Dual Pistol/ Traps Build
Most of /Devices (that's the set blasters get) are click powers. The only toggles IIRC are Targeting Drone and Cloaking Device.
You really want Targeting Drone, if you don't have it yet, I advise picking it up (actually I advise respeccing and picking it up sooner)
Your key to survival with a /Devices blaster is keeping them at range. Web Grenade will help with that, and you probably want Caltrops as well (location AoE slow patch).
Skip Smoke Grenade, it isn't that great. You'll probably want Cloaking Device at some point, and Trip Mine.
With Trip Mine, you can lay a minefield and lure your enemy into it. Be careful when doing this, as it can be interrupted (so don't try to lay mines when you're being shot at)
Blasters don't get defense/resistance powers in their secondary like SoA do, in fact you picked the only secondary that gets a defense power at all (Cloaking Device), and it suppresses half it's defense in combat.
Blasters are designed to kill them before they kill you, and are usually pretty squishy. Most blaster secondary powersets have a mix of melee damage and active mitigation powers (meaning you have to actively use them to stay safe, rather than toggle up and forget about them). Devices is kind of an oddball set in that regard, as it lacks any melee attacks and it's active mitigation involves setting up your battlefield before the fight.
May I ask what powers you selected that led to you only having Web Grenade at level 23? I'm asking because Devices has a few powers that are useful that you should be taking much earlier.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I basically took every power in the primary power pool set and am currently only mission two. I figured that the best defense is a good offence with the blaster, but was hoping I could do something to make her strong as my SoA. I'll have to work on using those devices. I make make a second build and take some of those devices soon so that I can get used to using them. Thanks for the help.
Most of /Devices (that's the set blasters get) are click powers. The only toggles IIRC are Targeting Drone and Cloaking Device.
You really want Targeting Drone, if you don't have it yet, I advise picking it up (actually I advise respeccing and picking it up sooner) Your key to survival with a /Devices blaster is keeping them at range. Web Grenade will help with that, and you probably want Caltrops as well (location AoE slow patch). Skip Smoke Grenade, it isn't that great. You'll probably want Cloaking Device at some point, and Trip Mine. With Trip Mine, you can lay a minefield and lure your enemy into it. Be careful when doing this, as it can be interrupted (so don't try to lay mines when you're being shot at) Blasters don't get defense/resistance powers in their secondary like SoA do, in fact you picked the only secondary that gets a defense power at all (Cloaking Device), and it suppresses half it's defense in combat. Blasters are designed to kill them before they kill you, and are usually pretty squishy. Most blaster secondary powersets have a mix of melee damage and active mitigation powers (meaning you have to actively use them to stay safe, rather than toggle up and forget about them). Devices is kind of an oddball set in that regard, as it lacks any melee attacks and it's active mitigation involves setting up your battlefield before the fight. May I ask what powers you selected that led to you only having Web Grenade at level 23? I'm asking because Devices has a few powers that are useful that you should be taking much earlier. |
THIS TOON IS NOW A HERO!
I basically took every power in the primary power pool set and am currently only mission two. I figured that the best defense is a good offence with the blaster, but was hoping I could do something to make her strong as my SoA. I'll have to work on using those devices. I make make a second build and take some of those devices soon so that I can get used to using them. Thanks for the help.
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A blaster is a VERY different animal than a Bane. Soldiers of Arachnos are the only ATs that
can effectively combine good ranged damage with a good amount of defense/resistance.
No blaster will ever reach Bane Spider levels of survivability, but many builds can outdamage them, in which case you only need just enough survivability to kill them first.
You picked one of the more stylish blaster combos, but it lacks a little in the damage department. It's a blaster so you'll still be doing good damage, but other combos will do more. Dual Pistols/Devices is a very strategy-oriented combination, it lacks a lot of up front damage, but if you set up your battlefield to your liking it can be one of the safer blasters.
On the other end of the spectrum is the Fire/Fire blaster. It's got lots of "OMG, I did HOW much damage?!?", but if things go badly for them they tend to faceplant quickly. (Not always the case, I've seen some truly beastly Fire/Fires, but it's a tendency of the average one)
The safest blasters are those that have either Sonic as a primary, or /Ice and /Devices as a secondary. I went with the best of both worlds and have a level 50 Sonic/Devices.
The most important question to ask about any character is: Am I having fun playing this? If the answer is "Yes", you're doing it right.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I have this same power selection on my blaster. Any build guides out there for this or tips on slotting and enhancements?
I don't what's going on with my memory but I'm not logged into the game so I forgot if a blaster gets traps or devices. Seems about the same anyway so hopefully you all know where I'm coming from.
With that note established at the outstart let me my question(s):
In my secondary powerset are all of my traps/ devices toggle only and not 'always on'? Do I need a lot of stamina enhancements slotted (is this what you all call an IO because I forgot what IO stood for) in each device/ trap? I guess I need a good guide for this build because I want her to be my second level 50. I'm a long way from it though. She's only lvl 23.
I do love dual pistols and only have one trap/ device and that is the first one you automatically get as a blaster. She will also be the only toon that DOES NOT go vigilante and stays hero.
Anyway, I'm hoping you all can help me out here. I hate that she dies so quick going solo too. Any idea how I can get her not to die so often. My main toon (my hero who is an Arbiter/ SoA) doesn't die as easy. That baffles my mind but hopefully you all can help me get her at least as strong as my SoA. I call her an Arbiter but she is really a Mace Wielding Bane (I mean sheesh she still wears black but I'm writing a blog styled back story as to why that is)!
Anyway I'm doing asking questions and ranting for now. Happy hunting heroes, vigilante, rogues, villains, and Praetorians.
THIS TOON IS NOW A HERO!