New to Tanks; Ice/SS, Dark/Ice, Ice/Ice?
If you haven't done Dark Armor yet, I'd put my vote in for that. Dark/Ice could easily be one of the sturdiest tanks out there. Your enemies would all be flopping, held, stunned, or attacking so slow it wouldn't matter. Add the Arctic APP for even more -recharge.
*This post may be subject to small amounts of personal bias.
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Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Ice/SS is so fun, it should be illegal
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
I'm currently working on an Ice/Electric tanker; level 31 right now and softcapped to S/L/E/N damage. It's quite sturdy and offers considerable AOE damage at the expense of limited Single Target damage. Being Ice Armor it grabs and holds aggro extremely well; it does an outstanding job of managing team aggro.
Durability wise it's below Shield and certainly Invuln (and Stone post 32 naturally) but it has plenty for the job. While it's soft capped defensively anything that manages to get through the defense is going to hurt since it lacks a layer of resistance to back up the defense and Fire using mobs will chew it up badly. Fortunately Fire is a rare damage type and even more rare when it comes in significant amounts.
I'm also working on a Dark/Elec tanker at 24; with some IO investment I can see it getting really tough but right now it's a bit squishy. I rolled up both tankers because I wanted to try something completely different than I'd played before and couldn't decide between Dark and Ice... so I rolled one of each. Obviously the Ice tanker being in the 30's and fully IO'd out is superior to the SO'd Dark tanker at 24 but given equal investment and level I can see the Dark outperforming the Ice.
Dechs, what are you shooting for on a Dark tanker? 45% S/L def? I assume we want to punch recharge and tohit for the benefit of Dark Regen as well. Frankly I haven't worked up a build for that tank yet; I'm still at the testing and experiment stage before deciding on a final build.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
So, with 2XP weekend coming up, I'm thinking about trying something different. I've not tried Tanks before, and I like the idea of something ice related just to add to the newness.
Anyone got tips/advice for the above options? Or other ideas? |
But, since I want to try something new as well and I have been looking and reading here and on Mids, I have to give my vote for the most rare combo and perhaps underestimated build-
Dark / Ice melee tanker, a controller and a tanker at the same time. Some very decent resists, a self heal, control powers on both sets, Ice melee has some very very good AoE/Cone dmg...
I never made one but the more I learn about it, the more I am convinced.
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
fire ice with earth mastery, not only will you be wicked awesome but we could call you avatar, the last airbender
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
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I'm currently working on an Ice/Electric tanker; level 31 right now and softcapped to S/L/E/N damage. It's quite sturdy and offers considerable AOE damage at the expense of limited Single Target damage. Being Ice Armor it grabs and holds aggro extremely well; it does an outstanding job of managing team aggro.
Durability wise it's below Shield and certainly Invuln (and Stone post 32 naturally) but it has plenty for the job. While it's soft capped defensively anything that manages to get through the defense is going to hurt since it lacks a layer of resistance to back up the defense and Fire using mobs will chew it up badly. Fortunately Fire is a rare damage type and even more rare when it comes in significant amounts. I'm also working on a Dark/Elec tanker at 24; with some IO investment I can see it getting really tough but right now it's a bit squishy. I rolled up both tankers because I wanted to try something completely different than I'd played before and couldn't decide between Dark and Ice... so I rolled one of each. Obviously the Ice tanker being in the 30's and fully IO'd out is superior to the SO'd Dark tanker at 24 but given equal investment and level I can see the Dark outperforming the Ice. Dechs, what are you shooting for on a Dark tanker? 45% S/L def? I assume we want to punch recharge and tohit for the benefit of Dark Regen as well. Frankly I haven't worked up a build for that tank yet; I'm still at the testing and experiment stage before deciding on a final build. |
Ice/SS is super fun. Perma Rage, EA and FS. But i can see Ice/DM being a little sturdier with a self heal incase shots land.
If the OP is new to tanks, i wouldnt recommend Dark as a first set. It's very tough to maintain endurance. Id recommend Ice. As a matter of fact, i think ill go make me another one now. Thanks, OP! and GL!
Dechs, what are you shooting for on a Dark tanker? 45% S/L def? I assume we want to punch recharge and tohit for the benefit of Dark Regen as well. Frankly I haven't worked up a build for that tank yet; I'm still at the testing and experiment stage before deciding on a final build.
