RemusShepherd

Legend
  • Posts

    703
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  1. Quote:
    Originally Posted by Biowraith View Post
    Just out of curiosity, which race are you playing? I found some starter zones progressed more smoothly than others in that regard.
    I have one character of each race. I agree, the starter zones are not equal. The human zone is uneven in level progression, although it has the most convenient trade outposts. Norn is the worst; I hate the Norn zones, they're like Skyrim without level scaling. Asura is a little uneven. The Charr is good and there seems to be more to do there, although there's a high level spot in the newbie zone that's instant death (level 16 ghosts next to a waypoint in a level 8 zone!) I like the look of the Sylvari zones best, but it's easy to get lost. I haven't had too much trouble there, but I think that's mostly because my Sylvari is a guardian and very tough to kill.

    Quote:
    Possibly it's also down to a certain amount of luck as to how many 'events' you come across - the stuff like escorting a pack mule or defending an outpost. If you're never in the right place at the right time you could miss a lot of those and therefore miss out on the substantial xp they provide.
    Also, I think some of my money troubles are due to abusing the fast travel system. I didn't realize it cost money to teleport 100 meters down the road. Probably wasted a lot of coins there.
  2. Quote:
    Originally Posted by Forbin_Project View Post
    To me it sounds like Remus is ignoring all the other content except the personal storyline.
    I'm focused on the storyline, but I am doing all the heart missions I can find. There aren't enough, and they aren't spaced well. One heart is level 9, an adjacent one is level 14.

    But tonight I did get my characters up to level 10 and made some progress. Some of them still have hard walls, where the only missions or hearts I can find are 14+. I scraped together enough silvers to get two characters their trait kits. Died a lot in a few events where everyone was zerging.

    The trading house was open early in the evening -- it crashed sometime around 8 EST and didn't come back. I sold some stuff but the prices aren't a big improvement over vendors.

    Like I said it's a fine game, but it has flaws. Leveling's too slow, content is unevenly distributed, money is way too hard to come by, and combat is twitchy and unfun. All in my opinion, of course.
  3. Quote:
    Originally Posted by KAKTOS View Post
    You play FPS and are complaining about reflexes and eyesight for GW2??
    I play single-player FPS, which I can switch to easy mode if I get stuck.
  4. Quote:
    Originally Posted by KAKTOS View Post
    I play a thief in GW2 and I Love the consent movement in and out of range, fighting with dual daggers or sword/dagger up close and flipping away while I switch to my dual pistols/bow/dagger, it is the most fun I have had in a MMO since I first tried CoH.
    I agree that the thief gameplay is fun in an arcade kind of way, although she's a little too squishy for my tastes.

    Maybe the problem is age? I'm 44 years old, and my reflexes and eyesight aren't what they used to be. I can't make split-second twitches in response to small/faint/quick animation cues anymore. I understand how to dodge in GW2, I just don't have the reflexes to do it competently. If there was a class where dodging was not required that would be okay, but there isn't -- everyone has to have hyped-up twitch reflexes. That's fine for the young and hardcore, but the old and casual players are being driven away.
  5. Quote:
    Originally Posted by Feycat View Post
    And seriously, if you're not interested in PvP? Why would you care if other classes might do something a little faster or "better" than what you're playing? It's like COH - play what you enjoy, and enjoy what you play. Every single class can contribute, solo, and in groups. Promise!
    This has always been a red herring. The game developers balance the NPCs against the strongest PC class. If one class is weak, they have a harder time against the NPCs. Class balance matters, even in a PvE-only game.

    Quote:
    The AH has been working for a solid week now. They had a lot of downtime in the first week of the game.
    Couldn't access it last night, nor at any time last weekend. Maybe the outages are by server? I'm on Ehmry Bay.

    Quote:
    If you're poor, don't craft.
    I started crafting for two reasons; one, to get upgraded bags, and two, to get some of my characters over the level 8 hump. I got both those things, but I threw away so much money that I can't afford basics anymore.

