...for toast on the go) and Amy Zon (Prototype of above mad scientist hero who is an eight foot tall super strong, invulnerable heroic catgirl based around Mountain Lion DNA as opposed to Domesticated Feline DNA as most science created Catgirls are).
Sadly due to the same reasons as Techbot (erratic working hours), I'm not online as much as I use to be.
If you ever need someone to help out villainside just give a shoutout in Union Roleplayers and with a lot of energon (and a little luck) I'll be around to help out. -
Jeremia_Bane and Stone Daemon, thank you both for your replies, it did clarify a lot of things.
I think Warshade just isn't my cup of tea. I just can't bother to try and fight another Quantum. I'll park the character on the last slot of the character select screen, and maybe revisit him when I've levelled some of my other characters and have more experience. -
Quote:What do you mean with mule?He's saying that you won't be awesome from the get go. Advice to keep in mind with a lot of late blooming powersets, I'd say.
The power itself isn't useful, because by itself it's not that great, and on an endgame build, it's absolutely useless, as with Eclipse your damage resistance will be capped anyway. What the power is good for, then, is to be able to mule unique IOs to help with other things. Knockback protection, for example.
Quote:You should really look past your first couple powers, then. Eclipse, Dark Extraction, Unchain Essence, Sunless Mire...there are many powers that hasten will help you on.
Quote:Grav Snare is a power choice that is something of a personal taste pick. If you like it, fine, go for it. A lot of kheldian players don't waste their time or slots on a limited use single target immobilize power. You get better powers for crowd control, anyway. What he is saying, though, is that you will have other powers that will probably need those slots more.
Quote:Not everyone likes Tri-forming. The problem you're facing, then, is that you're reading a guide to being a tri-former. If you don't like it, don't take it. Simple as that.
Personally, I prefer that the game doesn't automatically switch my power tray. What lots of newbie kheld players don't realize is that a good tri-former is not just a flying squid, or just a crab, or just the human form. You can be all three. In other words, you don't want to stay in one form 24/7, or you're just limiting yourself. And then you really WILL be just a weak blaster.
Changing into the Nova form is really slow, so that doesn't seem to be a good idea in the middle of combat.
Quote:That advice is mostly for vets, because they'll have lots of freebies. The reason for this is, after you have access to Nova/Dwarf, you can respec and put slots into their attacks starting at level 1. A useful trick, no?
Quote:Auto. Also called auto-fire. You hold the ctrl button, and click on the power, and it will activate as soon as it's done recharging (assuming you're in human form). Very useful on certain self buffing powers.
Quote:He's comparing powers between other powersets. Sunless Mire is an area attack that functions somewhat like build up, in that it raises your damage/tohit--but for every enemy it hits. Shadow Cloak is a semi-invisibility power, and if you get super speed (or the stealth IO), you'll be fully invisible to most enemies.
Quote:With a warshades inherent ability to TP, you can ghost missions.
Quote:Gravity well is very useful in the sense that it will take problem enemies out of commission, so you can take care of Voids/Quantums before they kill you, and so on with other problem enemies.
Quote:And so far it doesn't sound like you're embracing it, if you think the Nova form is just a weak blaster. Read what I said above about making use of all your powers.
I either have [Shadow Bolt, Ebon Eye, Gravimetric Snare, Shadow blast, Absorption, Gravity Shield] in human form, or I have [Dark Nova Blast, Dark Nova Bolt, Dark Nova Emanation, Dark Nova Detonation and some Fly/Hover ability] in Nova form.
If I need the snare I stay or switch to human form, if I can hover out of range of my enemies I use the Nova form. Switching to Nova form in combat seems to slow to be useful. Is there any more to it?
It mostly feels like my Fire/Fire Blaster with Hover/Fly, it has Flares, Fire Blast, Fire Ball and Ring of Fire. Only the WS has no Rain of Fire and the Blaster no Gravity Shield or Orbiting Death otherwise they are quite similar?
In each form the abilities of the other are greyed out, so why not switch action bars when switching forms? Why have abilities on your bar that can't be used in your current form?
Quote:Ok.
Frankly, it just sounds like you're not quite sure how to play it yet.
Quote:I will guarantee you that the first several levels can be quite difficult, but learning how to play a tri-form warshade is a process. Some people become quite good at it, others never quite get it. I would suggest teaming with others a lot until you get to 18-26. Make sure you take a moment to look at the powers you get at later levels, too. If you still finding yourself not liking to play it by, say, 32, perhaps the AT is just not for you.
It's something that grows on you--or doesn't. Good luck.
Thanks for the replies. It's appreciated. -
I would go with any Brute as a starting character. I've only played since Christmas, so can probably still count as an inexperienced player. I've played most ATs to around level 15 now.
Brutes do enough damage, and don't break easily, especially with regeneration. You get a panic button or two, but no complex mechanics with healing others, buffing a lot of crowd control, etc.
I think that for a new player, moving should be bound to the arrow keys (maybe on the keypad). It makes it easy as the symbols on the keys match what the character does. Add mouse look, turn of any form of auto run.
Put the 10 most used powers under keys 1-0, mirroring what the UI labels them.
When something dies mash the button two times to select and attack the next scary thing.
Then you also play a Brute, or something with a little more crowd control. Personally I like Time Manipulation on my MM, but a MM might confuse things.
That's all I can think of. -
Yeah. Slow harddrive, slow computer, little RAM, maybe even a slow video card. Or all of them.
I think loading that takes more than a few seconds to indicate that you probably have an old computer. Even my 5 year old laptop loads things in a dozen seconds or so.
Or running lot's of other stuff in the background, like Ventrillo, MSN, browser, Skype, virus scanner, etc. Maybe your computer is infected with adware or a virus?
Defragmenting your harddrive can also help. -
Quote:Thanks for the help. We were trying to do this with a group of villains but got very confused also. We will try to do your advice in reverse tomorrow, me and my friends have already gone offline.Assume you're a hero:
1. Do Ganymede's two-mission arc. To complete the second mission, you'll need a Villain (or Rogue or Loyalist) to click on the box at the end.
2. Find a Villain (or Rogue or Loyalist) who will run Scratch's arc with you as the helper who clicks the final cauldron. This will give you the Badge and unlock DJ Zero.
3. Talk to DJ Zero for Snaptooth missions. The reward table for these missions has the costume unlocks.
4. Talk to Ganymede again and he'll tell you to talk to DJ Zero. DJ Zero will then attune you to Valentine Tips. -
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I've just started a month ago, I'm H.
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The /mypurchases command is interesting. It still would be nice to be able to see it in the store. Especially because stuff you have already purchased still shows up as buyable in the store as well, you only end up getting a weird error if you try to buy it again.
I find that for a game that's trying to make money though the store, it's odd that it is basically the only part of the game that crashes the game and has all these other quirks.