Roderick

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  1. A better example than Calvin Scott would have been Positron. If you go to the "real" Positron during a flashback of the Old Posi TF, he gives the "Looks like you have more important matters to attend to" line, because he is a different contact from the phone-only version.

    Quote:
    Originally Posted by DarkSideLeague View Post
    No, but it allows your contact to show up in the final ''real'' mission and has additional, different objectives throughout the arc (if you choose Maros you'll have to fight an additional AV/EB, for example).
    Also, the new Incarnate story arc(s) in Issue 24 are supposed to remember what you did in Praetoria, and in some cases change based on that. Praetoria should only be added to Ouroboros if ALL the choices are available, particularly ones that alter the outcomes of the newer arcs.
  2. Quote:
    Originally Posted by Aggelakis View Post
    They have always been spheres. I don't think the game has any effect that is a cylinder.
    I don't think there are any cylinders in the game any more, but there used to be.

    Knives of Artemis caltrops patches (and probably most other patches at the time) used to be a short cylinder, so that those above them didn't get hit. At some point, the KoA caltrops bugged out, developing the "infinite Z-axis" Steele mentioned. I'm pretty sure this is when the devs switched damage patches to spheres, to make sure there was no chance of the same bug resurfacing.
  3. I've neither seen nor heard of such a command.

    I can't remember how to do this, but you could set up a bind that uses /camdist to pull back to max camera distance on keypress, and another /camdist command to reset it to normal on key release.
  4. Quote:
    Originally Posted by Nihilii View Post
    what if Elude was turned into a crashless, short duration buff? This way you could fight tohit buffs, and it would actually require player involvement, something SR is missing. It would also give the power an use beyond these situations, as a temporary end recovery / movement speed buff.
    This is most likely going to happen. They already removed the crashes from nukes. When that first was announced, people asked about removing crashes from Armor Sets' T9 powers and Synapse or Hawk said that they'd look into it. The click mez protect in the upcoming Sorcery Pool had a crash, but when people complained about it, Synapse said that he'd be removing it in a future build, as "crashes are something we're moving away from".

    I suspect that T9 crashes will eventually be removed, and that will make Elude far more desirable for mitigating high To-Hit environments. Myself, I just use Demonic. 50% typed defense (I usually have a bit of typed defense by accident, so it ends up ahead of my positional values) and 50% resist to all but psi. And all of my SR characters have enough recharge to cut it down to 8-12 minute recharge - I rarely want it more often than that.
  5. Quote:
    Originally Posted by jose2390 View Post
    What about tanks? My will power/super strength just hit 50.
    I'll be surprised if a Willpower character is having endurance issues, and with the built-in +To Hit from Rage, you shouldn't be having accuracy issues, so I'd either go Spiritual or Musculature, depending on if you want to Foot Stomp and KO Blow more often, or harder.

    EDIT: If the tank is having End problems, go Musculature. If I recall correctly, one branch includes EndMod, which will boost Stamina and Quick Recovery (and Physical Perfection, if you have it).
  6. Alternatively, you could do two SSAs (or one twice) and take Threads and Astral rewards, then do three DA arcs and take the Salvage, Thread, and Merit rewards. Odds are you'd end up with a Common, 20 Threads, and 3 Astrals (break down to 12 Threads). This makes you 8 Threads short of a T1 for any slot (if I remember my Salvage costs correctly).

    If there are any SSAs or DA arcs that you haven't done yet, you can also run those for the first time completion rewards, and if you complete all 7 DA arcs, you can talk to Gabriel for 2 extra Empyrean Merits.

    If you've done the WST, you can break down the Notice of the Well for 40 Threads, but I personally don't do that until after I've got a T4 Alpha, just in case I decide to craft it via Shards/Notices.
  7. Quote:
    Originally Posted by Ebon_Wrath View Post
    I'm not level 50, and I want it to exemplar better
    While high level set bonuses aren't exemplar-friendly (including single IOs that function like set bonuses - Luck of the Gambler, Steadfast Protection, etc), procs and proc-like enhancements (Damage procs, Stealth procs, Numina and Miracle Uniques - basically anything that triggers or has a chance to trigger on power use) will function at any level, regardless of the level of the enhancement, as long as you retain use of the power it is slotted in.

    That said, I'll still pick the lower-level enhancement every time, because if I decide to pop it out and pass it to a different character, lower level means it can be slotted sooner.
  8. Roderick

    recover account

    Quote:
    Originally Posted by Gaia View Post
    Also if your account was on the old EU servers you will need to prepend EU to the account name

    i.e. if your username was Gore it will now be EUGore.