    Quote:
    Kiting is NOT exploiting the AI. It's the intended method of play.
    I can only totally disagree with you there. I mean, it might be intended, but that's a cop-out; the developers are allowing an exploit instead of enabling actual combat strategy. That an exploit is the intended method of play is a sad statement.

    Quote:
    Personally, I find combat in COH extremely boring and un-dynamic, lacking real OOMF, since playing GW2. Standing still and firing off skills as they come off cooldown while you wallow in long-term buffs is pretty static. Constant movement, watching the enemy's animations, and choosing which short-term buff or heal to use when, to me, is a much more exciting and dynamic system. Not everyone will like it, but it's a good system.
    We're using different words, here. GW2 is exciting and dynamic, I grant you. But I want *strategic*. The more dynamic and quick combat is, the less strategy is involved. CoH is not strategic enough for my liking, but it has more than GW2. That's not to say either system is bad, they're just for different people.

    Quote:
    It's true though. There's a very slight xp ramp until 30, and then it stops. It's about 1 hour of play per level, all the way up. I suspect that you're not doing all the events and explorations in a zone, because there's really no slowing down or stopping unless you choose to stop.
    I've done all the hearts in all areas where the monsters are up to +3 my level. (That's level 11, since most of my characters are stuck at 8.) I've done a little exploration with my mesmer because I thought teleportation would help in jumping puzzles. (It doesn't; they don't allow you to teleport to anywhere you can't jump, which begs the question of what's the point in teleporting?) I've done events when they've appeared near me and it looked like I could contribute. I'm just playing the game, not min/maxing and not dawdling...and I've hit a wall.

    At a minimum, I'd expect the storyline quests to provide a smooth leveling path for those who just want to see the story. GW1 did it that way. But no. I'm forced to do heart tasks, craft, and now maybe farm also.

    Quote:
    And they chose to make money hard to get for extras, but for basics, it's really not hard.
    The trait purchase at level 10 is a basic necessity, and I can't afford it. Hopefully I'll be able to access the AH soon and my money woes will be over. I've been able to afford all other basic equipment except on my guardian, who has lots of cooked food but who can't afford a salvage kit.

    I'll be playing GW2 at least until next week, when Borderlands 2 comes out and reignites my single-player FPS obsessions. It's what I'm going to play after I tire of BL2 that worries me. I always used to come back to CoH; this time I won't be able to.
  6. Quote:
    Originally Posted by Feycat View Post
    Wow, your experience is so the opposite of mine I'm sorry you're having such a hard time of it
    I'm not having a hard time of it, I'm just not having a fun time of it. I can go out and farm Moas if I really want to level, but I don't want to do that.

    Quote:
    There's no heroes to adventure with you because other people sort of fill that role. I'm not sure how other folks are griefing you? Since everything's shared?
    Psychotic misanthrope here; I seldom team. I'll join PUGs for task forces in CoH, and I'll work with people for events in GW2, but I'm not a team kinda guy.

    Griefing is rare in GW2 only because it's difficult, but I've seen it happen where ever it's possible. People run up and kill the enemies you've been beating on. (That doesn't lose you any xp, which is good, but sometimes I'm just fighting to test a weapon loadout.) In heart quests where you're supposed to capture an animal alive, people will run up and kill the animal to screw with you.

    Then there are the skill tests, some of which trigger the appearance of an aggressive boss-level enemy you're supposed to kill. Griefers wait until a lower level player walks by then they trigger the boss ambush, who lays waste to everyone around him while the griefer escapes. I'm surprised Arenanet overlooked these; I'm hopeful they'll be fixed to aggro only on the triggering player.

    Quote:
    The crafting system is not useless. It's great for making gear. It's not great for *selling* gear, but I've been wearing crafted gear all the way up and I very rarely find drops that are better.
    You're right, the gear you craft is good to use. The problem is that it's useless to sell and a ridiculous money sink that ruins immersion.

    To make an earring -- the easiest jewelry to create in the game -- requires a gemstone and 8 copper ores. Every ore sells for 2cp, but you have to buy a tool to dig them out so that it costs you about 1cp just to dig out each ore. So you're putting in about 24cp (and about 80 pounds!) of copper plus a gemstone, to make a single earring that will sell for around 10cp.

