Reppu

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  1. Quote:
    Originally Posted by JayboH View Post
    Eh, looks like mostly bug fixes now that I look at it.
    To answer you anyway: "No".
  2. In my opinion, specifically MY OPINION, if you can't work the Well of the Furies into your tight and special snowflake backstory, you've failed as a roleplayer anyway. May as well use the most ludicrous excuses you can think of. When you offer 'alternatives' like this, you're just painting yourself out as 'incarnate powered with out the risks '.

    That's pretty lame, in my opinion. The point of the Incarnate System, at least to me, is an in-character necessary evil to protect what matters the most (Or I guess claim whatever I wish if I'm a derpvillain). When you have people derping around saying they're God-like with out the risks, you're just a Mary/Gary who became infinitely less interesting because you couldn't work your concept within the realm of the game.

    I eyeroll at Incarnates who aren't Incarnates.

    I eyeroll at Kheldians who aren't Kheldians.

    I eyeroll at PVP is a legitimate way to express RP.


    Sans the last one, if your concept has to do any of the following...

    1) Ignore the lore of the setting.
    2) Specifically make you as special as possible.
    3) Forcefully inserts you as a super awesome lore character

    You've failed as a roleplayer.

    If nothing else, anyone who has "Incarnate Power but isn't an Incarnate" should then accept they are infinitely and immeasurably weaker than an Incarnate Pather, because the game definitely makes this out to be the case. And if you don't? Weak.
  3. The Mastermind ATE set is very, very cheap. It is worth slotting, especially in the Dire Wolf. 10% Global Recharge is nothing to sneeze at, either.
  4. Quote:
    Originally Posted by Mad Grim View Post
    Recharge in a pet set is silly, it really is. If you are a good MM, you won't lose your pets so much that you need the powers to recharge faster. The AoE def bonus is good, 2% more damage is utterly useless, and due to the massive amount of recharge in the set the overall enhancement values are rubbish. It is a bad set.
    You're bad.
  5. Quote:
    Originally Posted by Mad Grim View Post
    You say they completely lack AoE over and over and over and it is simply not true. It IS true that they don't have much AoE, but...

    Freezing Roar- Cone, 50 foot radius, 30 degree arc, 16 max targets.
    Chilling Howl- Cone, 80 foot radius, 20 degree arc, 3 max target
    Claw Swipe- Cone, 7 foot radius, 90 degree arc, 16 max targets x2 (two lions)
    Terrible Howl- AoE, 15 foot radius, 16 max targets

    Not damaging but:

    Ferocious Growl- AoE, 15 foot radius, 6 max targets x2 (two lions) 3 mag stun for 10 seconds at level 32

    Not to mention that EACH howler wolf at 32 gets and AoE 25% damage 7.5% tohit buff. Each one.

    To say they have no AoE is ludicrous.

    Chilling Howl- Cone, 80 foot radius, 20 degree arc, 3 max target <--- Is not an AoE
    Terrible Howl- AoE, 15 foot radius, 16 max targets <--- One minute cooldown garbage
    Claw Swipe- Cone, 7 foot radius, 90 degree arc, 16 max targets x2 (two lions) <--- Extremely unreliable due to pet AI.
    Freezing Roar- Cone, 50 foot radius, 30 degree arc, 16 max targets. <--- Bad metrics
    Ferocious Growl- AoE, 15 foot radius, 6 max targets x2 (two lions) 3 mag stun for 10 seconds at level 32 <--- You're grasping at straws.

    Begone.

    Quote:
    Originally Posted by JayboH View Post
    Reppu did the buff that the Beast Mastery set just got help in any way?
    What buff?
  6. Traps is infinitely superior to Force Fields. You trade a little bit of Defense for some of the best debuffs in the game, survivability tools, and it's just a more active and fun set. Force Fields is just a newbie trap and is outdated garbage.

    If you really want a 'Defense' based set, go Traps or go home. (Time exists too but /shrug if I'm going a Defense based set I want the Bubble Mez Protection.)

    If you want really good synergy? Demons/Thermal is really dumb. If you invest in the (cheap) +Resistance Auras, you can nearly 90% cap your Demons resistances. This combined with AoE Healing means they practically will never die.

    Demons/Dark is alright. You trade the insane resistances for some various tools and tricks but eh.

    Demons/Traps, Demons/Thermal, or Demons/Dark IMO.