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I think the only way dark would be better than ice is because of the heal. Ive had both and my ice tank feels a ton sturdier than my dark did. I'm hitting around 64% s/l/e/n when EA is used. It feels every bit as tough as SD, given theyre both defense sets and a couple landed hits will do either one in.
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Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Ice Armor is pretty awesome before IO's come into the eqaution. Great endurance management and easily softcapped defenses.
After IO's the other primaries pull ahead, but Ice is still pretty solid(no pun intended).
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Thanks!
If you haven't done Dark Armor yet, I'd put my vote in for that. Dark/Ice could easily be one of the sturdiest tanks out there. Your enemies would all be flopping, held, stunned, or attacking so slow it wouldn't matter. Add the Arctic APP for even more -recharge.
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My first though was to do something like dark/ice/soul, but maybe trying to add dmg is moot? Tanks get gloom like brutes, right?
It turns out you can *almost* make DA look like snow/fog, bonus. Tore through a few early levels with a sewer team. Still too low level to really say much, but an interesting combo. Definitely going to plug the kb hole as soon as I can though. Shouldn't be too tough to get him the one from Karma or Steadfast, or both (?).
I had started an Ice/SS the night before this thread, but only got to play for a minute. Seemed like a fun combo. It made me want to start an SS/?? brute, but that's another story. He's a keeper though. I'm not certain, but I think the two will play rather differently.
If the OP is new to tanks, i wouldnt recommend Dark as a first set. It's very tough to maintain endurance. Id recommend Ice. As a matter of fact, i think ill go make me another one now. Thanks, OP! and GL!
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The trick for me learning tanking is going to be remembering that I'm not brooting. Found myself standing there whittling away at something while the team moved on to another group. Heh.
Awesome. The gf and I starting watching the series at the urging of her co-workers. I was surprised at how crazy epic the battles can get. It's been temping to base various characters off that universe. Heh. Almost bummed that we are so close to the end.
I was thinking sort of along those lines, but my only experience is from long ago and usually with sets that exacerbate it's end management problems. Why? I'll never know. What's the story with CoF and OG? Good, bad? Situational tools, always on?
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The Theft of Essence proc really eases the endurance problems. With ten enemies around you and this proc, Dark Regeneration is almost always a "free" heal and it often will refund more endurance than it costs. I've even seen it fill both of my bars.
In my experience, you only need one of the two control auras if any at all. Until inherent fitness, my tank ran without either. I believe Oppressive Gloom is the better of the two because it doesn't require any slots to be effective. Cloak of Fear has a useful debuff, but it has terrible base accuracy and a heavy endurance cost.
To my tank, OG is situational. Against things like Council/5th, Thorns, Freakshow and other run of the mill enemies, OG ends up doing more damage to me than it saves. But when you have enemy debuffers (e.g. Longbow, Arachnos), the power is amazing to have.
EDIT: Oh, and as far as knockback protection, get 4 points from an IO as early as you can. That won't be enough for tanking when you get to the later levels, though. There are a few things out there with mag 10 KB attacks that will still bounce you, which means 8 points of protection doesn't help. If you're going for more than 4, you need to get 12. Acrobatics is a solid option if you don't mind another endurance intensive toggle.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Good luck on your tanks Mayor. There's a thread maybe a page or two back where somebody was starting up a Dark/Ice tank. Some good suggestions in there. Theft of Essence +End proc is very nice in Dark Regen. I'd put in a lowball bid when you get a chance.
My DA/Ice is 32 and he's pretty fun. He's very sturdy althoguh the damage output isn't great at this point (caveat: the only tank I've liked the damage output on is my Fire/Fire ).
The combination of slows in the attacks, Ice Patch, Cloak of Fear, respectable resistance, and a full heal, plus end drain resistance makes him pretty darn hard to kill. Relatively low tanker damage means that soloing for me usually means setting the mission at -1 x2 or -1 x3 and then "gathering" up a couple groups of enemies and using Frost/Death Shroud to whittle down the minions while my "big hitter" single target attacks take care of the LTs.
As far as tactics, I typically run into the middle of the group of enemies, taunt the biggest group at range and then hit Ice Patch. Then, while they're flopping, I'll target an enemy on one side of the ice patch and try to jump in the opposite direction. This lets me use frost over most of the enemies flopping on the patch. Then hop back in, target the LT with the most health remaining, and go to town.
