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Posts
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Joined
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Regen is to farming as blastering is to tanking. You can do it but it don't mean it's a good idea. If you wanna save yourself the aggrevation, roll a fire brute.
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Here's a build for a team pvp tank. Mids experts please take and look and make any suggestions. Thanks a lot!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Invul SS Pvp: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Resist Physical Damage- (A) Aegis - Psionic/Status Resistance
- (3) Resist Damage IO
- (3) Steadfast Protection - Resistance/+Def 3%
- (33) Aegis - Resistance
- (A) Absolute Amazement - Endurance/Stun
- (5) Absolute Amazement - Stun
- (5) Absolute Amazement - Stun/Recharge
- (7) Absolute Amazement - Accuracy/Stun/Recharge
- (7) Absolute Amazement - Accuracy/Recharge
- (A) Titanium Coating - Resistance
- (9) Titanium Coating - Resistance/Endurance
- (9) Titanium Coating - Resistance/Recharge
- (A) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (13) Miracle - Heal/Endurance
- (13) Miracle - Heal/Recharge
- (15) Miracle - Heal/Endurance/Recharge
- (A) Jumping IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Kismet - Accuracy +6%
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Perfect Zinger - Chance for Psi Damage
- (17) Perfect Zinger - Taunt/Range
- (17) Perfect Zinger - Taunt/Recharge
- (19) Perfect Zinger - Taunt/Recharge/Range
- (19) Perfect Zinger - Accuracy/Recharge
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Winter's Gift - Slow Resistance (20%)
- (A) Jumping IO
- (33) Jumping IO
- (48) HamiO:Microfilament Exposure
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (23) Numina's Convalescence - Heal
- (25) Numina's Convalescence - Heal/Endurance
- (39) Miracle - +Recovery
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (A) Hecatomb - Chance of Damage(Negative)
- (33) Hecatomb - Damage/Endurance
- (34) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (34) Hecatomb - Accuracy/Recharge
- (A) Titanium Coating - Resistance
- (25) Titanium Coating - Resistance/Endurance
- (27) Titanium Coating - Resistance/Endurance/Recharge
- (A) Titanium Coating - Resistance
- (27) Titanium Coating - Resistance/Endurance
- (29) Titanium Coating - Resistance/Endurance/Recharge
- (29) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (A) Titanium Coating - Resistance
- (31) Titanium Coating - Resistance/Endurance
- (31) Titanium Coating - Resistance/Recharge
- (A) Adjusted Targeting - Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
- (40) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (46) Adjusted Targeting - Endurance/Recharge
- (50) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Recharge Speed
- (A) Devastation - Accuracy/Damage
- (36) Devastation - Accuracy/Damage/Endurance/Recharge
- (36) Devastation - Accuracy/Damage/Recharge
- (36) Gladiator's Javelin - Accuracy/Damage
- (37) Gladiator's Javelin - Damage/Recharge
- (37) Gladiator's Javelin - Accuracy/Endurance/Recharge
- (A) Gladiator's Armor - Resistance/Rech/End
- (39) Gladiator's Armor - Recharge/Endurance
- (39) Gladiator's Armor - Recharge/Resist
- (40) Gladiator's Armor - Resistance
- (48) Gladiator's Armor - End/Resist
- (A) Gravitational Anchor - Immobilize
- (42) Gravitational Anchor - Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (42) Gravitational Anchor - Accuracy/Recharge
- (43) Gravitational Anchor - Immobilize/Endurance
- (43) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Apocalypse - Chance of Damage(Negative)
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Damage/Endurance
- (46) Gladiator's Net - Chance of Damage(Lethal)
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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This is the build I currently run on my bs/regen. I do fine with it in RV and have won plenty of duals with it. But I'm always intersted in improving. Note: Recently, I got the vet reward that allows me to skip the first power to get to a movement power. Opinions, suggestions and reworked builds are more than welcome! Thanks!
