RemusShepherd

Legend
  • Posts

    703
  • Joined

  1. Quote:
    Originally Posted by Xieveral View Post
    I don't know if that's a serious question but yes. As a matter of fact, most people blatantly state they're a futa in their bios.

    Fun fact: furries and futa make up about half of the typical Pocket D crowd the rest being a hodgepodge of S&M schoolgirls, vampires, werewolves, "dark and edgy" magic men, teenagers with pseudo-Japanese names and a sprinkling of people just passing through.
    I've been on Virtue for almost seven years, and I read people's descriptions constantly -- I'm all about character concepts, and I like knowing everyone else's. I have never, ever, seen a sexually explicit description. However, note that I do not go into Pocket D.

    If they're out there, it's simple to avoid them.
  2. The number one reason why I avoid AE is because the rating system is unusable. A high-rated arc might be a well-written story, or it might be some powerleveler's ideal farm mission, or it might be a crappy slap-dash arc full of fart jokes that someone got all their SG friends to five-star. It's worse than useless, it's actively misleading.

    The rating system is also the reason why I don't write AE arcs anymore. Whatever I write will be buried deep in the system and no one will ever find it, because I'm not willing to hawk it like a used car salesman on the forums and to my in-game friends. If you don't have a large support group of friends, or a personality like a carnival barker, the chance of your AE arc being noticed is near zero. So why bother.

    The AE system is a neat idea, but it was poorly executed.
  3. You all are looking for a psychological reason why PvP isn't popular in CoX. I suggest you look instead at sociology, specifically the Bartle categories.

    City of Heroes has always catered to the Explorer type in Bartle's categories. This game pioneered the exploration badge system (which then spread out to many other games). It has a complex character design system which encourages many different characters per player, and on top of that it allows for near-infinite costume customization. It's made for Explorers, people who want to fiddle and tune and just try new things.

    PvP is the playstyle that appeals to a different Bartle category, the Killers. Killers and Explorers do not get along. Explorers don't want to be bothered by PvP combat when they're trying something new, and Killers don't like to be surprised and humiliated when an Explorer comes up with something new. The more Killers you have in a game the fewer Explorers you will have, and vice versa.

    I'm *glad* that PvP is so neglected much in CoX. If it were popular then the devs would not be catering to Explorers as much, and I and a lot of other players would not be here. A game can either cater to Explorers or Killers, but not both. (Fortunately the other two categories, Achievers and Socializers, don't feud with others as much so you can pull them in also.)

    I think that introducing PvP was the third biggest mistake that the management of this game ever made. (Number one was ED. Number two was branching out from blueside; allowing players to play villains and praetorians was a criminal loss of focus for the game.) They should have realized that the game appealed to Explorers and put all their energies into making that group happy. I think they've finally realized this. But management never has good institutional memory, so I'm sure some brain-dead suit will someday shift us back toward useless PvP again.
  4. Quote:
    Originally Posted by Draeth Darkstar View Post
    The inability to view something without a sexual component to the perception can be seen as a sign of repressed preferences.
    For some of us it isn't repressed. I'm a total yiff-crazed furry and proud of it, and I say bring on the four-legged heroes.

    On the other hand, I really want to link to the Whamadoodles Online parody to show how bad anthropomorphic games can get, but I suspect that providing a link will get me banned.
  5. Obviously, we need a new trial where our heroes rescue innocent civilians from Praetoria while all this apocalyptic stuff is going down.
  6. Quote:
    Originally Posted by RosaQuartz View Post
    @Paul_Dini Just arrived home from #THEAVENGERS premiere with mind blown, s*** lost and a smile that won't leave my face. The superhero movie perfected.
    This one tweet, from a personal hero of mine, means more to me than all the advertising and all the hype there ever was.

    If Paul Dini said THAT, then I am officially salivating to see this movie.
  7. Quote:
    Originally Posted by Zemblanity View Post
    Energy Blast's solution is pretty obvious, with its versibility and the fact that it accesses the Tier 3 attack by lvl 6, if it had knockdown instead of knockback in the AoE cone and spread-ball Energy would be one of the most popular sets in the game, even if numerically mediocre.
    But some players love the knockback in Energy Blast. I depend on it with one of my defenders.

