My newest project: Elec/Energy/Soul


DarkCurrent

 

Posted

Alright, this is the first time I've ever even attempted to build a Dominator. I play mostly melee toons, and thought it would be fun to try a Dom. Tear this build apart please.

Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/

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Level 50 Science Dominator
Primary Power Set: Electric Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(3), BasGaze-Acc/Hold(5)
Level 1: Power Bolt -- HO:Nucle(A)
Level 2: Bone Smasher -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(15)
Level 4: Chain Fences -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg(21)
Level 6: Jolting Chain -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(7), Decim-Dmg/EndRdx(11), Decim-Acc/Dmg(36), Decim-Dmg/Rchg(37)
Level 8: Conductive Aura -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(27), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(31)
Level 10: Power Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(11), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(15)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Acc/Sleep/Rchg(34), FtnHyp-Sleep/Rchg(34), FtnHyp-Sleep(34), FtnHyp-Acc/Rchg(36)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(21)
Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/Rchg(37)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(39)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Cyto(25), LkGmblr-Def(25)
Level 26: Synaptic Overload -- CoPers-Conf/EndRdx(A), CoPers-Acc/Rchg(31), CoPers-Acc/Conf/Rchg(33), CoPers-Conf/Rchg(33), CoPers-Conf(33)
Level 28: Total Focus -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Acc/Dmg(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(42)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(48)
Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Dmg/EndRdx(43), ExRmnt-Acc/Dmg/Rchg(43)
Level 35: Hover -- LkGmblr-Rchg+(A)
Level 38: Power Burst -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(39), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg/Rchg(48)
Level 41: Dark Consumption -- P'Shift-EndMod/Acc(A)
Level 44: Soul Drain -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-%Dam(46)
Level 47: Fly -- Winter-ResSlow(A)
Level 49: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 50: Musculature Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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|D|
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I went for 1 purple away from softcap for Melee and Energy/Negative. I also built for as much recharge I could possibly get. Again, this is my first Dominator ever, so please tear into it.


"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

I'm pretty sure this build isn't perfect...no one has comments on it?

...Maybe it is...>_>


"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

You have no AoE damage. Are you planning to solo at x1 your whole career?


Please buff Ice Control.

 

Posted

Well, I heard Whirling Hands was kinda meh anyway, and my only other choice would be Dark Oblit.

I figured in big groups, Paralyzing Blast - Soul Drain - Static Field, then start picking them off one by one, throwing in my Holds as needed. Gremlins would help with some AoE, and I do have Jolting Chain. Synaptic Overload in case things aren't staying held, and for them to damage each other..


"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

Whirling Hands is actually pretty good these days. The range was extended and the damage increased a few issues ago. The stun chance is decent as well.

Dark Obliteration is decent as well. Gives you some true AoE ranged capability.

Both powers could be slotted with sets that give nice recharge bonuses as well. If you built up to perma, then the Dark Consumption power would be totally unnecessary.

However, if you're planning a solo career taking on higher level single targets as opposed to groups of lower level targets, then your build could work just fine. Depends on what you want to do.

To me, your original build is another example of someone going for so much defense as to hamper their ability to do other things like damage. Personally, if I'm perma and have AoE, I don't need much defense. Nothing that a luck or 3 won't solve.


Please buff Ice Control.

 

Posted

Okay, my first question would be: What level is your dom? Since this...

Quote:
I figured in big groups, Paralyzing Blast - Soul Drain - Static Field, then start picking them off one by one, throwing in my Holds as needed. Gremlins would help with some AoE, and I do have Jolting Chain. Synaptic Overload in case things aren't staying held, and for them to damage each other..
sounds a bit hypothetical like you haven't experienced it yourself yet. Static Field is the first thing you throw down - it's not a sleep, it's a sleep patch and is thus quite reliable at keeping foes held, and is up significantly more often than Paralyzing Blast.

A note on lack-of-AOEness: At level 50 with incarnates, Chain Fences turns into a fantastic AOE when combined with interface damage procs.

Anyway, tactics aside, my point is: If you haven't rolled it yet or it's still lowlevel, consider another secondary. Energy doesn't play nice with Elec control - the AOE immobilize has no -KB like in other sets, and Elec is a set that likes to be in meelee range. Not to mention that you don't want to knock stuff out of your sleep patch.

All right, as to the build itself:

Both recharge and defensewise, it looks fairly good, but I did notice some things:

- Conductive Aura is massively overslotted compared to Stamina. No really, it's fine with the base slot, maybe two. For sapping purposes, 1 end mod is sufficient, and maybe an extra slot for accuracy, but that's pretty much it. Consider that in a group you'll be saturated with endurance, but against a single foe, like an EB or AV, you'll find yourself running out of endurance if you don't slot stamina properly, especially with all your toggles. 4-slot Stamina with perf shifters, maybe add a numina proc in health

- Since you are chasing ranged defense, I'm wondering why you chose to only 5-slot Synaptic overload. +5% ranged defense!

- Awful accuracy in both tesla cage and paralyzing blast. More slots there

- I'm also sideeying the reactive armor pieces you put in. Those are for typed defenses, and do virtually nothing when you're trying to build for meelee/ranged, as you seem to be.

- Since Elec is, as previously mentioned, rather meelee-range happy, I wonder if it's really practical to run hover in combat. Not that it's impossible just...unwieldy.

- Drop Dark Consumption for Dark Obliteration. A properly built elec dominator or controller has no endurance problems, ever.

Personally, I agree to a certain extent with DarkCurrent: Don't gimp yourself for defense. It's nice to have for the stray shot or two that makes it through the mezzes, but should not be your primary goal. It's good to have to be sure, but not as necessary as for other ATs.


 

Posted

Exactly the feedback I was looking for. I appreciate it.

Yes the toon is still low level. I like making a build when I have a concept in mind. I'm not 100% sold on /Energy and the fact you pointed out there's no -kb, makes me question it myself.

I did start building more for ranged, but then decided with the tad bit of resists I have, and the team buffs I'll be getting later in levels, that I might go for all around Defenses.

I might scrap this build and make a redo. Any secondaries mesh well with Elec? I'm sure I can change the concept a bit.


"Believe me, if I could teleport myself into a woman I wouldn't be playing this game. " -Cyberforce

Global: @Red Shadow

 

Posted

I am working a elec/psi dom at the moment, at level 20 you have two ways of regenerating yourself..


Magma Boulder: SL 50 Fiery Aura/Stone Melee/Fire Epic -- Virtue

 

Posted

Yup, I'm seconding /Psi as a fantastic secondary for Electric Control. The jewel in the set is, of course, Drain Psyche which layers very nicely with Conductive Aura and complements your endurance drain - it'll also make you an AV-soloer if you're into that sort of thing. They're both sets that like to be in meelee. Solid ST, solid AOE and a rarely resisted damage type. The psi blasts can be colored to look like energy blasts, if that's what you had in mind for your concept.

I have an Elec/Psi dom at level 50 and she is a joy to play.

Other sets that play nice with Elec:

Ice. Power Boost is of course wonderful, also helps with the endurance drain. A PBAOE and slows for extra mitigation.

Fire. You just can't go wrong with MASSIVE DAMAGE.

Earth for more knockdown shenanigans. Also has power boost.

Thorn is rather meh, but certainly doable.

Sets that don't play that nice with Electric Control: Electric Assault. Your one AOE is a PBAOE knockback. Do not want. Does assist with the endurance drain, but honestly, Electric Control has massive endurance drain all by itself. More is just overkill.

EDIT:

My Elec/Psi, for reference's sake. I aimed for perma-dom without hasten and capped s/l

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