    Time is obviously an option too but eh. Amazing set but shrug.
  7. Mu is infinitely better than Soul, unless it's a 'conceptual' thing. Your slotting of Dark Servant makes most of it's powers have 0 Accuracy. Always and only slot it for ToHit. Fly hinders a final LotG into this build, which is why I always tell people to just buy Jet Packs and not waste a power slot, but to each his own. Scorpion Shield is only worthwhile if you devote heavily into getting the Smashing/Lethal cap. If you want that, it's not hard to try to alter the build into but such builds lose a lot of global recharge.

    I prefer Resistance on MM's anyway. High 60's to the most common damage types in the game, yum.

    Villain Plan by Mids' Villain Designer 1.954

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Dark Miasma
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Summon Wolves -- SvgnRt-PetResDam(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg(3), BldM'dt-Dmg/EndRdx(5), BldM'dt-Acc/Dmg(5), BldM'dt-Acc/Dmg/EndRdx(7)
    Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
    Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
    Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitdeb/Rchg/EndRdx(13), DarkWD-Rchg/EndRdx(15)
    Level 6: Train Beasts -- Empty(A)
    Level 8: Call Hawk -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(15), KinCrsh-Rchg/KB(17), KinCrsh-Rechg/EndRdx(17), KinCrsh-Dmg/EndRdx/KB(19), KinCrsh-Acc/Dmg/KB(48)
    Level 10: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(19), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(50)
    Level 12: Summon Lions -- EdctM'r-PetDef(A), EdctM'r-Acc/Dmg/EndRdx(21), EdctM'r-Dmg/EndRdx(21), LkGmblr-Rchg+(23), SCotMastermind-Acc/Dmg(23), SCotMastermind-Dmg/EndRdx(25)
    Level 14: Call Ravens -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(29)
    Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), TtmC'tng-ResDam(31), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(33)
    Level 18: Fortify Pack -- LkGmblr-Rchg+(A)
    Level 20: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(33), Abys-Acc/EndRdx(33), Abys-Fear/Rng(34), Abys-Acc/Fear/Rchg(34)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
    Level 24: Fly -- Zephyr-ResKB(A)
    Level 26: Summon Dire Wolf -- S'bndAl-Build%(A), S'bndAl-Acc/Dmg/Rchg(36), SCotMastermind-Acc/Dmg/Rchg(36), SCotMastermind-Dmg/EndRdx/Rchg(37), SCotMastermind-Acc/Dmg/EndRdx/Rchg(37), SCotMastermind-Rchg/PetAoEDef(37)
    Level 28: Assault -- EndRdx-I(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Tame Beasts -- Empty(A)
    Level 35: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/EndRdx/Rchg(40)
    Level 38: Dark Servant -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(42), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-Acc/EndRdx/Rchg(43)
    Level 41: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-ResDam(45), S'fstPrt-ResDam/Def+(45)
    Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(39)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(40)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  8. Flat and Brutal: Sonic and Force Field are inferior, on Masterminds, to Thermal and Traps for a few specific reasons. Primarily that healing is really good on Masterminds, and Traps debuffs more than outweight the paltry Defense gain from Force Fields

    IF you're dead set on these two...

    Force Fields: Robotics, IguessBeastMasteryUgh, Ninjas, Thugs, Demons
    Sonic Shield: Demons, IguessBeastMasteryUgh.

    Synergy up there. As I stressed before, Traps and Thermal do it these jobs FAR better, but yeah.
  9. Quote:
    Originally Posted by Carnifax_NA View Post
    Adding Recharge to summon powers I've always found to be pretty situational bordering on useless since the pets Recharge change. Most of the time if a pet dies the power is ready up anyway, without needing Recharge to be slotted at all. Mind you I take the busy secondaries and thus always have Haste as well.

    Your milage may vary, but calling people silly for having a different opinion to yours due to their own experiences is somewhat myopic.
    Because I think they're wrong, thusly silly. But I respect their opinion, but otherwise find it silly.

    Issen: only Soulbound and Command have Recharge.
  10. So many things wrong with this!

    1) Where's the Arsonist listed?
    2) Are you factoring in Bots Perma -1000% Regen?
    3) Are you factoring in DS's perma -RES?
    4) You didn't factor in Brute Fury.
    5) Where are the critical hit factors in any of this?

    The spreadsheet is also a bit of a mess.

    Now:

    Not counting buffs is bad.

    Not counting debuffs is bad.

    This is a flawed sheet and proves nothing, because it's BASE VALUES. Which the Beasts have good Base Values (I've noted this in citation arguments), but this is not taking the whole of the set and embracing it. Thusly:

    Thugs perma 10% global damage + Arsonist being WOAH + Bruiser Fury is key to the set's performance.