    What they need to do is make a new IO set in the Knockback category named 'Suppression'. (Or 'Swan's Suppression' if you want flavor.) It should be a set with heavy +damage and +accuracy, with one proc IO that restricts the KB magnitude to 0.67 in the power you slot it in. Everyone who wants to convert KB to KD will buy and slot that proc. Problem solved.

    I think a lot of the 'problems' in these powersets can be solved by new IOs. For example, Electrical Melee has several powers with a small chance for sleep, so it can be slotted with Sleep IOs...and there's a Sleep IO proc with a chance to heal self. That makes the entire powerset better. My Elec/Energy stalker has slotted all her attacks with a chance to heal; it makes her unique and much more effective.

    Similarly, Electrical Blast powers could be slotted with the chance for stun proc in one of the End Mod IO sets. If we want to make the set better, give us more cool proc effects in the End Mod category. A chance for hold (which would stack with the ranged damage chance for hold proc), a chance for confusion ('who tazed me, bro!?'), or a chance for damage would allow more customization for the Electrical Blast character.

    You want to make the powerset really cool? I always thought that robots should shut down once their endurance goes to zero. Have some enemies who can be defeated by sapping instead of damage, and Electrical Blast will be the hot new flavor in the game, without changing the powerset itself one bit.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    That's not true even in the slightest. I've fought Terra with Trip Mines. I laid around 10 mines slotted for as much damage as I could manage and that only took out about a third of her health. The rest I had to fight traditionally. I can't imagine laying down 30 Trip Mines before they start exploding, considering those come with a 20-second cooldown and a 4-second set-up time. Even if you slot them for recharge at the cost of accuracy or damage, the time you're taking to set them down is CONSIDERABLY longer than most other Blasters would need to fight Terra the old-fashioned way.
    My Ice/Dev blaster Cryomino is optimized for Trip Mines, because she was my soloing character for a long while. She has maxed recharge, with a rare Alpha that affects recharge, and Hasten and lots of +recharge IO bonuses. She even has a chance for fire damage proc in Trip Mine, if I recall. She can put down 14 Trip Mines solo before they start to explode. My max is 28, when assisted with teammate speed boosts. I consider myself an expert in Trip Mine use.

    I generally lay down 8-10 Trip Mines, then lead off with Surveillance and then Freezing Rain, both of which debuff resistance. That's enough to kill most EBs. Sometimes they need a single finishing shot. I haven't fought Terra in forever, but this is the strategy I used to take out the Keres in the new DA arcs. The Sentinel, if I recall correctly, took a few finishing shots after he hit the mine field but he still went down in about three seconds.

    That's not counting the two minute lead time in setting up the mines, of course.

    Quote:
    Not only that, but Blasters don't fight JUST elite bosses. They spend most of their time fighting regular spawns and much of their time fighting on teams. In both cases, Devices either simply can't use many of its powers (like Trip Mine) or otherwise wastes more time doing it than that time is worth.
    You can use Trip Mines on regular spawns, but it's like killing cockroaches with claymores. I agree with you that Trip Mine is worthless on a team. I do use it sometimes, but often the team pulls the enemies somewhere else and the mines never go off.

    Quote:
    You always need a corner to pull to if you're setting up mines,
    No. A good Trip Miner needs invisibility...which isn't hard to get, considering Devices also has Cloaking Device.

    Quote:
    You can try to set up a Caltrops field over the mine so you slow the minion down and get more enemies between the trigger radius and the explosion radius, but I spent six years trying to figure this out and the best of my efforts were still little better than crap shots.
    Generally you want to use Caltrops as a barrier between you and the enemy, so you put it on your side of the mine field. I haven't had much luck using Caltrops to bunch up enemies either, but part of that might be the Ragnarok knockdown proc I've slotted in them.

    Quote:
    I tool Devices to 50, then a second time up to 40. In fact, I still have my 40 Archery/Devices Blaster. At not a single point in time did I ever find Devices to perform better than very much any of my other Blasters. My Devices Blasters simply levelled up so... slow... And it always took them ages to clear out a simple mission. I'm no fan of Blasters in general, but I've played all of their secondaries, and none has been as slow to level as Devices.
    Device blasters are slow. But extraordinarily safe for a blaster. It's not a playstyle many people enjoy, but I'm glad it's there.

