Redoptic

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  1. When you look at the most accurate, comprehensive financial data NCSoft used to reveal, you're presented with deteriorating concurrent numbers, along with the reduction in month over month subscriptions.

    Sales tell only part of the picture regarding the games status, which, for the umpteenth time, is probably behind the reasoning which led to the restricted access.

    Let me just add I "believe" this mmo will continue operating for another couple of years.
    That doesn't conflict with the likelihood that, given the restricted data available, the game is functioning on the lowest operational numbers in it's five plus years, across the board.








    Now, here's something to temporarily distract the retaliation replies sure to come;

    .
  2. Quote:
    Originally Posted by Leandro View Post
    Nice job with the chart, Tony. I thought about doing that with my Chart of COH Metrics after NCsoft stopped releasing sub numbers, but I didn't because the numbers don't take inflation into account. As others have pointed, the Won has fluctuated a lot, and I don't consider it a reliable indicator. If we could get the numbers normalized, that would tells us a lot more.
    Way, way, too reasonable and accurate.

    But don't bother, just conclude the game's a perpetual subscription juggernaut with mythological anti-sub loss properties, and you'll find a much more friendly atmosphere in here.


    Ponies and rainbows!

    .
  3. Quote:
    Originally Posted by Westley View Post
    Don't mind Tank, he's been calling the game doomed for years now.

    Heh, not really. The game is full of rainbows and money trees, and servers that run on perpetual motion founded on granite.
    There, that make me less of a doooooooooomer to this fragile product.
  4. Quote:
    Originally Posted by TonyV View Post


    Since double posts are the rage tonight..

    The playoffs are underway and honestly parsing the reduced quarterly information to try and "maybe" "possibly" "I think" "probably" surmise the games subscription health is uninteresting and fruitless.


    But in making your graph you believe that sales trump subscription numbers, which is a fallacy.
    There's no model for a five year old mmo which relies on new sales over steady monthly subscriptions. None, that I'm aware of, maybe you are?


    You also don't even touch the meandering exchange rate for the won, which has been a rollercoaster the past year and a half, hitting an abysmal 1,500 to the US dollar around Feb 09.

    That would be like moving to Argentina with 30K US and feeling like you walked into Bill Gates pin number, in other wards it can inflate/deflate figures wildly.



    NCSoft stopped reporting monthly access numbers, maybe because of lowering subscription numbers, or to keep that information from their new competitor, or, whatever.

    That was the accurate way of knowing the actual number of subs month over month. Any other way of trying to get to those numbers is more guesswork then science.


    But hell, everyone grab a beer and watch the Eagles get the feathers handed to them.
  5. Redoptic

    The Longest Wait

    Quote:
    Originally Posted by Forbin_Project View Post
    Chart courtesy of TonyV


    http://boards.cityofheroes.com/showt...=1#post2525219




    As anyone can see we are experiencing nothing more than the usual ebb and flow of a successful game. There's no hemorrhaging of subscriptions.

    The playoffs are underway and honestly parsing the reduced quarterly information to try and "maybe" "possibly" "I think" "probably" surmise the games subscription health is uninteresting and fruitless.


    But in making that graph your friend believes that sales trump subscription numbers, which is a fallacy.
    There's no model for a five year old mmo which relies on new sales over steady monthly subscriptions. None, that I'm aware of.


    He also doesn't even touch the meandering exchange rate for the won, which has been a rollercoaster the past year and a half, hitting an abysmal 1,500 to the US dollar around Feb 09.

    That would be like moving to Argentina with 30K US and feeling like you walked into Bill Gates pin number, in other wards it can inflate/deflate figures wildly.



    NCSoft stopped reporting monthly access numbers, maybe because of lowering subscription numbers, or to keep that information from their new competitor, or, whatever.
    That was the accurate way of knowing the actual number of subs month over month.


    But hell, grab a beer and watch the Eagles get the feathers handed to them.
  6. Redoptic

    The Longest Wait

    Quote:
    Quote:
    I don't know
    Quote:
    Originally Posted by Arcanaville View Post
    See, its easy.
    My wife agrees with you.
  7. Redoptic

    The Longest Wait

    Quote:
    Originally Posted by Arcanaville View Post

    You want to guess wildly, that's fine. You want to play games with numbers, I can swing that bat. I can also play my amazing command of color demonstrates my superior intellect if you prefer.