    If it was a trial account it may also have been renamed - you should have received an email for that.
    Trial accounts did NOT get their login info changed, just their global names. I have a few old trial accounts that I've used as Free accounts since the switch, and the login info has all been unchanged.
  9. Quote:
    Originally Posted by Aurora_Girl View Post
    [B]What this means is, you will get exactly 5 more endurance, if your endurance is exactly 100, because 5% of 100 is 5. If your endurance is more than exactly 100, you'll get more endurance.
    Well, if it were to say this, I'd imagine that it would be MORE confusing, because it's wrong, so people would be wondering why they weren't seeing those results.

    Superior Conditioning increases your BASE endurance by 5%, as do all other bonuses. Technically, the bonuses are added together, then applied to the base. So if I've got more than 100 Endurance before taking Superior Conditioning, I'll still only get +5 End (before slotting).

    The only way unslotted Superior Conditioning would give anything other than 5 points of End is if your base Endurance were other than 100. The only ATs with non-100 base End aRe Arachnos Soldiers* and they don't have access to Superior Conditioning.

    *I haven't played an Arachnos Soldier in ages. It might be their Base Recovery that's higher, in which case, the above is moot.

    Ignoring that, some people aren't intimately familiar with all the mechanics of the game. Some of them - to borrow from Sister Flame - just "push 1 2 3 4 until the bad guys fall over". Maybe the OP understood what the +5% meant, but had an incomplete understanding of the Endurance mechanics, so didn't know how it applied.
    Whether you meant it or not, your first response sounded snarky and sarcastic, and did come off as condescending.
  10. Quote:
    Originally Posted by BrandX View Post
    Sliding the chest slider to the right more will help you out as well.
    You've never bumped into GG in-game, have you? She can't move the chest slider any further to the right.
  11. Quote:
    Originally Posted by Adeon Hawkwood View Post
    The problem (such as it is) is that his sig width is fixed by the scroll bar thingy so if you have a VERY narrow window it screws up the thread. Not a problem for me but I could see it being an issue on some laptops.
    And phones. It's far from the only thing that does it, but his sig shoves his post so far over that I can only read the last word or two on each line of his posts unless I scroll WAY over, read his post, scroll BACK, and then keep going.

    To the original question:

    My first character, and my first to 50, was an Elec/Energy blasterthat I built with a "modern wizard" concept. He's been sitting unplayed for over a year as I've tried to rebuild him in a way that I'm happy with. There is so much in Issue 24 that is PERFECT for him that he'll probably be my first project as soon as the issue lands.

    My main is a BS/Shield scrapper that has been a Paladin (or something similar) in numerous other video games and Pen and Paper games. Right now, I've got two builds for him - One has Blaze Mastery for Fire Ball (A "Holy Fire" or "Pillar of Flame" attack) but runs out of endurance quickly unless I'm eating inspirations by the handfull. The other has Body Mastery and has no Endurance issues, but lacks any kind of Fire attack (other than Pyronic Judgement, which has a far longer recharge). I'll be able to use Enflame to provide the fire attack while keeping Body Mastery for the endurance. As an added bonus, since I need prerequisites for Enflame, I can use the Absorb power as a "Healing Touch".

    I don't have any other characters that will be dramatically affected by I24, but if the Tech origin pool is anything like what the leaked info claims, It will be perfect for a Cyborg character I'm currently working on.
  12. And how do I do it on purpose?

  13. Technically, I should have used "Tankers:Brutes" to show the relationship, but it's too late for that now. :P
  14. Quote:
    Originally Posted by Hopeling View Post
    Brutes yes, but Tankers have Conserve Power. They had Conserve Power since long before they got Electric Armor (and it was proliferated at the same time Conserve Power was replaced with Energize).
    Yes, that's what I said.

    Just like Scrappers/Stalkers have Conserve Power/Superior Conditioning, so do Tanks/Brutes. Though I do see how you interpreted it that way.
  15. Quote:
    Originally Posted by Tenjoy View Post
    When the ancillary power pools were proliferated to villains, stalkers gained access to the Body Mastery pool. The scrappers' version of Body Mastery includes the Conserve Power power. Back then, scrappers didn't have access to the Energy Aura powerset, but stalkers did, and back then, Energy Aura also included Conserve Power.
    The same is true for Tanks/Brutes, due to both Energy Aura and Electric Armor. Stalkers also got Superior Conditioning in Weapons Mastery to replace Caltrops.
  16. Quote:
    Originally Posted by Anilo View Post
    Superior Conditioning is a static +5 Endurance added to your bar. So, instead of having 100 Endurance, you would now have 105. It's a passive, always-on, power.
    It's also slottable for end mod, so it can give up to 9.86 End on 3x +3 EndMod SOs, or up to 13 End with 6x 50+5 EndMod IOs and Agility Core Paragon Alpha.
  17. Quote:
    Originally Posted by Doctor Roswell View Post
    It's hard to say for sure, but my first though is that you might be trying to apply a European code to a North American account or vice-versa. Unfortunately, they're not interchangeable. That's the only reason I can think of that a code could be good, but not good for your specific account.
    This. There are only two reasons to get that error: Either you're using a code from the wrong region, or you're using a code of a type that's already been used on your account (ie, you already have Dark Matter).
  18. Quote:
    Originally Posted by Talesin View Post
    Brilliant. Why didn't I think of that?! They should nerf multiple inspirations too!
    They did, but only in AE.

