Red_Shadow

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  1. I do still think we should get something of a Praetorian superteam together. Those of us that don't have a Praetorian toon, or that want another and can't stand stuffing through the good, albeit slow content.

    With the new powersets out, Praetoria would give us a good chance of learning them, instead of DfB > DiB runs I'm sure are going to be all over the place. Maybe start Friday when people get off work, or something so that it dont end up interfering with Scrapper Saturday.

    What do you guys think?
  2. Thanks for the input. I realized your right about the defense failure with machine guns and such, so I made some changes you mentioned. With the empty slots filled with Scrapper ATOs, non purple s/l would be at 31%, and purpled would be 36%. I think that would be perfect with team buffs and the occasional purple while solo'd. I replaced the Oblits in those powers with 3 Eradications, yet still only 26% e/n defense. Not sure if it would be worth it or not.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Dam%(3), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(21)
    Level 2: Jacobs Ladder -- Empty(A), Empty(7), Empty(7), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(11)
    Level 4: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
    Level 6: Build Up -- RechRdx-I(A)
    Level 8: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(17), Armgdn-Acc/Rchg(17), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Dmg/Rchg(19)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Dull Pain -- Panac-Heal(A), Panac-Heal/EndRedux(23), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(25), Panac-Heal/EndRedux/Rchg(25)
    Level 14: Boxing -- Empty(A)
    Level 16: Integration -- Panac-Heal/+End(A), Panac-Heal(27), Panac-Heal/EndRedux(29), Panac-Heal/Rchg(29), Panac-Heal/EndRedux/Rchg(31)
    Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(37)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
    Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33)
    Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
    Level 30: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(33)
    Level 32: Lightning Rod -- Empty(A), Empty(36), Empty(40), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(43)
    Level 35: Char -- UbrkCons-Dam%(A)
    Level 38: Resilience -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), GA-3defTpProc(39), S'fstPrt-ResDam/Def+(39), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 41: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(46)
    Level 44: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(48)
    Level 49: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(50), RechRdx-I(50)
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  3. Alright, going balls out, no expense spared on this build and want to get some opinions. A couple things:

    -I know I have 6 10% Regen bonus that breaks the Rule of Five. Not sure how to trade and keep the recharge.

    -This is a purple away from softcap for melee. We figure that's fine with all the knockdown on Elec, and team buffs will be plenty.

    -I went the code for Regen: Recharge, Recharge, Defense, Recharge.

    Anything at all someone can see to push this scrapper to it's limits?

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Dam%(3), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(5)
    Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(21)
    Level 2: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Rchg(11)
    Level 4: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
    Level 6: Build Up -- RechRdx-I(A)
    Level 8: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(17), Armgdn-Acc/Rchg(17), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Dmg/Rchg(19)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Dull Pain -- Panac-Heal(A), Panac-Heal/EndRedux(23), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(25), Panac-Heal/EndRedux/Rchg(25)
    Level 14: Boxing -- Empty(A)
    Level 16: Integration -- Panac-Heal/+End(A), Panac-Heal(27), Panac-Heal/EndRedux(29), Panac-Heal/Rchg(29), Panac-Heal/EndRedux/Rchg(31)
    Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dam%(36)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
    Level 22: Tough -- GA-3defTpProc(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
    Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(36)
    Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
    Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg(37), GSFC-ToHit(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(40)
    Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45)
    Level 35: Char -- UbrkCons-Dam%(A)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(46)
    Level 41: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(48)
    Level 44: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/Rchg(50)
    Level 47: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Def(48), GftotA-Def/EndRdx(50)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  4. Thanks for the replies guys. I did get that 700W PSU you linked, and it kept my case. What MB would you suggest going with, Hyper? Looking at other MBs now trying to find a decent replacement.

    EDIT: Ended up finding a Asus board:
    http://www.newegg.com/Product/Produc...82E16813131790

    Thoughts?
  5. Alright guys, you might have seen my post a month back or so for a gaming rig around $1200.

