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  1. Regen is to farming as blastering is to tanking. You can do it but it don't mean it's a good idea. If you wanna save yourself the aggrevation, roll a fire brute.
  2. Here's a build for a team pvp tank. Mids experts please take and look and make any suggestions. Thanks a lot!

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Invul SS Pvp: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Resist Physical Damage
    • (A) Aegis - Psionic/Status Resistance
    • (3) Resist Damage IO
    • (3) Steadfast Protection - Resistance/+Def 3%
    • (33) Aegis - Resistance
    Level 1: Jab
    • (A) Absolute Amazement - Endurance/Stun
    • (5) Absolute Amazement - Stun
    • (5) Absolute Amazement - Stun/Recharge
    • (7) Absolute Amazement - Accuracy/Stun/Recharge
    • (7) Absolute Amazement - Accuracy/Recharge
    Level 2: Temp Invulnerability
    • (A) Titanium Coating - Resistance
    • (9) Titanium Coating - Resistance/Endurance
    • (9) Titanium Coating - Resistance/Recharge
    Level 4: Dull Pain
    • (A) Numina's Convalescence - Endurance/Recharge
    • (11) Numina's Convalescence - Heal/Recharge
    • (11) Numina's Convalescence - Heal/Endurance/Recharge
    • (13) Miracle - Heal/Endurance
    • (13) Miracle - Heal/Recharge
    • (15) Miracle - Heal/Endurance/Recharge
    Level 6: Hurdle
    • (A) Jumping IO
    Level 8: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Kismet - Accuracy +6%
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 12: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    • (17) Perfect Zinger - Taunt/Range
    • (17) Perfect Zinger - Taunt/Recharge
    • (19) Perfect Zinger - Taunt/Recharge/Range
    • (19) Perfect Zinger - Accuracy/Recharge
    Level 14: Super Speed
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Winter's Gift - Slow Resistance (20%)
    Level 16: Super Jump
    • (A) Jumping IO
    • (33) Jumping IO
    • (48) HamiO:Microfilament Exposure
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Numina's Convalescence - Heal
    • (25) Numina's Convalescence - Heal/Endurance
    • (39) Miracle - +Recovery
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    Level 22: Knockout Blow
    • (A) Hecatomb - Chance of Damage(Negative)
    • (33) Hecatomb - Damage/Endurance
    • (34) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (34) Hecatomb - Accuracy/Recharge
    Level 24: Resist Elements
    • (A) Titanium Coating - Resistance
    • (25) Titanium Coating - Resistance/Endurance
    • (27) Titanium Coating - Resistance/Endurance/Recharge
    Level 26: Unyielding
    • (A) Titanium Coating - Resistance
    • (27) Titanium Coating - Resistance/Endurance
    • (29) Titanium Coating - Resistance/Endurance/Recharge
    • (29) Aegis - Resistance
    • (31) Aegis - Resistance/Endurance
    Level 28: Resist Energies
    • (A) Titanium Coating - Resistance
    • (31) Titanium Coating - Resistance/Endurance
    • (31) Titanium Coating - Resistance/Recharge
    Level 30: Rage
    • (A) Adjusted Targeting - Recharge
    • (37) Adjusted Targeting - To Hit Buff/Endurance
    • (40) Adjusted Targeting - To Hit Buff/Recharge
    • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (46) Adjusted Targeting - Endurance/Recharge
    • (50) Rectified Reticle - Increased Perception
    Level 32: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 35: Hurl
    • (A) Devastation - Accuracy/Damage
    • (36) Devastation - Accuracy/Damage/Endurance/Recharge
    • (36) Devastation - Accuracy/Damage/Recharge
    • (36) Gladiator's Javelin - Accuracy/Damage
    • (37) Gladiator's Javelin - Damage/Recharge
    • (37) Gladiator's Javelin - Accuracy/Endurance/Recharge
    Level 38: Unstoppable
    • (A) Gladiator's Armor - Resistance/Rech/End
    • (39) Gladiator's Armor - Recharge/Endurance
    • (39) Gladiator's Armor - Recharge/Resist
    • (40) Gladiator's Armor - Resistance
    • (48) Gladiator's Armor - End/Resist
    Level 41: Stone Prison
    • (A) Gravitational Anchor - Immobilize
    • (42) Gravitational Anchor - Immobilize/Recharge
    • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (42) Gravitational Anchor - Accuracy/Recharge
    • (43) Gravitational Anchor - Immobilize/Endurance
    • (43) Trap of the Hunter - Chance of Damage(Lethal)
    Level 44: Fossilize
    • (A) Apocalypse - Chance of Damage(Negative)
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Damage/Endurance
    • (46) Gladiator's Net - Chance of Damage(Lethal)
    Level 47: Invincibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Phase Shift
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 6: Ninja Run