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Amun Khalfani: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dmg/EndRdx(36)
Level 1: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(19), RgnTis-Regen+(31)
Level 2: Reconstruction -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx(9), Numna-Heal(9), RechRdx-I(13), RechRdx-I(50)
Level 4: Quick Recovery -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(5), Efficacy-EndMod/EndRdx(5), Efficacy-EndMod/Acc(17), P'Shift-End%(43)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(7), AdjTgt-Rchg(7), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/EndRdx/Rchg(34)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(40)
Level 10: Dull Pain -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(15), RechRdx-I(17), RechRdx-I(37)
Level 12: Super Speed -- Run-I(A)
Level 14: Swift -- Run-I(A)
Level 16: Integration -- EndRdx-I(A)
Level 18: Stealth -- LkGmblr-Rchg+(A)
Level 20: Health -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal(21), Numna-Heal/EndRdx(21), Numna-Regen/Rcvry+(25), Mrcl-Heal/EndRdx(25), Mrcl-Rcvry+(29)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Rchg(46)
Level 24: Parry -- EndRdx-I(A)
Level 26: Disembowel -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(27), Hectmb-Dmg/Rchg(27), Hectmb-Acc/Rchg(36), Hectmb-Dmg/EndRdx(36), Mako-Acc/EndRdx/Rchg(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(29), Mrcl-Heal(31), Mrcl-Heal/EndRdx(34), Mrcl-Heal/Rchg(37), Mrcl-Heal/EndRdx/Rchg(45)
Level 30: Super Jump -- Jump-I(A)
Level 32: Head Splitter -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Oblit-Acc/Dmg/EndRdx/Rchg(37)
Level 35: Invisibility -- EndRdx-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), LkGmblr-Def(40), RechRdx-I(40), RechRdx-I(42)
Level 41: Web Grenade -- GravAnch-Acc/Rchg(A), GravAnch-Immob/EndRdx(42), GravAnch-Immob(42), GravAnch-Acc/Immob/Rchg(43), GravAnch-Immob/Rchg(43)
Level 44: Targeting Drone -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit(46), AdjTgt-EndRdx/Rchg(46), Rec'dRet-Pcptn(50)
Level 47: Exploding Shuriken -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg(50)
Level 49: Phase Shift -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Nothing to see here. Move along, move along.
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I have two regen scrappers, one is BS the other is KAT but I can only pimp out one for pvp. I've enjoyed PvPing with my BS in RV. But I was wondering if I was missing something with Katana.
I would welcome some opinions from PvP scrappers who have used both powers. What was more fun for you? What was better in your opinion---for dueling for running around in zone, etc.?
Thanks in advance for the input! -
Quote:That explanation seems to make sense to me.I bet 1.6 defaulted to having PvP Mode turned on and 1.8 defaults to PvP Mode off. It's the only way you were hitting 70.5% psi res.
So, the answer is no. Sorry!
[edit: To be clear, even with 1.6 you couldn't get those values in PvE.]
Thanks to everyone who helped out this novice Mid's user! -
Quote:Aett has the right answer! Apparently I was running 1.6. I updated to 1.8 and the numbers all match up now.When I open your build, I see 90% S/L, 31.1% E/NE, 32.3% C/F Resistance. Toxic: 31.1%, and Psi is 0%. So, it might be that you're using an older version of Mid's?
Edit -> Yup, you're using version 1.6 something. The current version is 1.8. Remove the current version, and download the latest.
Now then the question begs, is it possible for me to get anywhere close to the numbers I had with 1.6??!! -
Quote:Finduilas is right on here! The def numbers match up when I am in melee range of one baddie. But the dam res numbers are still way off from what Mid's says they should be.You didn't mention what primary you have, but if it's Invulnerability, you'll only see the defense from Invinc when you're in melee range of at least one foe.
Mids says: S/L 90%, E/N 54.6%, F/C 55.8%, Toxic 54.6%, Psi 70.5%
In Game says: S/L 90%, E/N 31.07%, F/C 32.33%, Tox 31.07%, Psi 0.00%
Am I missing something or is Mid's off?
