Critique for a friend. Elec/Regen Ultimate build


ClawsandEffect

 

Posted

Alright, going balls out, no expense spared on this build and want to get some opinions. A couple things:

-I know I have 6 10% Regen bonus that breaks the Rule of Five. Not sure how to trade and keep the recharge.

-This is a purple away from softcap for melee. We figure that's fine with all the knockdown on Elec, and team buffs will be plenty.

-I went the code for Regen: Recharge, Recharge, Defense, Recharge.

Anything at all someone can see to push this scrapper to it's limits?

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Dam%(3), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 2: Jacobs Ladder -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Dmg(7), Oblit-Acc/Dmg/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Rchg(11)
Level 4: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(17), Armgdn-Acc/Rchg(17), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Dmg/Rchg(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Dull Pain -- Panac-Heal(A), Panac-Heal/EndRedux(23), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(25), Panac-Heal/EndRedux/Rchg(25)
Level 14: Boxing -- Empty(A)
Level 16: Integration -- Panac-Heal/+End(A), Panac-Heal(27), Panac-Heal/EndRedux(29), Panac-Heal/Rchg(29), Panac-Heal/EndRedux/Rchg(31)
Level 18: Chain Induction -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dam%(36)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 22: Tough -- GA-3defTpProc(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33), LkGmblr-Def/EndRdx/Rchg(36)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(33), GSFC-ToHit/Rchg(37), GSFC-ToHit(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(40)
Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg(43), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45)
Level 35: Char -- UbrkCons-Dam%(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(46)
Level 41: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(45), Apoc-Dmg/EndRdx(46), Apoc-Acc/Dmg/Rchg(48)
Level 44: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Dmg/Rchg(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Def(48), GftotA-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

Melee defense will be virtually useless for a good chunk of the game.

Why? Machine guns debuff defense, and there are a LOT of machine guns in the game. Regen gets precisely 0% defense debuff resistance. When you're fighting stuff like COuncil, who are known for liking to stand back and shoot at you, their machine guns are going to strip away all that melee defense you built up, leaving you an easy target for their buddies that did close to melee.

The solution? Slot for Smashing/Lethal defense instead. If you use Kinetic Combat and boost them instead of Touch of Death you can accomplish 2 things: 1) Save a few slots that you can use elsewhere, and 2) Get some defense to those damn machine guns so your defense won't get stripped away as quick. It'll still happen, but it won't happen instantly like it would if you had no lethal defense.

Also, the 3 slot bonus for the scrapper ATO is S/L defense, and you get 5% if you make them Superior. If you split them between 2 different powers you can get an easy 10% S/L defense.

Just food for thought.

Also, Tough and Resilience are worth slotting now. I used 4 Reactive Armor in both and my Claws/Regen is sporting 32% S/L resistance and at least 15% to everything else.

As far as your 6 10% regen bonuses, there's an easy solution for that: Replace the other 2 LotG in Moment of Glory with generic recharge IOs. You don't need to slot MoG for defense, and you don't need the HP bonus for 3 slotting LotG (you're well above the threshold for perma Dull Pain, which will keep you permanently at HP cap) LotG +Rech and 2 Generic recharges that you've boosted will have MoG coming back much faster than your current slotting.

As far as finding slots for Tough and Resilience:

-Pull one out of Weave and Maneuvers. You're Regen, you don't need the extra end reduction, and you only lose like 2-3% enhancement by dropping those two. You won't even notice a drop in your overall defense, as it won't even be a whole percent.
-Pull some of the slots from Tactics and replace the Gaussian's set with an end reduction and 2 Rectified Reticle. If you slot for S/L instead like I suggested it makes more sense anyway, Rectified Reticle gives you 1.88% to S/L, while Gaussian's only gives 1.25%. You can keep the CFBU in it if you like.

That's about all I can see without opening the build in Mids' (which I can't do from work). Hope it helps.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Thanks for the input. I realized your right about the defense failure with machine guns and such, so I made some changes you mentioned. With the empty slots filled with Scrapper ATOs, non purple s/l would be at 31%, and purpled would be 36%. I think that would be perfect with team buffs and the occasional purple while solo'd. I replaced the Oblits in those powers with 3 Eradications, yet still only 26% e/n defense. Not sure if it would be worth it or not.

Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Dam%(3), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 2: Jacobs Ladder -- Empty(A), Empty(7), Empty(7), Erad-Acc/Dmg/EndRdx/Rchg(9), Erad-Acc/Dmg/Rchg(9), Erad-Dmg/Rchg(11)
Level 4: Reconstruction -- Panac-Heal(A), Panac-Heal/EndRedux(13), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(15)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Thunder Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(17), Armgdn-Acc/Rchg(17), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Dmg/Rchg(19)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Dull Pain -- Panac-Heal(A), Panac-Heal/EndRedux(23), Panac-EndRdx/Rchg(23), Panac-Heal/Rchg(25), Panac-Heal/EndRedux/Rchg(25)
Level 14: Boxing -- Empty(A)
Level 16: Integration -- Panac-Heal/+End(A), Panac-Heal(27), Panac-Heal/EndRedux(29), Panac-Heal/Rchg(29), Panac-Heal/EndRedux/Rchg(31)
Level 18: Chain Induction -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(37)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(34)
Level 22: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(33)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(40), Dct'dW-Heal(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(42)
Level 30: Tactics -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(33)
Level 32: Lightning Rod -- Empty(A), Empty(36), Empty(40), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(43)
Level 35: Char -- UbrkCons-Dam%(A)
Level 38: Resilience -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), GA-3defTpProc(39), S'fstPrt-ResDam/Def+(39), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 41: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg(42), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 44: Fire Ball -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(46), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(50)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(48)
Level 49: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(50), RechRdx-I(50)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post

Also, Tough and Resilience are worth slotting now. I used 4 Reactive Armor in both and my Claws/Regen is sporting 32% S/L resistance and at least 15% to everything else.
Why are they worth slotting now but weren't before?


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
Why are they worth slotting now but weren't before?
I think that was mostly a reference to people using them as set mules...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
Why are they worth slotting now but weren't before?
Resilience was recently changed to give a nice amount of resistance to ALL damage types, instead of the piddly amount of S/L resistance it had before.

Tough and Resilience stacked can give you over 30% S/L resistance and ~15% to everything else (except Psionic).

Prior to the Resilience change the most you could hope for was about 23-26% to S/L only, depending on how heavily you slotted both powers.

That's why I said they are worth slotting now, but they really weren't worth it before. The survivability increase with the extra resistance is noticeable.

Also forgot to mention that Fast Healing should be slotted well too. It now has regen debuff resistance that increases when you slot the power for healing. My Claws/Regen is now sporting 56% regen debuff resistance, which has the net effect of my regen not being debuffed into the dirt when someone looks at me funny with a debuff. It can still be floored by large debuffs, but Instant Healing will get you back up to positive regeneration again if that happens.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.