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  3. This is the build I currently run on my bs/regen. I do fine with it in RV and have won plenty of duals with it. But I'm always intersted in improving. Note: Recently, I got the vet reward that allows me to skip the first power to get to a movement power. Opinions, suggestions and reworked builds are more than welcome! Thanks!

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Amun Khalfani: Level 50 Natural Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dmg/EndRdx(36)
    Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(19), RgnTis-Regen+(31)
    Level 2: Reconstruction -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx(9), Numna-Heal(9), RechRdx-I(13), RechRdx-I(50)
    Level 4: Quick Recovery -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(5), Efficacy-EndMod/EndRdx(5), Efficacy-EndMod/Acc(17), P'Shift-End%(43)
    Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-Rchg(7), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/EndRdx/Rchg(34)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(40)
    Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(15), RechRdx-I(17), RechRdx-I(37)
    Level 12: Super Speed -- Run-I(A)
    Level 14: Swift -- Run-I(A)
    Level 16: Integration -- EndRdx-I(A)
    Level 18: Stealth -- LkGmblr-Rchg+(A)
    Level 20: Health -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(25), Mrcl-Heal/EndRdx(25), Mrcl-Rcvry+(29)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Rchg(46)
    Level 24: Parry -- EndRdx-I(A)
    Level 26: Disembowel -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Mako-Acc/EndRdx/Rchg(39)
    Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), Mrcl-Heal(31), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(45)
    Level 30: Super Jump -- Jump-I(A)
    Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 35: Invisibility -- EndRdx-I(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-Def(40), RechRdx-I(40), RechRdx-I(42)
    Level 41: Web Grenade -- GravAnch-Acc/Rchg(A), GravAnch-Immob/EndRdx(42), GravAnch-Immob(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/Rchg(43)
    Level 44: Targeting Drone -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit(46), AdjTgt-EndRdx/Rchg(46), Rec'dRet-Pcptn(50)
    Level 47: Exploding Shuriken -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(50)
    Level 49: Phase Shift -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 2: Ninja Run



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  4. Nothing to see here. Move along, move along.
  5. I have two regen scrappers, one is BS the other is KAT but I can only pimp out one for pvp. I've enjoyed PvPing with my BS in RV. But I was wondering if I was missing something with Katana.

    I would welcome some opinions from PvP scrappers who have used both powers. What was more fun for you? What was better in your opinion---for dueling for running around in zone, etc.?

    Thanks in advance for the input!
  6. Quote:
    Originally Posted by Sarrate View Post
    I bet 1.6 defaulted to having PvP Mode turned on and 1.8 defaults to PvP Mode off. It's the only way you were hitting 70.5% psi res.

    So, the answer is no. Sorry!


    [edit: To be clear, even with 1.6 you couldn't get those values in PvE.]
    That explanation seems to make sense to me.

    Thanks to everyone who helped out this novice Mid's user!
  7. Quote:
    Originally Posted by Aett_Thorn View Post
    When I open your build, I see 90% S/L, 31.1% E/NE, 32.3% C/F Resistance. Toxic: 31.1%, and Psi is 0%. So, it might be that you're using an older version of Mid's?


    Edit -> Yup, you're using version 1.6 something. The current version is 1.8. Remove the current version, and download the latest.
    Aett has the right answer! Apparently I was running 1.6. I updated to 1.8 and the numbers all match up now.

