Please tell me I didn't make a mistake!


Agent White

 

Posted

My thugs/Poison is now level 50. I'm beginning to understand the basics with Incarnates. He has some endurance problems. I decided to choose agility instead of cardiac. Right now I created my first agility enhancement for my alpha slot. Did I do the right thing?


 

Posted

Get Cardiac T1. Switch. Test.


 

Posted

It doesn't really take to long to get the threads or materials for a new T1, so yeah, just do as Klaw says. Make a T1 cardiac and test it out, see if it helps with your stamina problems.


"I have something to say! It's better to burn out then to fade away!"

 

Posted

Yeah you're really better off making a cardiac.

See Alphas work as if you're sticking that kind of enhancement into -any- powers that can take it. As a thugs/poison, your cardiac is pretty much just boosting your Stamina. it's not a bad boost, but you're much more likely to see improvements with Cardiac where the endurance reduction will apply to -every- power you're using.


 

Posted

Thanks guys. I appreciate it. Back to the drawing board.


 

Posted

If you have end problems then the obvious solution is Cardiac. Crafting another tier 1 Alpha isn't a biggie... it only takes 12 shards to craft, or 8 shards and a component. A good ITF run can frequently get you what you need.


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Posted

What about tanks? My will power/super strength just hit 50.


 

Posted

Alternatively, you could do two SSAs (or one twice) and take Threads and Astral rewards, then do three DA arcs and take the Salvage, Thread, and Merit rewards. Odds are you'd end up with a Common, 20 Threads, and 3 Astrals (break down to 12 Threads). This makes you 8 Threads short of a T1 for any slot (if I remember my Salvage costs correctly).

If there are any SSAs or DA arcs that you haven't done yet, you can also run those for the first time completion rewards, and if you complete all 7 DA arcs, you can talk to Gabriel for 2 extra Empyrean Merits.

If you've done the WST, you can break down the Notice of the Well for 40 Threads, but I personally don't do that until after I've got a T4 Alpha, just in case I decide to craft it via Shards/Notices.


@Roderick

 

Posted

I tried the cardiac. It works much better! Thanks


 

Posted

Quote:
Originally Posted by jose2390 View Post
What about tanks? My will power/super strength just hit 50.
I'll be surprised if a Willpower character is having endurance issues, and with the built-in +To Hit from Rage, you shouldn't be having accuracy issues, so I'd either go Spiritual or Musculature, depending on if you want to Foot Stomp and KO Blow more often, or harder.

EDIT: If the tank is having End problems, go Musculature. If I recall correctly, one branch includes EndMod, which will boost Stamina and Quick Recovery (and Physical Perfection, if you have it).


@Roderick

 

Posted

Quote:
Originally Posted by jose2390 View Post
What about tanks? My will power/super strength just hit 50.
Assuming you're not having endurance problems with your tank, I would do one of the following:

Spiritual: Will give you more recharge to use your heavy hitters more often, and will boost your healing as well. Any power that will accept a heal enhancement will be enhanced by Spiritual.

Vigor: Healing is the primary focus of this one. Good choice if you want to put your regeneration and max HP through the roof.

Musculature: If your healing and recharge are both in good shape, you can't go wrong with more damage.

Agility: Buffs recharge, end mod, and defense. All useful things for a tank. Will make it much easier to soft-cap defenses and you can attack faster as well.

That's pretty much the order I would put them in personally. Any one of those things might be more important to you though.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I certainly felt similarly confused and worried with my first Incarnae and still bug thhe more experienced players on my server with questions about things I don't quite get (Hello, Hybrid; I hear you're useful, but I still don't get it.) As others have said, a T1 turns out to be fairly easy to craft.

As an aside, however, there's an entire subforum dedicated to builds where you can get advice and they seem fairly helpful and friendly.


 

Posted

I want to get clear understanding. I chose Cardiac for my MM. Does that simply mean each individual slot that accepts a end reducer is powered by Cardiac 33%? In other words, if I have a power with six slots, all of those slots are benefitting?


 

Posted

No, Alpha powers are added to each power, not each slot. So your Cardiac power gives you an extra 33% cost reduction in every power that can be slotted for cost reduction. Basically it's as if you had one extra slot in every power, and put a cost reduction SO in each of those extra slots.


 

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Thank you Hopeling! You cleared the smoke for me


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Vigor: Healing is the primary focus of this one. Good choice if you want to put your regeneration and max HP through the roof.
This is what I did for my Willpower character, and it works very nicely. I have softcapped Defense IO build and with this on top of it, he's quite agreeably sturdy.


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Posted

Heres my next question. If I have a damage power fully slotted with 3 damage io's in that power (bringing me to 99% I believe) And if I choose Musculature, will that choice be too much or should I consider another incarnate ability?


 

Posted

All Alpha powers, including Musculature, partially bypass enhancement diminishing returns (commonly referred to as ED, for historical reasons and because it's shorter). Specifically, 1/6 of the bonus bypasses ED for a tier 1 power, 1/3 for a tier 2, 1/2 for a tier 3, and 2/3 for a tier 4. So Musculature is nice, even if your attacks are slotted to the ED cap (which they usually are).

However, since part of the bonus IS subject to ED, you can change your slotting to take advantage of that, if you want to. Two generic level 50 damage IOs, plus the portion of Musculature that doesn't bypass ED, will put you at or very near the ED cap for damage, so you lose almost nothing by removing the third damage enhancement, and then you can use those enhancement slots for something else.


 

Posted

Oh, ok. Im beginning to understand. Before I chose agility (I changed it to cardiac) and I noticed the inherent fitness power stamina at 109% I thought it didn't make sense because I always went along with the ED system.

However, You did mentioned that it's ok to choose musculature even if I have 3 dam io's for that particular power. I'm still lost about that.


 

Posted

Part of the boost from Musculature bypasses the ED cap, and that's the part you actually care about, because every build slots for damage. You'll pretty much always be running into that ED cap. If that ruled out Musculature, it would only be used in rare corner cases.

A Musculature Total Core Revamp (for example) will take you from 99% to 125% damage enhancement. That's a pretty solid increase, despite ED. But if you then remove the third damage IO, you only drop from 125% to 119%. Musculature isn't wasted, Musculature is making a signficant difference. 99 -> 125 is a pretty significant difference. 119->125 is a much smaller difference. Either way, Musculature is giving you a nice boost, but if you want, you can swap that third damage enhancement to something else and not lose much.

Also, Musculature increases the damage of your Judgement and Lore powers, once you get those, and that's a nice perk too.