    I don't blame the Tyrians for valuing earrings at 1/3rd their material costs -- who would want to buy or wear an 80 pound earring anyway? Other craft skills are worse. Cooking is insane. The game is just plain stingy.

    Quote:
    Class balance is not bad. How many classes did you play?
    I have an Elementalist, Guardian, Engineer, Mesmer, and Thief, all from 8-11th level. I'm getting most of my information about class balance from the forums; it's universally acknowledged that in PvE, Warriors rule, Eles and Necros drool, the rest fall in between. There's a different unbalanced ranking in PvP.

    (The Necro is another rant. I love pet classes. I loved, LOVED my GW1 necromancer. But I check out the guides for GW2 and they all say pet AI is so terrible that minion strategies are unplayable. Necros are all using condition builds. I wept, then decided not to play a pet class.)

    Quote:
    GW2 is EXTREMELY casual-friendly. You can log on for an hour, do a mission/heart, run around some, and log out and still feel like you got things done. Much like COH. Leveling is way quicker and easier than COH since there's no ramp. Equipment IS plentiful - heart vendor karma gear is a good substitute for crafted gear, and green drops are also plentiful. If you want, you can literally equip yourself with a full set of green gear every 5 levels from the AH for supercheap.
    I can't access the AH; it's a blank screen every time I try. They've had a lot of downtime.

    I'm okay with low-level equipment, but my characters are either underleveled or dirt poor. My mesmer is level 8, unable to do his next storyline quest at level 11, and he's completed all the hearts in his area. My engineer got to level 11 by crafting bags and armor for all my other characters; although he got xp from crafting, because of the money he lost he cannot afford his level 11 traits. Let's not talk about my poor guardian, who I chose to explore cooking.

    Quote:
    There's not an extreme layout every 10 levels for traits. You buy your first trait book at level 10 (for 10 silver) and your second at level 40 (for 1g) and then your last at either 60 or 80.

    Money is easy to make if you sell your drops to vendors. It's even easier if you take all those crafting mats you're not using and put them on the AH. They sell like crazy.
    Sorry, I got the levels wrong. I can't afford the level 10 trait book. (It's 11, actually, as far as I can tell.) I have no confidence that I'll be able to afford the others, unless I studiously avoid crafting or find and sell a lucky drop. Maybe things will get better for me once the AH decides to work again.

    Don't get me wrong, it's not a bad game as these games go. It's just not very good for casual players.

    Casual players *want* games with clear roles, so they can jump in and have fun. Every character I have in GW2 must be able to tank, heal, *and* deal damage, and I'm sick of figuring out how to do those best, or even if it's possible to do them well enough to matter. The forums agree that the best strategies available are kiting and zerging. That's a sign that the game design has failed; kiting is exploiting AI, while zerging is exploiting a death recovery system.

    I also don't want to pinch every penny in order to buy things that are basic and necessary. And casual players want a game with smooth leveling all the way through -- you say GW2 has no ramp, but most of my characters have hit a hard wall at level 8.

    I've played about 40 hours so far, spread between 5 characters. That might not seem like a lot to you, but it's a lot for me. In that amount of time I could easily have all those characters over level 20 in CoH, and probably close to 20 (max level) in GW1.

    It's a fine game, it's just not meant for casual players and so probably not for me. (In contrast, CO *is* meant for casual players but is not for me because it's not a good game. )
  7. I bought GW2. Yes, I distrust NCSoft but I really liked GW1, so I thought Arenanet deserved for me to try their new game.

    I'm now sorry that I bought it. GW2 has almost nothing in common, mechanically, with GW1. I don't mind that in theory, but GW2 is not casual friendly and that I can't live with.