    Ever heard of multi-quote, dude?
  19. Quote:
    Originally Posted by Talesin View Post
    This is a ridiculous argument. I challenge you to find a power which can easily bring you close to the damage cap all the time. Add together all the damage buffs you can get from IOs, as well as the buffs from perma-buildup (aka Rage) and you will still come nowhere near the cap that Fulcrum Shift can help you approach.
    A tanker with sufficient recharge to double stack Rage, a full set of level 50 damage IOs (I tested with Crushing Impact, but other sets would work too), Musculature Core Paragon Alpha, and 7% damage buff from sets (2-4 set bonuses needed to achieve this) has perma capped damage.
  20. Quote:
    Originally Posted by Nethergoat View Post
    No need to switch characters, just list for 1 inf more than the hoover.

    I'll always take 100k over 50k for the exact same effort, but I suppose in the grand scheme of things it doesn't make any difference. 50k, 100k, 1m, 10m, it's all pocket change for anyone who uses the market as more than a dumping ground for drops.
    It's all pocket change for someone who does use the market as a dumping ground for drops. That's all I do. I may polish things a bit (Convert 3 Large Blue insps to a Large Purple, craft my common salvage into common IOs, craft a LotG: Def/Rech and convert it), but the only reason that I'm not swimming in inf is that I spend it as fast as I make it.
  21. Quote:
    Originally Posted by Nethergoat View Post
    If your goal is to make inf, don't list them at 1.
    List them for 1 more than the market hoover is paying, in this case 55,556.
    Chances are you'll get 100k instead of 30 or 50.

    The thing I do with Inner Inspiration on my low level guys is pop it off whenever it recharges, list the "good" ones with an eye toward making a few hundred K each, and save the crummy ones for combining into purples which reliably bring in 3-500k.
    I don't NEED Inf, I just want to get enough to work with, and I want it NOW. I don't care if I could get more if I were to wait for later, I have other things I do for that. I just want something in my piggy bank the instant I start a new character, and I'm too lazy to switch between characters a couple of times to do it.

    Quote:
    Originally Posted by Hopeling View Post
    *bow*

    Thank you for the explanation, and also for helping to make my hilariously extravagant practices sustainable.

  22. Slept all day Friday, because I worked a graveyard shift that night.

    Heroside brute 26 -> 38
    Villainside brute 1 -> 32

    Ran my farmer for about an hour and got one purple in the process and a few million inf.
  23. Quote:
    Originally Posted by EnigmaBlack View Post
    #2 If the target dies you waste it
    Only in the sense that, if the target dies, you have nothing to punch with your MASSIVE DAMAGE BOOST. Except the other dude that didn't die.

    A while ago, they fixed it so that enemy-targeted heals and buffs still heal and buff if the enemy dies before the power completes, as long as the power successfully targets them (ie, the enemy isn't dead before casting), and the to hit roll succeeds.
  24. Quote:
    Originally Posted by Hopeling View Post
    What's puzzling is that for every player that does this as I do (and all you need is /auctionhouse and a moderate amount of inf, which is not THAT small a group of players... er, I think), there has to be dozens or even hundreds of players that look at a Righteous Rage and say "this isn't useful, I'd rather have a paltry sum of influence".
    I'm one of the players that feeds you (and others) those inspirations.

    I have the Inner Inspiration power. Every 30 minutes, I get three random medium or large inspirations.

    Small inspirations, I eat like candy. I almost always have a few in effect on me. Medium inspirations, I save for tough spots, but still use frequently. Large inspirations tend to be Too Awesome To Use, even though I know I shouldn't look at them that way.

    I happily throw Influence at the Market like it's going out of style, though, so I load all those inspirations I won't use on the Market for 1 Inf each, knowing that I'll get a fair bit more than that, and it'll be something that I actually use.

    I agree that it may seem like a "paltry sum" to a 50, but to someone who rolls a LOT of new alts, the ability to have several million by level 20, just by clicking a power and putting inspirations on the Market is handy, and makes sure that I always have the Inf to buy TO/DO/SOs and/or craft common IOs out of the salvage that drops, without having to resort to marketeering or mailing Inf from alts.