    Demons -RES stacking is key to their ludicrous damage.

    Bots being primarily AoE + their perma -1000% Regen is key to their deceptively large STDPS.

    This is flawed, as noted, but it's a good attempt.

    The major comparison, really?

    Beast Damage steroid lasts 15 seconds and is used randomly, sans Pack Mentality which is... 2% per stack? Forgot if the final version is different. 2% +DMG and Crit per stack ontop of a base 10%(?) Crit? So... if you manage to keep it saturated it's +20% Damage and Crit? I could be wrong here, I can't test the set on live because I'm not wasting the points unless I'm convinced to.

    The fact is this: I agreed Beast base values are good, they're better than a lot of other sets. The problem is when you look beyond base values (!) and look at the sets as a whole, you notice...

    1) Arsonist and Bruiser are wtfamazingdamage and carry the ENTIRE sets ST Damage, plus Thugs has amazing AoE damage.
    2) Bots have amazing AoE damage and deceptively massive (due to -1000% regen) ST Damage potential.
    3) Demons are broken lololol -RES stacking to godlike levels and amazing AoE.

    Beast has...

    1) Steroid powers they waste, but are decent otherwise (Potential pet-wide 150%? damage or so if you're lucky but... yeah. Lucky. 15 seconds, 60 cooldown etc etc. You're more realistic to just average it out and that's also an unlikely thing).
    2) Attack chain disparity which is shown clearly.
    3) What AoE?

    So, their >base< ST damage is higher than most (Not Ninjas)? But their final application and then you MUST note their lack of AoE, is the killing blow against this primary.

    Good defenses, I won't deny it. Wouldn't expect any less from pure melee. Too bad they fail on every other level.
  11. Scrappers still get Titan Weapons, Stalkers don't.

    Scrappers still get Shield Defense, Stalkers don't.

    Stalkers should deal more up-front, no-support damage, which they do.

    In a soloing scenario, with out Stalkers getting their team buffs going, it likely equalizes more. Soloing though, Stalkers do have less AoE (In most cases) And less Survivable (in all cases).

    Just... ugh.

    Scrappers fine.
  12. The MM one is extremely good and proves you have no idea about MMs.

    Everyone complaining about the +RECH in the enhancements are also bad.

    AoE is what kills MM pets more often than not.

    Waiting for a pet to recharge is devastating in the event one dies.

    Quit being silly!
  13. Quote:
    Originally Posted by Psylenz View Post
    The best beast mastery character name I have seen so far was on Exalted: Timmy in the Well
    Okay. That's clever.
  14. I don't understand how you 'cosmetic trumps performance' people can't accept both are equally important. Weird. I guess it's just a hail-mary effort to justify the purchase of bad.
  15. Hm. I enjoy the Stalker Changes. I enjoy Dark Assault. I enjoy blueberry parfaits. I enjoy pointing out how crappy this power set is and how much I love the fact it's spreading like wild-fire that it's performance is less-than-optimal for anything worth 800 points.

    And the Pet AI thing is at least a known issue on Virtue. Don't know anywhere else. Maybe it's extremely uncommon, but I keep seeing it happening?

    Oh well. You're all precious.
  16. Reppu

    Pairing beasts

    Quote:
    Originally Posted by NekoNeko View Post
    Really? Then why have I not ever seen this happen to my BM pets not even once in 20 levels of play so far?

    The only thing I have seen even remotely similar to this is Tsoo Caltrops. They drive my BM pets insane. They run off (somewhere) and might come back if I spam the Attack key or the Follow key. They do eventually come back though, even if I do nothing to call them. I'm not seeing them randomly target and attack something way across the map, though.

    But then again, I never seemed to have this supposed problem with mobs instantly running away when you attack them, either. Some people thought that was a huge deal too. Clearly, YMMV, probably based on the amount of hyperbole in the claim.
    CatCat!

    Then maybe you're lucky, or all the reports are false. Either way, your power set is bad and ruined global pet and Lore Pet AI.
  17. Reppu

    Pairing beasts

    It's fine. And, ugh. +4/x8 is not the baseline. In fact that's horrible inefficient but we won't get into that.

    It's simply this: Why pay money for something underperforming to three 'free' things? Because of concept? Why settle for concept? Why not get your cake and eat it to?