Cloak of Fear, it depends on my inspiration situation. If I have plenty of blues, it goes on and stays on. If I'm running low, I'll turn it on for the opening phase of the fight and then off once I'm more comfortable with the incoming damage. If I'm on a fast moving team and not taking a beating, it'll go off.
I'm certainly not a master of tanking and not a master of DA, so do check out the other thread.
Hope that helps you. DA/Ice has been the most fun I've had with a tank in a while. I rarely have to worry about how much I bite off, it's more a matter of can I chew it fast enough.
I can pop a green in less than 17 seconds if i need one. LOL. Just teasing. But as far as the Theft proc, i rarely seen it hit. As far as the alpha now, id definately take the cardiac one if i still had a /dark. Ive deleted 3 so far. I can never manage the endurance and end up detoggling and dieing. On my Ice, i still have like 10 toggles but EA is up very fast (havent timed it) so i dont have to worry about my blue bar at all. I may try a dark/dark scrapper or tank this w/e with 2xp and try again. lol.
I tried a Dark/Ice tank and ran him to level 24 and couldn't take the low damage any longer than that. I deleted him and re-rolled him as Dark/SS and liked that better. This was back when leveling took quite a bit longer, I want to say I7 or I8 - I didn't have any extra slots and Frozen Aura did not yet have the Footstomp buff. Now, part of me wishes I had stuck it out to Frozen Aura and picked up another AoE in the Epic, but such as things go. I was thinking I would try Ice Melee again, (perhaps with Fire Armor) but that will be quite a ways off before I get to that.
Cheers
[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom
I tried a Dark/Ice tank and ran him to level 24 and couldn't take the low damage any longer than that. I deleted him and re-rolled him as Dark/SS and liked that better. This was back when leveling took quite a bit longer, I want to say I7 or I8 - I didn't have any extra slots and Frozen Aura did not yet have the Footstomp buff. Now, part of me wishes I had stuck it out to Frozen Aura and picked up another AoE in the Epic, but such as things go. I was thinking I would try Ice Melee again, (perhaps with Fire Armor) but that will be quite a ways off before I get to that.
Cheers |
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
Good luck on your tanks Mayor. There's a thread maybe a page or two back where somebody was starting up a Dark/Ice tank. Some good suggestions in there. Theft of Essence +End proc is very nice in Dark Regen. I'd put in a lowball bid when you get a chance.
My DA/Ice is 32 and he's pretty fun. He's very sturdy althoguh the damage output isn't great at this point (caveat: the only tank I've liked the damage output on is my Fire/Fire ). The combination of slows in the attacks, Ice Patch, Cloak of Fear, respectable resistance, and a full heal, plus end drain resistance makes him pretty darn hard to kill. Relatively low tanker damage means that soloing for me usually means setting the mission at -1 x2 or -1 x3 and then "gathering" up a couple groups of enemies and using Frost/Death Shroud to whittle down the minions while my "big hitter" single target attacks take care of the LTs. As far as tactics, I typically run into the middle of the group of enemies, taunt the biggest group at range and then hit Ice Patch. Then, while they're flopping, I'll target an enemy on one side of the ice patch and try to jump in the opposite direction. This lets me use frost over most of the enemies flopping on the patch. Then hop back in, target the LT with the most health remaining, and go to town. Cloak of Fear, it depends on my inspiration situation. If I have plenty of blues, it goes on and stays on. If I'm running low, I'll turn it on for the opening phase of the fight and then off once I'm more comfortable with the incoming damage. If I'm on a fast moving team and not taking a beating, it'll go off. I'm certainly not a master of tanking and not a master of DA, so do check out the other thread. Hope that helps you. DA/Ice has been the most fun I've had with a tank in a while. I rarely have to worry about how much I bite off, it's more a matter of can I chew it fast enough. |
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
Thanks again for the tips and such!
Haven't had much time to play him since that first run, but been thinking about where to go with it. Team based build, focused on optimizing the "tank-troller" potential. I'm not too worried about the dmg output, I sort of went into this expecting lower numbers than I am used to on brutes and scraps anyway.
Short list of loot and goals:
-- No swords
-- Theft of Essence proc
-- (Is it worth adding the Touch of the Nictus proc to Dark Regen, or better to use that for slotting acc, heal, or rech?)
