RedSwitchblade

Super-Powered
  • Posts

    440
  • Joined

  1. RedSwitchblade

    Seriously

    Quote:
    Originally Posted by Bill Z Bubba View Post
    I don't think it was layered on thickly enough.
    I could cut through that sarcasm with a knife.
  2. RedSwitchblade

    What to do...

    I just herniated 4 discs in my back, so I can't sit in front of my computer. I got my girl's laptop here while I'm laid out.

    I contribute to the forums for widened perspective, and to pass the time.

    Otherwise I'm re-reading the Hitch-hiker's guide.
  3. Damn, their cards were the most reliable for me, and the most competent OOTB OC's as well.

    I don't want to gamble on eVGA anymore :/

    Here's hoping my XFX GTX260 keeps my opinion of them lofty
  4. Quote:
    Originally Posted by Elric View Post
    If i remember correctly, setting a timer to the challenge will give a slight XP bonus when completed within the time constraint.
    I don't remember this, but I can't refute it. To the laboratory!
  5. Quote:
    Originally Posted by SPiNE View Post
    Just Alt-Tab. CoH is nice in that it alt-tabs instantly, unlike most game where it takes a good 5 seconds to alt-tab out of game.
    Depends on your drivers. I used to be able to alt tab fine and then recently alt-tabbing caused the game to stop rendering until I tabbed back in... twice. It's weird, but I just changed it to windowed mode to get past it.
  6. RedSwitchblade

    Seriously

    I have no issues.

    Are you fighting COT ghosts or something?
  7. Or for a challenge? Claws/Fire has the potential for some SICK moments in greatness. With IOs? Oh man the potential DPS ruins my shorts.
  8. Graphics settings allow you to also run the game windowed, at your maximum resolution, alleviating ALL Alt-Tab issues in the process. The only issue is the window bar at the top.
  9. I concur about evil not being about vileness, I do evil things every day. I will often just say things to get reactions and elicit responses (A little like Nemesis). Or occasionally, when I'm bored I start screwing with things in my workplace to see what happens. (Like Vivacious Verandi) One time I actively sought revenge on a friend to feel "better" than him. (A little like Psymon Omega vs Romulus IIRC).

    I feel the evil in COV is fairly human on most levels, with super powered flair, and thus far more extreme.
  10. RedSwitchblade

    Adamastor?

    Quote:
    Originally Posted by Fulmens View Post
    ... I don't know if I'd say that. Hell, in Dark Astoria I can't even reliably locate BUILDINGS before I smash my face into them.
    George, George, George of the Jungle... watch out for that tree!
  11. Odd, really. I don't think things like his CAN happen but if the assertion is true, perhaps a server rollback happened after a bad patch and undid some work.

    How long were you gone for? When did you leave?

    This sounds beyond odd. :/
  12. @Red Switchblade

    Chairman of the Defenders of Paragon. I have been playing since January 2005. I grew up with the likes of Xanatos, Exodus, and even the cheeky Human Porch and other game Illuminati.

    I have a 50 in every AT except Night Widow. I specialize in scrappers, brutes, and especially dominators.

    Have played 23 characters to 50 with minimal farming and minimal PLing experience. NO PVP experience.

    I offer services in build recommendations and IOing and such. I'm not the best by a longshot but I have "born in fire" experience in damn near every powerset in the game.

    Send me PMs on the boards or in game tells anytime
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    The Shard is probably the most epic of epic places and storylines in the entire game. It feels like that's why it was made to begin with. But it was handled SO badly I just want to grab whoever originally greenlit the design and slap him upside the head.

    People didn't go to the Shard when it was first introduced? No ****! Why would they? What was there to do? Ridiculously lengthy, utterly boring 8-man TFs? Trial zone sized spawns? There's a reason I say the Shard is the height of wasted effort. They made this entire thing, spent Lord knows how much money making these HUGE zones ostensibly by hand... And they put DICK in it. It's the old mentality that "if you build it, they will come" in full swing here. Once upon a time, someone who was about five years behind the times was SURE that if you just gave people large zones full of enemies and ZERO story, then people would obviously flock to them to kill stuff. I mean, why wouldn't they? They did so in EQ and all the others.