    I got (spouse >_>) approval and upped the budget to $1500. I would like to hear people's thoughts on the matter...

    OS: Windows 7 Home Premium
    http://www.newegg.com/Product/Produc...82E16832116986

    CPU: Intel i5 2500k
    http://www.newegg.com/Product/Produc...82E16819115072

    RAM:G.SKILL Ripjaws 8GB
    http://www.newegg.com/Product/Produc...82E16820231428

    HDD: Western Digital 500GB 7200 RPM SATA 6.0GB
    http://www.newegg.com/Product/Produc...82E16822136795

    Video Card: nVidia Geforce GTX 560TI
    http://www.newegg.com/Product/Produc...82E16814130604

    Motherboard: Intel LGA 1155 SATA 6.0 GB ATX
    http://www.newegg.com/Product/Produc...82E16813121533

    CPU Cooler: COOLER MASTER Hyper 212 EVO (OC'ing and want the extra coolness)
    http://www.newegg.com/Product/Produc...82E16835103099

    Case & PSU Combo: COOLER MASTER Silent Pro 1000W - COOLER MASTER Storm Series Trooper FULL tower ATX (I like em big)
    http://www.newegg.com/Product/ComboD...t=Combo.829292

    Monitor: Asus 23" Full HD HDMI w/ speakers
    http://www.newegg.com/Product/Produc...82E16824236117

    DVDRW: Asus 24x SATA DVD Burner
    http://www.newegg.com/Product/Produc...82E16827135204

    That is my monster. My baby. My 3rd child (so to speak)...Any improvements that can be made staying around $1500?
  6. Alright, what I'm trying to do here is get S/L & Energy/Neg E to a purple away from softcap. I achieved that, but at the expense of some recharge that I feel Mace could really use. EDIT:Taking out the keep fly concept...SJ would work as well. I just don't want anymore SS glowie-ness.

    I'm going Musculature and Ageless for an endless single target monster, but if you have other suggestions...(And I know Ageless with IMMENSELY help with the lack of recharge...)

    I also went Caltrops and Targeting Drone just for a change from Body Mastery, but hey, I know the benefits of Body and won't argue to change back
    (Even thought of Soul Mastery for Meld...)

    Any tweaking is VERY much appreciated..

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: War Mace
    Secondary Power Set: Dark Armor
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Weapon Mastery

    Hero Profile:
    Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9)
    Level 1: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(3), ImpArm-ResDam(5), ImpArm-ResDam/EndRdx(5)
    Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13)
    Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(40)
    Level 8: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(23)
    Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 12: Murky Cloud -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 14: Fly -- Winter-ResSlow(A)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Rchg(37), Theft-Acc/EndRdx/Heal(39), Numna-EndRdx/Rchg(39), Mrcl-EndRdx/Rchg(39), Mrcl-Heal/EndRdx/Rchg(40)
    Level 18: Whirling Mace -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Dmg/Rchg(31), Erad-Dmg/Rchg(33)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(43)
    Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(34)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Death Shroud -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(37), Erad-Dmg/Rchg(37)
    Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(46)
    Level 35: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(50)
    Level 38: Soul Transfer -- RechRdx-I(A)
    Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
    Level 44: Hover -- LkGmblr-Rchg+(A)
    Level 47: Caltrops -- HO:Nucle(A)
    Level 49: Targeting Drone -- GSFC-Build%(A), GSFC-ToHit/EndRdx(50), GSFC-ToHit/Rchg/EndRdx(50)
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Musculature Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod(46), P'Shift-EndMod/Acc/Rchg(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  7. Heh, I figured when I posted the build that not much would happen with it. I'm going to roll with this once it dings 50 and see how it does.

    Leveling up though is kinda easy with Hasten and the Regen heals. Things die pretty fast. I know the woes of long animation times are coming, but I'll see what it's like.
  8. 74 views and no replies...

    I either made a perfect build(high unlikely), or not many have much to say about Energy Melee/Regen(very likely).

    Hmmm...
  9. ...or Masochism?