    Now then the question begs, is it possible for me to get anywhere close to the numbers I had with 1.6??!!
  8. Quote:
    Originally Posted by Finduilas View Post
    You didn't mention what primary you have, but if it's Invulnerability, you'll only see the defense from Invinc when you're in melee range of at least one foe.
    Finduilas is right on here! The def numbers match up when I am in melee range of one baddie. But the dam res numbers are still way off from what Mid's says they should be.

    Mids says: S/L 90%, E/N 54.6%, F/C 55.8%, Toxic 54.6%, Psi 70.5%

    In Game says: S/L 90%, E/N 31.07%, F/C 32.33%, Tox 31.07%, Psi 0.00%

    Am I missing something or is Mid's off?

    Here's my build:

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Evolutionman: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(3), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(13)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(42)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 4: Haymaker -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(5), P'ngFist-Acc/Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(33)
    Level 6: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(43), Dct'dW-Rchg(43)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(43)
    Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(34), Mocking-Rchg(46)
    Level 12: Combat Jumping -- DefBuff-I(A), LkGmblr-Def(34)
    Level 14: Swift -- Run-I(A)
    Level 16: Health -- Mrcl-Rcvry+(A), Numna-Heal(37), Numna-Regen/Rcvry+(37)
    Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19), LkGmblr-Rchg+(46)
    Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Acc/Rchg(48)
    Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(40), GSFC-Build%(50)
    Level 30: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(31), DefBuff-I(50)
    Level 32: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
    Level 35: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-ResDam(36)
    Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Rchg(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg(40)
    Level 41: Hurl -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42)
    Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx/Rchg(50)
    Level 49: Super Jump -- Jump-I(A)
    ------------
    Level 1: Brawl -- Acc(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Gauntlet
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 16.8% Defense(Fire)
    • 16.8% Defense(Cold)
    • 16.1% Defense(Energy)
    • 16.1% Defense(Negative)
    • 3% Defense(Psionic)
    • 12.4% Defense(Melee)
    • 11.4% Defense(Ranged)
    • 11.8% Defense(AoE)
    • 3.6% Max End
    • 35% Enhancement(RechargeTime)
    • 25% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 10% FlySpeed
    • 196.8 HP (10.5%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 11%
    • MezResist(Sleep) 2.2%
    • MezResist(Terrorized) 2.2%
    • 4.5% (0.08 End/sec) Recovery
    • 60% (4.69 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 25% RunSpeed
    ------------
    Set Bonuses:
    Steadfast Protection
    (Resist Physical Damage)
    • 3% Defense(All)
    Aegis
    (Resist Physical Damage)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Kinetic Combat
    (Jab)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Pulverizing Fisticuffs
    (Haymaker)
    • MezResist(Sleep) 2.2%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Pounding Slugfest
    (Haymaker)
    • 8% (0.63 HP/sec) Regeneration
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    Luck of the Gambler
    (Invincibility)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    Basilisk's Gaze
    (Knockout Blow)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Kinetic Combat
    (Kick)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Resist Energies)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Aegis
    (Resist Elements)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Eradication
    (Foot Stomp)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.2 HP (2.25%) HitPoints
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.78 HP/sec) Regeneration
    Thunderstrike
    (Hurl)
    • 2% (0.03 End/sec) Recovery
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)



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  9. I put a Mid's build together that showed my toon being def capped for s/l, f/c, and e/n. But after respecing, my in game numbers come up a few points off across the board.

    Is anyone else getting this discrepancy?
  10. Thanks for all the input. Anyone care to post a contrasting build that I can study? Much appreciate it!
  11. Quote:
    Originally Posted by Hyperstrike View Post
    Okay one thing to be aware of. Foot Stomp is incompatible with Fly.

    So if you're hovering of flying, you won't be able to fire off Foot Stomp.

    For this reason, you may want to consider going Combat Jumping/SuperJump instead and rely on jetpacks for flight.
    Yeah. I know it's not practical. But I took fly for the cool factor.