    This demonstrates an almost CRIMINAL lack of understanding of YOUR OWN PLAYERBASE! The developers of the time were the ones who introduced better mission rewards. They were the ones watching street-hunting dwindle into nothingness when they instituted their purple patch and beyond. They were the ones who sat and watched indoor instances farmed. Even if they hadn't originally intended for it to be that way, the game turned VERY solo-friendly and A LOT of people were running their own missions either by themselves or with a friend or two. It's easy to say there isn't enough interesting 8-man team trudging TFs now that it's obvious, but it was clear from how players played even back then.

    I don't know if I should lay this in Jack's lap, but this was around the time when he was stomping his foot and insisting on NO SOLOING! 1 hero = 3 white minions! I guess it took something like a couple of years before it sank in that people really didn't come to City of Heroes for the massive time commitment large-scale boring slogs and that just killing stuff for no reason, with no context and with no story just wasn't what we wanted to do.

    But it outright HORRIFIES me to think that the developers might have looked at the Shard and decided "Hm! It's unpopular, so screw the Shard! We'll work on something else!" No **** it's unpopular! It's because it's only half done! Has been only half done for five years now. There are zones, and they're great, there's a story... Kind of. But what am I supposed to do in there? Look at the pretty bunny? I have stories and arcs everywhere else. I have squat to do in the Shard. OBVIOUSLY I'll go somewhere else. It's like sitting me down in an empty room and then being surprised when I get up and leave.

    I lay all of this nonsense at the hands of the old regime. I don't know who's left from there (I know Geko left, but seems to have left an evil one in hos wake ), but I want to think our current developers at Paragon Studios are just stuck with this rancid legacy of poor design and simply haven't gotten around to fixing it. Sooner or later they're remember about the four largest, most detailed zones in the entire game and SOMETHING will happen to them. Eventually...
    Sam, I just clapped IRL for this diatribe. Bravo.
  14. "Honorable took on 50 Council at once, and that's not what she said!"
  15. Softcap O'Plenty should have been his name, heh.

    Anyway I'm looking for feedback on the build.

    I went overboard on the defense for some to compensate for defense lost coming out of Cloaking Device, but when the cloaking device, he's practically softcapped to everything that matters.