Here's my build:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Evolutionman: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(3), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(13)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(36)
Level 4: Haymaker -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(5), P'ngFist-Acc/Dmg/EndRdx/Rchg(5), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/EndRdx(31), P'ngS'Fest-Dmg/Rchg(33)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(43)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(34), Mocking-Rchg(46)
Level 12: Combat Jumping -- DefBuff-I(A), LkGmblr-Def(34)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Heal(37), Numna-Regen/Rcvry+(37)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(19), LkGmblr-Def(19), LkGmblr-Rchg+(46)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(37), BasGaze-Acc/EndRdx/Rchg/Hold(46), BasGaze-Acc/Rchg(48)
Level 24: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(40), GSFC-Build%(50)
Level 30: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(31), DefBuff-I(50)
Level 32: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(33)
Level 35: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-ResDam(36)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Rchg(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg(40)
Level 41: Hurl -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(42)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx/Rchg(50)
Level 49: Super Jump -- Jump-I(A)
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Gauntlet
Level 0: Ninja Run
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Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 16.8% Defense(Fire)
- 16.8% Defense(Cold)
- 16.1% Defense(Energy)
- 16.1% Defense(Negative)
- 3% Defense(Psionic)
- 12.4% Defense(Melee)
- 11.4% Defense(Ranged)
- 11.8% Defense(AoE)
- 3.6% Max End
- 35% Enhancement(RechargeTime)
- 25% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 10% FlySpeed
- 196.8 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11%
- MezResist(Sleep) 2.2%
- MezResist(Terrorized) 2.2%
- 4.5% (0.08 End/sec) Recovery
- 60% (4.69 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 25% RunSpeed
Set Bonuses:
Steadfast Protection
(Resist Physical Damage)- 3% Defense(All)
(Resist Physical Damage)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Jab)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Temp Invulnerability)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Haymaker)- MezResist(Sleep) 2.2%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Haymaker)- 8% (0.63 HP/sec) Regeneration
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Dull Pain)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
(Health)- 12% (0.94 HP/sec) Regeneration
(Invincibility)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Knockout Blow)- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Knockout Blow)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Kick)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Tough Hide)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Resist Energies)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Resist Elements)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Foot Stomp)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 42.2 HP (2.25%) HitPoints
(Foot Stomp)- 10% (0.78 HP/sec) Regeneration
(Hurl)- 2% (0.03 End/sec) Recovery
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;748;1496;HEX;| |78DA9D94CB52134114867B9289216442124348B80D10C010482689B2F0B2B014B08| |4221A09B25271882D191826A964A060E703B872E38A2A175E1FC1F22D54145FC1CB| |338CA7CFE950AE4DD5FC5F5FCE9CFE4F774F2A878B1A63CFAE33455BB0CD4E6773D| |D7476793B58AB5BDCA9736DE9A069EFBB56D3D9339D20634CA7F9CD45FE943B1D6E| |2C3B07FBB6C3DBE696655BEED1B09CAE709B73A3B6DF8276CD6D7367DB6DC4979D0| |687A66B741B5AB5D9B48D556EB62C679B3AB72CD7E19D4E4476B61B2E4CF562AFD6| |E2FC4962A965D58D1BEDBA6BD5372B66C7E5EDA334F8CAC1F33904A2C0C33C3F4B4| |16394F9E60159E62B21B43222DFCBE4CF53591590617DF710B13544BA86C8ED00CA| |EC0BA455645A45C70C7D19446C0C3139813020AD9FD206FC370169A62E101611E76| |E33E1495F468CAF20BE42F6803413B8A38805CFAD227215C4EC5D4215F10DC283D2| |4C90CCF4908B1E72314BD68A602624CD841A3EF16AAF45D84168BB88091B51D8430| |CC0118729BB12D6994834D18FEB06602642332C52C07D09C25094867CD1155C75EA| |3E064F6D204EC1401C77CEF3C76338743E41A0A48524A207122564A2C438E6EE7F8| |17EFA5F22CA504C5216937C8C010326610B315547144E7D624B8B27081FA44DD15B| |FE141D739A8E79888E59A763CE40DCA02C7A700E130D112EC2BAC378A3BCC0F06BB| |432F286F09676EF1D22FB9E6C7E40FC80B2476539A354A14EF596754CFB1D02C664| |C0580967C6CB8479C4090464644086022629609202E6C1D8B4DC90E9DF58ED853F8| |45F849F88EC212E983D405C82B766E82D65E6188772AF107ED8823979ABE6E856E5| |E93AE5E972E5E956A91067C838834EB448A515A9D0329D6F0AE24AB4122BCDE0122| |3EAD9474750FD6CF5DFB1048D5555F90DC39812A7B19C7AF6617BA1583783F7BFBF| |8F5A375D684DFC15AC0BA982281BA2F540C843D17D245AA6686D09A98BAEF749EB9| |A8E5E16BEAE08B92AE49A9024F863CF4564300C1216A2098908E913121512139210| |3224E45888F7170E37E9D9| |-------------------------------------------------------------------|
-
I put a Mid's build together that showed my toon being def capped for s/l, f/c, and e/n. But after respecing, my in game numbers come up a few points off across the board.
