RemusShepherd

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  1. Quote:
    Originally Posted by Deacon_NA View Post
    I've never heard of damage debuffs being enhanceable. PBU will enhance the Trans* powers, but not the damage buffs/debuffs. I'm willing to be corrected if someone knows otherwise.
    I'll have to test this. I thought I saw a difference when using siphon power with PBU up, but in the midst of battle I may have been mistaken.

    Quote:
    Not the Defender version (Psychic Mastery), the troller version (Psionic Mastery) does.
    Ack, you're correct, I was wrong about that. Shame. Still, Dominate and Telekinesis synergize nicely with DP.

    Quote:
    My primary Kin Def uses Psychic. I had Power before, for the scenario you mentioned, of PBU+Veng. I respecced to Psy, but I may well go a different direction. Especially for Scorpion Shield. So some of the new trials make high def less valuable? (I haven't looked into any of them at all to evaluate if true or not) You've still got, oh, the entire game as it currently exists for high defense to still matter. Unless you plan on doing BAFs full time and no more LGTFs, STFs, etc, then high def is still valuable.
    The problem is that the Scorpion shield offers typed defense against Slash/Lethal and Energy. That means you're only going to cap those types, and you'll never cap positional defenses. That's still useful on LGTF, but not so much on STF (lots of Toxic damage) and on parts of the ITF you'll be essentially naked (Neg. Energy). If I was positional defense and applicable to everything then I'd say go for it. As it is, I don't think it's worth choosing an otherwise unhelpful patron pool.

    But again, those are just my opinions, and I'm not as experienced with maximizing a character's potential as some are.
  2. I'm not that good at high-end IO'ing of characters -- many of my level 50s still have SOs -- but I do know high level kins, so let me give you some suggestions.

    Quote:
    Originally Posted by TensileSky View Post
    #1 - EPP/PPP's: her character is currently Power Mastery, but Power Boost seems to be of limited benefit to a Kin and she rarely uses Total Focus because of the animation time. Having taken a look at the other available pools, nothing really leaps out at me as being a 'killer app' power that would be of any significant benefit to her. Any advice?
    My kin has Power Mastery and the leadership pool, and she uses Power Build Up before Vengeance or before using her snipe. It also works with Transfusion, Transference, and the damage debuffs. It will also work with all the holds and stuns and debuffs that DP brings. (But note: Not the knockbacks.) Power Mastery also has Force of Nature, which is a great emergency button. You could do worse than Power Mastery.

    That said, there are other options. Psychic Mastery brings two holds that stack with the hold you get in DP, and it also has status protection that can be on about half of the time -- I think it'll be permanent if you get perma-hasten. Electric Mastery or Mu Mastery brings Power Sink and other tools to help you sap enemies. Mace Mastery brings the defense shield and Focused Accuracy. Accuracy is at least as important as recharge for a kin.

    However, I don't think the defense shield is worth chasing after. It's only Smash/Lethal and Energy, and as you said the incarnate game is becoming brutal for defense-based characters. Focused accuracy is also a heavy endurance drain, which can be a problem for a kin who relies on Transference.

    I'd say that if you want to maximize your endurance sapping, go for Electric or Mu. If you want to maximize your controls, choose Psychic. Stay with Power Mastery for FoN or for all the neat tricks Power Build Up gives you. If you really want to softcap defense then Mace is your method, but that would be a type of build I'm not qualified to advise you about.

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    #3 - Recharge: how much Recharge would you say is 'enough' for a Kin? She generally keeps 2 stacks of Siphon Speed active (less if things get hectic, more if they're fairly sedate). Should you sacrifice Defence in favour of Recharge? Is Perma-Hasten advisable?
    No amount of recharge is enough for a kin. But there are diminishing returns. Perma-Hasten is desirable but not necessary. My kin is tricked out for team damage buffs first, recharge second (she doesn't have hasten) and defense as an afterthought.