    I have a concept in my head for a while and just had to make this toon. Yes, it is a Energy Melee/Regen brute. my power choices were to make this build a little more trustworthy on teams.

    I am a purple away from s/l softcap. I do not want to lose this.

    I would like to shave the last 4 seconds off Hasten to make it perma...

    More Energy/Neg Defense would be preferred, but I have no clue where to get it now.

    Any help to tweak this would be appreciated.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Barrage -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
    Level 1: Fast Healing -- Numna-Heal(A)
    Level 2: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
    Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
    Level 6: Build Up -- RechRdx-I(A), RechRdx-I(46)
    Level 8: Whirling Hands -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-Acc/Dmg/Rchg(43), Erad-Dmg(43)
    Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 14: Super Jump -- Winter-ResSlow(A)
    Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Rchg(17), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19)
    Level 18: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(34)
    Level 20: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
    Level 26: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(48)
    Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
    Level 30: Boxing -- Empty(A)
    Level 32: Energy Transfer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
    Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/Rchg(39)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 50: Spiritual Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(46)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    I have a build with purples, which gives me perma hasten, but I don't have the cash for em...
  10. Quote:
    Originally Posted by Ironblade View Post
    Did you perhaps mean OS?
    Embarrassing mistake...bah...

    Thanks for the tips guys...made the ram changes, and might pick up the PSU at MicroCenter. NewEgg now only has it as a combo, and was going to go with Amazon. I was thinking this combo for the Case and PSU

    http://www.newegg.com/Product/ComboD...t=Combo.794335

    Anymore thoughts? I did really like that PSU though..

    EDIT: Going with an Intel MB I think...
    http://www.newegg.com/Product/Produc...82E16813121533

    Yeah it's pushing my price up, but not sure on it yet...
  11. Alrighty, I've come up with a build for a new computer I'm looking at. The reason I'm posting is I want some feedback from some more technically inclined people. My budget I want to stay around $1200, but might be able to get more by sweet talking the wife.

    I realize this is around that price without a OEM or a Monitor. I would like to see if anyone has better/cheaper alternatives without sacrificing quality. I want to be able to play CoH on Ultra, and be able to upgrade this computer over the years.

    (The case is so big just because I want a biggie)

    Case: $159.99
    http://www.newegg.com/Product/Produc...82E16811119160

    CPU: $219.99
    http://www.newegg.com/Product/Produc...82E16819115072

    GPU: $249.99
    http://www.newegg.com/Product/Produc...82E16814130604

    CPU Cooler: $25.99
    http://www.newegg.com/Product/Produc...82E16835103065

    Power Supply: $137.99
    http://www.newegg.com/Product/Produc...82E16817171048

    MB: $149.99
    http://www.newegg.com/Product/Produc...82E16813157265

    RAM: $39.99
    http://www.newegg.com/Product/Produc...82E16820231311

    DVDRW: $18.99
    http://www.newegg.com/Product/Produc...82E16827135204

    HDD: $129.99
    http://www.newegg.com/Product/Produc...82E16822136795
  12. Exactly the feedback I was looking for. I appreciate it.

    Yes the toon is still low level. I like making a build when I have a concept in mind. I'm not 100% sold on /Energy and the fact you pointed out there's no -kb, makes me question it myself.

    I did start building more for ranged, but then decided with the tad bit of resists I have, and the team buffs I'll be getting later in levels, that I might go for all around Defenses.

    I might scrap this build and make a redo. Any secondaries mesh well with Elec? I'm sure I can change the concept a bit.
  13. Well, I heard Whirling Hands was kinda meh anyway, and my only other choice would be Dark Oblit.

    I figured in big groups, Paralyzing Blast - Soul Drain - Static Field, then start picking them off one by one, throwing in my Holds as needed. Gremlins would help with some AoE, and I do have Jolting Chain. Synaptic Overload in case things aren't staying held, and for them to damage each other..
  14. I'm pretty sure this build isn't perfect...no one has comments on it?