    Devices does need some love. Smoke grenade isn't worth taking. A chance to confuse would let that power shine. Time Bomb is useful solo but not very much. (My favorite opening is Time Bomb, count to 9, LRM Rocket. Then they hit simultaneously.) They should change Time Bomb to a trigger bomb; hit it once to lay the bomb down, hit it a second time to make it explode. They've proven that they can do that now, with the new Stalker Assasination Strike behavior.

    But other than those problems I love the Devices powerset. It's different and it is the best there is at what it does.
  9. Quote:
    Originally Posted by Nericus View Post
    Beta Ray Bill is worthy

    Don Blake has his unique link/merged relationship with THOR

    Eric Masteron ...

    Dargo K'tor ...

    Steve Rogers ...

    I know of no one else as being confirmed as being worthy of the hammer.
    Wikipedia adds Spider-Man 2099 to that list. There are also some non-canon examples, including Rogue (after absorbing Thor's power), Superman and Wonder Woman (in a DC/Marvel crossover). There are also a ton of androids in the Silver Age who were able to lift the hammer after imitating Thor...but the Silver Age was a strange time.
  10. Thor was specifically created to be the comic book character more powerful than the Hulk. I'm a Hulk fanboy, but when the two fight I gotta give the win to Thor. Stan Lee created him just to win that fight.

    As for the movie, it's looking good. I'm trying not to watch any more trailers so I'm not spoiled too much. But I caught the 'Hulk Smash' trailer on TV.
  11. Quote:
    Originally Posted by BrandX View Post
    Maybe they need to find a way to power them down to not so, single hero can challenge everything on a global scale.

    I always thought that was one of the things that worked against DC was the extreme power levels. But I could easily be wrong, and that's their draw.
    DC's higher power level is a relic of their Golden Age roots. And it might be a part of reason why it's so hard for them to modernize their heroes. You can't have the Silver Age stories, where superheroes have real-world problems, if your heroes are so powerful that they have no problems. When they tried adapting Superman to the Bronze Age, they got John Byrne to drastically de-power him.
  12. Quote:
    Originally Posted by CactusBrawler View Post
    They just removed an entire RP concept from the players, want to RP as a Preatorian post I23? Too bad everyone's dead.
    The timeline of City of Heroes is a bit wibbly-wobbly. Every character has their own personal timeline. You can start a character in Praetoria, and the city won't be destroyed until that character escapes, gets to level 50, and goes on the new Trial.

    In other words, just RP your praetorian with the concept that you escaped before the city blew up.
  13. I'm seeing this as part of a literary evolution within comic books and in superhero storytelling in general.

    Marvel rocked the world with the Silver Age, where heroes had flaws and real-world problems. The response to that was a deconstruction of superheroes in the Bronze Age of the 80s, which led to a darkitty-grim-dark era in the 90's. That was a natural evolution; if you deconstruct the superhero genre you're going to naturally find some pretty dark stuff, including insanity, murder, obsession and so on.

    Marvel is now pulling away from the Grimdark Age and finding a proper balance, where they can write superhero stories again but with just enough darkness to make them thrilling. Call it the Cinematic Age. DC isn't there yet, they're behind the curve. The most visible DC properties skipped over the darkness of the 90s, although the Vertigo line delved into it. Instead, DC opted to keep most of their comics in the Bronze Age...until recently.

    The New 52 seems to me to be DC attempting to evolve their stories into modern superhero literature. But they're failing, and their stories are turning out only as advanced as the previous era, the Grimdark Age. Which makes sense. It's *hard* to skip over a link in artistic evolution. Artistic movements build upon what came before. If a character hasn't gone through a Grimdark period yet, all the stories are going to lean toward it because they are the obvious stories that haven't yet been told, and you need to explore them before you can find the territory to which they lead.