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    #4 - Alpha Slot: which Alpha would you recommend? Spiritual seems to be the best bet from where I'm standing, as more Recharge means more Transference, Transfusion, Fulcrum, Siphons and bullets. I'm open to suggestions, however.
    Spiritual also increases heals and stuns (which DP has). It also improves to-hit buffs if you run leadership, and jump if you're relying upon inertial reduction as your travel power. It's a fine alpha boost for any kin.

    Nerve is an option. Accuracy is always useful, and your kin will have several holds and possibly some defence buffs. Musculature gives you nothing (you're a kin, you should already be living at the damage cap.) Cardiac can help you if you have endurance problems or if you want to hard-cap Slash/Lethal resistance (you'll need Tough for that). But I'd strongly suggest Spiritual, as it helps you in so many ways.

    Sounds as if your friend's kin is doing fine. If she's having survival problems it may be a playstyle issue. You want to duck in and out of combat, to deliver buffs then get out of the line of fire, and remember that your primary role is to buff your team rather than fire your own aggro-inducing attacks.
  3. Quote:
    Originally Posted by Lightslinger View Post
    I don't see how a character fulfilling a role makes it a "boy band" dynamic. I get that you don't like the show, but calling it "N'Sync in spandex" merely because characters exhibit certain traits is an unfair judgement.
    It's not 'a character' fulfilling 'a role' that makes a boy band. It's the roles the writers chose to give them. They are a group of teenagers having fun while doing their job, with some small, pre-packaged personality differences between them. I feel that they warped the original personalities of the characters to fit into a boy band dynamic -- I'm certain they have for Robin, but I don't know enough about the others to say for sure.

    I do like the show. But I get the impression when I watch it that I'm watching a show meant for teenage kids. That's not the impression I get when I watch the old JLU series, or the Timm Batman series, or hell even Invader Zim.

    Maybe it's just that the training wheels are still on. Static Shock had the air of a kiddie show at first, but it became more mature and more interesting in its later seasons.
  4. Quote:
    Originally Posted by GibsonMcCoy View Post
    Ironically, my friend's girlfriend works at a place here called GlobalTech. They make candles.
    Did you watch Criminal Minds on Wednesday, 2/9? They featured candle-making of a sort on that show.
  5. The only thing missing from this is if the Turnstile and the League system could be made cross-server. It would be nice to have heroes from different dimensions crossing over to fight a common enemy. More importantly, cross-server content would give a big boost to the lower population servers in this game.
  6. Quote:
    Originally Posted by AzureSkyCiel View Post
    So, tl;dr If you could come up with a new AT idea, what would it be? Hard mode: existing powersets only, None EAT, only Final Destination.
    Generalist. An AT able to take any of the powersets in the game. To balance it there would be two flavors -- Ranged Generalist, and Melee Generalist.

    You know how controller secondary powersets are the same as defender primaries, but work at about 75% the strength? That's how you balance an all-powerset AT. The Ranged Generalist gets 90% strength for ranged attack powersets (the blaster and corruptor primaries and the defender and dominator secondaries), but only 25% strength for melee powersets (tank primaries, all melee powersets, etc.) The Melee Generalist would be the reverse -- 90% strength for melee attacks and defenses, but 25% strength for ranged attacks. Both generalists would get the intermediate powersets like the controller primaries, the defender primaries, and the mastermind primaries at only 50% strength.

    This AT would be weaker than others, especially if you build it wrong. But the trade-off for that is incredible flexibility. You can make the all-attack glass cannon, or the all-debuff team-only pacifist, or the ranged-attack tankmage. But none of those combinations would be strong enough to threaten any of the standard ATs. That tankmage has 90% of the offense of a blaster and 25% of the defense of a tank (or vice versa!). That's good enough to play the game but it's not going to make anyone feel insecure.