    ...Maybe it is...>_>
  15. Alright, this is the first time I've ever even attempted to build a Dominator. I play mostly melee toons, and thought it would be fun to try a Dom. Tear this build apart please.

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Energy Assault
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(5)
    Level 1: Power Bolt -- HO:Nucle(A)
    Level 2: Bone Smasher -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(15)
    Level 4: Chain Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(21)
    Level 6: Jolting Chain -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Dmg/EndRdx(11), Decim-Acc/Dmg(36), Decim-Dmg/Rchg(37)
    Level 8: Conductive Aura -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(27), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31)
    Level 10: Power Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(11), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15)
    Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Sleep/Rchg(34), FtnHyp-Sleep(34), FtnHyp-Acc/Rchg(36)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
    Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(21)
    Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/Rchg(37)
    Level 20: Boxing -- Empty(A)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(39)
    Level 24: Weave -- LkGmblr-Rchg+(A), HO:Cyto(25), LkGmblr-Def(25)
    Level 26: Synaptic Overload -- CoPers-Conf/EndRdx(A), CoPers-Acc/Rchg(31), CoPers-Acc/Conf/Rchg(33), CoPers-Conf/Rchg(33), CoPers-Conf(33)
    Level 28: Total Focus -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Acc/Dmg(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(42)
    Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
    Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43)
    Level 35: Hover -- LkGmblr-Rchg+(A)
    Level 38: Power Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(39), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48)
    Level 41: Dark Consumption -- P'Shift-EndMod/Acc(A)
    Level 44: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
    Level 47: Fly -- Winter-ResSlow(A)
    Level 49: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
    Level 50: Musculature Radial Paragon
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    I went for 1 purple away from softcap for Melee and Energy/Negative. I also built for as much recharge I could possibly get. Again, this is my first Dominator ever, so please tear into it.
  16. Okay, I just copied over and built this toon on the Beta server wit hthe last build.

    I fell in love(no ****). I was able to solo at +1x6 with CoT that have given me problems before. I didn't drop below half health the whole time, and most of the loss was from Oppressive Gloom. It was amazing, and I know I could've pushed it up farther if I wanted.

    ATIO's and the more fun stuff coming will make this guy a monster.
  17. Thanks for the build. I like it overall, and made just a few changes.

    Does Oppresive Gloom on a blaster not do much? Since I can easily go blapping, I thought a stun aura would help somewhat with my lack of melee def. I'll admit I traded it back out with Frost Breath. FB Might be a good power, but I've never truely used or liked it.

    It's nice seeing some slots in Blizzard, and I didn't think of the Blessings in the travel powers. Here's what I redid. The loss of a LotG shouldn't hurt too bad.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(37)
    Level 1: Electric Fence -- Dev'n-Hold%(A)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(9)
    Level 4: Charged Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(5), P'ngS'Fest-Dmg/Rchg(5)
    Level 6: Aim -- RechRdx-I(A)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(36), Mako-Dam%(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 12: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15), Lock-%Hold(36)
    Level 14: Super Speed -- Winter-ResSlow(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(17)
    Level 16: Build Up -- RechRdx-I(A)
    Level 18: Bitter Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
    Level 20: Ice Storm -- JavVoll-Dam/Rech(A), JavVoll-Dam/End/Rech(21), JavVoll-Acc/Dmg/End/Rech(21), JavVoll-Dam%(23), Posi-Dam%(39), ImpSwft-Dam%(39)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(40), Zephyr-Travel/EndRdx(40)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), S'fstPrt-ResDam/Def+(33)
    Level 28: Thunder Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Dmg/EndRdx(29), Erad-Acc/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Dmg/Rchg(33)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
    Level 32: Blizzard -- AirB'st-Dmg/Rchg(A), Posi-Dmg/Rchg(37), Det'tn-Dmg/Rchg(42)
    Level 35: Power Sink -- P'Shift-Acc/Rchg(A)
    Level 38: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(45)
    Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(42), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
    Level 44: Soul Storm -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(46), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
    Level 47: Shocking Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
    Level 49: Soul Tentacles -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(50)
    Level 50: Agility Partial Core Revamp
    Level 50: Clarion Partial Core Invocation
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  18. Thanks for the advice. I did end up removing BFR and put the same set/slots into Soul Storm. I took stealth at 49 for an extra LotG +rech and the stealth + SS will be nice for ghosting.