    DC is a step behind Marvel in literary evolution. Shame about that. Hope they catch up soon; the 90s were not my favorite period in comic books.
  14. Quote:
    Originally Posted by BrandX View Post
    Wait..is this something he posted on his facebook?
    Yep. It's a line from The Dark Knight, and he was surprised that anyone took him seriously...but they did.
  15. From my new favorite comic book news site comes this lovely tale of an April Fool's prank gone wrong:

    Quote:
    Maine’s Bangor Daily News reports that 35-year-old Christopher Schwartz, the self-styled Bar Harbor Batman — “A Beacon of light in a bleak and otherwise dismal world” — was arrested Sunday after posting a Joker-esque April Fool’s prank demanding “payment of 1 million Dollars or I will Blow up the Hospital. Once the funds are secured, Private Message me for Further Instruction.”
    They released him on $1,000 dollars bail. He's lucky they let him go. Since he's known for dressing up as Batman and wandering the streets of Bar Harbor at night, a judge could easily have decided he was insane and locked him up for a long time.
  16. RemusShepherd

    Star Wars Kinect

    Quote:
    Originally Posted by The_Spad_EU View Post
    There are plenty of ways that Lucasarts could have brought Star Wars to the attention of "the next young generation" without stooping to whatever the hell this can be called.
    'Prostitution' is the word you're looking for. Or close to it. The actual word, which starts with 'W' and rhymes with 'boring', is bleeped by these forums.
  17. The howls are color-customizable. My beastmaster is 'Predators Inc.', who is just a guy in a business suit (the beasts run the company, he just does anything that needs opposable thumbs.) I made the howl as hard-to-see as possible but I couldn't make it completely go away.
  18. As a follow-on to my last post...

    I'm not familiar with Battle Royale, but from what I read it's about escaping an oppressive, murderous government. The Hunger Games trilogy is about overthrowing one. For that reason alone The Hunger Games is my first pick, although I haven't seen either and can't vouch for the actual quality of their stories.
  19. The good news, from what I hear, is that they have not toned down the subversive revolutionary message of The Hunger Games. If anything, the movie plays it up. That's very interesting.

    In a country as divided as the US is right now, I'm curious about what will happen when a story about caste-based revolution becomes part of our cultural consciousness. If this movie is a hit (and every sign is pointing to it becoming one), I expect it to show up as a minor theme in the presidential election. This movie could be bigger for the protest movement than V for Vendetta.
  20. Quote:
    Originally Posted by Zombie Man View Post
    There are VIPs who have said in this thread they haven't had to pay anything more than their the $15 sub fee for all the power sets. They used their VIP Paragon Points, which they got for free, to freely obtain those sets.
    I've been a Tier-9 VIP since day 1 of Freedom. I haven't spent a dime on microtransactions -- I refuse to. I've used my points to buy power sets, one costume set (barbarian) and I think a costume slot. I still do not have Street Fighting. I could get it, but I'm saving points for Staff Fighting. I will not be able to get both until June (by which time more powersets may be offered). It *might* be possible to get all the powersets using only the VIP stipend, but only for Tier-9 VIPs, and only if they forgo everything else on the market.

    Conversely, a Premium subscriber only has to pay $5-$10 per powerset -- please correct me if I'm wrong. They can get all of the new power sets for one half the price of my *discounted* yearly subscription. If you're only interested in power sets, it's far, far better to be a Premium player. (In fact, it's better to be a Premium player in all cases except incarnate content.)

    Quote:
    Subscribers had to pay for CoV to use it its first few years. Subscribers had to pay for Going Rogue to use it. So, it's indeed a fact that not all content used to be free to subscribers.
    Both CoV and Going Rogue were huge expansions. I don't think anyone minds paying a one-time price for those.

    Quote:
    And what content is now gated away from VIPs? That costs more to obtain? Are you counting costumes and certain powers? We used to have to pay for booster packs, remember?
    I did not like the booster packs, mostly because I knew that they would end in a vile microtransaction system. But I bought them because I wanted to support the game. That kind of goodwill fades after time unless renewed, and they've done nothing to renew it.

    Quote:
    It is a FACT that VIPs are getting more now than they did previously:
    But it is a fact that VIPs are being treated better than Premium players? I'm not sure, but I think not.