    There was no shadow boxing in my reply, very simply:
    Quote:
    Quote:
    Originally Posted by Tank_Washington View Post

    I mean the last time subscriber numbers were revealed it wasn't a trickle of player loss it was a lump sum of ten thousand subs Q to Q lost.
    And then the subscription information was hidden.
    Quote:
    Originally Posted by Arcanaville View Post
    So lets see what those numbers actually say, shall we:
    here are the access numbers as reported:

    2005 Mar 140481
    2005 Jun 162922
    2005 Sep 150068
    2005 Dec 194000
    2006 Mar 171951
    2006 Jun 171000
    2006 Sep 172420
    2006 Dec 154953
    2007 Mar 143127
    2007 Jun 153331
    2007 Sep 139313
    2007 Dec 136250
    2008 Mar 134195
    2008 Jun 137028
    2008 Sep 124939 (-12089 loss Q to Q)
    2008 Dec no more reporting
    2009 Mar no more reporting
    2009 Jun no more reporting
    2009 Sep no more reporting
    2009 Dec no more reporting
    You supported exactly what I said, even an average black man from Bensonhurst can see that.


    And you skipped over any of the ramifications brought on by the second worst financial crisis in US history, which I alluded to as a possible factor in subscription numbers from Sept 08 on.


    September 08 (the last month the access numbers were reported) alone saw the collapse of the one hundred+ year old securities firm Lehman Brothers, the sale of Merrill Lynch, and the bailout of AIG to avoid bankruptcy.

    That one quarter (sep-dec 08), without any of 2009s continuing declines, saw staggering job losses of 400,000+, 300,000+ and 500,000+ (sept-nov respectively).


    In short, the worst wave of bankruptcies, job losses and wealth destruction any citizen under 90 has ever experienced.
    Did you factor any of that into your equations my dear?


    Length of time between updates, horrible marketing, and a direct (though awful) mmo competitor aside, sudden historic constraints on expendable income in the North American market will have effected this companies bottom line.


    To what degree? I don't know, but what players are seeing on their servers is at least tangible anecdotal evidence of something other then frenzied activity.

    .
  8. Redoptic

    The Longest Wait

    Quote:
    Originally Posted by Tank_Washington View Post

    I mean the last time subscriber numbers were revealed it wasn't a trickle of player loss it was a lump sum of ten thousand subs Q to Q lost.
    And then the subscription information was hidden.


    Quote:
    Originally Posted by Arcanaville View Post
    So lets see what those numbers actually say, shall we:
    here are the access numbers as reported:

    2005 Mar 140481
    2005 Jun 162922
    2005 Sep 150068
    2005 Dec 194000
    2006 Mar 171951
    2006 Jun 171000
    2006 Sep 172420
    2006 Dec 154953
    2007 Mar 143127
    2007 Jun 153331
    2007 Sep 139313
    2007 Dec 136250
    2008 Mar 134195
    2008 Jun 137028
    2008 Sep 124939 (-12089 loss Q to Q)
    2008 Dec no more reporting
    2009 Mar no more reporting
    2009 Jun no more reporting
    2009 Sep no more reporting
    2009 Dec no more reporting
    You supported precisely what I said in that first quote, though the drop in subscriptions (always derived from the monthly access numbers, a big duh) was actually over ten thousand.
    So what's your point, you trotted these numbers out to put someone in their place, and ended up illustrating their position.


    Quote:
    From March 2006 to September 2008, linear projection would estimate the current subscriber numbers at about 101,060. Logarithmic projection estimates 112878 subscribers. Normalized logarithmic projection estimates 124,520 subscribers. Linear projection based solely on last eight quarters reported estimates 109,927 subscribers.
    Yes math is always infallible, just ask the University of East Anglia.



    Quote:
    Extrapolating 50% of the September drop into all five quarters from December 2008 to December 2009 generates a projected realistic worst-case subscriber floor based solely on extrapolation of 94,717 subscribers.
    It could be, but I'm sure you wouldn't bet your career on it.


    Quote:
    September 2008. There has never been a rolling four quarter period where the game has sustained that level of subscriber loss in all of the reported data, so that would be an extrapolation significantly outside what the data suggests is likely.
    I don't recall the second "great depression" happening during the games prior quarters. Let's assume that had no sudden unexpected effect on peoples expendable income, and say you're right, as always.



    Any guesstimates by players on low subscription numbers are purely anecdotal, unless they work in accounting at NCSoft.
    70, 80, 90,000 current active subscribers, I don't know factually.
    But many are experiencing light activity on their servers.


    Quote:
    Of course, this is all just a guess.
    2008 Dec no more reporting
    2009 Mar no more reporting
    2009 Jun no more reporting
    2009 Sep no more reporting
    2009 Dec no more reporting


    Yes, it is.
  9. Redoptic

    The Longest Wait

    Quote:
    Originally Posted by TonyV View Post
    This is a myth I'm trying to break. Yes, some players left the game over ED. But if you're talking net, there was a huge net gain in players when ED hit--it was at the same time City of Villains was released.
    And PvP'ers leaving in droves over i13 is a myth...



    BaBs is quoted as saying at least one thousand players quit over ED, so whatever numbers of new subscribers were generated by a new game release is irrelevant to ED's negative impact on subscriptions at the time.