    Just a thought. I think it would work. But it would be the Final Powerset Proliferation, and I don't know where you could go from there.
  7. Quote:
    Originally Posted by TheLadyK View Post
    THIS! A million times this! Do house pets - house cats, floppy eared dogs, rabbits, little birds, etc, and donate $2 of the cost to the SPCA. How heroic would that be?
    You know, this would be a great idea for City of Heroes. An animal pack that cost $3 extra but with $2 of that donated to the ASPCA would make even more money, and more importantly than that it would make great publicity. Getting the word out about the game is a good thing.

    Might be a little late to get that kind of charity feed into the pack, though. So think about the next one. An Alien pack with a share of proceeds going to SETI research. A Superscience pack with a share of proceeds going to disease research. A Steampunk pack with a cut landing in Nemesis' pockets...er, I mean, donated to a museum foundation. I think this is a win/win idea with a thousand possibilities.

    Penny Arcade proved that gamers can be altruistic with their Child's Play program. We have a game full of players who want to be heroes -- giving us an outlet for philanthropy is a terrific idea.
  8. I like this show but I realize that it's not being made for me. Unlike JLA, this show is targeted for a young audience.

    The cast forms a 'boy band' dynamic that's meant to appeal to teenagers. Superboy is the 'dark' one. Robin is the wisecracking geeky one. Kid Flash is the womanizer. Megan is the innocent one. Et cetera. They're never going to break out of these roles on a permanent basis, because the stereotypical roles are the concept behind the entire enterprise. It's N'Sync in spandex.

    There's nothing wrong with that, but it's not my kind of superhero show. I hope it does well with its intended demographic.
  9. Quote:
    Originally Posted by Gangrel_EU View Post
    But strangely enough though, hasnt it been proven that with too many options available that humans generally go for "what they know" as a default and become "scared" of the alternatives (even if they are easier/more beneficial to them"?
    An interesting sociological question.

    Emile Durkheim proved that there is a 'sweet spot' betwixt anarchy and totalitarian order where human beings feel most comfortable. In particular he showed that people were more likely to commit suicide in either too-liberal, anarchic societies or in too-confining societies with strict social control.

    If we extrapolate that into the society of a MMO, and redefine 'suicide' as 'cancelling one's account', we can see a similar mechanism at work. If a game has too much to do and no sensible reason behind any of it, then people will quit the game due to a lack of clear goals. But if a game has strict boundaries, is too 'grindy' before rewards are achieved, or arbitrarily limits player choice and behavior, then people will quit the game in frustration.

    In any event, I'm sure that CoX is somewhere in the happy medium and we needn't worry too much about shifting the balance in one way or another. For the most part our devs know what they are doing. I was merely stating my opinion that the WST was a step in the wrong direction.
  10. Quote:
    Originally Posted by Hyperstrike View Post
    So you don't really care if they destabilize the game. Just so long as your high-population server isn't too laggy...
    ...
    Your problem is the problem of ANY busy zone on a high population server. Do you gripe about lag on ship raids? Hami raids?
    ...
    Yes, because the devs are holding the Ultimate Nullifier to your head and FORCING you to run all those TFs all at once on all eligible Incarnate characters...
    ...
    The strike pack is an interim release while other content is ALSO made available to give players the things they've been clamoring for. You are given OPTIONS, and choose to see them as OBLIGATIONS.
    ...
    The problem, good sir, lies with you.
    I think you completely missed my point. This isn't about how it affects me personally. I think the WST was a bad game management strategy. I think herding players into re-consuming the same content over and over is harmful to the high-level experience for all players. It's much better if they give us choices and let us decide what to do. The WST, as delivered, reduces the choices available to players in the game. It makes one zone difficult to play in (thankfully this time it's not a high population zone) and reduces the pool of players available to do other activities.

    I have a background in sociology, and I'm looking at this as an experiment in managing human behavior. Framed that way -- and in my opinion -- the WST is detrimental to the game.