    I'll grant that 'City of Heroes: Freedom' has a lot to offer above and beyond the old CoH. But the main beneficiaries of the new content are the microtransaction-happy Premium players. Loyal subscribers -- the VIPs and long-term vets -- are being treated like cash cows who will stick around no matter how much they milk us. And milking us they are.
  21. Quote:
    Originally Posted by MaestroMavius View Post
    The only reason all the new sets exist is the simple fact that they can charge individually for them, the more sets sell, the more money is devoted to creating more sets ad infinatum.

    I'll say it again. If we were still under your preffered model, we'd have gotten 3 sets since GR was released! That's TOTAL.
    This *is* a valid line of argument. It is true that because CoH is soaking its players with microtransactions, they are able to create more content than before.

    But there is a balance between soaking everybody and just wringing money out of the Premium players. That balance is off. VIPs are already giving the company money, they should get benefits that are demonstrably superior to Premium players. They're not. Instead, NCSoft is trying to grab as much money as they can from the VIPs. They are creating more content but subscribers are being asked to pay more money for it. That is not an improvement over the old model.

    A fairer system would give the VIPs every new costume item and powerset for free *and* 400 PP/month to buy vanity items like rocket boards and frizbees. The VIPs are already subscribers and should not be asked to pay more for core parts of the game.

    If $15/month isn't enough to cover that, they should have the courage to up the subscription cost to $20 or $25/month. Being a VIP should mean more than having a colored name on the forums. There should be no question that it is better to be a VIP than a Premium player. Right now that's very much in doubt.
  22. Quote:
    Originally Posted by Razai View Post
    Assuming this was true, you'd think from a marketing stand point my previous statement would be the ultimate goal of what PM is or was supposed to be, Paragon Studios wants money, like everyone else. They make more money from VIP subscribers that BUY more points like F2P and still pay their subscription, and I am sure there are many out there that think this way.
    Yes, but how many? You can be sure that Paragon studios management is combing through the statistics of who buys what and how frequently.

    Premium players, who purchase microtransactions at essentially random intervals, are much more likely to act on impulse. VIP players have monthly stipends, so they're more likely to plan ahead and more likely to feel entitled. This translates to few or no microtransaction purchases. If a Premium player spends more than $10/month then he's spending more than a default VIP player. (Most VIP players are old guard players, and they have a yearly subscription.) The VIP players who purchase additional points in addition to their monthly subscription are a very small minority.

    With their impulse purchasing habits, lack of a PP stipend, and majority population in the game, Premium players are much more attractive to the upper managers who make marketing and pricing decisions. Why cater to the smaller population of entitled and stingy VIPs? Drive them into Premium; you get to train them to be impulse buyers and soak more money out of them.
  23. Quote:
    Originally Posted by Player D View Post
    Actually in agreement with Congelateur, also by not lowering the costs for VIP, the marketers are missing a golden opportunity to cash in on convincing freebies and premies to go VIP. If they made it more cost effective to subscribe then people might be more inclined to shell out that $15 a month.
    You're laboring under the assumption that they WANT more people to go VIP. In reality, they make more money via microtransactions, which mostly come from Premium players. From my perspective as a VIP they are doing everything they can to convince me not to subscribe any longer.

    They don't want subscribers. They just want money. The way that they are pricing new content proves that Premium players are worth more money to them than VIPs.
  24. Quote:
    Originally Posted by Aett_Thorn View Post
    There was a show on in the past few years called The Colony which showed that even people who KNEW they were on a TV show, when put into a situation where they began to believe that they were in a post-apocalyptic society began to act very tribalish in just a few weeks, trying to protect what little they have at all costs. Imagine if that was real.
    The Colony was a scary show. It was a reality show where the contestants were engineers and scientists tasked with building a colony after the fall of civilization. But even though the people knew they were on a TV show things got out of hand. There were several occasions when I thought they were going to kill somebody. I'm not surprised they didn't get a second season; there's nowhere else they could have gone without bloodshed, which in reality shows is generally frowned upon.

    On the other hand, from scraps the engineers built a working solar array, a water collection and filtration unit, and a wood-fueled truck. If I was in any kind of apocalypse I'd want those dudes on my side.
  25. If you're a Doctor Who completist, you should probably also watch Doctor Whooves and the Assistant.