What's the lowdown on Ice/Ice blasters?


Cyclone_Jack

 

Posted

I kind of want to do an Ice/Ice toon and was wondering how the play on the set is nowadays. I've read a couple guides on the build but they seem a little dated. Just wanted a feel from the people using this as their primary and secondary. How's it working for you?


 

Posted

My main character is an Ice/Ice/Cold, and I love it. The set plays like a hard-hitting controller. I am big on ST attacks, which this set delivers nicely. With the two freeze rays, the need to kill things fast disappears, and thus so does the need to abuse AoEs to do as much damage to as many enemies as fast as possible. A Fire/Fire may spam attacks left and right until nothing is left but ash. An Ice blaster literally slows things down and can deal with targets one at a time without much worry. My suggestions:

  • Use and abuse Freeze Ray and Bitter Freeze Ray. Yes, the latter has a long animation, so use it as an opener, or as the first in the chain if you are attempting to hold a boss.
  • You will feel slow for the first 18 levels or so. The longer recharge of your attacks can leave you wanting more, but patience is a virtue in this case. In the mean time, I highly recommend picking up Hasten in those early levels.
  • Related to the above, Chilblain will be your best friend through your early career, and remain a good friend afterward. It will keep the enemies out of melee, and is a great fire-and-forget finisher if the enemy has just a hint of health left.
  • I do not recommend taking the blapper road, as the melee attacks in Ice Manipulation are pitiful next to your primaries. The one melee attack that may be useful is Freezing Touch, but with 2 ranged holds, I never found a reason to take it. They can compliment your attack chain, but I would not try to actively use them.
  • If you can work Hover into your build/concept, I recommend it. But then, I prefer to hover-blast with almost anything except /Devices, so this one is more of an opinion

Long story short: The early levels may give you some trouble, so find yourself some good teams. After that though, it's a joyride.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Pros:
Hight ST Damage
Good AoE Damage
High Mitigation

Cons:
High End Use
2 of the 3 AoEs are Rains

The End Use issue may not be that bad anymore with inherent fitness. Before, getting BIB @18 could be a huge impact on your end bar until Stamina @20 and SOs @L22. Having Stamina @L2 could make the early game for Ice/Ice much more bearable.

The reason I bring up the Rains is that enemies can flee the rains unless locked down. Shiver really helps here, as do your holds and immobilize. You can also drop Ice Patch, pull a group into it and then drop Ice Storm on top of them. If you choose to go villain and back again then you can get Wide Area Grenade which makes Ice Storm and Blizzard go to 11. (Maybe we can talk Castle into giving Cold APP Frostbite)

Where Ice/Ice shines though is in single target damage and in damage mitigation, making solo play rather easy. Shiver and Ice Patch do wonders and Chilblain is used from Level 1 to Level 50 and is exceptional against AVs. Three Holds (and 4 through APPs) lets you eliminate many of the nastier enemies in a battle fairly quickly. Hold the Death BP before they can summon more minions, hold the Sorcerer before they TP away or use Hurricane, hold the Brutes before they activate their AoE Build Up, etc. Ice Patch is great for corner pulls, dropping under a Tanker, or just dropping at yout feet and backing up two steps 'just in case'. Shiver will bring an entire group to a crawl and can self stack fairly easily, brining everything to the -Recharge cap (never underestimate the power of -Recharge).


-= idspispopd =-

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