Is anyone else getting this discrepancy? -
Thanks for all the input. Anyone care to post a contrasting build that I can study? Much appreciate it!
-
Quote:Yeah. I know it's not practical. But I took fly for the cool factor.Okay one thing to be aware of. Foot Stomp is incompatible with Fly.
So if you're hovering of flying, you won't be able to fire off Foot Stomp.
For this reason, you may want to consider going Combat Jumping/SuperJump instead and rely on jetpacks for flight.
Def is capped for s/l and fire/cold even without hover so I'm ok with it. -
I put a build together for an old tank that I am transferring over to Virtue. I came up with this on Mid's. I feel good about his def and offense but I'm not so sure about his endurance. This will be pretty much a PvE and RP tank. I heard RP takes a lot of end nowadays so I'm a little concerned about that. If any of you Mid's experts want to critique it, I'd be much obliged! Thanks.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Evolution: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(15), Aegis-Psi/Status(27)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(15)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 8: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(17), Numna-EndRdx/Rchg(19), Mrcl-Heal/Rchg(31)
Level 10: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx/Rchg(37)
Level 12: Fly -- Flight-I(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(33), Mrcl-Heal(40), RgnTis-Regen+(48)
Level 18: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Dmg/Rchg(45)
Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(37)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc(23), Efficacy-EndMod/EndRdx(34)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(37)
Level 26: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Resist Energies -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(50)
Level 32: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(45)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Acc/Rchg(39), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(43)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 41: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(42), UbrkCons-Acc/Hold/Rchg(42), UbrkCons-Acc/Rchg(46)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-Acc/EndRdx/Rchg(46)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50)
Level 49: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 2: Ninja Run
------------
Set Bonus Totals:- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 23% Defense(Smashing)
- 23% Defense(Lethal)
- 22.7% Defense(Fire)
- 22.7% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 14.9% Defense(Melee)
- 6.13% Defense(Ranged)
- 23.6% Defense(AoE)
- 1.8% Max End
- 6% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 40% Enhancement(RechargeTime)
- 5% FlySpeed
- 203.8 HP (10.9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 5.25%
- MezResist(Immobilize) 14.6%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 22.5% (0.38 End/sec) Recovery
- 74% (5.79 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 3% Resistance(Psionic)
- 20% RunSpeed
- 7.5% XPDebtProtection
Set Bonuses:
Aegis
(Resist Physical Damage)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
(Jab)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Temp Invulnerability)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Haymaker)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Hover)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Dull Pain)- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Unyielding)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Health)- 12% (0.94 HP/sec) Regeneration
(Health)- 2.5% (0.04 End/sec) Recovery
(Kick)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Stamina)- 21.1 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.78 HP/sec) Regeneration
(Knockout Blow)- MezResist(Immobilize) 2.75%
- 28.1 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Invincibility)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Weave)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Resist Energies)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
(Rage)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Taunt)- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Foot Stomp)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Char)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Melt Armor)- 2.5% (0.04 End/sec) Recovery