    Accepting Beast Mastery as it is is wrong. It IS underperforming to three current sets, and ignoring their greater soloing potential (This is due to their AoE. Even if you fixed Beast Mastery's attack disparity, it can't do squat because it has no AoE), there's NO reason a Single Target Melee Focused primary does LESS Single Target damage than the PRIMARILY RANGED PRIMARIES.

    This is NOT suggesting to me Thugs/Demons/Bots are overpowered. This is suggesting Beast Mastery is UNDERPOWERED because if you factor that in PLUS it's lack of AoE, it can't even compete!

    Even Mercenaries, despite the Spec Ops sucking badly, are at LEAST capable of constantly attacking and have sweeping AoEs, and Paragon has agreed they're far too low beneath the benchmark.

    Necromancy has an attack chain and does decent AoE and good ST!

    Ninjas have bad survivability and need to be more like Beast Mastery in that SINGLE department. The only damage flaw this set has is Jounin's Poison Dart needs to be buffed or go RIGHT into the garbage bin.

    And considering BM Survivability is only fractionally superior to Thugs/Bots/Demons, and I mean maybe 1-2% higher or so going by the math of the comparison thread? They don't even do remotely the same amount of Single Target damage (unless you get lucky and they crit like mad during their damage steroid and I'd argue even then that's not only unlikely due to their random buff application but relying on crits for balance is RETARDED), and can't even come close to their AoE.

    But, whatever I guess. I cannot accept the logic of No AoE in a game where swarms of mobs are not 'uncommon'. What good are you in a team? Single Target Damage with a Support set? Take a Defender or Corruptor or Controller, who WILL out damage Beast Mastery AND provide the same support (better in Defenders case), ontop of AoE!

    At LEAST Ninjas have absurd ST Damage, and the Big Three had great ST damage and great AoE damage.

    And yes, I am willing to bet a Controller will win in ST Damage. They obviously win in AoE by merit of having it in the first place.
  18. Reppu

    Pairing beasts

    You did not understand anything. There is a legitimate bug right now where Defensive and Passive pets, once you zone into a mission, have been noted to randomly charge off. AND. PASSIVE.

    As for Maelstrom, it's been reported pets have charged out of buildings, 'used' the doors, and charged Maelstrom with out any aggro notice on the Mastermind.

    I made it as clear to you as possible. Pets AI is flipping out in reported cases. Confirm it for yourself, or maybe you're 'lucky' and your pets aren't Full Retard.

    Additionally, I disagree with you on 'overperformance'. That suggests THREE Primaries are overperforming, one is perfectly balanced (Necro does poor damage as a note), two are underpowered by the devs, and Beast Mastery is apparently 'balanced', ignoring their lack of attack chain, their lack of AoE, their lack of protection, and their lack of ranged? Granted the last one is ho hum but whatever.

    Your opinion is your own, but I don't see why you think this set is 'fine'. It is not. Three primaries perform exceptionally and should be the baseline. THIS is why Ninjas and Mercenaries are being 'looked at'.

    Unless you really want me to believe Thugs, Bots, and Demons are overperforming, Necromancy should be as powerful as sets get, and Ninjas and Mercenaries are 'balanced'?

    No. Absolutely not. 800 points for a BASIC LEVELS flawed set? Justify your purchase however you wish, the set is poor.

    People need to quit 'accepting' flaws like Beast Mastery. There is no reason why it can't perform at least as well as Necromancy, but more like Robotics as one of the 'original primaries'. Thugs being released an issue later and Demons with GR. And since Demons are on the same 'tier' as Thugs and Robotics, why the heck can't we have Necromancy, Ninjas, Mercenaries, and Beasts on that same level of performance?

    Right now; tell me Beast Mastery performs equal to or above the Big Three, and why the other sets can't be as good as the Big Three.

    If it does not, tell me how Beast Mastery ISN'T underperforming compared to Ninjas and Mercenaries, or at least Necromancy. Show me the math. Show me the data. Show me the PROOF.

    Because I've done the opposite, IE: proving it's underperformance, on TWO threads. You're up to bat!
  19. Reppu

    Pairing beasts

    Quote:
    Originally Posted by Mad Grim View Post
    Care to explain how it broke the rest of the AT? Off the top of my head, I can't think of any other MM sets with buffs like this... granted, I have not tried them all, so I could be completely wrong.

