RiggsMcClane

Apprentice
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    96
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  1. Okay, I'm kind of torn. I went with musculature but I'm now having second thoughts as to whether I should go core or radial. On one hand the 45% damage increase is very tempting though I'm not sure I'd get much from the 45% to immobilize. On the other hand radial seems a lil better rounded out in the end.

    I guess I just need someone to come in and argue why I should take one over the other. lol I'm seriously not sure which to choose.



    Side Note: In the end would a tank with core or radial win over the other? I'm not so much into pvp but I'm just curious as to the results.
  2. What opinions are floating around about electric/electric? Is it a good set or should I switch out one for another?
  3. There's certain things I thought you could purchase but I no longer see them in the tab. I've gone to all the work tables but still can't find stuff like advanced terminals and super computer. How do I go about gettting them now and what's in the pic at the link below?

    http://i48.photobucket.com/albums/f2...ondon/aaa1.jpg
  4. Hmm, so it looks like I might be okay if I'm not out to make a fully functioning sg immediately. We really just need a place to meet for the time being. Now, what are some of these prestige limits I've seen? Like 300K your first day. What others are there?
  5. Okay, so it's been a while since I made an sg and in the past it's mainly been for personal use. Recently though friends and family have been joining the game and now I'd like to construct something for us to use. One problem though . . . I'm no longer up on the rules etc. Someone mentioned in game that sg fees are no longer based on plot size. What else has changed for making and maintaining an sg? Any official guidelines out there?
  6. I might go KM too. What about it's secondaries?
  7. What are the top two or three secondaries for an EM scrapper?
  8. I'd like to see this happen. I recently made a claws/nin stalker and just didn't like it. You end up a blaster without the range, it's annoying. I'd very much enjoy the secondary as a scrapper. Hopefully this will get some attention in the near future.
  9. The real question for me is will the benefit from traps over devices be great enough to to remake the character?
  10. I want to make a dual pistols/traps character. I made a blaster with dual pistols/devices and enjoy it for the most part but I was recently on an alt who had traps and liked it a bit more. It seems as though traps would fit my cyborg like blaster a bit better. He's in his mid twenties so I'd be starting over with him. Would it be worth remaking the character and would Corruptor be the better archetype for the set?
  11. I kind of want to do an Ice/Ice toon and was wondering how the play on the set is nowadays. I've read a couple guides on the build but they seem a little dated. Just wanted a feel from the people using this as their primary and secondary. How's it working for you?
  12. Okay, my mistake. I should have known just to look at my average damage in the enhancement manage section. Here's the new results:

    Pre-Alpha
    Jab 60.38 (99.6)
    Punch 88.80 (99.6)
    Haymaker 145.63 (99.6)
    Knockout 316.12 (99.6)
    Footstomp 105.77 (67.4)

    Post-Alpha
    Jab 63.29 (109.2)
    Punch 93.08 (109.2)
    Haymaker 152.65 (109.2)
    Knockout 331.37 (109.2)
    Footstomp 124.42 (96.9)
  13. Uh, here's something kinda odd. While in RWZ I decided to test out the musculature boost since I'd already made it. I first found a chief mentalist and knocked him around with ss and jotted down the average damage I was dealing before the slot. I then added it to my alpha, found another chief mentalist and got less damage . . . with it. I tried this several times. Here's the before and after:

    Pre-Alpha
    Jab -123
    Punch -151
    Haymaker -247
    Knockout -536
    Footstomp -188


    Post-Alpha
    Jab -113
    Punch -124
    Haymaker -203
    Knockout -440
    Footstomp -236

    The only thing to increase was footstomp . . . Now, what's that all about?
  14. Okay, ran a test. Went to RWZ and got in some hits on a practice dummy. I ran about three and a half minutes using all my toggles and rotating through SS before I ran out of endurance. Me thinks I have no problems there. So spiritual may be the way to go.
  15. Wouldn't going with Spiritual actually cause some sort of endurance issue by making my toggles more active ?
  16. Okay, I’m slowly getting a grasp of the Incarnate system but I’m wondering which of the four powers best fit my build at the moment. I’m not looking for build help so much but an idea as to where the alpha slot can help me most. With inherent fitness, conserve power, and physical perfection I don’t seem to have many issues with endurance at the moment. So I chose to go with musculature. I’m not that good with the numbers and wonder if it was a wise choice with my current stats. Will I get visible improvements or should I have gone with one of the other power choices?