    I opted out of Hasten due to his attack chain, and found Placate to be unnecessary for the playstyle.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Jade Guardsman: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Single Shot
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (7) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Wolf Spider Armor
    • (A) Steadfast Protection - Knockback Protection
    Level 2: Burst
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (11) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Damage/Endurance/Recharge
    Level 4: Bane Spider Armor Upgrade
    • (A) Steadfast Protection - Knockback Protection
    • (13) Steadfast Protection - Resistance/+Def 3%
    Level 6: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 8: Wide Area Web Grenade
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (19) Enfeebled Operation - Endurance/Immobilize
    • (19) Enfeebled Operation - Accuracy/Endurance
    • (21) Enfeebled Operation - Immobilize/Range
    • (21) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (23) Enfeebled Operation - Accuracy/Immobilize
    Level 10: Hurdle
    • (A) Jumping IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    Level 14: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage
    • (25) Positron's Blast - Damage/Range
    • (27) Positron's Blast - Accuracy/Damage/Endurance
    • (27) Positron's Blast - Damage/Endurance
    • (29) Positron's Blast - Chance of Damage(Energy)
    Level 16: Heavy Burst
    • (A) Ragnarok - Damage/Recharge
    • (29) Ragnarok - Accuracy/Damage/Recharge
    • (31) Ragnarok - Accuracy/Recharge
    • (31) Ragnarok - Damage/Endurance
    • (31) Ragnarok - Chance for Knockdown
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (25) Miracle - +Recovery
    • (33) Regenerative Tissue - +Regeneration
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (33) Performance Shifter - EndMod/Accuracy/Recharge
    • (39) Performance Shifter - EndMod/Accuracy
    • (39) Performance Shifter - Chance for +End
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Cloaking Device
    • (A) Red Fortune - Defense/Endurance
    • (33) Red Fortune - Defense/Recharge
    • (34) Red Fortune - Endurance/Recharge
    • (34) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Defense
    • (36) Red Fortune - Endurance
    Level 26: Combat Training: Defensive
    • (A) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Recharge Speed
    Level 28: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Endurance/Recharge
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 30: Combat Training: Offensive
    • (A) Accuracy IO
    Level 32: Tactical Training: Assault
    • (A) Endurance Reduction IO
    • (37) Endurance Reduction IO
    Level 35: Tactical Training: Leadership
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (40) Adjusted Targeting - Endurance/Recharge
    • (40) Adjusted Targeting - To Hit Buff/Endurance
    • (40) Adjusted Targeting - Recharge
    Level 38: Pummel
    • (A) Kinetic Combat - Accuracy/Damage
    • (42) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    Level 41: Bayonet
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    • (45) Mako's Bite - Accuracy/Endurance/Recharge
    Level 44: Surveillance
    • (A) Analyze Weakness - Defense Debuff
    • (46) Analyze Weakness - Accuracy/Defense Debuff
    • (46) Analyze Weakness - Accuracy/Recharge
    • (46) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (48) Achilles' Heel - Chance for Res Debuff
    Level 47: Soul Tentacles
    • (A) Gravitational Anchor - Immobilize
    • (48) Gravitational Anchor - Immobilize/Recharge
    • (50) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (50) Gravitational Anchor - Accuracy/Recharge
    • (50) Gravitational Anchor - Chance for Hold
    Level 49: Super Jump
    • (A) Unbounded Leap - +Stealth
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    Level 6: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 12% DamageBuff(Smashing)
    • 12% DamageBuff(Lethal)
    • 12% DamageBuff(Fire)
    • 12% DamageBuff(Cold)
    • 12% DamageBuff(Energy)
    • 12% DamageBuff(Negative)
    • 12% DamageBuff(Toxic)
    • 12% DamageBuff(Psionic)
    • 15.8% Defense(Smashing)
    • 15.8% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 13.6% Defense(Melee)
    • 15.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 3% Enhancement(Immobilize)
    • 71% Enhancement(Accuracy)
    • 62.5% Enhancement(RechargeTime)
    • 18% FlySpeed
    • 96.4 HP (9%) HitPoints
    • 18% JumpHeight
    • 18% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 7.7%
    • MezResist(Stun) 2.2%
    • 21% (0.37 End/sec) Recovery
    • 40% (2.15 HP/sec) Regeneration
    • 7.88% Resistance(Fire)
    • 7.88% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 3.14% Resistance(Negative)
    • 18% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Single Shot)
    • 2% (0.04 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Steadfast Protection
    (Wolf Spider Armor)
    • Knockback Protection (Mag -4)
    Thunderstrike
    (Burst)
    • 2% (0.04 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Steadfast Protection
    (Bane Spider Armor Upgrade)
    • 1.5% (0.03 End/sec) Recovery
    • Knockback Protection (Mag -4)
    • 3% Defense(All)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Enfeebled Operation
    (Wide Area Web Grenade)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.54 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Venom Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Ragnarok
    (Heavy Burst)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Red Fortune
    (Cloaking Device)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Combat Training: Defensive)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 12 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Tactical Training: Leadership)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Kinetic Combat
    (Pummel)
    • MezResist(Immobilize) 2.75%
    • 16.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Kinetic Combat
    (Bayonet)
    • MezResist(Immobilize) 2.75%
    • 16.1 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Analyze Weakness
    (Surveillance)
    • 10% (0.54 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    Gravitational Anchor
    (Soul Tentacles)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1452;726;1452;HEX;|
    |78DA9D93594F135114C76F374ADBE946E9C22665A9EC05E2AE8906150908A65040A|
    |3C666A41398A44E9B9962E4CD0FE08302EA13B2A8A82F6AA201045FFC022EDFC7A4|
    |9E65DAB8BC3969FEBF3BE7FEEFB9E79ECE9DB8775112E2FE3961895CC8C9869119D|
    |2E5B9052D6F64D2F95C565574E715B9B8A8CB39DF989C55E2238BB29E35EEC89A53|
    |0891F8DB6B24CFCB9A924917D4ACA2978389695D5635559BCF8CC8D979A5F8A7A93|
    |C191CD516145DD18AC9F2404AE5F3B9E425B5A82986C12FE38A5C00AF9B5ED20545|
    |C9066938AADD550DF5B69A538B4B91E1823A979C1D1E9A860216739909D9282AFA5|
    |20CEAED12BF3F258758030C0AEB33C63AC1BEC1D824546D11763C000BAD12220683|
    |26612D47209185135571A26A4E54CD89DC9CC8CD89DE42221B27B2D838911425E00|
    |E0E339FE38515CDD24B826F9BF18A1078CD7843B081DF69AE723EB460A8E6116399|
    |50BBC25825441E13AA6089CB3C8EAB930A8B40C8C321AB274CAEEE00A1BF96D7C09|
    |49777B27B3FD09AD80EA17E97F191D0B8C7FD03F59B76FF11AAB5F128E1D031C671|
    |C6098213B60F9ADB076769C3D818A043C4CF527BAAC11062833DB44C6B222B84F82|
    |AE1F013C653C2676867D83C61B88F2A7A07A128871C51376D11F7105A248697E123|
    |B4F909BBB0AACEFCC3EAB8136DDC9E4F30D3C033B6066E555B0DA19D7DEDECDB035|
    |F93594A533D95B20FA1663369730B85DA190730D36A1EB3759D4FB441E8D8646C31|
    |9E13D09930BB9C48015A45D724638A912674AB941DBFAF4ED3DEC9F66EB6F7B2BD9|
    |7EDBD6C7F0FC5F498F69EAFB461DF37C677C60F42FF174048FC848F3169DA93299E|
    |99240C4E31D28C194214FED101B32F0336FE42EC95CB093F78C4F83F9194BD72EF8|
    |4852297ED95CB5972052AB7E87F9F7DA99CCE35E986511A44CCA05CC5D76B28D751|
    |6E60EC26CA2D940C4AE9402A17EC3F89759D42398D7206250CF58907E874E285F7A|
    |048285E141F8A1F25801242A947594329FD0207F20B98|
    |-------------------------------------------------------------------|
    Thoughts?
  16. RedSwitchblade