    I would love to slot Blizzard a little more, but not sure what to take out without losing Softcap...
  19. Thanks Hindenburg. I actually made a revision, just a few minutes ago, and I like these better then my first choices. EDIT: Final build

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(23), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(46)
    Level 1: Electric Fence -- Dev'n-Hold%(A)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
    Level 4: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(37), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 6: Aim -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(36), Mako-Dam%(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 12: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15), Lock-%Hold(36)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Bitter Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
    Level 20: Ice Storm -- JavVoll-Dam/Rech(A), JavVoll-Dam/End/Rech(21), JavVoll-Acc/Dmg/End/Rech(21), JavVoll-Dam%(23), Posi-Dam%(39), ImpSwft-Dam%(39)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Boxing -- Empty(A)
    Level 26: Bitter Freeze Ray -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Rchg/Hold(33), Lock-Acc/Rchg(33), Lock-Acc/Hold(34)
    Level 28: Thunder Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Dmg/EndRdx(29), Erad-Acc/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Dmg/Rchg(33)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Blizzard -- Acc-I(A)
    Level 35: Power Sink -- P'Shift-Acc/Rchg(A)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(50)
    Level 41: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 44: Soul Tentacles -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(45), TotHntr-Immob/Acc(45), TotHntr-Acc/EndRdx(45), TotHntr-EndRdx/Immob(46), TotHntr-Acc/Rchg(46)
    Level 47: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(48), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48), Stpfy-KB%(50), Stpfy-Acc/Stun/Rchg(50)
    Level 49: Soul Storm -- Acc-I(A)
    Level 50: Agility Partial Core Revamp
    Level 50: Clarion Partial Core Invocation
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    Any tweaking I can do?
  20. I've been trying to resurrect my 4th 50, my reliable Ice/Elec/Cold blaster. This guy was made and played back before IOs. This build is what I gave him when I first got into IOs.

    I was trying to get close to softcapping ranged Def, but wasn't able to succeed. He was retired when I went into my OMG ALTS mode.

    I want to rebuild him, from the ground up if need be. I was going to change a few power choices, so I am not sold into these powers.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
    Level 1: Electric Fence -- Acc-I(A)
    Level 2: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(43)
    Level 4: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(37), Mako-Dam%(37), Mako-Acc/Dmg/EndRdx/Rchg(40)
    Level 6: Aim -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
    Level 10: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(36), Mako-Dam%(36), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 12: Freeze Ray -- Lock-Acc/Hold(A), Lock-Acc/Rchg(13), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15), Lock-%Hold(36)
    Level 14: Super Speed -- Winter-ResSlow(A)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Bitter Ice Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34)
    Level 20: Lightning Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-KB%(23), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(25)
    Level 22: Combat Jumping -- DefBuff-I(A)
    Level 24: Super Jump -- Jump-I(A)
    Level 26: Bitter Freeze Ray -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(27), P'ngTtl-Acc/EndRdx(27), P'ngTtl-Rng/Slow(33), P'ngTtl-EndRdx/Rchg/Slow(33), P'ngTtl--Rchg%(34)
    Level 28: Thunder Strike -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Dmg/EndRdx(29), Erad-Acc/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Dmg/Rchg(33)
    Level 30: Acrobatics -- EndRdx-I(A), EndRdx-I(31)
    Level 32: Blizzard -- Acc-I(A)
    Level 35: Snow Storm -- Slow-I(A)
    Level 38: Power Sink -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-EndMod/Rchg(39)
    Level 41: Frozen Armor -- RedFtn-Def(A), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(42)
    Level 44: Shocking Grasp -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
    Level 47: Hoarfrost -- Heal-I(A), Heal-I(48), RechRdx-I(48), RechRdx-I(48)
    Level 49: Hibernate -- RechRdx-I(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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    Again, any and all help is appreciated.
  21. Nope, it's not copying. Tried several times this afternoon. Notta.
  22. Disclaimer:
    If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.


