New to Tanks; Ice/SS, Dark/Ice, Ice/Ice?


Asha'man

 

Posted

So, with 2XP weekend coming up, I'm thinking about trying something different. I've not tried Tanks before, and I like the idea of something ice related just to add to the newness.

Anyone got tips/advice for the above options? Or other ideas?


 

Posted

If you haven't done Dark Armor yet, I'd put my vote in for that. Dark/Ice could easily be one of the sturdiest tanks out there. Your enemies would all be flopping, held, stunned, or attacking so slow it wouldn't matter. Add the Arctic APP for even more -recharge.







*This post may be subject to small amounts of personal bias.


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Posted

Ice/SS is so fun, it should be illegal


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Posted

I'm currently working on an Ice/Electric tanker; level 31 right now and softcapped to S/L/E/N damage. It's quite sturdy and offers considerable AOE damage at the expense of limited Single Target damage. Being Ice Armor it grabs and holds aggro extremely well; it does an outstanding job of managing team aggro.

Durability wise it's below Shield and certainly Invuln (and Stone post 32 naturally) but it has plenty for the job. While it's soft capped defensively anything that manages to get through the defense is going to hurt since it lacks a layer of resistance to back up the defense and Fire using mobs will chew it up badly. Fortunately Fire is a rare damage type and even more rare when it comes in significant amounts.

I'm also working on a Dark/Elec tanker at 24; with some IO investment I can see it getting really tough but right now it's a bit squishy. I rolled up both tankers because I wanted to try something completely different than I'd played before and couldn't decide between Dark and Ice... so I rolled one of each. Obviously the Ice tanker being in the 30's and fully IO'd out is superior to the SO'd Dark tanker at 24 but given equal investment and level I can see the Dark outperforming the Ice.

Dechs, what are you shooting for on a Dark tanker? 45% S/L def? I assume we want to punch recharge and tohit for the benefit of Dark Regen as well. Frankly I haven't worked up a build for that tank yet; I'm still at the testing and experiment stage before deciding on a final build.


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Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
So, with 2XP weekend coming up, I'm thinking about trying something different. I've not tried Tanks before, and I like the idea of something ice related just to add to the newness.

Anyone got tips/advice for the above options? Or other ideas?
I love my Ice/SS, and I have invested a whole lot of time and inf to power him up. I have three different IO'd Ice/ tankers, and the hardest one to kill by very far is my Ice/Dark melee.

But, since I want to try something new as well and I have been looking and reading here and on Mids, I have to give my vote for the most rare combo and perhaps underestimated build-

Dark / Ice melee tanker, a controller and a tanker at the same time. Some very decent resists, a self heal, control powers on both sets, Ice melee has some very very good AoE/Cone dmg...

I never made one but the more I learn about it, the more I am convinced.


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Posted

fire ice with earth mastery, not only will you be wicked awesome but we could call you avatar, the last airbender


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Posted

Quote:
Originally Posted by Call Me Awesome View Post
I'm currently working on an Ice/Electric tanker; level 31 right now and softcapped to S/L/E/N damage. It's quite sturdy and offers considerable AOE damage at the expense of limited Single Target damage. Being Ice Armor it grabs and holds aggro extremely well; it does an outstanding job of managing team aggro.

Durability wise it's below Shield and certainly Invuln (and Stone post 32 naturally) but it has plenty for the job. While it's soft capped defensively anything that manages to get through the defense is going to hurt since it lacks a layer of resistance to back up the defense and Fire using mobs will chew it up badly. Fortunately Fire is a rare damage type and even more rare when it comes in significant amounts.

I'm also working on a Dark/Elec tanker at 24; with some IO investment I can see it getting really tough but right now it's a bit squishy. I rolled up both tankers because I wanted to try something completely different than I'd played before and couldn't decide between Dark and Ice... so I rolled one of each. Obviously the Ice tanker being in the 30's and fully IO'd out is superior to the SO'd Dark tanker at 24 but given equal investment and level I can see the Dark outperforming the Ice.

Dechs, what are you shooting for on a Dark tanker? 45% S/L def? I assume we want to punch recharge and tohit for the benefit of Dark Regen as well. Frankly I haven't worked up a build for that tank yet; I'm still at the testing and experiment stage before deciding on a final build.
I think the only way dark would be better than ice is because of the heal. Ive had both and my ice tank feels a ton sturdier than my dark did. I'm hitting around 64% s/l/e/n when EA is used. It feels every bit as tough as SD, given theyre both defense sets and a couple landed hits will do either one in.