    Going up levels is taking me a long time, and there are 80 levels rather than the quick 20 from GW1. I'm hitting walls with all my characters where I'm only level 8 but the next storyline or area is level 11+, so I can't progress. There are no NPC heroes to adventure with you, and all the quests take part in the shared MMO world instead of an instance, therefore you get griefing. (They've made most griefing impossible but where it can occur it still does.) Worst of all, quick arcade reflexes are a core component of combat; if you hate blocking in CO, you'll despise the absolutely necessary evade mechanic in GW2.

    Everything is an extreme money sink. The crafting system is fakakta and useless. Fast travel costs money. Every ten levels there's a huge expenditure just to get access to traits. Equipment degrades and needs repair. Yet the rewards and drops are a pittance. Everyone's a pauper in this game; there are too many mandatory sinks to ever get above water.

    Class balance is bad, although I trust that will be fixed. Role balance is non-existent; there are no roles. They advertise this as if it's a good thing, but it's not. When a game says there are no tanks, healers, or damage dealers, what they mean is that no class can do any of them adequately. Healing sucks, there is no aggro control so tanking is impossible, so damage is all you can do. From what I hear in the forums every high-level combat involves either kiting or zerging back from death; there are no other viable strategies.

    And all that only considers the PvE game. Much of the game's focus is on PvP, which I will never play.

    If GW2 is successful, it will be due to hardcore players who like PvP. (In other words, Korean-style players.) I predict that casual players will abandon this game in droves after they realize what a chore it can be. I don't know how they took GW1's extremely casual play and turned it into this punishment-fest.

    Now, GW2 is polished and user-friendly and 'ergonomic', and many of those gameplay improvements originated in CoH. But simplifying tedious tasks does not make a game casual-friendly. It just makes life better for your hardcore players. The casual appeal of a game rests solely on the *gameplay*. Leveling should be easy, equipment should be plentiful and optional, and there should be rewarding strategies that are simple to learn.

    I don't think I'll be playing GW2 for long, unless I get desperate for social contact. Maybe I should turn off the computer and go to town once in a while. I hear there are people there.
  8. RemusShepherd

    Confessions

    My confession? I talk to myself in solo missions. In fact, I talk in /local more often when playing solo than when playing with a team, because when I'm solo I can stop anytime I want to say a witty or wry comment. Sometimes I say things in character, sometimes I talk out of character, and sometimes I talk to the devs whom I imagine are monitoring. (Those discussions usually start with 'You've got to be kidding me...')

    In one CoV solo arc where Ghost Widow appears, I RPed seducing her. With a robot character.
  9. There will be full-scale efforts into creating a portal to another universe, one that won't be shutting down. I hope they don't wind up in *our* universe -- it's too f'ed up already.
  10. Wildernesses have no boundaries, or at least have boundaries that are very, very large. There are millions of people living in the Amazon, yet they can still get lost because it's such a large area.

    MMO zones always have boundaries, and cannot be large enough to remain unexplored.

    This is a technical issue. Someday in the future we will have MMOs capable of simulating entire Earth-sized planets; those worlds will have wildernesses in them.
  11. Quote:
    Originally Posted by Angry_Citizen View Post
    This is why I always disliked the formulaic "brainstorm --> THINK --> plan" form taught in elementary school. It encourages people to put the most ludicrous ideas down with the excuse of "brainstorming".
    There's nothing wrong with brainstorming as long as you bounce the ideas off of other people *before* you put them into action.

    So I'm hearing this was a bad idea. Oh, well, not a problem. I'll just keep thinking, and I hope everyone else does as well.
  12. (I usually stick to tight rhyme and meter when I write poetry, but this particular form is traditionally looser. I just had to write it. Any couplets you'd like to pen about your characters?)


    Cryomino, the teenage mutant ninja Tsoo.
    A crimelord's daughter, but her path was true.

    Boomer Hood was blinded in his laboratory;
    he used sonic waves to guide his archery.

    The lovable Catdroid, an anime robot
    never understood the respect that he got.

    Sponge the nega-girl might have been tragic,
    but she took all that hit her and conquered dark magic.

    Byangoma's silly name came from Hindu tales.
    A Time Lord with mental powers always prevails.

    That medic from the future named Suture Shock
    was a mean old cyborg and one hell of a doc.