- Status Resistance 2.5%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Fire Ball)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Tough Hide)- 10% (0.78 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1413;714;1428;HEX;| |78DA9D94D94E135118C7CFB453CAB453DA0A6529D0520A025206CA92B018BD90251| |8496A8B5CA9A4D4231D984C493B10B9F30130D107F0CEF5118C6FA146D1E7F07EF8| |9603EAAD93CCFF77E63BDF7CDB2C5BCF564D219EDF169A79C7A9B65ABBDB55F7503| |6C3959A2DDD9A34D64E1ACEB16737DCB01022C39BBBABF2A9745BD2DA744F8E1D57| |36AB7BB6637BA7FD6A7B4B3A525A95E3235857BCA674F7BD7A72D3AD4B587AD6E52| |25A6A341C6BDDB1F7EB9EC96BDB7365AB15531760B7DDFD085D558EA47C925C3BB2| |6B56E9B42977B7AA2D4F364F7BA1A80938BF18201A9CC2D7C50C2C8A2230CF28123| |A6609E905422122D4E1074509302CCCFB8C322153217C85B09A0AAB71589DE3E91C| |AF9D9374CC112C081B5461831CB68DC3B6FD13D6805986D84F0BA5E8D64817E11B2| |40CAB84E1079CA242486C13AE9509990DC098F80EEE06BB078D0C99225942629830| |922344216194FD44342F30421B9862CA141B2753184C71953CBEC3E9B886A1BB146| |66C93307D0B302802E09E54DD26B9DB1C779BE7360BDC7410FC3A55D84E9E5717CF| |B28B6799E3598EF010DBC13DA57A4A9D05D0D4FD82F192907B4528C2B07B38BDDEC| |3E97B397D2FE71DE02A460EA8B97318551F3D4B5FEBE399A779E63A24ECE7845A3F| |EF0CF0CE0FB86750ED0CF650D3C56EC22C24CFD20BE787B26FA89EA1B78C7784FC7| |BC60742E123613A820571C9C375325D3F248CD98C03C20D87300FEEA3EC1E1A5D64| |F725C632616285DD6F327CC239BC81E3EAB18CAFB2DF1A639D30B541F80D9FFDA4F| |29BD482D855214098D21921C22F504BF959B3DCC71C639E1FC402E1270C6B460D6B| |86C758E4310EE8575F9B10697A1AF7FE364D91A9A4AB2F184CDA249926FE78F946E| |26AFB7F8F4FE6E54FC228E30F601BA584B283F210E511CA63942ACA1E4A0DC5FF6C| |5E16135FC4BA96509651565052509F3843CF7014248A62A2C4503A50E22809944E9| |434CA6B14FF025178E5B3| |-------------------------------------------------------------------|
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Ok...version 2.0. All thoughts welcome.
Thanks.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Boneskin 2: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Barb Swipe- (A) Hecatomb - Damage
- (46) Hecatomb - Damage/Recharge
- (50) Hecatomb - Accuracy/Damage/Recharge
- (50) Hecatomb - Damage/Endurance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal
- (3) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal/Recharge
- (23) Miracle - Heal/Endurance
- (45) Miracle - Heal/Endurance/Recharge
- (A) Doctored Wounds - Heal
- (5) Doctored Wounds - Recharge
- (5) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod
- (7) Efficacy Adaptor - EndMod/Recharge
- (7) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (21) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Adjusted Targeting - Recharge
- (9) Adjusted Targeting - To Hit Buff
- (9) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance
- (37) Rectified Reticle - Increased Perception
- (A) Apocalypse - Damage
- (11) Apocalypse - Damage/Recharge
- (11) Apocalypse - Accuracy/Damage/Recharge
- (21) Apocalypse - Accuracy/Recharge
- (27) Apocalypse - Damage/Endurance
- (27) Recharge Reduction IO
- (A) Recharge Reduction
- (13) Recharge Reduction
- (13) Recharge Reduction
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Heal/Endurance
- (29) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Recharge
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (25) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Endurance Reduction
- (A) Adjusted Targeting - To Hit Buff
- (34) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (40) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (31) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Endurance
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (34) Recharge Reduction IO
- (A) Jumping IO
- (A) Recharge Reduction
- (39) Recharge Reduction
- (39) Recharge Reduction
- (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (42) Adjusted Targeting - Endurance/Recharge
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (42) Adjusted Targeting - To Hit Buff/Endurance
- (43) Adjusted Targeting - To Hit Buff
- (A) Entropic Chaos - Accuracy/Damage
- (45) Entropic Chaos - Damage/Recharge
- (45) Devastation - Accuracy/Damage
- (46) Devastation - Damage/Recharge
- (46) Recharge Reduction IO
- (A) Numina's Convalescence - Heal
- (48) Numina's Convalescence - Heal/Endurance
- (48) Numina's Convalescence - Heal/Recharge
- (48) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Annoyance - Taunt
- (50) Annoyance - Taunt/Recharge
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Ninja Run
------------
Set Bonus Totals:- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 57% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 34% Enhancement(Heal)
- 180.7 HP (13.5%) HitPoints