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/EndRdx(15)
    Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(36)
    Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/EndRdx/Rchg(7)
    Level 6: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(15), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(19), P'ngS'Fest-Dmg/EndRdx(19)
    Level 8: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(23), P'ngS'Fest-Acc/Dmg(23), P'ngS'Fest-Dmg/EndRdx(25)
    Level 10: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 12: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Rchg(50), Mocking-Acc/Rchg(50)
    Level 16: Kick -- Dmg-I(A)
    Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(43)
    Level 20: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(29), S'ngH'mkr-Dmg/Rchg(29), S'ngH'mkr-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/EndRdx(31)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 24: Air Superiority -- Mako-Dmg/EndRdx(A)
    Level 26: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
    Level 28: Tough Hide -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(40), GftotA-EndRdx/Rchg(42), GftotA-Def/EndRdx/Rchg(42)
    Level 30: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33), AdjTgt-EndRdx/Rchg(33)
    Level 32: Unstoppable -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(34), Aegis-Psi/Status(34)
    Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
    Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39)
    Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(46), GftotA-EndRdx/Rchg(46)
    Level 44: Conserve Power -- EndRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-End%(48), P'Shift-EndMod/Rchg(48)
    Level 49: Resist Elements -- RctvArm-ResDam(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run

    Note: I also have two performance shifters in stamina and a numia in health.
  17. I guess I was just hoping there was the slightest of chances. I really just need to buy a new pc and use my current one as a secondary for family that might play the game. I just don't have the dollars atm. Though I guess I've gotten good mileage out of my six year old dell pc with barely two gigs of ram.
  18. It's not likely but I thought I'd ask anyway. Do you think this cheapy laptop can handle COH and more importantly Ultra Mode? Just looking for something to get the family involved in the game.

    http://www.walmart.com/catalog/produ...ct_id=15062991
  19. RiggsMcClane

    Email rollback

    I lost a huge chunk of change via the e-mail system but got it all back with help from support. As long as you can remember what character sent it and around what time it's an easy fix.
  20. I have this same power selection on my blaster. Any build guides out there for this or tips on slotting and enhancements?
  21. Would regeneration be a better choice or does every stalker need ninjitsu? lol
  22. I was thinking about a KM/WP build but it's been a while since I've played a stalker. Has anyone had success with this set? Any build guides yet? I'm curious how it works in-game and how survivable it is.
  23. Just curious but would that build somewhat work for a Stalker?
  24. Yeah, that's the guide I'm pretty much following. Just wondering if there are any glaring holes I should fill or if the overall defense etc is looking good.
  25. It’s been a while since I’ve gotten a character to fifty so I’m happy I hit it today during trick or treat. Not only that but it’s my first level fifty tank. I’m very pleased with the character but I’m looking for any suggestions and final build tips before one last respec.

    I’m not currently having any major problems. I just want to make sure I’m not overlooking certain options. The powers were selected in no particular order and two slots are missing mainly because I wasn’t sure where place them. Any and all help is appreciated though!


    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 1: Jab -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/EndRdx(15)
    Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36), S'fstPrt-ResDam/Def+(36)
    Level 4: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/EndRdx/Rchg(7), Numna-Regen/Rcvry+(9)
    Level 6: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(15), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(17), P'ngS'Fest-Acc/Dmg(19), P'ngS'Fest-Dmg/EndRdx(19)
    Level 8: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(21), S'ngH'mkr-Dmg/Rchg(21), S'ngH'mkr-Dmg/EndRdx/Rchg(23), P'ngS'Fest-Acc/Dmg(23), P'ngS'Fest-Dmg/EndRdx(25)
    Level 10: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 12: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37)
    Level 14: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(25), Mocking-Taunt/Rng(27), Mocking-Taunt/Rchg/Rng(27)
    Level 16: Kick -- Dmg-I(A)
    Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(43)
    Level 20: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(29), S'ngH'mkr-Dmg/Rchg(29), S'ngH'mkr-Dmg/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(31), P'ngS'Fest-Dmg/EndRdx(31)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 24: Air Superiority -- Mako-Dmg/EndRdx(A)
    Level 26: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43)
    Level 28: Tough Hide -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(40), GftotA-EndRdx/Rchg(42), GftotA-Def/EndRdx/Rchg(42)
    Level 30: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33), AdjTgt-EndRdx/Rchg(33)
    Level 32: Unstoppable -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 35: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
    Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), EndRdx-I(39)
    Level 41: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(46), GftotA-EndRdx/Rchg(46)
    Level 44: Conserve Power -- EndRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-End%(48), P'Shift-EndMod/Rchg(48)
    Level 49: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run