    Has anyone....

    Quote:
    Originally Posted by Talia_Rayvyn View Post
    Has anyone really been far even as decided to use even go want to do look more like?
    Tired of living? Bored on levelling way? taliarayvyn.com !! 1 confusing post only USD $5!

    Seriously, I read this 8 times and I still can't figure out what's going on here, or why.
  17. Quote:
    Originally Posted by Fury Flechette View Post
    I'm not 100% sure about this myself. I'm leaning going mostly melee and perhaps taking some of the ranged AoE powers. There hasn't been much written about "pure" Bane builds so right now that's my interest. I know that a Huntsman variant using the gun powers and being mostly a ranged type is pretty viable. I've talked to Aisynia about it in game and have seen her Huntsman in action.
    I picked up everything from Wolf and then Cloak, BU, and Surv from Bane.

    I think I have a build somewhere if you're interested.
  18. I wholeheartedly endorse this project. I am tempted to start a journal thread of my own to explore some rather offbeat ideas.

    Also, are you staying SoA the whole way or converting to Bane? I wasn't 100% sure. I recommend staying SoA with bane compliment powers.
  19. RedSwitchblade

    Farming or not

    Quote:
    Originally Posted by Ukaserex View Post
    Maybe someone could explain it to me, because I don't wish to offend anyone.
    Quote:
    Originally Posted by Bill Cosby
    I don’t know the key to success, but the key to failure is trying to please everybody.
    Don't let a few loud people discourage you. The ways to make money and acquire items in this game are many, and that is one of the most efficient. If you're worried about banz0rs, don't make the arc yourself but there are plenty to search for.
  20. I thought it was a known bug, but if it isn't, I'll step up and say yes, this happens a lot lately.
  21. Curious as to what the names were?

    My friend had a character that had suffered a similar fate. Can't remember the name now, but it had "Sentinel" in it and it became invalid.
  22. Quote:
    Originally Posted by Schismatrix View Post
    i was casually squidding a lobster when i got to wondering why the Devs hate purples...
    Shortly after that i was being pursued by the half the PPD. It turns out that squidding lobsters violates three public decency statutes in Paragon City. (The fun ones, obviously.) It wasn't until some time after that when i'd caught my breath that i remembered that the Devs hate purples and started wondering again.
    This made my afteroon. And I don't know why. Maybe it's because the thought process of trying to define "squidding a lobster" is so hilariously foul.