    Hortensia Crow and her carnival crew
    were vigilantes, vampires, and thugs with tattoos.

    The archeologist Fernguard turned into a legend:
    A warrior, a princess and a lost race's brethren.

    Leggy Blonde was a sick villainess
    with a crush on Recluse -- or anything with eight legs.

    The secret that Agent Cyclone hid in his mist?
    He was a weather machine android with an evil twist.

    Lepton Lullabye already has a poem.
    Mad scientists hear it when they're scared and alone.

    The Yeti Avenger was a beast out of place,
    but he preferred the big city to the land of his race.

    Grace Rider was the fastest stunt woman alive,
    an angel of speed, and power, and drive.

    Spillover leaked with electrical force.
    For profitable murders, she was the source.

    Pantherette's name could not be said in old Mayan.
    The zombies she summoned mostly fought crime.

    Sweet Trouble was a gentle uplifted cow
    who stole alien tech -- watch out for her now.

    For a werewolf, Santa Lobo's not bad,
    though his priest collar vanished in the fur that he had.

    Stickfigure Steve escaped the Rogue Isles
    to become a rare hero; a widow spider who smiles.

    Cloakwalker spent all his time in a sim.
    Mastering Architect games was his whim.

    The heroic Wrecksteel had a criminal past
    and a ten-foot-long club. He was a blast.

    Ludwig Spry retired his shocking knife skills.
    He was seventy years old and just lost his will.

    Sandbird was a modern-day djinn
    given curious form and the resolve to win.

    Paper Leper could form hammers and wings
    out of his skin; what a creepy old thing.

    Hyeness the black witch used horror and curse
    to fracture men's will. She was the worst.

    Adolf Chattanooga -- what a great name!
    A golden-age alien who sought fortune and fame.

    Pity poor Shriekling, that ugly mutation,
    whose voice could wreak immense devastation.

    The inuit Elkfire traveled to town;
    A pyrokinetic in the Arctic would drown.

    Gatora the small radioactive girl,
    a mutated gator who wanted the world.

    Deputy Dust knew how to keep peace.
    With his nanotech cloud, he helped the police.

    The evil Imager bored things to death.
    His force fields and ninjas did not have much breadth.

    Solar Safari was an aussie bizarre;
    he lit a mystical doobie and burned like a star.

    The scientist Robovore? That crazy fool
    ate robots, afraid if he didn't, they'd rule.

    Staffmaiden contacted all her past lives.
    Reincarnations fall, but justice survives.

    In a mixup with portals, Coldspace was lost.
    When he returned to Earth, he was soulless and cross.

    Miss M4G1C the clockwork escaped Praetoria
    with self-awareness, wonder, and phantasmagoria.

    Why Crey made Cyberparrot we'll never know,
    but that electrical bird-thing could sure steal the show.

    Predators Inc. was an interesting group;
    the beasts were in charge -- the man was a dupe.

    Kid Tornado clawed bad guys, ran fast, and saved lives,
    but I'll remember him for winning my first costume prize.

    Bubblefly was cute but barely a starter;
    a weak telekinetic, she specialized in water.

    The Feral Mage just came to the city
    with a couple of wolves and some nature affinity.

    Orbstar mastered force fields of all kinds
    to protect and to serve and to win hearts and minds.

    Skeeter Dream was a fantasy dreamed by an insect
    who drank super-blood; his sanity was suspect.

    Wirebound, trapped in an armor of junk
    never really got far, lost in his funk.

    Dead Debbie was the mistress of darkness and mirth.
    Of them all she was best, because she was my first.
  13. Quote:
    Originally Posted by Bill Z Bubba View Post
    I was here to flip out and kill ****. For meditation, of course.
    Well, flipping out and killing **** is how some legends are made.
  14. Quote:
    Originally Posted by Jachim View Post
    We have an entire RP group called the VERMIN on Victory.. for about six years we've RPed and now it's all useless.
    It was NOT useless. It IS not useless.

    You created stories, you made myths. Even if no one outside of your circle hears them, those myths color your lives. Be proud, because you kindled that light that shines inside of you.