    Another way to look at that would be that many of those subscribers could've been retained had ED and GDR been implemented better (minus the "no more changes guys, we promise! >>>>> BAM! >GDR!!!<).

    -ahem

    It's always popular to decry the doooomers on these boards, but since we're bandying the topic around, are there any actual numbers to solidifie Co* solid standing, instead of just the gut feeling that it's doing well?


    I mean the last time subscriber numbers were revealed it wasn't a trickle of player loss it was a lump sum of ten thousand subs Q to Q lost.
    And then the subscription information was hidden, for the first time.


    While I don't wish for an end to peoples pastime, denouncing any negativity about the games health with such certitude is just silly given the omissions in the quarterly reports.

    Because we know there is nothing more then anecdotal information, basically an individuals 'feeling', from which to base a conclusion anymore.

    Which is no different from subscribers who believe the game is steadily losing players who are not in turn being replaced by new ones, as in Co* earlier seasons.

    Which is also why many of them bemoan the horrible job the marketing department does in trying to stem the losses by keeping players interest piqued.




    .
  10. Redoptic

    The Longest Wait

    Quote:
    Originally Posted by Scarlet Shocker View Post
    Sadly I think you're right and if you are, I fear for the game. It's hemorrhaging quite badly now - and 6 months from now - given we've waited over a quarter already, is too long.
    Quote:
    Originally Posted by Zombie Man View Post
    Thanks for proving you don't know what you're talking about.

    Zombie always has facts on his side, unlike the posters who reply with their emotional attachment to Co* in tow.

    Shame he has none here.

    Since the last quarterly report, before NCSoft removed the long included subscriber numbers from it, showed a drop of ten thousand subs if I recall, bringing the game to the lowest numbers it's had.


    That was over a year ago, since then do you think the subscriber numbers have rebounded?

    Personally based on the slow forum traffic and what I see on the four servers we have characters on, the active subscriber base is below ninety thousand, maybe around seventy or eighty.

    But there are no actual current subscriber numbers to prove or disprove that.

    So the doooooom criers are equipped with the same accurate information to support their conclusion as the diligent Co* defenders. lol
  11. Quote:
    Originally Posted by Starflier View Post
    You won't be as 'sturdy' a tank as say a Granite,



    Couldn't help myself. But really I agree with most of what he said, and IO's and sets can make up for a lot weaknesses, of course at a price.
    SD with whatever is the fotm, if you're unsure how dedicated you're going to be sticking with your fire tank through 50 and buying sets, roll a shield tank and don't worry about it.
  12. Quote:
    Originally Posted by XxBudweiser8xX View Post
    Actually, I went for the 2nd highest amount,
    Quote:
    Originally Posted by CriticalKat View Post
    Not even close. You were priced 8th on the list.

    Ow son. Nothing like an mmo woman putting an mmo man in their place.
  13. Quote:
    Originally Posted by Arctic_Princess View Post

    Then they alted to a Stone Armour Tank and proceeded to teleport into my vicinity, effectively pushing me out of the ski chalet. The user also did this to a number of other groups of users who were chatting in character.


    Report them and Move On dear. Life is much, much harsher then this princess.
  14. You're not really leaving permanently unless you unload your gear, so, um, you know, what are you gonna do wit it.
  15. Quote:
    Originally Posted by SailorDRush View Post


    RO always welcomes new members...
    If your are interested in joining us please sign up on our forums

    Just asking, your forums have 'recent' replies from Dec, Jan and May.
    Is this just being propped up for old times sake or is it actually still active..
  16. Quote:
    Originally Posted by Fire_Away View Post
    to me, it's going be worth the price of admission to hear what BS Carrot They Dangle about base development.






    There we go.
  17. So the 5 year thing is this Tuesday? Seems like you have like three people supporting it on it's home server, lol. What's up with that? If I remember right the three year thing was off the hook, wasn't an event like it before and none since.
    Maybe it should be held on a decent server like Virtue or Freedom from here out so it can get some love.
  18. Quote:
    Originally Posted by NuclearMedicine View Post
    My vote would be (in no particular order):
    Shield/Fire/Pyre
    Ice/Fire/Pyre
    Fire/Fire/Pyre

    qft.
  19. Quote:
    Originally Posted by shikraria View Post
    Well, like I said before, when your in a battle, and don't have time to spell each and every one correclty, you find an easier way of doing. Like using 'text' words. They are fast and easy. But when you are not in battle or doing something that requires quick nature, yes, peeps should spell and use grammer correctly! But all in all, spelling really shouldn't be as big of an issue as it is!
    Now I can read it.