    The effect is has on me personally is just minor annoyance. In general, I don't post on these boards about minor annoyances. If I did, I'd swamp the forum.
  11. Quote:
    Originally Posted by Sailboat View Post
    Well, remember when the previous incarnate content was made available, and Oroborous was inundated with stutter lag for days? That's...that's all gone, isn't it? I expect this will decline too, once the great mass of pre-Incarnate 50s has run all the different WTFs once or twice.
    I'm not sure. Look at Hami. I can't speak for every server, but on Virtue there is a Hami raid every day. It provides a reward (Hami-Os) that is better, for less effort, than any other content, so the players make it a point to schedule it at least once a day.

    The mission arc that unlocks incarnate content does not give a reward for doing it a second time. It faded in popularity once every character had run it once.

    The WST/WTF won't fade in popularity like that; with double merit rewards and the Notice of the Well, it will be the most profitable thing to do. Powergamers will make it a point to run it once a day. That will draw population from other activities. The question is whether it'll supplant the daily Hami, or be added to it.

    I can see the management decision at work here. They're giving long-time players a bribe to play a TF at least once a week, and thus to keep their accounts open. I just don't think it's wise to herd player behavior like that, because it hurts those who aren't in danger of quitting but who want to be part of a vibrant community. Retaining players with new content is a much better way to go.
  12. Quote:
    Originally Posted by Lothic View Post
    I'll at least acknowledge that your "point" was a valid expression of your OPINION that I don't happen to agree with, or at the very least has not had enough time to be verified one way or the other yet. Your attempt to couch your opinion as a proven fact was simply less than acceptable to me at this point.
    I'm sorry, I didn't mean to give that impression. I write with authority, but I'm only stating my opinion. We won't be able to tell the facts until years from now, when we'll be able to look back with 20/20 hindsight.

    In my opinion, the WST/WTF is poor game management.
  13. Quote:
    Originally Posted by Nalrok_AthZim View Post
    You knew the rise in power was coming. You did. You have no reason to act surprised or be disappointed that old stuff isn't "challenging." Hell, this can even be fixed with a five minute (or less) trip to the nearest Fateweaver/Field Analyst.
    ...
    They will. Honestly, your opinions could have been spoken a week and a half ago and they'd apply. You knew the level shift was coming, you knew that the WST would be one hell of a cramped package on the first day, and you knew (and didn't recognize) that there would be double the rewards for the WST.
    A strawman argument, and a bad one. I did not know the details about i19.5 until I got into the game to play it. Not everyone scours the forums for advance notice of a new issue, and even if I did there was not much detail to be had. Indeed, I expected i19.5 to have additional incarnate-level task forces in it, or some other form of new content. And with every issue I'm expecting them to bring out new or revamped power pools, because that game mechanic is totally FUBARed right now.

    As for adjustable difficulty and double merit rewards they mean almost nothing to me, and I'm not convinced they're good game design either. Adjustable difficulty is a smoke screen that lets the devs ignore balance. Doubling merits is a short term bribe to the players that's just going to accelerate the price inflation going on. Neither of them is good game management or design.

    The developers of this game have a history of doing detrimental things and then fixing them later. (I offer in evidence ED, fixed by IOs much too late for most of the playerbase then.) I feel that they're doing the same thing here. I just wanted to say -- make it right as soon as possible, please.
  14. Quote:
    Originally Posted by Lothic View Post
    I see the introduction of the WSTs as no better or worse than any other newly introduced feature.
    No, it's worse, much worse. That's my point.

    i19 came with new content and a new game mechanic. That was a draw for new players and an enticement for old and returning players to stay with the game.

    i19.5 came with an extrapolation of a (now) old mechanic, and the necessity to grind old content to get it. This does not help retain or draw in players. It is an ill-conceived event that is not good for the health of the game. Some manager screwed up when they proposed and okayed this.

