Non-Farming SS/FA...(original, eh?)
You have copied and pasted my build I have posted on these forums pick by pick, slotting by slotting, except you used gloom / dark obliteration instead of Fire Blast/Fire Ball.
You could at least give credit to where the build came from.
You copied it so perfectly that every franklenslot, every power selection is exactly the same.
It is a fine build though
I did say I had help from a few pages back :P I just couldn't remember the post.
So everyone, this is Bunny's build with very minor changes by me
(It was one of the few SS/FA builds I could find that weren't farm based.
Original post:http://boards.cityofheroes.com/showp...7&postcount=18)
Fly being the travel was a HUGE plus for me, I'm just curious as to if anyone can find a way to Softcap without Hover. Since you're here Bunny, how does hover affect the gameplay?
"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce
Global: @Red Shadow
I did say I had help from a few pages back :P I just couldn't remember the post.
So everyone, this is Bunny's build with very minor changes by me ![]() (It was one of the few SS/FA builds I could find that weren't farm based. Original post:http://boards.cityofheroes.com/showp...7&postcount=18) Fly being the travel was a HUGE plus for me, I'm just curious as to if anyone can find a way to Softcap without Hover. Since you're here Bunny, how does hover affect the gameplay? |

The build was from before I had city traveller so it's possible to swap that out for something else if you feel you need it. I used to use Air Superiority but with the amount of attacks already it was pointless (kinetic combat could go into brawl and hover could give 7.5% recharge).
If I didn't use Fly (part of the concept of the character) i'd love to try and get Spring Attack (again for concept rather than power reasons). A few choices that I made were somewhat limiting because of this but if you run what you have at the top you'll solo everything except the AVs on the itrials.
The build looks solid. Normally, I would put Armageddon into footstomp that way the damage proc can trigger every 6 seconds instead of every 10 seconds (as you have it in a toggle now). But I could understand why you want more endurance in footstomp, so no complaints on sticking with what you have. If you are only looking for S/L defense, you can possible shift a couple slots around and put two more Enfeebled Operations in your immobility power. It will give you another 3.75% recharge and another ~1.56% S/L defense. I'm sorry if my numbers are off, but I don't have mids up to remind me of the IO bonuses. All in all though, it looks like a tight build where I wouldn't want to move anything around. It seems very solid. It's too bad you couldn't fit in a 6-slotted taunt anywhere. The Taunt IOs are excellent in recharge and S/L defense.
You should know though, you won't be using Hover while in a battle, so toggle it off to get a better idea of what your defense will me. Because hover is a mule, I would seriously consider droping the fly pool. Pick up superjump for a travel power if you need it, and go with maneuvers instead of hover for your mule. Atleast now you'll have a mule that you'll use and will get you to softcapped S/L.
Correction: I should have said, you won't be using Hover while in battle if you expect to use foot stomp or burn. You technically don't have to use those powers, but I assumed you would. In that case, you have to reconsider your defense and recharge options. If you're willing to go super jump instead, you could do this...
S/L Defense = 45.6%
Endurance Usage also dropped to 1.58end/sec by moving a Cyto from Weave to Maneuvers.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Volidor: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), HO:Cyto(33)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), RechRdx-I(29)
Level 20: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(31)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31)
Level 24: Blazing Aura -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 26: Super Jump -- Winter-ResSlow(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), GA-3defTpProc(37)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), M'Strk-Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), EndRdx-I(46)
Level 47: Soul Tentacles -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(48), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob(48)
Level 49: Rise of the Phoenix -- HO:Perox(A)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
Level 50: Ion Core Final Judgement
Level 50: Cimeroran Core Superior Ally
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 34.75% Defense(Smashing)
- 34.75% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 12.88% Defense(Energy)
- 12.88% Defense(Negative)
- 6% Defense(Psionic)
- 23.19% Defense(Melee)
- 9.44% Defense(Ranged)
- 6% Defense(AoE)
- 1.8% Max End
- 62.5% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 39% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 174.3 HP (11.63%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 17.05%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.2%
- 9.5% (0.16 End/sec) Recovery
- 26% (1.62 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 1.88% Resistance(Negative)
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So, I'm trying to build this powerhouse of an AT to solo sound TFs/GMs. Focusing on S/L Def and had help from an SS/FA build a few pages back. Love this concept I have, so hence some of the power choices...
(Original build: http://boards.cityofheroes.com/showp...7&postcount=18 Thanks Bunny!! *shifty eyes*)
Please help me tweak this?
Would love more recharge.
Would also like to softcap S/L without the use of Hover.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Volidor: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(21)
Level 12: Hover -- LkGmblr-Rchg+(A)
Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(25)
Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27)
Level 18: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), RechRdx-I(29)
Level 20: Consume -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(31)
Level 22: Weave -- LkGmblr-Rchg+(A), HO:Cyto(31), HO:Cyto(33)
Level 24: Blazing Aura -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(34)
Level 26: Fly -- Winter-ResSlow(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 30: Temperature Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(37), GA-3defTpProc(37)
Level 32: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), M'Strk-Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43), Apoc-Dam%(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), EndRdx-I(46)
Level 47: Soul Tentacles -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(48), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob(48)
Level 49: Rise of the Phoenix -- HO:Perox(A)
Level 50: Spiritual Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
Level 50: Ion Core Final Judgement
Level 50: Cimeroran Core Superior Ally
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce
Global: @Red Shadow