    That's true for all of us on City of Heroes. I didn't play this game to get shinies. I was here to create legends, and I will carry those legends with me until my dying day.

    Oh, yeah, and I'm totally a furry. My previous avatar was Krypto, some might recall.
  15. I am not a lawyer. All I'm doing is brainstorming. I also recognize that threatening a lawsuit might be overkill even if warranted -- and whether it is warranted or not is a big question.

    That said, I see an interesting angle.

    City of Heroes is a unique MMO. The game allows players to create character concepts with a graphic representation and an in-game text description. More importantly, CoH allows players to create their own content in the Architect system. The character names and costumes are listed in the Terms of Service as being licensed by NCSoft -- the players do not own those. All the items and badges that you ever found are just licensed to you to use. But the intellectual property in the character descriptions and in the mission architect arcs are irrevocably owned by the player.

    Now, NCSoft lawyers have thought of that, and have this little block in the Terms of Service agreement:

    Quote:
    6.(b) You acknowledge, and further agree, that You have no IP right
    related to any Account ID, any NCsoft Message Board ID, any
    communication or information on any NCsoft Message Board provided by
    You or anyone else, any information, feedback or communication related
    to the Game, any Character ID or characteristics related to a
    Character ID, any combination of the foregoing or parts thereof, or
    any combination of the foregoing with any Service, Content, Software,
    or parts thereof. To the extent You may claim any such IP right(s),
    You hereby grant NCsoft a worldwide, non-exclusive, no-charge,
    royalty-free, sub-licensable, perpetual and irrevocable license and
    full authorization to exercise all rights of any kind or nature
    associated with such IP right(s), and all ancillary and subsidiary
    rights thereto, in any languages and media now known or not currently
    known. Your license to NCsoft includes, but is not limited to, all
    necessary trademark licenses, all copyright licenses needed to
    reproduce, display, publicly perform, distribute and prepare
    derivative works of any such IP right, and all patent licenses needed
    to make, have made or otherwise transfer, use, offer to sell, sell,
    export and import related to such IP right(s). In addition to the
    provisions of Section 13 below, You further agree to defend, indemnify
    and hold harmless NCsoft with respect to any claim by third-parties
    that any such license to any such IP right(s) misappropriates,
    violates or infringes any third-party IP right or other proprietary
    right.
    Again, I am not a lawyer, but I see two holes in that clause. One, it is a sweeping rights grab that has never been tested. It is basically saying that if you were a blogger, the blogging service owns everything you write. If pushed hard enough in court I don't think that clause would stand up. The second hole is the word 'delete' -- it isn't in there. I suppose that 'all rights of any kind or nature' probably encompasses the right to erase your IP, but it's another point of argument.

    I am wondering if a court order could be obtained preventing the shutdown of the City of Heroes servers on the ground that they contain intellectual property owned by the players, and NCSoft does not have the right to destroy that property.

    This argument would not work with any other MMO; I don't know of any MMO that allows creation of anything like the detailed Architect missions. The closest one I can think of is Second Life, which explicitly grants full IP to its users for everything they create. (Shutting Second Life down would create a Zombie Lawyer Apocalypse, I'm sure.)

    I'm just bored at work and brainstorming, but I thought I'd bring this possibility up in case someone with a legal background hasn't though of it yet.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    I've looked into the character building system some, and it doesn't look as complicated as I remember it. Picking a super stat, a couple of secondary super stats and just rolling with it seems reasonable.
    CO is less complicated than it was at launch, but it's still needlessly complex.

    I'm a character builder -- most of the joy of these games, to me, comes in designing a unique character and seeing it develop to its ultimate potential. I've made two characters that I deleted at level 6, and two more that I've continued with (a level 10 Mind and a level 8 Glacier). I've also been researching the freeform method, thinking that I might buy one of those slots. As far as I can tell so far, the CO character system is loaded with cruft and unnecessary complications while the game itself is childishly arcade-like.