-- the 3 -KB globals since I probably won't have a power choice to free up for Acrobatics, that and I hate getting kb'd.
-- CJ/Tough/Weave
-- Perf shifter for stamina
-- LoTGs where they can be fit
-- Softcap S/L def
-- as close to resistance caps as I can get(?)
Cardiac seems like a good choice for an alpha, as it would help mitigate end issues without going into the Energy Mastery pool. Also has the resistance boost at higher rarities. Conversely, Energy Mastery pool would open options for different alpha slotting. Is it worth taking the secondary/tertiary effects of the alpha slot boosts into account? Particularly when it gets to minor buffs to -tohit, sleep, etc?
Epic pools?
/soul would give me gloom and either dark oblit or darkest night. This would be an with an eye toward increasing damage. Of course since I can't color it to match with my armor, well, it might look wierd.
/arctic gives me chillblain (or block of ice) and ice storm. Is the single target hold worth using, say planning to stack with freezing touch? /energy, of course would be conserve power and phys perf.
Would it be worth slotting the Lockdown proc to give freezing touch (and block of ice , unless it is unique) a periodic mag boost? Don't know much about the epic pools, /earth perhaps for more controls?
I realized that I'm actually going snowboarding on Sunday (finally! Missed several day trips because of work), so less play time this weekend than I thought. Still though, should be able to get some decent progress.
Oh, and slotting for Death Shroud, any interesting frankenslotting or often overlooked procs that are good there? Slot it for taunt/end and call it a day?
I think the only way dark would be better than ice is because of the heal.
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If the OP is new to tanks, i wouldnt recommend Dark as a first set. It's very tough to maintain endurance. |
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I'll second this. Dark is a tricky set for someone new to tanking.
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Note that you can slot a 'chance to heal self' IO in Frozen Aura. In a big combat, you're almost guaranteed to pull some health out of the minions around you.
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I haven't done much with this in mids yet, but has anyone given thought to a heavy processor build for dark/ice? I mean okay, fine, I could build for damage and get some respectable numbers out of it.
On the other hand there's a plethora of interesting Procs, like the aforementioned chance to heal from Call of the Sandman. I almost want to accept that this won't be a high dmg character and maximize mitigation and mob control.
A few examples, if any of these are totally crazy and worthless, let me know.:
(Assume the expense can be absorbed in one fashion or another)
Unspeakable Terror's chance to Disorient in CoF. Fear/Stun/Fear/Stun/Rinse/Repeat?
Call of the Sandman's chance to Heal and Induced Coma's chance to -Rech in FA
Pacing of the Turtle's -rech could go, well, anywhere. Fists perhaps?
I assume that since Dark Watcher's isn't an "Accurate" set that it won't fire for each enemy like an "accurate" to hit debuff proc might. I thought I saw Dechs mention that someplace regarding the healing procs (accurate/non-accurate). Can anyone clarify? There's a -rech proc in that set as well; 20% chance for 25% slow - pretty damn good.
Paragonwiki lists the Triumphant Insult proc as broken, anyone know if that's current? Stun chance in a taunt aura?
And just for kicks, the Ragnarok KD proc, in say Ice Storm from Arctic Mastery?
Spent yesterday's short gaming session speeding some tips on my brute (got to get those AMs), but should be able to get a few more lvls on the Schriffer (the dark/ice tank) before the weekend is out.
Unspeakable Terror's chance to Disorient in CoF. Fear/Stun/Fear/Stun/Rinse/Repeat?
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Unless of course you just want to slot as much proc-control as possible, then by all means :P
fire ice with earth mastery, not only will you be wicked awesome but we could call you avatar, the last airbender
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"Aether Burn" is now five bars from picking up the earth epic (thinking of salt crystals to stack with frozen aura) and is an absolute blast!
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
If you haven't done Dark Armor yet, I'd put my vote in for that. Dark/Ice could easily be one of the sturdiest tanks out there. Your enemies would all be flopping, held, stunned, or attacking so slow it wouldn't matter. Add the Arctic APP for even more -recharge.
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@Rylas
Kill 'em all. Let XP sort 'em out.
50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004
So, with 2XP weekend coming up, I'm thinking about trying something different. I've not tried Tanks before, and I like the idea of something ice related just to add to the newness.
Anyone got tips/advice for the above options? Or other ideas?