    Def is capped for s/l and fire/cold even without hover so I'm ok with it.
  12. I put a build together for an old tank that I am transferring over to Virtue. I came up with this on Mid's. I feel good about his def and offense but I'm not so sure about his endurance. This will be pretty much a PvE and RP tank. I heard RP takes a lot of end nowadays so I'm a little concerned about that. If any of you Mid's experts want to critique it, I'd be much obliged! Thanks.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Evolution: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(15), Aegis-Psi/Status(27)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(15)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
    Level 8: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(17), Numna-EndRdx/Rchg(19), Mrcl-Heal/Rchg(31)
    Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 12: Fly -- Flight-I(A)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(33), Mrcl-Heal(40), RgnTis-Regen+(48)
    Level 18: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Dmg/Rchg(45)
    Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(37)
    Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(34)
    Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 26: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
    Level 30: Resist Energies -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
    Level 32: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(45)
    Level 35: Taunt -- Mocking-Taunt(A), Mocking-Acc/Rchg(39), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(43)
    Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
    Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(46)
    Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
    Level 49: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 23% Defense(Smashing)
    • 23% Defense(Lethal)
    • 22.7% Defense(Fire)
    • 22.7% Defense(Cold)
    • 5.5% Defense(Energy)
    • 5.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.9% Defense(Melee)
    • 6.13% Defense(Ranged)
    • 23.6% Defense(AoE)
    • 1.8% Max End
    • 6% Enhancement(Heal)
    • 45% Enhancement(Accuracy)
    • 40% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 203.8 HP (10.9%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.25%
    • MezResist(Immobilize) 14.6%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 22.5% (0.38 End/sec) Recovery
    • 74% (5.79 HP/sec) Regeneration
    • 7.56% Resistance(Fire)
    • 7.56% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 20% RunSpeed
    • 7.5% XPDebtProtection
    ------------
    Set Bonuses:
    Aegis
    (Resist Physical Damage)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Kinetic Combat
    (Jab)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Aegis
    (Temp Invulnerability)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Kinetic Combat
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Hover)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Dull Pain)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Numina's Convalescence
    (Health)
    • 12% (0.94 HP/sec) Regeneration
    Miracle
    (Health)
    • 2.5% (0.04 End/sec) Recovery
    Kinetic Combat
    (Kick)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Efficacy Adaptor
    (Stamina)
    • 21.1 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.78 HP/sec) Regeneration
    Kinetic Combat
    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Invincibility)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Resist Energies)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(All)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Armageddon
    (Foot Stomp)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Unbreakable Constraint
    (Char)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Shield Breaker
    (Melt Armor)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Ragnarok
    (Fire Ball)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Luck of the Gambler
    (Tough Hide)
    • 10% (0.78 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)



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  13. Ok...version 2.0. All thoughts welcome.

    Thanks.