Ice/SS is super fun. Perma Rage, EA and FS. But i can see Ice/DM being a little sturdier with a self heal incase shots land.

If the OP is new to tanks, i wouldnt recommend Dark as a first set. It's very tough to maintain endurance. Id recommend Ice. As a matter of fact, i think ill go make me another one now. Thanks, OP! and GL!


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Dechs, what are you shooting for on a Dark tanker? 45% S/L def? I assume we want to punch recharge and tohit for the benefit of Dark Regen as well. Frankly I haven't worked up a build for that tank yet; I'm still at the testing and experiment stage before deciding on a final build.
My tank runs 45% S/L/E/N defense. I only have about 15% global recharge and three 9% accuracy bonuses. My Dark Regen is slotted for accuracy and endurance reduction mostly, and recharges in 17 seconds.

Quote:
Originally Posted by eryq2 View Post
I think the only way dark would be better than ice is because of the heal. Ive had both and my ice tank feels a ton sturdier than my dark did. I'm hitting around 64% s/l/e/n when EA is used. It feels every bit as tough as SD, given theyre both defense sets and a couple landed hits will do either one in.
He's talking with the same investments. As stated, my Dark Armor tank has 45% S/L/E/N defense, which is effectively the same as your ice. I, however, have heavy resists to back up all my defense and a full bar heal every 17 seconds. That's why Dark is better than Ice.


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Posted

Ice Armor is pretty awesome before IO's come into the eqaution. Great endurance management and easily softcapped defenses.

After IO's the other primaries pull ahead, but Ice is still pretty solid(no pun intended).


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Posted

Thanks!

Quote:
Originally Posted by Dechs Kaison View Post
If you haven't done Dark Armor yet, I'd put my vote in for that. Dark/Ice could easily be one of the sturdiest tanks out there. Your enemies would all be flopping, held, stunned, or attacking so slow it wouldn't matter. Add the Arctic APP for even more -recharge.
I was thinking sort of along those lines, but my only experience is from long ago and usually with sets that exacerbate it's end management problems. Why? I'll never know. What's the story with CoF and OG? Good, bad? Situational tools, always on?

My first though was to do something like dark/ice/soul, but maybe trying to add dmg is moot? Tanks get gloom like brutes, right?

It turns out you can *almost* make DA look like snow/fog, bonus. Tore through a few early levels with a sewer team. Still too low level to really say much, but an interesting combo. Definitely going to plug the kb hole as soon as I can though. Shouldn't be too tough to get him the one from Karma or Steadfast, or both (?).

Quote:
Originally Posted by Reiraku View Post
Ice/SS is so fun, it should be illegal
I had started an Ice/SS the night before this thread, but only got to play for a minute. Seemed like a fun combo. It made me want to start an SS/?? brute, but that's another story. He's a keeper though. I'm not certain, but I think the two will play rather differently.

Quote:
Originally Posted by eryq2 View Post
If the OP is new to tanks, i wouldnt recommend Dark as a first set. It's very tough to maintain endurance. Id recommend Ice. As a matter of fact, i think ill go make me another one now. Thanks, OP! and GL!
I'm pretty comfortable with micro-managing end from various brutes and scrappers; it looks like dark/ice will be an end challenge, but not terrible. There's always Cardiac now, although that might not be the best alpha for this combo. Definitely no clue there.

The trick for me learning tanking is going to be remembering that I'm not brooting. Found myself standing there whittling away at something while the team moved on to another group. Heh.

Quote:
Originally Posted by Desitre View Post
fire ice with earth mastery, not only will you be wicked awesome but we could call you avatar, the last airbender
Awesome. The gf and I starting watching the series at the urging of her co-workers. I was surprised at how crazy epic the battles can get. It's been temping to base various characters off that universe. Heh. Almost bummed that we are so close to the end.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
I was thinking sort of along those lines, but my only experience is from long ago and usually with sets that exacerbate it's end management problems. Why? I'll never know. What's the story with CoF and OG? Good, bad? Situational tools, always on?
I'm intending to write The MFing Dark Armor guide (in the same style as my MFing Warshade guide) soon, but for now I'll give you the standard tips I throw out to everyone.

The Theft of Essence proc really eases the endurance problems. With ten enemies around you and this proc, Dark Regeneration is almost always a "free" heal and it often will refund more endurance than it costs. I've even seen it fill both of my bars.