    What was your original point again?
  20. Quote:
    Originally Posted by shikraria View Post
    Signs You're Getting Too Old to Play CoH

    I read this as "Signs This Game's Getting Too Old To Play."
  21. So the consensus so far is that most who've posted would like to see it, with some player created content potentially being of very high quality.
    But the devs wont do it because:

    1 Legal issues.
    2 Time requirements.
    3 Size and performance issues.
    4 The game engine is unable to facilitate it.
    5 The devs would rather just keep making their own content.




    Some of your positive comments:

    " it'd be interesting to see what people came up with."
    "So... I am all for it.-- there ARE some truly incredible modders out there."
    "I don't see why something like this couldn't be done for MA."
    "It's a cool idea."
    "I'd love to see some sort of fine-grained map creation utility along the lines of an upgraded Base Editor."
  22. Quote:
    Originally Posted by Memphis_Bill View Post
    I don't *believe* we've ever heard a dev speak against the idea (and AE itself shows a degree of openness to user generated content.) Manpower to filter through all this might still be an issue,

    If it were possible? Sure, I'd like to see it. -- it'd be interesting to see what people came up with.

    Filtering through what players would submit would be time intensive I'm sure. I wonder if assuming some of the content is of high enough quality, whether that would be an offset to having a developers time involved.


    Quote:
    Originally Posted by Zekiran_Immortal View Post
    But there ARE some truly incredible modders out there for any given game community that DOES have a shared or reasonably open-source method of making their game.

    Where game publishers have opened their product to modding by that games community, it's not uncommon for the player generated content to be more popular then the updates by the developers.

    The Battlefield and Star Wars Battlefront series of games are just one small example of that, with modding communities continuing to create quality updates to the original games even long after the manufacturers stopped.



    Quote:
    Originally Posted by Hercules View Post
    I don't see why something like this couldn't be done for MA, although it might have to be limited to tilesets that the devs create. They already have the framework in-place in the base editor.

    Imagine the devs sponsoring some contest for revamping various maps, like Perez Park, with the winning submission actually making it into the game, can you imagine what could be possible given the pool of talent in most mmo communities.


    Quote:
    Originally Posted by Rodion View Post
    It's a cool idea, but my guess is that the game currently requires that all graphics assets be downloaded in the patches. That means the patch files would grow quite large



    A first step toward this might be to allow custom chest emblems and cape patterns.

    Most modern games require a lot of hard drive space, and most pc users have upped their storage capacity. The days of 25 gigs taking care of everything you do with your pc are long gone, especially for any kind of gamer.

    My City of Heroes folder sits at 3.16 gigs, my Champions Online folder (from beta don't subscribe) sits at 5.82 and that only has 5 maps so far, and my demo of Batman: Arkham Asylum with not even one full mission sits at 2.03 gigs for a demo.


    I think we would all drool over some of the things skilled players could submit if they were allowed to mod certain parts of this game, even if that were limited to only maps.
  23. Putting on my thickest pair of asbestos thongs..



    But I would really like to know from the tech savvy people in this area what you think about the possibilities.


    What if players could create maps and maybe even costume features on their own and submit them via some host storage for the devs to sort through, and add to the game if their standards are met.

    Even if the content were only used for the Mission Architect, for example, which was widely requested around it's release.


    I know a dev has said the sorting through player uploaded content would be time intensive and thus unlikely, but power customization was never suppose to happen either.


    The idea has been brought up many times before I'm aware, but they have a full team now, and while they shouldn't do anything specifically because of the new competition, it would give CoH another feature unrivaled by DCO or CO.



    Players have created some beautiful, near industry standard additions to numerous games.
    For example, the Desert Combat mod for Battlefield 1942, which was of such high quality it became part of the retail game.
    Just look at a tiny sampling of vehicles and maps created entirely for free by player enthusiasts.













    Imagine that level of skilled creativity from subscribers unleashed on say, a remodeling of Atlas Park, or totally unique locations like outer space or alien cities, while the devs could decide the lore of the additions and mold it into the city of heroes world.


    Many things in this game were impossible, before they became possible, is player created content a final barrier of untapped possibilities?


    You may flame, but if you could mix in a real comment, I'd just like to see what you think.

  24. Quote:
    Originally Posted by Razoras View Post

    They always will be leaving. Always. It's only important if there's a large amount of them, and that they share a collective reason for leaving.
    Quote:
    Originally Posted by Bad_Influence View Post
    Ah, but are they joining in sufficient numbers to stem the outflow? This is the thing you are conveniently sweeping under the rug as you bring on the ad-hominems in an effort to shift the argument.

    If you can prove to me that they are and that my eyes are deceiving me, we have something to discuss. If all you have is more ad-homs, save it. Not interested in posturing, thanx.


    No interest in taking you up on your offer. Apparently.

  25. Quote:
    Originally Posted by Samuel_Tow View Post
    .

    Case in point.