- MezResist(Terrorized) 2.2%
- 20% Perception
- 12% (0.2 End/sec) Recovery
- 110% (6.15 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
Set Bonuses:
Hecatomb
(Barb Swipe)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Fast Healing)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Fast Healing)- 2.5% (0.04 End/sec) Recovery
(Reconstruction)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Quick Recovery)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Build Up)- 20% Perception
(Impale)- 16% (0.89 HP/sec) Regeneration
- 40.2 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Dull Pain)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Integration)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Combat Jumping)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Instant Healing)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Throw Spines)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Focused Accuracy)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Laser Beam Eyes)- 10% (0.56 HP/sec) Regeneration
(Laser Beam Eyes)- 12% (0.67 HP/sec) Regeneration
(Physical Perfection)- 12% (0.67 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Confront)- 4% (0.22 HP/sec) Regeneration
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Quote:Thanks for the input!Needs a lot more recharge, needs Confront, doesn't need Ripper, needs Barb Swipe instead of Lunge (check the PvP damage, you'll see why), needs Phase. Drop Fitness pool, QR + heal uniques should be enough to make up the loss. Build Up, Lunge, and Focused Accuracy are very poorly slotted.
Any second opinions welcome please. -
Hello all. I've been gone for a few months. Could someone take a look at this build and give me some opinions. I used to do well in RV with this build. But before I deactivated a few months ago, I got murdered by an electric brute.
Thanks!
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Boneskin: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge- (A) Damage Increase IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (3) Numina's Convalescence - Heal/Endurance
- (5) Numina's Convalescence - Heal/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (34) Miracle - Heal/Endurance
- (36) Miracle - Heal/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Heal
- (5) Doctored Wounds - Recharge
- (15) Doctored Wounds - Heal/Recharge
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (7) Efficacy Adaptor - Accuracy/Recharge
- (13) Efficacy Adaptor - EndMod/Endurance
- (25) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Accuracy
- (A) Adjusted Targeting - To Hit Buff
- (7) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (11) Devastation - Damage/Endurance
- (11) Devastation - Damage/Recharge
- (25) Devastation - Accuracy/Damage/Recharge
- (29) Range IO
- (29) Range IO
- (A) Run Speed IO
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Triage - Heal/Recharge
- (37) Triage - Heal/Endurance/Recharge
- (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - Heal/Endurance/Recharge
- (43) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod
- (21) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (40) Efficacy Adaptor - Accuracy/Recharge
- (45) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Endurance
- (A) Numina's Convalescence - Heal
- (23) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Recharge
- (42) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (27) Adjusted Targeting - To Hit Buff/Recharge
- (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (50) Adjusted Targeting - To Hit Buff/Endurance
- (A) Winter's Gift - Slow Resistance (20%)
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (A) Cleaving Blow - Accuracy/Damage
- (31) Cleaving Blow - Damage/Recharge
- (31) Scirocco's Dervish - Accuracy/Damage
- (31) Scirocco's Dervish - Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (33) Positron's Blast - Damage/Endurance
- (33) Positron's Blast - Damage/Recharge
- (33) Positron's Blast - Damage/Range
- (34) Positron's Blast - Accuracy/Damage/Endurance
- (34) Recharge Reduction IO
- (A) Jumping IO
- (A) Numina's Convalescence - Heal
- (39) Numina's Convalescence - Heal/Endurance
- (39) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Rectified Reticle - To Hit Buff
- (45) Rectified Reticle - To Hit Buff/Recharge
- (45) Rectified Reticle - Increased Perception
- (A) Devastation - Accuracy/Damage
- (48) Devastation - Damage/Recharge
- (48) Devastation - Accuracy/Damage/Recharge
- (48) Entropic Chaos - Accuracy/Damage
- (50) Entropic Chaos - Damage/Recharge
