Top Secondaries For Electric Melee?


Auroxis

 

Posted

What are the top two or three secondaries for an EM scrapper?


 

Posted

shield, fire or dark, in that order I think. Any of those will make an AoE beast. Shield is probably the most popular because you can soft cap the positional defense fairly easily.


 

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I might go KM too. What about it's secondaries?


 

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/Shields is never a bad pairing, with AAO you get extra damage and SC gives you some AoE that isn't really strong in KM, but would make you a strong single target contender - probably second only to dm/sd if enough foes in place to fuel your enemy dependant buffs (AAO and Soul Drain). It does have a drawback of interfering with KM's animations (gotta hold a shield). I dont like it. I have km/sr for a Kung-fu'y guy. /Invuln is good because the secondary of -dam on the enemy goes well with the resists. Same with /wp. /Fire would be interesting for a dual damage buff that is baddy independant. Actually, KM is well enough rounded it would be more personal preferrence. Always pick what you want to play. Having the uber-build that sits there racking up days off sucks.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

I'd say SD, Elec, and SR.

SD gives you more burst AoE damage with Shield Charge and AAO.

Elec Armor gives you more end drain, a damage aura, and a recharge boost so LR+Build Up go up faster.

SR gives you a recharge boost and is probably more survivable than Elec Armor on a scrapper.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

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Kractis any tips on a Kinetic/SR build? Just rolled one last night (do not worry about end game tips)
Not a full mids or anything just things to avoid or that I should get (tough, hasten etc).

The only secondaries I have been able to work with on scrappers/brutes so far are WP and Regen. I feel I'm missing something on auras and SR. Probably need to look at Inv. Shield is my tank char, and soon a broadsword/shield theme for a scrapper.


 

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Can't help you much with the KM side, but when playing a SR Scrapper make sure to pick at least everything up to Elude. Tough and Weave also help tremendously, and if you have enough slots, Aid Self doesn't hurt either. Hasten should be very nice for KM, too.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Kron View Post
Kractis any tips on a Kinetic/SR build? Just rolled one last night (do not worry about end game tips)
Not a full mids or anything just things to avoid or that I should get (tough, hasten etc).

The only secondaries I have been able to work with on scrappers/brutes so far are WP and Regen. I feel I'm missing something on auras and SR. Probably need to look at Inv. Shield is my tank char, and soon a broadsword/shield theme for a scrapper.
Sorry I didnt get back to you till today.

DSorrow is correct. Usually with /SR I will build around strengths of the set first, which are easy to achieve: 95% DDR (at least 3 slots in each passive), Soft-capped defense (all powers except the tier 9 - unless you really want it for high acc things like quartz, Rularuu, etc - add in tough with steadfast uniqe, weave and now I find myself picking leadership pool instead of combat jumping now that fitness is inherent), after that build to taste. Personally, I still try for high recharge builds ~180% or so for perma-hasten, LotG sets or Shield wall to push hp and regen (if you get hit ). KM is very single target oriented, IMO so my style was to use the recharge to make Power Siphon up as often as possible, which isnt hard because of the modified crit mechanic for Consentrated Strike - paring it with /SR was more thematic than anything. With SR, you pretty much can wade into anything and start attacking whatever you want. The lack of a damge aura helps you not draw too much flack, so you're free to wail away. /SR is good with a self heal (like Siphon Life from DM) but it would be hard to squeez in Aid Self with KM. KM/SR, just think of a huge war where you ignore all the fluff of typical minion battles and look for the key targets, lock eyes, and attack.

Cons: Takes a while to build up power, especially true on a steam-rolling team and the animation on CS. Teamed, I was reminded of trying to build fury on an EM/ brute- fun but often my target was killed part way through animation. Solo it's fun, great for bags-of-hp targets, but honestly I dont find that I play it as much as my other toons. Mostly I think I'm put off by the duration of the upper tier power animations and that my main is DM/SR.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server