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Posts
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Joined
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i agree. I think the travel suppresion button in the arena should be removed as well.
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I suggest that this all be taken more seriously than it already is.
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since when has golden girl counted or mattered?
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here is what i'll probably be using when i get mine up. although I may tweak stuff around. it is currently over the soft cap for all three positions and it has hasten.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Stormy Devereaux: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Battle Agility- (A) Red Fortune - Endurance: Level 40
- (3) Red Fortune - Defense: Level 40
- (3) Red Fortune - Defense/Endurance: Level 50
- (5) Red Fortune - Defense/Recharge: Level 50
- (15) Red Fortune - Endurance/Recharge: Level 50
- (17) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Accuracy IO: Level 50
- (A) Reactive Armor - Resistance: Level 30
- (9) Steadfast Protection - Resistance/+Def 3%: Level 30
- (46) Reactive Armor - Resistance/Endurance: Level 30
- (48) Reactive Armor - Resistance/Recharge: Level 40
- (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (50) Healing IO: Level 50
- (A) Touch of Death - Accuracy/Damage: Level 40
- (5) Touch of Death - Damage/Endurance: Level 40
- (7) Touch of Death - Damage/Recharge: Level 40
- (9) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (11) Touch of Death - Chance of Damage(Negative): Level 40
- (11) Touch of Death - Damage/Endurance/Recharge: Level 40
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Jumping IO: Level 50
- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (13) Perfect Zinger - Taunt: Level 50
- (15) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (17) Perfect Zinger - Taunt/Recharge: Level 50
- (33) Perfect Zinger - Taunt/Range: Level 50
- (43) Perfect Zinger - Accuracy/Recharge: Level 50
- (A) Luck of the Gambler - Endurance/Recharge: Level 50
- (13) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Accuracy IO: Level 50
- (A) Titanium Coating - Endurance: Level 50
- (19) Titanium Coating - Resistance/Endurance: Level 50
- (19) Titanium Coating - Resistance/Recharge: Level 50
- (21) Titanium Coating - Endurance/Recharge: Level 50
- (21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
- (23) Titanium Coating - Resistance: Level 40
- (A) Touch of Death - Chance of Damage(Negative): Level 40
- (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (27) Touch of Death - Damage/Recharge: Level 40
- (27) Touch of Death - Damage/Endurance: Level 40
- (29) Touch of Death - Accuracy/Damage: Level 40
- (29) Touch of Death - Damage/Endurance/Recharge: Level 40
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (25) Performance Shifter - EndMod/Accuracy: Level 50
- (31) Performance Shifter - EndMod/Recharge: Level 50
- (A) Serendipity - Defense: Level 40
- (31) Serendipity - Defense/Endurance/Recharge: Level 40
- (31) Serendipity - Defense/Recharge: Level 40
- (33) Serendipity - Defense/Endurance: Level 40
- (A) Force Feedback - Chance for +Recharge: Level 50
- (34) Obliteration - Damage: Level 50
- (34) Obliteration - Accuracy/Recharge: Level 50
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (36) Obliteration - Damage/Recharge: Level 50
- (36) Obliteration - Accuracy/Damage/Recharge: Level 50
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (A) Red Fortune - Endurance: Level 40
- (37) Red Fortune - Defense: Level 40
- (37) Red Fortune - Defense/Endurance: Level 40
- (37) Red Fortune - Defense/Recharge: Level 40
- (39) Red Fortune - Endurance/Recharge: Level 40
- (39) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Springfoot - Endurance/Jumping: Level 50
- (A) Defense Buff IO: Level 50
- (39) Defense Buff IO: Level 50
- (40) Defense Buff IO: Level 50
- (43) Springfoot - Endurance/Jumping: Level 50
- (A) Force Feedback - Chance for +Recharge: Level 50
- (40) Scirocco's Dervish - Accuracy/Damage: Level 50
- (40) Scirocco's Dervish - Damage/Endurance: Level 50
- (42) Scirocco's Dervish - Damage/Recharge: Level 50
- (42) Scirocco's Dervish - Accuracy/Recharge: Level 50
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
- (A) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (45) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
- (A) Performance Shifter - Chance for +End: Level 50
- (48) Performance Shifter - EndMod: Level 50
- (48) Performance Shifter - EndMod/Accuracy: Level 50
- (A) Endurance Reduction IO: Level 50
- (50) Endurance Reduction IO: Level 50
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 13.6% Defense(Smashing)
- 13.6% Defense(Lethal)
- 5.81% Defense(Fire)
- 5.81% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 17.7% Defense(Melee)
- 11.1% Defense(Ranged)
- 8.63% Defense(AoE)
- 21% Enhancement(Accuracy)
- 20% Enhancement(RechargeTime)
- 15% FlySpeed
- 203.8 HP (10.9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Held) 8.25%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 2.2%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.75%
- 5% (0.08 End/sec) Recovery
- 34% (2.66 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 15% RunSpeed
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give them a higher base damage and make fury build faster and maintain longer. also give them crits and tanker HP and defense levels. give them a bonus to endurance recovery to go with fury as well so that the more they attack the more endurance they gain. also have their chance to crit increase with fury. and give them broadsword. and allow them to auto crit if they take stealth. and allow stone brutes to jump and fly in granite. and make energy transfer a really quick animation. and buff the aoe damage on all attacks. give them an inherent recharge and run speed boost with fury as well.
if all of these changes are made brutes might become playable. -
i bought like 6 lvl 35 generic defense IOs last night for 1.75 million before i realized I had miscounted my 0s
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someone managed to "PVP" my two regen scrappers and my dom last night. they also got my friends willpower tank and his fire tank...
maybe he got the 5 drops ya'll were hoping for. -
what if "used" enhancements and recipes were less effective. meaning, each time it changed hands, it got slightly worse. like maybe it dropped a level or something. that would probably make flipping a bit less common.
PS i do not want this to happen. just a what if. -
elec/shield scrappers are probably the fastest farmers i've seen. but if you insist on going the tank route, i'd got shield/ss or shield/elec for sure.
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while leveling a character i'm a craft and seller and I also farm pvp IOs. I am patient with my sells as I have other things to focus on. I make a very nice profit from it all too. i'm not quite to double digit billions but I'm approaching it. I've done a small amout of bulk buy craft and sell but I found i made money much faster and with less time at the market farming, crafting and then selling and then farming more.
But, when it is time for me to IO a character. You guys all make a killing off of me. I have all this money and I don't want to wait a day or two to play my new toon on an ITF so I buy it at whatever it takes. -
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if you want things you will actually use silver may be a good idea
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hyperstrike is right about you sucking at the market not keeping you from playing the game.
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if you are only trying to beat 20 mil a couple gold rolls followed by bronze should do it. who knows, that gold may give you a lotg or numina or obliteration or any of the other big sellers. if not, switch to lowbie bronze and sell of some knockback IOs and keep the chance for the regen tissue unique.
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it is also a great place for leechers to stand and for doma to pull monsters to.
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reasons? I currently have the largest post count in the thread. that means i know the most.
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i can't stand any jumping character without hurdle. the difference is too noticable.
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if you had a good time, grats. you were successful.
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you forgot to mention that you managed to say a few things to shock whirligigers which is quite an accomplishment. also, that you have furthered your decent into corruption by joining our forums.