    "As the heroes gathered around to summon the Ultra Devil by his number 6,666,666, they were disappointed when suddenly a Shivan appeared. The threat was easily contained, and the heroes quickly dispersed."
  23. I did say I had help from a few pages back :P I just couldn't remember the post.

    So everyone, this is Bunny's build with very minor changes by me
    (It was one of the few SS/FA builds I could find that weren't farm based.
    Original post:http://boards.cityofheroes.com/showp...7&postcount=18)

    Fly being the travel was a HUGE plus for me, I'm just curious as to if anyone can find a way to Softcap without Hover. Since you're here Bunny, how does hover affect the gameplay?
  24. So, I'm trying to build this powerhouse of an AT to solo sound TFs/GMs. Focusing on S/L Def and had help from an SS/FA build a few pages back. Love this concept I have, so hence some of the power choices...
    (Original build: http://boards.cityofheroes.com/showp...7&postcount=18 Thanks Bunny!! *shifty eyes*)
    Please help me tweak this?

    Would love more recharge.
    Would also like to softcap S/L without the use of Hover.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Volidor: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
    Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
    Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
    Level 12: Hover -- LkGmblr-Rchg+(A)
    Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), RechRdx-I(29)
    Level 20: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(31)
    Level 22: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(33)
    Level 24: Blazing Aura -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
    Level 26: Fly -- Winter-ResSlow(A)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
    Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), GA-3defTpProc(37)
    Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), M'Strk-Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40), FrcFbk-Rechg%(40)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42)
    Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43)
    Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), EndRdx-I(46)
    Level 47: Soul Tentacles -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(48), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob(48)
    Level 49: Rise of the Phoenix -- HO:Perox(A)
    Level 50: Spiritual Core Paragon
    Level 50: Reactive Radial Flawless Interface
    Level 0: Marshal
    Level 0: High Pain Threshold
    Level 0: Born In Battle
    Level 0: Invader
    Level 50: Ion Core Final Judgement
    Level 50: Cimeroran Core Superior Ally
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  25. Here's the scrapper I'm playing recently that's almost 50, and my namesake. I want to tweak him as much as possible while keeping things like my endurance manageable while keeping damage through the roof.

    My goal is Musculature, and soft cap. I would love Aid self, but thinking of going Rebirth instead. I'd have to redo the build anyway for it. My End isn't honestly that bad...

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(45), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(46)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), DefBuff-I(9), ImpArm-ResDam(17), ImpArm-ResDam/EndRdx(17), TtmC'tng-ResDam/EndRdx(19)
    Level 2: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
    Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(15), GSFC-Build%(15)
    Level 8: True Grit -- Dct'dW-Heal(A), Dct'dW-Rchg(27), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(27)
    Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 22: Boxing -- P'ngS'Fest-Stun%(A)
    Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 26: Incinerate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
    Level 28: Weave -- LkGmblr-Rchg+(A), GftotA-Def(29), GftotA-Def/EndRdx(29)
    Level 30: Grant Cover -- GftotA-Def(A), GftotA-Def/EndRdx(31), RedFtn-Def/EndRdx(31)
    Level 32: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(33), GftotA-Def/EndRdx(33)
    Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Immob/Rchg(A)
    Level 44: Fire Blast -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(46), Ruin-Dmg/Rchg(46), Ruin-Acc/EndRdx/Rchg(50), Ruin-Acc/Dmg/Rchg(50)
    Level 47: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Tactics -- GSFC-ToHit/EndRdx(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Ageless Radial Epiphany
    Level 50: Musculature Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- SprngFt-EndRdx/Jump(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5), Mrcl-Heal(7)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(5)



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