- (A) Miracle - Heal/Endurance
- (50) Miracle - Heal/Recharge
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 2: Ninja Run
------------
Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 0.94% Defense(Melee)
- 28% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 21.3% Enhancement(RechargeTime)
- 215.9 HP (16.1%) HitPoints
- MezResist(Terrorized) 2.2%
- 20% Perception
- 11.5% (0.19 End/sec) Recovery
- 120% (6.71 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.84% Resistance(Fire)
- 2.84% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
Set Bonuses:
Numina's Convalescence
(Fast Healing)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Fast Healing)- 2.5% (0.04 End/sec) Recovery
(Reconstruction)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Quick Recovery)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Impale)- 12% (0.67 HP/sec) Regeneration
- 30.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
(Health)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
(Health)- 4% (0.22 HP/sec) Regeneration
(Dull Pain)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Stamina)- 15.1 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.56 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Integration)- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
(Combat Jumping)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Combat Jumping)- 10% (0.56 HP/sec) Regeneration
(Ripper)- 1% (0.02 End/sec) Recovery
(Ripper)- 10% (0.56 HP/sec) Regeneration
(Throw Spines)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Instant Healing)- 12% (0.67 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Focused Accuracy)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
- 6% (0.34 HP/sec) Regeneration
- 20% Perception
(Laser Beam Eyes)- 12% (0.67 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
- 30.1 HP (2.25%) HitPoints
(Laser Beam Eyes)- 10% (0.56 HP/sec) Regeneration
(Physical Perfection)- 2.5% (0.04 End/sec) Recovery
-
I was considering making a WP scrapper for PvP. But I have to ask...what's up with the no recharge buff for Strength of Will???
Sorry if the answer is somewhere else but does anyone know the reasoning for this?
Is the power that much better than the other unstoppable-type powers like Unstoppable and Elude, etc.?
Thanks. -
Howdy PvPers. I need some opinions from PvP experts out there. As a casual pvper, I am thinking of rolling a BS scrapper purely for dueling.
I am not sure about what secondary to go with though. I know regen is great for one on one melee dueling. However, I'd like to have some survivability when fighting squishies. What are your opinions on going WP and using SoW or going Invul and using Unstoppable?
I see that SoW cannot be recharge enhanced according to the description. Does anyone know the recharge time on this? Is this also true of Unstoppable now? I didn't see that same disclaimer under Unstoppable anywhere.
Any input would be great. Thanks!!! -
PvP experts! Could anyone share a great Spines/Regen PvP build?
I haven't PvPed in a long, long time and would let to get my Spines/Regen up to par. Any help would be greatly appreciated!
Thanks! -
That did the trick!
Thanks for the help guys!
There is a certain tailor in every Icon shop who lets you change the toon's size!
Thread done. -
Quote:Super Tailor? Let me try that.The option will be available on ALL of the toons associated with the account to which you applied the Science Booster pack.
Also, note, only a specific tailor in the Icon store allows this change, although I can't recall their name off the top of my head (Super Tailor?). There's still the usual Icon tailors that allow for the usual costume changes. But you need to speak with the "Super Tailor" for the gender/body-type change option. -
Yes, I did buy the science pack. But why don't I get the option on my other toons then? My huge guys can't switch to average!
-
I went to icon with my average sized blaster today and was given the option to change my toon's size from average to huge or even female. I didn't see any patch notes about this and was wondering if this is a new bug or if it's something that's going around.
If it's just a bug, PLEASE make it an option!
An option to switch between average and huge toons would give you the feel of a shapeshifter or a Hulk/Mr. Hyde type toon.
Thanks. -
Thanks Vermain!
I'll check your numbers out! -
[ QUOTE ]
My INV Tanker, who's only very cheaply IOed out and doesn't have Tough, could almost certainly do the same thing.
[/ QUOTE ]
Try it and let me know. I'm curious to see if you can.