In my experience, you only need one of the two control auras if any at all. Until inherent fitness, my tank ran without either. I believe Oppressive Gloom is the better of the two because it doesn't require any slots to be effective. Cloak of Fear has a useful debuff, but it has terrible base accuracy and a heavy endurance cost.

To my tank, OG is situational. Against things like Council/5th, Thorns, Freakshow and other run of the mill enemies, OG ends up doing more damage to me than it saves. But when you have enemy debuffers (e.g. Longbow, Arachnos), the power is amazing to have.

EDIT: Oh, and as far as knockback protection, get 4 points from an IO as early as you can. That won't be enough for tanking when you get to the later levels, though. There are a few things out there with mag 10 KB attacks that will still bounce you, which means 8 points of protection doesn't help. If you're going for more than 4, you need to get 12. Acrobatics is a solid option if you don't mind another endurance intensive toggle.


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Check out all my guides and fiction pieces on my blog.
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Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Good luck on your tanks Mayor. There's a thread maybe a page or two back where somebody was starting up a Dark/Ice tank. Some good suggestions in there. Theft of Essence +End proc is very nice in Dark Regen. I'd put in a lowball bid when you get a chance.

My DA/Ice is 32 and he's pretty fun. He's very sturdy althoguh the damage output isn't great at this point (caveat: the only tank I've liked the damage output on is my Fire/Fire ).

The combination of slows in the attacks, Ice Patch, Cloak of Fear, respectable resistance, and a full heal, plus end drain resistance makes him pretty darn hard to kill. Relatively low tanker damage means that soloing for me usually means setting the mission at -1 x2 or -1 x3 and then "gathering" up a couple groups of enemies and using Frost/Death Shroud to whittle down the minions while my "big hitter" single target attacks take care of the LTs.

As far as tactics, I typically run into the middle of the group of enemies, taunt the biggest group at range and then hit Ice Patch. Then, while they're flopping, I'll target an enemy on one side of the ice patch and try to jump in the opposite direction. This lets me use frost over most of the enemies flopping on the patch. Then hop back in, target the LT with the most health remaining, and go to town.

Cloak of Fear, it depends on my inspiration situation. If I have plenty of blues, it goes on and stays on. If I'm running low, I'll turn it on for the opening phase of the fight and then off once I'm more comfortable with the incoming damage. If I'm on a fast moving team and not taking a beating, it'll go off.

I'm certainly not a master of tanking and not a master of DA, so do check out the other thread.

Hope that helps you. DA/Ice has been the most fun I've had with a tank in a while. I rarely have to worry about how much I bite off, it's more a matter of can I chew it fast enough.


 

Posted

I can pop a green in less than 17 seconds if i need one. LOL. Just teasing. But as far as the Theft proc, i rarely seen it hit. As far as the alpha now, id definately take the cardiac one if i still had a /dark. Ive deleted 3 so far. I can never manage the endurance and end up detoggling and dieing. On my Ice, i still have like 10 toggles but EA is up very fast (havent timed it) so i dont have to worry about my blue bar at all. I may try a dark/dark scrapper or tank this w/e with 2xp and try again. lol.


 

Posted

I tried a Dark/Ice tank and ran him to level 24 and couldn't take the low damage any longer than that. I deleted him and re-rolled him as Dark/SS and liked that better. This was back when leveling took quite a bit longer, I want to say I7 or I8 - I didn't have any extra slots and Frozen Aura did not yet have the Footstomp buff. Now, part of me wishes I had stuck it out to Frozen Aura and picked up another AoE in the Epic, but such as things go. I was thinking I would try Ice Melee again, (perhaps with Fire Armor) but that will be quite a ways off before I get to that.

Cheers


[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

Quote:
Originally Posted by Lord_Cyclones View Post
I tried a Dark/Ice tank and ran him to level 24 and couldn't take the low damage any longer than that. I deleted him and re-rolled him as Dark/SS and liked that better. This was back when leveling took quite a bit longer, I want to say I7 or I8 - I didn't have any extra slots and Frozen Aura did not yet have the Footstomp buff. Now, part of me wishes I had stuck it out to Frozen Aura and picked up another AoE in the Epic, but such as things go. I was thinking I would try Ice Melee again, (perhaps with Fire Armor) but that will be quite a ways off before I get to that.