    You pick one to three Super Stats (SS), but you have to keep some of your other stats up, because they affect your combat and recovery. Some of the powers you choose are linked to stats so those stats must be kept high. You select powers, preferably aligned with your SS. Then you select training, specialization, and equipment; all of which just adds to your stats, and you're almost always going to want it to add to your SS.

    After doing all of that, you mash one button until you get enough energy to mash your spike damage power. Repeat. Sometimes, you must block.

    Champions Online has a character system that is much more complex than CoX, for gameplay that is barely one step above Donkey Kong.

    Maybe gameplay changes at high level; my Mind is specced as a healer, but she can't get a healing power before level 11. Similarly, 'tanks' are useless as tanks until they get access to roles (which I believe is level 20?). I suspect that the core gameplay of CO characters does not exist until higher level. In the early levels all characters play and act the same. Even in the high levels, all characters can assume any role and are self-sufficient, so team-based tactics appears to be completely absent.

    The complexity of that character building appeals to me, but I want choices that matter and I need gameplay to require some strategy. In a multi-player game I want team play to require some tactical choices. I raged about the incarnate system in CoX because it removed team tactics and character roles; CO doesn't have them at all, from level 1 up.

    I don't think CO is for me. But it's an interesting system that might appeal to character crafters who exclusively solo.

    The artistic design is another discussion. Let's just say that ADHD poodles should not be given access to 3D design tools. I could overlook the look, however, if the game underneath appealed to me.
  17. Quote:
    Originally Posted by Brillig View Post
    AION will still be running in a year. Lineage I and II will still be running in a year. GW2 will still be running in a year.
    Are you sure? A week ago, I think we both would have said that CoH would still be running in a year.
  18. I'm not suggesting that people boycott NCSoft. But I *am* suggesting that people avoid it.

    Why? Because look at their stated goals: They plan to outsource all game development, and standardize on their source's games. Any game that doesn't meet that standard is going to get the axe, if not immediately then someday and soon.

    Did GW2 conform to this standard? We don't know. Did Aion? Doubtful. We don't even know what the source developer for NCSoft is going to be, so we can't say what games in their stable might or might not survive.

    Right now I am skeptical that ANY of the current NCSoft games will survive another year.

    With that uncertainty in the air, I can't recommend trying or buying any NCSoft game. I was curious about GW2 but I'm going to give it a pass now. (The fact that you can't even buy it online is another worrisome data point -- if they were serious about supporting the game you'd think they'd get their online store right.)

    NCSoft is no longer a reliable game publisher. Maybe it will be someday, after they've replaced all their games with their new standard engine. But for right now it's a publisher that just put out a big blinking light that reads, 'Stay Away!'
  19. Quote:
    Originally Posted by Lemur Lad View Post
    Quote:
    Originally Posted by Remus Shepherd
    I am *an* example of a long term player, but perhaps not the ur-example. Maybe I was, once, but all who were like me left the game. Someday there'll only be fossils of the great old players, our bones imprinted in the rocks of the high-rez revamp of the Hollows someday...
    Considering a lot of people politely disagreeing with you (like me) have been playing nearly as long as you, it's pretty backhanded to refer to the folks who might have agreed with you as the great ones.
    I made an obviously flippant remark and punctuated it with a smiley. Come on, don't take it so seriously. I meant no disrespect to players or Elder Gods. I've stopped trying to introduce levity into this discussion, please forgive my earlier attempts.

    But you do bring up one interesting point.

    Quote:
    And by and large from what I've seen here and ingame, people with a sweeping negative opinion of the new system like yourself are in the minority.
    Have you considered the possibility that you only see long-time players who agree with the system because all the others left? An observation made with extreme sampling bias is no datum at all.
  20. Quote:
    Originally Posted by Arcanaville View Post
    The fact that the rest of your post seems to suggest unsubscribing is tantamount to leaving the game means you really just don't understand the current system at all.
    I understand the system, I just don't agree with how it is set up. I subscribed because I liked the game and I wanted to reward the developers. If I unsubscribe because I no longer enjoy the game, why would I continue playing?