    Quote:
    We'll have to adapt to it just like anything else. *shrugs*
    Yeah, I know. I just felt the need to say something. In the history of this game I've spoken up several times about things that I felt were detrimental to it. I don't think anyone has ever listened, but I feel the need to sound off anyway.
  15. I feel the need to complain about the Weekly Strike Task (or whatever the acronym is; I only know that they refuse to use the obvious 'WTF'.)

    I don't care that it's necessary in order to get the rarer incarnate boosts. I don't care that it was badly tested, and a zone-crashing bug got loose into the live game. I can overlook those poor decisions.

    What I can't accept is how ill-conceived it was to tell the entire playerbase to do the same task force over and over again.

    Last night on Virtue, Independence Port had tremendous lag and appeared to be about to crash at least twice that I saw. Getting onto Stateman's ship was a slideshow. Telling your players to gather in the same zone every single day was a bad decision.

    But even that's minor compared to the mind-numbing tedium of doing the same task force several times, on one character or with several. And once you've completed it on one character, that character is too powerful to find challenge in any other content in the game -- not that you can play any other high-level content, because most everyone else is grinding away at the WST.

    Issue 19 came with new, challenging task forces that reinvigorated the high level game. Issue 19.5 is a step backwards, instructing the playerbase to re-consume old content for even less reward. The WST is a recipe for boredom, and it will only be played for as long as people can stand doing repetitive tasks. Every player will have their limit; I hit mine in one day.

    I just wanted to give the devs my opinion. They made a misstep with this design. Be sure that, in Issue 20, you give us something interesting to do. Please.
  16. Quote:
    Originally Posted by eryq2 View Post
    I think the only way dark would be better than ice is because of the heal.
    Note that you can slot a 'chance to heal self' IO in Frozen Aura. In a big combat, you're almost guaranteed to pull some health out of the minions around you.

    Quote:
    If the OP is new to tanks, i wouldnt recommend Dark as a first set. It's very tough to maintain endurance.
    I'll second this. Dark is a tricky set for someone new to tanking.
  17. I think the writing is exactly where the makers of the show want it to be. It's campy and cheesy and lots of fun, and it's creating characters that are larger than life and incredibly colorful. The Cape has a rogue gallery that's already as good as Spider-man's, and they might push him into Bat-gallery territory eventually.

    Take some of the dialogue from this last episode. Isn't this wonderful?

    "Get the hacksaw, boys. Betty needs a shave."
    "You just made me remember you."
    "Next time I see you, I'm gonna make a new pair of boots!"
    "You're not as smart as you think you are." "I wish that were true."

    Don't take this show seriously. Think of it as a comic book on TV and you'll enjoy it more.
  18. Quote:
    Originally Posted by Agonus View Post
    I'm pretty sure Bane's never been given a real name in the comics.
    For a while he was Bane Wayne. Thank god *that* got retconned away.

    I wonder if Nolan is drawing more inspiration from the comics than we give him credit for. Bane's later career involves a nonsexual but intense relationship with Scandal Savage, who is pretty much a lesbian version of Catwoman.

    Nolan could make this an incredibly rich character tale by splicing Catwoman and Scandal together. Bane is a drug addict; Catwoman/Scandal helps him through his withdrawal. Catwoman then goes out to steal or clean up the city or both. She runs afoul of Batman, and that draws Bane's ire...

    This could work. There's a lot of ways it could work. I think Nolan has a lot of credit with the fans, so I'm sure everyone will be happy to wait and see.
  19. I have a level 27 Ice/Cold controller whose damage output is -- as expected -- weaker than a wet glove.

    His powersets only give him three powers that do any damage at all, the single-target hold, the single-target immobilize and the AoE immobilize. I've slotted them all 1xAcc, 3xDam. I took Air Superiority just to give him a melee attack. I don't want to dip into the Fighting pool because he has serious endurance problems. I don't like using the veteran powers (Nemesis Staff, Blackwand, Sands of Mu, etc.) for the same reason; they can't be slotted for end. reduction.

    Is there any way I can improve the damage of this controller?