    And this is actually a good set. VERY survivable. With good recharge Fortify will give you an almost constant 15% def and over 400% regen buff to your pets. All the pets have a base 22% resist to s/l/c, and 9-11% def to all positions. The damage is not tops, no, but it is still good. You can either go defensive and have very tough pets, or offensive and have very strong pets. It is not better than bots or thugs, it is a mostly average set. However, an average MM set is still a far above average set overall. You will be able to take the best the game can throw at you, and then some.

    Really, just because you can't go to sleep while they solo AVs and GMs does not make it a terrible set.

    I think you can actually use the fact that they use the buffs whenever they're up. With Wild Charge, anyhow. Since you know for a fact when they will use it, you can think of it in terms of damage buff over time... then add that to what you see as their damage and look at what you get. Add in the 20% from pack Mentality, because if you aren't dying you should mostly have 10 stacks. Then work in the crits, and I'm curious to see what you would get.
    Go run TPN, or really go run anything. Pets of all types are flatly ignoring AI orders and doing wonkey crap. Maybe you've gotten lucky, but it seems to be a really, really severe bug. At LEAST on TPN, MM pets are extremely likely to ignore all orders and dogpile onto Maelstrom until dismissed.

    In a Synapse I ran last night, Beast Mastery pets on Defensive or Passive were charging after Assassination Targets on other sides of the map, and bringing in trains of aggro to the unfortunate Mastermind.

    I saw this happen with other pets as well.

    So, yes. APPARENTLY Beast Mastery managed to bomb some sort of AI logic of "not rushing a mission's objective", SOMEHOW.


    Now, to comment on this?

    Quote:
    Really, just because you can't go to sleep while they solo AVs and GMs does not make it a terrible set.
    Shut up. Seriously. Quit using this as your baseline and assuming it's my own. The set is bad because it's inferior to even the inferior Mastermind primaries, and two that development has said are underperforming (Ninjas/Mercenaries).

    You, and every other person, need to get it out of your heads that 'performance disparity' equals "SOLO EVERYTHING EVER". It should be AT THE VERY LEAST on the same level of Necromancy, but more so toward Bots/Thugs/Demons, which are all considered to be equal in overall strength in combined fields. NOT inferior to Ninjas and Mercenaries, two sets ACKNOWLEDGED AS UNDERPERFORMING BY THE SAME PEOPLE WHO DESIGNED THIS SET.

    Granted yes, they have the proper survivability to be 'pure melee'. Too bad their damage does not reflect the sheer loss of AoE (And ranged, and lack of protection) they took. Oh, and their melee damage STILL isn't that good.

    And MAYBE you can use their "use buffs when recharged" thing to your advantage. I can see a few ways it can be, but too bad they're 'extreme recharge scenarios' AKA IOing. Like dismissing your pets once buff wears off, resummon, rebuff... no, that's not practical at all and loses substantial damage.

    Nope, still bad.
  20. Reppu

    Pairing beasts

    Quote:
    Originally Posted by newchemicals View Post
    Good testing Reppu I'll just wait until a final fixed version is live. Until then I'll just hold onto my 800pp. If they don't fix it, that's 800 points saved. I suspect they will because if it doesn't sell, that's development money wasted.
    Remember what I said about "if the AI is smart"?

    They use the buffs the moment they're off cooldown, in combat or not. Doesn't matter.

    Wow. This set is not only worse than I even speculated, but it actually broke the whole AT's AI. Like Demons did, although with Demons it was on purpose. This? Wow.

    Screw this set. Seriously. >_>
  21. Imperial Dynasty Bottoms w/skin for Skirts and such is still missing, unless this was nyxed as a decision.

    Just a reminder we're still missing this.
  22. WHY DID SOMEONE SAY MY NAME IN A BEAST MASTERY THREAD AHHHHHHHHHHHHH.

    Yeah you know the drill. I want to love this set, I can't mechanically.
  23. You all DO realize they're doing it so you're tempted to by 50% or 100% (AKA x2) XP Boosters, right? There's no other reason why they'd delay it.

    Thread answered.
  24. Quote:
    Originally Posted by PleaseRecycle View Post
    And you specifically said nothing good had been done for MMs since issue 6. What's with all the bluster lately?
    I said "haven't learned anything", not "have sucked since", because the latter is a lie. Beast Mastery is performing many sins of the original Mastermind sets. That's all it meant.

    If they had learned anything since Issue 6, Beast Mastery would perform better. So, I guess we can say Thugs and Demon Summoning were flukes, or their design choices were ignored in favor of combining Derp plus Herp to equal Flurp.

    Regardless, off-topic. Enjoy your bad power set.