Invul/SS Build Critique


MrLiberty

 

Posted

Here's a build for a team pvp tank. Mids experts please take and look and make any suggestions. Thanks a lot!

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Invul SS Pvp: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Aegis - Psionic/Status Resistance
  • (3) Resist Damage IO
  • (3) Steadfast Protection - Resistance/+Def 3%
  • (33) Aegis - Resistance
Level 1: Jab
  • (A) Absolute Amazement - Endurance/Stun
  • (5) Absolute Amazement - Stun
  • (5) Absolute Amazement - Stun/Recharge
  • (7) Absolute Amazement - Accuracy/Stun/Recharge
  • (7) Absolute Amazement - Accuracy/Recharge
Level 2: Temp Invulnerability
  • (A) Titanium Coating - Resistance
  • (9) Titanium Coating - Resistance/Endurance
  • (9) Titanium Coating - Resistance/Recharge
Level 4: Dull Pain
  • (A) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Endurance/Recharge
  • (13) Miracle - Heal/Endurance
  • (13) Miracle - Heal/Recharge
  • (15) Miracle - Heal/Endurance/Recharge
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Kismet - Accuracy +6%
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 12: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
  • (17) Perfect Zinger - Taunt/Range
  • (17) Perfect Zinger - Taunt/Recharge
  • (19) Perfect Zinger - Taunt/Recharge/Range
  • (19) Perfect Zinger - Accuracy/Recharge
Level 14: Super Speed
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (48) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Winter's Gift - Slow Resistance (20%)
Level 16: Super Jump
  • (A) Jumping IO
  • (33) Jumping IO
  • (48) HamiO:Microfilament Exposure
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (23) Numina's Convalescence - Heal
  • (25) Numina's Convalescence - Heal/Endurance
  • (39) Miracle - +Recovery
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
Level 22: Knockout Blow
  • (A) Hecatomb - Chance of Damage(Negative)
  • (33) Hecatomb - Damage/Endurance
  • (34) Hecatomb - Damage/Recharge
  • (34) Hecatomb - Accuracy/Damage/Recharge
  • (34) Hecatomb - Accuracy/Recharge
Level 24: Resist Elements
  • (A) Titanium Coating - Resistance
  • (25) Titanium Coating - Resistance/Endurance
  • (27) Titanium Coating - Resistance/Endurance/Recharge
Level 26: Unyielding
  • (A) Titanium Coating - Resistance
  • (27) Titanium Coating - Resistance/Endurance
  • (29) Titanium Coating - Resistance/Endurance/Recharge
  • (29) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
Level 28: Resist Energies
  • (A) Titanium Coating - Resistance
  • (31) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Resistance/Recharge
Level 30: Rage
  • (A) Adjusted Targeting - Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance
  • (40) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (46) Adjusted Targeting - Endurance/Recharge
  • (50) Rectified Reticle - Increased Perception
Level 32: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 35: Hurl
  • (A) Devastation - Accuracy/Damage
  • (36) Devastation - Accuracy/Damage/Endurance/Recharge
  • (36) Devastation - Accuracy/Damage/Recharge
  • (36) Gladiator's Javelin - Accuracy/Damage
  • (37) Gladiator's Javelin - Damage/Recharge
  • (37) Gladiator's Javelin - Accuracy/Endurance/Recharge
Level 38: Unstoppable
  • (A) Gladiator's Armor - Resistance/Rech/End
  • (39) Gladiator's Armor - Recharge/Endurance
  • (39) Gladiator's Armor - Recharge/Resist
  • (40) Gladiator's Armor - Resistance
  • (48) Gladiator's Armor - End/Resist
Level 41: Stone Prison
  • (A) Gravitational Anchor - Immobilize
  • (42) Gravitational Anchor - Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (42) Gravitational Anchor - Accuracy/Recharge
  • (43) Gravitational Anchor - Immobilize/Endurance
  • (43) Trap of the Hunter - Chance of Damage(Lethal)
Level 44: Fossilize
  • (A) Apocalypse - Chance of Damage(Negative)
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (46) Apocalypse - Damage/Endurance
  • (46) Gladiator's Net - Chance of Damage(Lethal)
Level 47: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Phase Shift
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run



Code:
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Posted

For a team tank, i.e. Disruption spot, I'd go with web envelope from the mace pool over fossilize.