    Maybe the only answer is to stick it out until the 40s, when I can choose an Epic power pool that will give me damaging powers. I was just wondering if there were any other options.
  20. Quote:
    Originally Posted by TrueGentleman View Post
    3. "Benji", a.k.a "The Claw", a.k.a. "The Fang" (Benjamin Castellazzo)
    2. "Cheeks", a.k.a. "Firehawk", a.k.a. "Nighthawk" (Anthony Licata)
    Well, you can tell who the alt-aholics are.
  21. RemusShepherd

    Adaptions & You

    Quote:
    Originally Posted by alyssa_jones View Post
    It's one thing to take an established world and create new stories, but to take an established world and it's stories, then twist them to fit your idea, that's just wrong.
    And yet this is what Hollywood runs on.

    Hollywood studios want stories of existing franchises that are already popular and thus guaranteed to sell. Hollywood directors and screenwriters want to tell their own stories. The only way to keep them all happy is for studios to buy the rights to a franchise, then allow the director and screenwriter to change it to their satisfaction.

    It's an issue with how the industry is run, nothing more.
  22. Quote:
    Originally Posted by Local_Man View Post
    (I love the Devastation on my Arrows blaster -- I have 4 of them. I also love the Lockdown proc in Choking Cloud and a few other places.)
    All the advice given above by Local_Man is excellent.

    I have the Lockdown proc in all my holds, because I have a complete set of Lockdown in all my holds, because I wanted the set's defense bonuses.

    I have the Devastation proc in my single target *immobilize*, along with the Gravitational Anchor proc. Together they turn my immobilize into a third single target hold that's semi-reliable.
  23. The official tagline is, "Are you TIRED of the expected?"

    And I just found that the movie has an official website. This movie's real. It apparently was aired at the Cannes Film Festival, where it flopped, but it's getting a lot of attention as a cult movie now.

    The worst cult film I ever saw was 'Jesus Christ, Vampire Hunter'. This film may take its title away.
  24. 'Rubber' is a new film about an abandoned tire named Robert, who for unexplained reasons comes to life in the desert. Endowed with paranormal powers, Robert apparently falls in love with a woman and goes on a spree killing everyone in his way.

    Okay, I know that made no sense, but watch the trailer and you'll see that the concept looks awesome.

    http://io9.com/5737145/full-trailer-...-to-murder-you

    I look forward to a new 'inanimate object' body mesh for villains. And heroes. You never know, there might be a truck bumper somewhere that's a good samaritan.
  25. Quote:
    Originally Posted by FwaggleWockets View Post
    Here is my current build for Sour Weasel. He is my main toon so therefor have no problem dumping gobs of INF into the build. I would like any input.
    I love my Plant/TA. She may not be as strong as some other powersets, but she's a swiss army knife hero, with a tool for almost any situation.

    Can't comment much on your build, because mine is build like a scraptroller -- tough and weave, and I've slotted Boxing and AA to up the damage output. With the epic Temp Invulnerability and some IOs, she has capped S/L resists and a fair defense. Yours looks to be more team-oriented, with lower damage but more control. All I can suggest is to make a couple extra slots for the Fly Trap, to give it a +Defense (or +Resist) IO and the Achilles Heel Chance for Resistance Debuff proc. Those make the Fly Trap into a pretty capable threat. If you need to free up slots I'd take them from Spirit Tree, it's useful in fewer situations than most of your powers.

    Quote:
    Also, is there a time in which using Disruption Arrow is better than Acid Arrow or vice versa? It seems to be that except for the wider effect on disruption arrow, acid arrow beats it in all ways. But maybe I'm reading this wrong?
    Acid Arrow is better and it is awesome and you will practically have it on auto-fire. Disruption Arrow is inferior, and if you have to skip one skip DA. But if you can keep it do so -- it stacks with Acid Arrow, letting you put even more hurt on tough bosses and AVs. The best part is that DA doesn't need additional slotting at all.