    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Boneskin 2: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Barb Swipe
    • (A) Hecatomb - Damage
    • (46) Hecatomb - Damage/Recharge
    • (50) Hecatomb - Accuracy/Damage/Recharge
    • (50) Hecatomb - Damage/Endurance
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (3) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal/Recharge
    • (23) Miracle - Heal/Endurance
    • (45) Miracle - Heal/Endurance/Recharge
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Endurance
    • (19) Doctored Wounds - Heal/Recharge
    • (23) Doctored Wounds - Heal/Endurance/Recharge
    Level 4: Quick Recovery
    • (A) Efficacy Adaptor - EndMod
    • (7) Efficacy Adaptor - EndMod/Recharge
    • (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (21) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    • (40) Efficacy Adaptor - EndMod/Endurance
    Level 6: Build Up
    • (A) Adjusted Targeting - Recharge
    • (9) Adjusted Targeting - To Hit Buff
    • (9) Adjusted Targeting - To Hit Buff/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance
    • (37) Rectified Reticle - Increased Perception
    Level 8: Impale
    • (A) Apocalypse - Damage
    • (11) Apocalypse - Damage/Recharge
    • (11) Apocalypse - Accuracy/Damage/Recharge
    • (21) Apocalypse - Accuracy/Recharge
    • (27) Apocalypse - Damage/Endurance
    • (27) Recharge Reduction IO
    Level 10: Hasten
    • (A) Recharge Reduction
    • (13) Recharge Reduction
    • (13) Recharge Reduction
    Level 12: Super Speed
    • (A) Run Speed IO
    Level 14: Dull Pain
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Numina's Convalescence - Heal
    • (29) Numina's Convalescence - Heal/Endurance
    • (29) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal/Endurance/Recharge
    Level 16: Integration
    • (A) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Endurance
    • (17) Numina's Convalescence - Heal/Recharge
    • (37) Numina's Convalescence - Heal/Endurance/Recharge
    Level 18: Combat Jumping
    • (A) Winter's Gift - Slow Resistance (20%)
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 20: Assault
    • (A) Endurance Reduction
    Level 22: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (34) Adjusted Targeting - To Hit Buff/Recharge
    • (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (40) Adjusted Targeting - Endurance/Recharge
    • (43) Adjusted Targeting - To Hit Buff/Endurance
    Level 24: Stealth
    • (A) Endurance Reduction IO
    Level 26: Invisibility
    • (A) Endurance Reduction IO
    Level 28: Phase Shift
    • (A) Recharge Reduction IO
    Level 30: Instant Healing
    • (A) Numina's Convalescence - Heal
    • (31) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Heal/Recharge
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 32: Throw Spines
    • (A) Ragnarok - Damage
    • (33) Ragnarok - Damage/Endurance
    • (33) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (34) Ragnarok - Accuracy/Recharge
    • (34) Recharge Reduction IO
    Level 35: Super Jump
    • (A) Jumping IO
    Level 38: Moment of Glory
    • (A) Recharge Reduction
    • (39) Recharge Reduction
    • (39) Recharge Reduction
    Level 41: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (42) Adjusted Targeting - Endurance/Recharge
    • (42) Adjusted Targeting - To Hit Buff/Recharge
    • (42) Adjusted Targeting - To Hit Buff/Endurance
    • (43) Adjusted Targeting - To Hit Buff
    Level 44: Laser Beam Eyes
    • (A) Entropic Chaos - Accuracy/Damage
    • (45) Entropic Chaos - Damage/Recharge
    • (45) Devastation - Accuracy/Damage
    • (46) Devastation - Damage/Recharge
    • (46) Recharge Reduction IO
    Level 47: Physical Perfection
    • (A) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - Heal/Endurance
    • (48) Numina's Convalescence - Heal/Recharge
    • (48) Numina's Convalescence - Heal/Endurance/Recharge
    Level 49: Confront
    • (A) Annoyance - Taunt
    • (50) Annoyance - Taunt/Recharge
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 57% Enhancement(Accuracy)
    • 45% Enhancement(RechargeTime)
    • 34% Enhancement(Heal)
    • 180.7 HP (13.5%) HitPoints
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 12% (0.2 End/sec) Recovery
    • 110% (6.15 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 6.3% Resistance(Fire)
    • 6.3% Resistance(Cold)
    • 3.78% Resistance(Energy)
    • 3.78% Resistance(Negative)
    ------------
    Set Bonuses:
    Hecatomb
    (Barb Swipe)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Miracle
    (Fast Healing)
    • 2.5% (0.04 End/sec) Recovery
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Quick Recovery)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Rectified Reticle
    (Build Up)
    • 20% Perception
    Apocalypse
    (Impale)
    • 16% (0.89 HP/sec) Regeneration
    • 40.2 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Numina's Convalescence
    (Dull Pain)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Winter's Gift
    (Combat Jumping)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    Adjusted Targeting
    (Tactics)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Instant Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Ragnarok
    (Throw Spines)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Adjusted Targeting
    (Focused Accuracy)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Entropic Chaos
    (Laser Beam Eyes)
    • 10% (0.56 HP/sec) Regeneration
    Devastation
    (Laser Beam Eyes)
    • 12% (0.67 HP/sec) Regeneration
    Numina's Convalescence
    (Physical Perfection)
    • 12% (0.67 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Annoyance
    (Confront)
    • 4% (0.22 HP/sec) Regeneration
  14. Quote:
    Originally Posted by macskull View Post
    Needs a lot more recharge, needs Confront, doesn't need Ripper, needs Barb Swipe instead of Lunge (check the PvP damage, you'll see why), needs Phase. Drop Fitness pool, QR + heal uniques should be enough to make up the loss. Build Up, Lunge, and Focused Accuracy are very poorly slotted.
    Thanks for the input!