Cheers
For anyone who is having issues with Ice melee dmg, please refer to the excellent guid (I wish it was stickied forever) on Ice melee. Go to the guides in Tank section. If you read that you will see, and if you do it, you will know for sure. Ice melee is some very solid dmg, especially referring to AoE/cone dmg.


Repeat Offenders forever !

Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.

 

Posted

Quote:
Originally Posted by Valorin View Post
Good luck on your tanks Mayor. There's a thread maybe a page or two back where somebody was starting up a Dark/Ice tank. Some good suggestions in there. Theft of Essence +End proc is very nice in Dark Regen. I'd put in a lowball bid when you get a chance.

My DA/Ice is 32 and he's pretty fun. He's very sturdy althoguh the damage output isn't great at this point (caveat: the only tank I've liked the damage output on is my Fire/Fire ).

The combination of slows in the attacks, Ice Patch, Cloak of Fear, respectable resistance, and a full heal, plus end drain resistance makes him pretty darn hard to kill. Relatively low tanker damage means that soloing for me usually means setting the mission at -1 x2 or -1 x3 and then "gathering" up a couple groups of enemies and using Frost/Death Shroud to whittle down the minions while my "big hitter" single target attacks take care of the LTs.

As far as tactics, I typically run into the middle of the group of enemies, taunt the biggest group at range and then hit Ice Patch. Then, while they're flopping, I'll target an enemy on one side of the ice patch and try to jump in the opposite direction. This lets me use frost over most of the enemies flopping on the patch. Then hop back in, target the LT with the most health remaining, and go to town.

Cloak of Fear, it depends on my inspiration situation. If I have plenty of blues, it goes on and stays on. If I'm running low, I'll turn it on for the opening phase of the fight and then off once I'm more comfortable with the incoming damage. If I'm on a fast moving team and not taking a beating, it'll go off.

I'm certainly not a master of tanking and not a master of DA, so do check out the other thread.

Hope that helps you. DA/Ice has been the most fun I've had with a tank in a while. I rarely have to worry about how much I bite off, it's more a matter of can I chew it fast enough.
As the author of said thread a page or two back I will also recommend Dark/Ice if you don't care about damage (until late in the build). There is some great information provided by those in-the-know of Dark/ and /Ice. He's a great team tank. Go for it.


Repeat Offenders forever !

Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.

 

Posted

Thanks again for the tips and such!

Haven't had much time to play him since that first run, but been thinking about where to go with it. Team based build, focused on optimizing the "tank-troller" potential. I'm not too worried about the dmg output, I sort of went into this expecting lower numbers than I am used to on brutes and scraps anyway.

Short list of loot and goals:

-- No swords
-- Theft of Essence proc
-- (Is it worth adding the Touch of the Nictus proc to Dark Regen, or better to use that for slotting acc, heal, or rech?)
-- the 3 -KB globals since I probably won't have a power choice to free up for Acrobatics, that and I hate getting kb'd.
-- CJ/Tough/Weave
-- Perf shifter for stamina
-- LoTGs where they can be fit
-- Softcap S/L def
-- as close to resistance caps as I can get(?)

Cardiac seems like a good choice for an alpha, as it would help mitigate end issues without going into the Energy Mastery pool. Also has the resistance boost at higher rarities. Conversely, Energy Mastery pool would open options for different alpha slotting. Is it worth taking the secondary/tertiary effects of the alpha slot boosts into account? Particularly when it gets to minor buffs to -tohit, sleep, etc?

Epic pools?

/soul would give me gloom and either dark oblit or darkest night. This would be an with an eye toward increasing damage. Of course since I can't color it to match with my armor, well, it might look wierd.

/arctic gives me chillblain (or block of ice) and ice storm. Is the single target hold worth using, say planning to stack with freezing touch? /energy, of course would be conserve power and phys perf.

Would it be worth slotting the Lockdown proc to give freezing touch (and block of ice , unless it is unique) a periodic mag boost? Don't know much about the epic pools, /earth perhaps for more controls?

I realized that I'm actually going snowboarding on Sunday (finally! Missed several day trips because of work), so less play time this weekend than I thought. Still though, should be able to get some decent progress.

Oh, and slotting for Death Shroud, any interesting frankenslotting or often overlooked procs that are good there? Slot it for taunt/end and call it a day?


 

Posted

Quote:
Originally Posted by eryq2 View Post
I think the only way dark would be better than ice is because of the heal.
Note that you can slot a 'chance to heal self' IO in Frozen Aura. In a big combat, you're almost guaranteed to pull some health out of the minions around you.