    I'm sure the concept of playing for free works for some psychologies, but not for me. I have money, I don't mind spending it. My time is much more valuable and I'm much stingier with that.
  21. Quote:
    Originally Posted by Aura_Familia View Post
    Reducing the pay for powersets would cut off the increased funds the devs have to make more powersets. Full stop. Dropping back to only 1-2 free powersets a year would make the VIP option compeletely and utterly worthless trash compared to what we have now. This isn't rocket science.
    You've posted that three times, yet it isn't anything anyone's suggesting. My only concrete suggestion was to *increase* the number of powersets that need to be paid for.

    If anything, making all the powersets for-pay, while giving VIPs the equivalent PP, would be revenue-neutral. It would just allow VIPs to skip paying for powersets they don't want, and apply those points to something they do.

    I'm done with this discussion, but let's not end it with ridiculous strawmen in bold and underline. If you need to misrepresent reality to make your point then you're not doing your own side any favors.
  22. Quote:
    Originally Posted by Arcanaville View Post
    They should unsubscribe. That's what the option is there for.
    Yes. Obviously. Believe me, I have heard the entire thread screaming at me to unsubscribe. (The apparent fact that I have no friends left in this game, or on these forums, is a separate discussion.)

    The *point* is that the system should be set up to encourage everyone to become a subscriber and then remain subscribed. That *is* the goal, isn't it?

    That is not happening. Maybe only a minority is being lost this way, but they are being lost.

    I want this game to survive and do well, and I want to enjoy playing it. Those are two separate desires, but they are not incompatible. I'm not enjoying it much and do not feel valued as a VIP. They could change that by making VIP status better, and I feel that would also help the game survive.

    But if they feel that indulging fringe casual players like myself would break their bank, then obviously they shouldn't do it. And then obviously I should go.

    Whether that slow bleed of disaffected VIPs spells dooom or not is something we'll just have to wait and see. I think the bleed and the doooom can be easily avoided, and that's why I'm speaking up.

    This isn't about *me*. This is about a system that isn't doing what it was intended to do -- maximize subscribers. There's a leak in the system, and I was offering suggestions to plug it.

    What happens to me...well, obviously nobody here cares, and nobody in Paragon Studio cares, and I'm losing the ability to care also, so it's just not important.
  23. Quote:
    Originally Posted by BrainBrillo View Post
    And even in this case, your argument boils down to "I've discovered I can get everything I want from this game, in perpetuity, for less money. How DARE they!"
    No.

    My argument is, "I used to love this game, and I subscribed for seven years because of it. I want to continue subscribing, but I feel I am no longer getting my money's worth. Please make the game better, or at least give me the same rewards as those players who have not been so loyal."

    This is my semi-annual rant in an attempt to change the direction the game is taking. That's all. I want to help them improve, so I'm giving feedback about how I feel I'm being treated as a subscriber.

    I have no indication that anyone listens, but a man's gotta try. Especially when I've sunk my heart into a game for so long -- it would be wrong to walk away without at least trying to explain why and under what conditions I would have stayed.
  24. Quote:
    Originally Posted by Nethergoat View Post
    Not having to spend points on this stuff means you can blow them all on goodies- power sets, costume bundles, etc.

    Point cost is the same for everyone- your "non VIPs getting stuff cheaper" is unsupported by the reality of the game.
    Try to keep up, Nethergoat. For the same amount of money, Premium players get 13560 points compared to VIPs 6600 points per year. Premium effectively pays 50% of what VIPs do for things available on the store.

    What balances VIP is the stuff that isn't available on the store -- incarnates, bases, some other things I don't use and have forgotten. But if the VIP is not interested in that free stuff, they are getting screwed compared to Premium players. We've already established that earlier in the thread.
  25. Quote:
    Originally Posted by Forbin_Project View Post
    Just because he personnaly doesn't like something he assumes he speaks for everyone with his tirade
    Well, I spoke up on a thread that someone else started about how they do not feel VIPs are getting a good deal. I'm willing to believe that only a small minority of players feel as I do. But I know I'm not completely alone.