    Any second opinions welcome please.
  15. Hello all. I've been gone for a few months. Could someone take a look at this build and give me some opinions. I used to do well in RV with this build. But before I deactivated a few months ago, I got murdered by an electric brute.

    Thanks!

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Boneskin: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Damage Increase IO
    Level 1: Fast Healing
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) Miracle - Heal/Endurance
    • (36) Miracle - Heal/Endurance/Recharge
    Level 2: Reconstruction
    • (A) Doctored Wounds - Heal/Endurance
    • (3) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    • (15) Doctored Wounds - Heal/Recharge
    • (36) Doctored Wounds - Heal/Endurance/Recharge
    Level 4: Quick Recovery
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (7) Efficacy Adaptor - Accuracy/Recharge
    • (13) Efficacy Adaptor - EndMod/Endurance
    • (25) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod
    • (37) Efficacy Adaptor - EndMod/Accuracy
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (7) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Adjusted Targeting - To Hit Buff/Endurance
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Impale
    • (A) Devastation - Accuracy/Damage
    • (11) Devastation - Damage/Endurance
    • (11) Devastation - Damage/Recharge
    • (25) Devastation - Accuracy/Damage/Recharge
    • (29) Range IO
    • (29) Range IO
    Level 12: Super Speed
    • (A) Run Speed IO
    Level 14: Swift
    • (A) Run Speed IO
    Level 16: Health
    • (A) Numina's Convalescence - Heal
    • (17) Numina's Convalescence - Heal/Endurance
    • (17) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Triage - Heal/Recharge
    • (37) Triage - Heal/Endurance/Recharge
    Level 18: Dull Pain
    • (A) Numina's Convalescence - Heal
    • (19) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal/Recharge
    • (43) Numina's Convalescence - Heal/Endurance/Recharge
    • (43) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 20: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (40) Efficacy Adaptor - Accuracy/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    Level 22: Integration
    • (A) Numina's Convalescence - Heal
    • (23) Numina's Convalescence - Heal/Endurance
    • (23) Numina's Convalescence - Heal/Recharge
    • (42) Numina's Convalescence - Heal/Endurance/Recharge
    Level 24: Assault
    • (A) Endurance Reduction IO
    Level 26: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (27) Adjusted Targeting - To Hit Buff/Recharge
    • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Endurance
    Level 28: Combat Jumping
    • (A) Winter's Gift - Slow Resistance (20%)
    • (46) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 30: Ripper
    • (A) Cleaving Blow - Accuracy/Damage
    • (31) Cleaving Blow - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Damage
    • (31) Scirocco's Dervish - Damage/Recharge
    Level 32: Throw Spines
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (34) Positron's Blast - Accuracy/Damage/Endurance
    • (34) Recharge Reduction IO
    Level 35: Super Jump
    • (A) Jumping IO
    Level 38: Instant Healing
    • (A) Numina's Convalescence - Heal
    • (39) Numina's Convalescence - Heal/Endurance
    • (39) Numina's Convalescence - Heal/Recharge
    • (39) Numina's Convalescence - Heal/Endurance/Recharge
    • (40) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 41: Moment of Glory
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Focused Accuracy
    • (A) Rectified Reticle - To Hit Buff
    • (45) Rectified Reticle - To Hit Buff/Recharge
    • (45) Rectified Reticle - Increased Perception
    Level 47: Laser Beam Eyes
    • (A) Devastation - Accuracy/Damage
    • (48) Devastation - Damage/Recharge
    • (48) Devastation - Accuracy/Damage/Recharge
    • (48) Entropic Chaos - Accuracy/Damage
    • (50) Entropic Chaos - Damage/Recharge
    Level 49: Physical Perfection
    • (A) Miracle - Heal/Endurance
    • (50) Miracle - Heal/Recharge
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 0.94% Defense(Melee)
    • 28% Enhancement(Heal)
    • 18% Enhancement(Accuracy)
    • 21.3% Enhancement(RechargeTime)
    • 215.9 HP (16.1%) HitPoints
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 11.5% (0.19 End/sec) Recovery
    • 120% (6.71 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 2.52% Resistance(Energy)
    • 2.52% Resistance(Negative)
    ------------
    Set Bonuses:
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Miracle
    (Fast Healing)
    • 2.5% (0.04 End/sec) Recovery
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Quick Recovery)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Devastation
    (Impale)
    • 12% (0.67 HP/sec) Regeneration
    • 30.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Triage
    (Health)
    • 4% (0.22 HP/sec) Regeneration
    Numina's Convalescence
    (Dull Pain)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Efficacy Adaptor
    (Stamina)
    • 15.1 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.56 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Adjusted Targeting
    (Tactics)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    Winter's Gift
    (Combat Jumping)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    Cleaving Blow
    (Ripper)
    • 1% (0.02 End/sec) Recovery
    Scirocco's Dervish
    (Ripper)
    • 10% (0.56 HP/sec) Regeneration
    Positron's Blast
    (Throw Spines)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Instant Healing)
    • 12% (0.67 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 25.1 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Rectified Reticle
    (Focused Accuracy)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    • 6% (0.34 HP/sec) Regeneration
    • 20% Perception
    Devastation
    (Laser Beam Eyes)
    • 12% (0.67 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
    • 30.1 HP (2.25%) HitPoints
    Entropic Chaos
    (Laser Beam Eyes)
    • 10% (0.56 HP/sec) Regeneration
    Miracle
    (Physical Perfection)
    • 2.5% (0.04 End/sec) Recovery
  16. I was considering making a WP scrapper for PvP. But I have to ask...what's up with the no recharge buff for Strength of Will???