Quote:
If the OP is new to tanks, i wouldnt recommend Dark as a first set. It's very tough to maintain endurance.
I'll second this. Dark is a tricky set for someone new to tanking.


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Posted

Quote:
Originally Posted by RemusShepherd View Post
I'll second this. Dark is a tricky set for someone new to tanking.
I can see that. I fiddled a bit with the IA/SS tank just for kicks, a lot easier - at least at early lvls - to just autopilot that one. Still, I'm not too worried about it. I may be new to tanks as an AT, but I'm most comfortable in melee and pretty used to filling the role brute-style. The disconnect is remembering I don't have the dmg and focusing on keeping mobs intent on me.

Quote:
Originally Posted by RemusShepherd View Post
Note that you can slot a 'chance to heal self' IO in Frozen Aura. In a big combat, you're almost guaranteed to pull some health out of the minions around you.
I noticed that. That's one that will have a chance to fire for each enemy hit, yes?

I haven't done much with this in mids yet, but has anyone given thought to a heavy processor build for dark/ice? I mean okay, fine, I could build for damage and get some respectable numbers out of it.

On the other hand there's a plethora of interesting Procs, like the aforementioned chance to heal from Call of the Sandman. I almost want to accept that this won't be a high dmg character and maximize mitigation and mob control.

A few examples, if any of these are totally crazy and worthless, let me know.:
(Assume the expense can be absorbed in one fashion or another)

Unspeakable Terror's chance to Disorient in CoF. Fear/Stun/Fear/Stun/Rinse/Repeat?

Call of the Sandman's chance to Heal and Induced Coma's chance to -Rech in FA

Pacing of the Turtle's -rech could go, well, anywhere. Fists perhaps?

I assume that since Dark Watcher's isn't an "Accurate" set that it won't fire for each enemy like an "accurate" to hit debuff proc might. I thought I saw Dechs mention that someplace regarding the healing procs (accurate/non-accurate). Can anyone clarify? There's a -rech proc in that set as well; 20% chance for 25% slow - pretty damn good.

Paragonwiki lists the Triumphant Insult proc as broken, anyone know if that's current? Stun chance in a taunt aura?

And just for kicks, the Ragnarok KD proc, in say Ice Storm from Arctic Mastery?

Spent yesterday's short gaming session speeding some tips on my brute (got to get those AMs), but should be able to get a few more lvls on the Schriffer (the dark/ice tank) before the weekend is out.


 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
Unspeakable Terror's chance to Disorient in CoF. Fear/Stun/Fear/Stun/Rinse/Repeat?
I would probably just stray from CoF altogether. Instead of slotting the entire power and then having to find an extra slot for the disorient proc, why not just grab Oppressive Gloom? I have it on my DA, and it consistently stuns all of the minions and Lt's while having a much higher base accuracy and WAY lower endurance consumption. With 1 End Redux, OG costs about .06 end/sec while CoF is something like .35 end/sec. To me, OG is the better power pick.

Unless of course you just want to slot as much proc-control as possible, then by all means :P


 

Posted

Quote:
Originally Posted by Desitre View Post
fire ice with earth mastery, not only will you be wicked awesome but we could call you avatar, the last airbender
See what you did? You inspired me. While I would have picked Fire/kinetic over fire/ice for an airbender tribute (using kinetics' animations and calling it a poor man's "air" attack set), I was intrigued enough by the combo you suggested to roll up a new tanker for double xp.

"Aether Burn" is now five bars from picking up the earth epic (thinking of salt crystals to stack with frozen aura) and is an absolute blast!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
If you haven't done Dark Armor yet, I'd put my vote in for that. Dark/Ice could easily be one of the sturdiest tanks out there. Your enemies would all be flopping, held, stunned, or attacking so slow it wouldn't matter. Add the Arctic APP for even more -recharge.
So WRONG it's sad. They should be going for the Earth Mastery set for more controllery fun-time goodness.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by MayorOfAngrytown View Post
/soul would give me gloom and either dark oblit or darkest night. This would be an with an eye toward increasing damage. Of course since I can't color it to match with my armor, well, it might look wierd.
you could always color your armors to look like the soul mastery colors or to mesh better. i did this on a ill/kin controller when i took stone mastery. RP-wise i turned his powers from light to sand (think the gold sand from aladin) and it looks great (he also switched to villian about that time so it made sense for his light powers to change).


50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004