    Sorry if the answer is somewhere else but does anyone know the reasoning for this?

    Is the power that much better than the other unstoppable-type powers like Unstoppable and Elude, etc.?

    Thanks.
  17. Howdy PvPers. I need some opinions from PvP experts out there. As a casual pvper, I am thinking of rolling a BS scrapper purely for dueling.

    I am not sure about what secondary to go with though. I know regen is great for one on one melee dueling. However, I'd like to have some survivability when fighting squishies. What are your opinions on going WP and using SoW or going Invul and using Unstoppable?

    I see that SoW cannot be recharge enhanced according to the description. Does anyone know the recharge time on this? Is this also true of Unstoppable now? I didn't see that same disclaimer under Unstoppable anywhere.

    Any input would be great. Thanks!!!
  18. PvP experts! Could anyone share a great Spines/Regen PvP build?

    I haven't PvPed in a long, long time and would let to get my Spines/Regen up to par. Any help would be greatly appreciated!

    Thanks!
  19. That did the trick!

    Thanks for the help guys!

    There is a certain tailor in every Icon shop who lets you change the toon's size!

    Thread done.
  20. Quote:
    Originally Posted by Spatch View Post
    The option will be available on ALL of the toons associated with the account to which you applied the Science Booster pack.

    Also, note, only a specific tailor in the Icon store allows this change, although I can't recall their name off the top of my head (Super Tailor?). There's still the usual Icon tailors that allow for the usual costume changes. But you need to speak with the "Super Tailor" for the gender/body-type change option.
    Super Tailor? Let me try that.
  21. Quote:
    Originally Posted by Mateo_06 View Post
    Yes it's a feature, usually only available if you bought the new Science Pack... unless your account/character is bugged with rewards you didn't buy/earn.
    Yes, I did buy the science pack. But why don't I get the option on my other toons then? My huge guys can't switch to average!
  22. I went to icon with my average sized blaster today and was given the option to change my toon's size from average to huge or even female. I didn't see any patch notes about this and was wondering if this is a new bug or if it's something that's going around.

    If it's just a bug, PLEASE make it an option!

    An option to switch between average and huge toons would give you the feel of a shapeshifter or a Hulk/Mr. Hyde type toon.

    Thanks.
  23. Thanks Vermain!

    I'll check your numbers out!
  24. [ QUOTE ]
    My INV Tanker, who's only very cheaply IOed out and doesn't have Tough, could almost certainly do the same thing.



    [/ QUOTE ]

    Try it and let me know. I'm curious to see if you can.